A determined and righteous man who made an oath to guard his fellow knights with his life.
Biography[]
Captain of the Knights of the Gresden Empire, and a hot-headed young man with a strong sense of justice who is adored and trusted by his men. His strength in combat is extraordinary, and his tactics are equally outstanding. Having begun life as heir to a mining enterprise, he gradually grew into an outstanding imperial knight. He has always held true to his dreams and beliefs.
"Underneath my identity as a knight, I am primarily a lord. To win the war and bring these men who have lived and died with me back to their homes - this is my ultimate mission!"
Werner Dime, who received a military education from a young age, has not only extraordinary enthusiasm but also a gentle heart. After excelling in the Imperial Army Academy based on his outstanding strength and abilities, he became Captain of the Imperial Knights. Whether dealing with his own subordinates or civilians, he is patient and always tries to see issues from the perspectives of others. Though gentle and generous, he also handles affairs with a degree of seriousness and believes that blind restraint cannot solve anything.
"Can blind restraint really make a problem go away? The answer is no. Whether it is an enemy or an ally... only he who wields a sword can win respect!"
Werner Dime's cavalry regiment not only excels in combat, but is also unmatched in speed with providing support. When the Imperial Capital was on the brink of falling under siege, Werner Dime used his wisdom and swiftness to lead the knights in destroying the besieging enemy army, saving the city. For this, the Emperor bestowed upon him the title of "The Speediest Knight".
Behind his gentle and optimistic demeanor lies a painful childhood. He watched his fellow miners face danger to protect him. None survived, except Werner Dime... Since then, he has remained firm to his inner beliefs. After experiencing his own powerlessness in the face of a disaster, he swore that he would protect his family who made sacrifices for his sake and the people displaced by war. This was also why he turned down all opportunities at promotion and continued to lead the miners' descendants who hold the same dream of becoming knights...
Having led his troops to a new continent, Werner Dime has never forgotten his original purpose in becoming a knight. He remains unswervingly dedicated to his mission, and now embarks on a new journey in a new dimension...
"Living in a barracks, riding on horseback, camping in the wilderness. It's not that I'm used to all this... It's just that my mission and sense of duty keep me moving forward."
Max Stats
Class | ![]() |
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Mechanical Commander | 4311 | 572 | 233 | 288 | 241 | 122 | 1 | 5 ![]() |
AoE damage taken is reduced by 10% | When Unit HP is below 70%, damage dealt is increased by 10% |
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Mechanical Commander | 4311 | 572 | 233 | 288 | 241 | 122 | 1 | 5 ![]() |
AoE damage taken is reduced by 10% | When Unit HP is below 70%, damage dealt is increased by 10% |
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Royal Knight | 4632 | 541 | 233 | 300 | 270 | 122 | 1 | 5 ![]() |
When initiating battle, unit's damage taken is reduced by 10% | When forced into battle through a physical attack, damage dealt is increased by 10% |
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Royal Knight | 4632 | 541 | 233 | 300 | 270 | 122 | 1 | 5 ![]() |
When initiating battle, unit's damage taken is reduced by 10% | When forced into battle through a physical attack, damage dealt is increased by 10% |
Talent
Casting
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ATK +5%. After using [Maneuver Shift], can act again. Triggers only 1 time per turn. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier HP/ATK +15% | |
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23 | Complete Gate of Fate 4 with Rozalia | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Leon | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +30% | +35% | +20% | +15% |
Class Upgrades
Skill: |
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Smash | ![]() Knight |
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Ram | |||||||
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![]() Mechanical Knight |
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Assault | ![]() |
Precaution | ![]() |
Detect | |||
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![]() Mechanical Commander |
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Drift | ![]() Royal Knight |
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Onrush | |||
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Bone Dino | ![]() |
Heavy Cavalry | |||||
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Quick Strike | ![]() |
Sprint | |||||
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Guardian Infantry | ![]() |
Guardian Cavalry |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Maneuver Shift | 3 | Active | - | - | - | [Active] Select 1 type of skill to use, permanently gain 1 Mobility, and all stats, excluding HP, are increased by 5%. Can stack up to 3 times. (Cannot be dispelled.)
Speed Stance: [Assist] Mobility increased by 3. When moving 4 or more blocks before entering battle, you will attack the enemy first. Strike Stance: [Assist] Unit gains 3% damage for every 1 block moved before attacking (up to 15%). Defensive Stance: [Assist] Reduces unit's damage taken by 15%. Cannot be displaced. Counterattack damage increased by 20%. After taking action, restores 35% of Unit HP. You can only be in 1 stance at a time. Stances ignore immunity and cannot be dispelled. |
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Onrush | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
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Quick Strike | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] When attacking a single enemy, deals 1.2x damage. Gain 3% increased damage for every 1 block moved before entering battle (up to 15%). When moving 10 or more blocks, this attack ignores Guard.
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Smash | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
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Sprint | 2 | Assist | 3 Rounds | Self | 3 Blocks | [Assist] Active skill. Increases the Mobility of all friendly units within range by 1. Increases ATK & INT by 20%. Grants immunity to Mobility reduction and effects that silence passive skills. Lasts 2 turns.
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Detect | 1 | Passive | - | - | - | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
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Drift | 1 | Passive | - | - | - | [Passive] When attacking, damage taken is reduced by 10%. After battle, gain a chance to move again in a straight line. The number of blocks you can move is equal to your remaining Mobility +2. [Cooldown Trigger] This move again effect can only trigger again after 2 turns.
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Precaution | 1 | Passive | - | - | - | [Passive] When initiating battle, DEF increases by 12%.
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Ram | 1 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
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Skill | Cost | Type | ![]() |
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Description | |
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Maneuver Shift | 3 | Active | - | - | - | [Active] Select 1 type of skill to use, permanently gain 1 Mobility, and all stats, excluding HP, are increased by 5%. Can stack up to 3 times. (Cannot be dispelled.)
Speed Stance: [Assist] Mobility increased by 3. When moving 4 or more blocks before entering battle, you will attack the enemy first. Strike Stance: [Assist] Unit gains 3% damage for every 1 block moved before attacking (up to 15%). Defensive Stance: [Assist] Reduces unit's damage taken by 15%. Cannot be displaced. Counterattack damage increased by 20%. After taking action, restores 35% of Unit HP. You can only be in 1 stance at a time. Stances ignore immunity and cannot be dispelled. |
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Quick Strike | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] When attacking a single enemy, deals 1.2x damage. Gain 3% increased damage for every 1 block moved before entering battle (up to 15%). When moving 10 or more blocks, this attack ignores Guard.
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Drift | 1 | Passive | - | - | - | [Passive] When attacking, damage taken is reduced by 10%. After battle, gain a chance to move again in a straight line. The number of blocks you can move is equal to your remaining Mobility +2. [Cooldown Trigger] This move again effect can only trigger again after 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Onrush | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
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Quick Strike | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] When attacking a single enemy, deals 1.2x damage. Gain 3% increased damage for every 1 block moved before entering battle (up to 15%). When moving 10 or more blocks, this attack ignores Guard.
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Smash | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
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Sprint | 2 | Assist | 3 Rounds | Self | 3 Blocks | [Assist] Active skill. Increases the Mobility of all friendly units within range by 1. Increases ATK & INT by 20%. Grants immunity to Mobility reduction and effects that silence passive skills. Lasts 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Detect | 1 | Passive | - | - | - | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
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Drift | 1 | Passive | - | - | - | [Passive] When attacking, damage taken is reduced by 10%. After battle, gain a chance to move again in a straight line. The number of blocks you can move is equal to your remaining Mobility +2. [Cooldown Trigger] This move again effect can only trigger again after 2 turns.
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Precaution | 1 | Passive | - | - | - | [Passive] When initiating battle, DEF increases by 12%.
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Ram | 1 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Bone Dino | 3 | ![]() |
36 | 45 | 20 | 19 | 1 | 5 ![]() |
When soldier HP > 80%, ATK +15-45%. |
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Golden Knight | 3 | ![]() |
43 | 43 | 22 | 22 | 1 | 5 ![]() |
When soldier HP is 100%, all damage taken -8-20%. When the Hero's class is [Cavalry], soldier ATK and DEF +8-30%. |
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Guardian Cavalry | 3 | ![]() |
43 | 40 | 23 | 17 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -15-45%. |
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Guardian Infantry | 3 | ![]() |
53 | 37 | 23 | 19 | 1 | 3 ![]() |
When soldier HP > 80%, DEF +15-45%. |
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Heavy Cavalry | 3 | ![]() |
40 | 43 | 22 | 17 | 1 | 5 ![]() |
ATK +7-20%. |
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Mechanical Knight | 3 | ![]() |
43 | 43 | 22 | 20 | 1 | 5 ![]() |
When attacking, soldier ATK +10-30%. When attacked, soldier DEF+5-15%. When soldier HP is at least 100-80%, have up to 2 chances to negate mobility reduction when moving through defensive terrain. |
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Royal Cavalry | 3 | ![]() |
43 | 43 | 23 | 17 | 1 | 5 ![]() |
When soldier HP > 80%, physical damage taken -15-45%. |
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Scorpio | 3 | ![]() |
43 | 43 | 23 | 17 | 1 | 5 ![]() |
When attacking, soldier ATK +5-15% and critical hit rate +10-30%. When battling on [Desert], [Dunes], and [Cave] terrain, damage taken -10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Lancer | 2 | ![]() |
37 | 29 | 20 | 12 | 1 | 3 ![]() |
When forced into battle, damage dealt +10-20%. |
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Horned Dino | 2 | ![]() |
28 | 35 | 16 | 14 | 1 | 5 ![]() |
When soldier HP is 100%, ATK +10-20%. |
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Paladin | 2 | ![]() |
31 | 31 | 17 | 20 | 1 | 5 ![]() |
When battling against [Demons], ATK and DEF +20-30%. |
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Warrior | 2 | ![]() |
31 | 34 | 17 | 14 | 1 | 3 ![]() |
When attacking and entering battle, critical hit rate +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Cavalry | 1 | ![]() |
26 | 28 | 14 | 11 | 1 | 5 ![]() |
Basic Cavalry. |