A stalwart defender who wields chaotic power with the will of glory.
Biography[]
Silence, solitude, and a visage resembling a corpse. Within his massive frame, chaotic power surges with manic intensity...
Ymir, a moniker given by another to his form - the form of a chaos vessel.
Yet, including Ymir himself, all have gradually forgotten his ancient race, once bestowed with an aura of supreme glory.
Protecting the "portal" is a duty branded deep within his blood; his true name is - Gatekeeper Fraxinus.
"Commander, before my consciousness is swallowed by Chaos and madness, please execute me."
Before the myriad portals were tainted by Chaos, Fraxinus and his kin spent long years as Gatekeepers. He watched over everything in Gelpais beyond the portal with a kind and tranquil gaze - until Chaos swept through all the portals in the land.
As Gatekeepers fell one by one, he bore the heavy responsibility of protecting the last portal. In the end, he chose to exhaust all his energy to close the portal, keeping Chaos at bay beyond it. He and his sister Elisse were then separated in the Gelpais they had watched over.
As time passed, the Gatekeeper's power began to wane, and Fraxinus, on the path of a lone wanderer, realized his memories were blurring. Yet, the will etched in his heart wouldn't allow him to overlook any injustice or sin.
Nolan, Farah, Tsuruno... He desperately hoped to find the road home before completely forgetting who he was. However, when Fraxinus encountered the king named Leo Beck in Ranchi, the cycle of light and darkness came to an abrupt halt.
"The absurd act of trying to alter the fate of the innocent... must be put to an end!"
To save the children who endured despair in the Garden of Eternal Life, he made a deal with the ruler of Ranchi, offering himself as a vessel to bear the chaotic infestation in their stead. From that moment on, the radiant Gatekeeper Fraxinus was no more, leaving behind only an unyielding fighter - Ymir - who resists the power of Chaos.
"To truly master this cursed power of madness, I need these shackles... They keep me in the light."
Chaos cannot erode his will, and despair only makes his faith firmer.
Facing the ravages of chaotic will, even having lost everything as a Gatekeeper, he has now rediscovered the meaning of guardianship.
Memories of the past, wretchedness, redemption - all he has seen has been channeled into his shackles, bursting forth with infinite power, charging toward the all-consuming prison of sin. This time, he will cross the boundary between light and dark to gain the power to protect all.
"As long as the flame of belief remains unextinguished in our hearts, even amidst the ruins left by Chaos's destruction time and again, we will eventually see the sprouts of new life."
Max Stats
Class | ![]() |
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Martyr of Fate | 4427 | 617 | 233 | 368 | 326 | 107 | 1 | 3 ![]() |
When attacked by enemies with debuffs and entering battle, damage taken is reduced by 10% | When this unit has more than 5 buffs, damage dealt during battle is increased by 10% |
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Twilight Dominator | 4743 | 586 | 256 | 340 | 350 | 120 | 1 | 3 ![]() |
When Unit HP is below 70%, damage taken is reduced by 10% after entering battle | Damage increases by 10% when battling against units with debuffs |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier HP/ATK +15% | |
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23 | Complete Gate of Fate 4 with Elisse | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Leo Beck | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +30% | +35% | +20% | +20% |
Class Upgrades
Skill: |
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Sacred Portal Ward | ![]() Wanderer (Ymir) |
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Roar | |||||||
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![]() Apostle of Purification |
![]() Outsider Guest (Ymir) |
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Shield Bash | ![]() |
Iron Fist | |||||
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![]() Twilight Dominator |
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Bloodbath | ![]() Martyr of Fate |
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Consecration | |||
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Skeleton Knight | ![]() |
Exorcist | |||||
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ATK Intimidate | ![]() |
Infernal Judgment | |||||
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Orc Berserker | ![]() |
Guardian Infantry |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Retribution of the Damned | 3 | PDamage | 4 Rounds | 1 Block | Single | [Passive] Gains Mobility +2 when not possessing [Radiance Shackles]. After taking action, for each stack of [Raging Surge], recovers 10% of Unit HP.
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. If the enemy has a debuff, they cannot trigger [resist fatal damage] effect during this battle. Before battle, for each stack of [Raging Surge] the unit has, converts one of the enemy's buffs into a random debuff. If the enemy does not die, gains 4 stacks of [Raging Surge] at the start of the next turn (immediately gains them when possessing [Radiance Shackles]). Otherwise, can move another 3 blocks. (The [resist fatal damage] is only effective in PVP modes.) |
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ATK Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
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Infernal Judgment | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy has debuffs, Unit ATK is increased by 20% during this battle. Before entering battle, applies a number of random debuffs to the enemy equal to the amount of [Raging Surge] stacks on the caster (up to 4).
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Iron Fist | 2 | Active | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of a nearby friendly unit.
[Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns. |
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Shield Bash | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn.
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Bloodbath | 1 | Passive | - | - | - | [Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
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Consecration | 1 | Passive | - | - | - | [Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP).
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Sacred Portal Ward | 1 | Active | 4 Rounds | Self | Single | [Command] Dispels 1 debuff from allied units within 3 blocks after taking action. If the dispel is successful, the skill carrier gains 1 stack of [Raging Surge].
[Active] Active skill. Restores 30% of the unit's Max HP and gains 4 random buffs and 4 random debuffs. For each stack of [Raging Surge] on the caster, the skill cooldown and the number of each effect received are reduced by 1. |
Skill | Cost | Type | ![]() |
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Description | |
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Retribution of the Damned | 3 | PDamage | 4 Rounds | 1 Block | Single | [Passive] Gains Mobility +2 when not possessing [Radiance Shackles]. After taking action, for each stack of [Raging Surge], recovers 10% of Unit HP.
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. If the enemy has a debuff, they cannot trigger [resist fatal damage] effect during this battle. Before battle, for each stack of [Raging Surge] the unit has, converts one of the enemy's buffs into a random debuff. If the enemy does not die, gains 4 stacks of [Raging Surge] at the start of the next turn (immediately gains them when possessing [Radiance Shackles]). Otherwise, can move another 3 blocks. (The [resist fatal damage] is only effective in PVP modes.) |
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Infernal Judgment | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy has debuffs, Unit ATK is increased by 20% during this battle. Before entering battle, applies a number of random debuffs to the enemy equal to the amount of [Raging Surge] stacks on the caster (up to 4).
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Sacred Portal Ward | 1 | Active | 4 Rounds | Self | Single | [Command] Dispels 1 debuff from allied units within 3 blocks after taking action. If the dispel is successful, the skill carrier gains 1 stack of [Raging Surge].
[Active] Active skill. Restores 30% of the unit's Max HP and gains 4 random buffs and 4 random debuffs. For each stack of [Raging Surge] on the caster, the skill cooldown and the number of each effect received are reduced by 1. |
Skill | Cost | Type | ![]() |
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Description | |
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ATK Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases ATK & INT of all enemies within 2 surrounding blocks by 15%. Lasts 1 turn.
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Infernal Judgment | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy has debuffs, Unit ATK is increased by 20% during this battle. Before entering battle, applies a number of random debuffs to the enemy equal to the amount of [Raging Surge] stacks on the caster (up to 4).
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Iron Fist | 2 | Active | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of a nearby friendly unit.
[Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns. |
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Shield Bash | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Before entering battle, stuns enemy for 1 turn.
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Skill | Cost | Type | ![]() |
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Description | |
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Bloodbath | 1 | Passive | - | - | - | [Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
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Consecration | 1 | Passive | - | - | - | [Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP).
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Sacred Portal Ward | 1 | Active | 4 Rounds | Self | Single | [Command] Dispels 1 debuff from allied units within 3 blocks after taking action. If the dispel is successful, the skill carrier gains 1 stack of [Raging Surge].
[Active] Active skill. Restores 30% of the unit's Max HP and gains 4 random buffs and 4 random debuffs. For each stack of [Raging Surge] on the caster, the skill cooldown and the number of each effect received are reduced by 1. |
Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Berserker | 3 | ![]() |
40 | 43 | 22 | 19 | 1 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
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Cyclops | 3 | ![]() |
48 | 43 | 20 | 19 | 1 | 3 ![]() |
When attacking enemies with lower HP%, ATK and DEF are increased by 10-30%. |
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Exorcist | 3 | ![]() |
40 | 37 | 22 | 20 | 1 | 3 ![]() |
When battling against demons, ATK +10-30%. Otherwise, DEF +10-30%. |
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Giant Zombie | 3 | ![]() |
40 | 42 | 24 | 18 | 1 | 3 ![]() |
HP, ATK, and Critical Hit Rate are increased by 8-35%. If before entering battle, soldier HP < 100%, then after battle restore 8-40% HP. |
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Guardian Infantry | 3 | ![]() |
53 | 37 | 23 | 19 | 1 | 3 ![]() |
When soldier HP > 80%, DEF +15-45%. |
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Jungle Chain Dancer | 3 | ![]() |
46 | 43 | 23 | 20 | 1 | 3 ![]() |
When entering battle, Soldier ATK and DEF increase by 10-25%. When fighting on [Forest], [Mountain], or [Grassland] terrain, ATK increases by an extra 20%, and soldiers recover 10-30% of HP before battle. |
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Orc Berserker | 3 | ![]() |
43 | 40 | 22 | 17 | 1 | 3 ![]() |
When soldier HP > 80%, ATK +15-45%. |
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Redeemer | 3 | ![]() |
48 | 34 | 22 | 22 | 1 | 3 ![]() |
When forced into battle, damage taken -7-20%. If this unit has no debuffs, then can ignore one instance of fatal damage, restoring 20% HP afterwards. Soldier Max HP then decreases by 50-20%. |
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Sand Sea Mercenary | 3 | ![]() |
45 | 43 | 22 | 20 | 1 | 3 ![]() |
When entering battle, soldier ATK/DEF/MDEF +7-20%. After taking action, restore 7-20% of soldier HP. When there are no allies within 1 block, all of the above effects are doubled. |
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Skeleton Knight | 3 | ![]() |
43 | 40 | 22 | 19 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When forced into battle by a non-Demon, non-Holy unit, DEF +10-30%. |
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Zealot | 3 | ![]() |
36 | 40 | 20 | 20 | 1 | 3 ![]() |
When soldier HP > 80%, for every buff on the unit, soldier ATK/DEF/MDEF +5-15%, up to 15-45%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Monk | 2 | ![]() |
31 | 29 | 17 | 16 | 1 | 3 ![]() |
When battling against Demons, ATK +20-30%. |
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Orc | 2 | ![]() |
34 | 31 | 17 | 13 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-20%. |
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Skeleton Warrior | 2 | ![]() |
34 | 31 | 17 | 14 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Skeleton Soldier | 1 | ![]() |
28 | 26 | 14 | 12 | 1 | 3 ![]() |
Basic Demon. |