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A determined and righteous man who made an oath to guard his fellow knights with his life.

Biography[]


Captain of the Knights of the Gresden Empire, and a hot-headed young man with a strong sense of justice who is adored and trusted by his men. His strength in combat is extraordinary, and his tactics are equally outstanding. Having begun life as heir to a mining enterprise, he gradually grew into an outstanding imperial knight. He has always held true to his dreams and beliefs.

"Underneath my identity as a knight, I am primarily a lord. To win the war and bring these men who have lived and died with me back to their homes - this is my ultimate mission!"


Werner Dime, who received a military education from a young age, has not only extraordinary enthusiasm but also a gentle heart. After excelling in the Imperial Army Academy based on his outstanding strength and abilities, he became Captain of the Imperial Knights. Whether dealing with his own subordinates or civilians, he is patient and always tries to see issues from the perspectives of others. Though gentle and generous, he also handles affairs with a degree of seriousness and believes that blind restraint cannot solve anything.

"Can blind restraint really make a problem go away? The answer is no. Whether it is an enemy or an ally... only he who wields a sword can win respect!"


Werner Dime's cavalry regiment not only excels in combat, but is also unmatched in speed with providing support. When the Imperial Capital was on the brink of falling under siege, Werner Dime used his wisdom and swiftness to lead the knights in destroying the besieging enemy army, saving the city. For this, the Emperor bestowed upon him the title of "The Speediest Knight".


Behind his gentle and optimistic demeanor lies a painful childhood. He watched his fellow miners face danger to protect him. None survived, except Werner Dime... Since then, he has remained firm to his inner beliefs. After experiencing his own powerlessness in the face of a disaster, he swore that he would protect his family who made sacrifices for his sake and the people displaced by war. This was also why he turned down all opportunities at promotion and continued to lead the miners' descendants who hold the same dream of becoming knights...


Having led his troops to a new continent, Werner Dime has never forgotten his original purpose in becoming a knight. He remains unswervingly dedicated to his mission, and now embarks on a new journey in a new dimension...

"Living in a barracks, riding on horseback, camping in the wilderness. It's not that I'm used to all this... It's just that my mission and sense of duty keep me moving forward."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Cavalry Mechanical Commander 4311 572 233 288 241 122 1 5 Ride AoE damage taken is reduced by 10% When Unit HP is below 70%, damage dealt is increased by 10%
Cavalry Mechanical Commander 4311 572 233 288 241 122 1 5 Ride AoE damage taken is reduced by 10% When Unit HP is below 70%, damage dealt is increased by 10%
Cavalry Royal Knight 4632 541 233 300 270 122 1 5 Ride When initiating battle, unit's damage taken is reduced by 10% When forced into battle through a physical attack, damage dealt is increased by 10%
Cavalry Royal Knight 4632 541 233 300 270 122 1 5 Ride When initiating battle, unit's damage taken is reduced by 10% When forced into battle through a physical attack, damage dealt is increased by 10%

Talent


Mechanical Commander
After taking action, 4 other friendly units within 3 block gain 1 Mobility and [Guerilla]: When passing through defensive terrain, unit gains a chance to mitigate 1 block of Mobility Reduction.Lasts 1 turn.
After taking action, 3 other friendly units within 3 block gain 1 Mobility and [Guerilla]: When passing through defensive terrain, unit gains a chance to mitigate 1 block of Mobility Reduction. Lasts 1 turn.
After taking action, 3 other friendly units within 2 blocks gain 1 Mobility and [Guerilla]: When passing through defensive terrain, unit gains a chance to mitigate 1 block of Mobility Reduction. Lasts 1 turn.
After taking action, 2 other friendly units within 1 block gain 1 Mobility and [Guerilla]: When passing through defensive terrain, unit gains a chance to mitigate 1 block of Mobility Reduction. Lasts 1 turn.

Casting

Hidden Core
ATK +5%. After using [Maneuver Shift], can act again. Triggers only 1 time per turn.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier HP/ATK +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Rozalia Rozalia Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Leon Leon Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +30% +35% +20% +15%

Class Upgrades

Starting
Skill
:
Smash

Knight
Ram

Mechanical Knight

Highlander

Swordsman
Assault
Precaution
Detect

Mechanical Commander
Drift

Royal Knight
Onrush
Bone Dino
Bone Dino
Heavy Cavalry
Heavy Cavalry
Quick Strike
Sprint
Guardian Infantry
Guardian Infantry
Guardian Cavalry
Guardian Cavalry

Skills

Skill Cost Type CD Range Span Description
Maneuver Shift 3 Active - - -
[Active] Select 1 type of skill to use, permanently gain 1 Mobility, and all stats, excluding HP, are increased by 5%. Can stack up to 3 times. (Cannot be dispelled.)
Speed Stance: [Assist] Mobility increased by 3. When moving 4 or more blocks before entering battle, you will attack the enemy first.
Strike Stance: [Assist] Unit gains 3% damage for every 1 block moved before attacking (up to 15%).
Defensive Stance: [Assist] Reduces unit's damage taken by 15%. Cannot be displaced. Counterattack damage increased by 20%. After taking action, restores 35% of Unit HP.
You can only be in 1 stance at a time. Stances ignore immunity and cannot be dispelled.
Onrush 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
Quick Strike 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] When attacking a single enemy, deals 1.2x damage. Gain 3% increased damage for every 1 block moved before entering battle (up to 15%). When moving 10 or more blocks, this attack ignores Guard.
Smash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
Sprint 2 Assist 3 Rounds Self 3 Blocks
[Assist] Active skill. Increases the Mobility of all friendly units within range by 1. Increases ATK & INT by 20%. Grants immunity to Mobility reduction and effects that silence passive skills. Lasts 2 turns.
Detect 1 Passive - - -
[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
Drift 1 Passive - - -
[Passive] When attacking, damage taken is reduced by 10%. After battle, gain a chance to move again in a straight line. The number of blocks you can move is equal to your remaining Mobility +2. [Cooldown Trigger] This move again effect can only trigger again after 2 turns.
Precaution 1 Passive - - -
[Passive] When initiating battle, DEF increases by 12%.
Ram 1 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.

Skill Cost Type CD Range Span Description
Maneuver Shift 3 Active - - -
[Active] Select 1 type of skill to use, permanently gain 1 Mobility, and all stats, excluding HP, are increased by 5%. Can stack up to 3 times. (Cannot be dispelled.)
Speed Stance: [Assist] Mobility increased by 3. When moving 4 or more blocks before entering battle, you will attack the enemy first.
Strike Stance: [Assist] Unit gains 3% damage for every 1 block moved before attacking (up to 15%).
Defensive Stance: [Assist] Reduces unit's damage taken by 15%. Cannot be displaced. Counterattack damage increased by 20%. After taking action, restores 35% of Unit HP.
You can only be in 1 stance at a time. Stances ignore immunity and cannot be dispelled.
Quick Strike 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] When attacking a single enemy, deals 1.2x damage. Gain 3% increased damage for every 1 block moved before entering battle (up to 15%). When moving 10 or more blocks, this attack ignores Guard.
Drift 1 Passive - - -
[Passive] When attacking, damage taken is reduced by 10%. After battle, gain a chance to move again in a straight line. The number of blocks you can move is equal to your remaining Mobility +2. [Cooldown Trigger] This move again effect can only trigger again after 2 turns.

Skill Cost Type CD Range Span Description
Onrush 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, DEF & MDEF of the unit increase by 30%.
Quick Strike 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] When attacking a single enemy, deals 1.2x damage. Gain 3% increased damage for every 1 block moved before entering battle (up to 15%). When moving 10 or more blocks, this attack ignores Guard.
Smash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
Sprint 2 Assist 3 Rounds Self 3 Blocks
[Assist] Active skill. Increases the Mobility of all friendly units within range by 1. Increases ATK & INT by 20%. Grants immunity to Mobility reduction and effects that silence passive skills. Lasts 2 turns.

Skill Cost Type CD Range Span Description
Detect 1 Passive - - -
[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
Drift 1 Passive - - -
[Passive] When attacking, damage taken is reduced by 10%. After battle, gain a chance to move again in a straight line. The number of blocks you can move is equal to your remaining Mobility +2. [Cooldown Trigger] This move again effect can only trigger again after 2 turns.
Precaution 1 Passive - - -
[Passive] When initiating battle, DEF increases by 12%.
Ram 1 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bone Dino
Bone Dino 3 Cavalry 36 45 20 19 1 5 Ride
When soldier HP > 80%, ATK +15-45%.
Golden Knight
Golden Knight 3 Cavalry 43 43 22 22 1 5 Ride
When soldier HP is 100%, all damage taken -8-20%. When the Hero's class is [Cavalry], soldier ATK and DEF +8-30%.
Guardian Cavalry
Guardian Cavalry 3 Cavalry 43 40 23 17 1 5 Ride
When attacking and entering battle, damage taken -15-45%.
Guardian Infantry
Guardian Infantry 3 Infantry 53 37 23 19 1 3 Walk
When soldier HP > 80%, DEF +15-45%.
Heavy Cavalry
Heavy Cavalry 3 Cavalry 40 43 22 17 1 5 Ride
ATK +7-20%.
Mechanical Knight
Mechanical Knight 3 Cavalry 43 43 22 20 1 5 Ride
When attacking, soldier ATK +10-30%. When attacked, soldier DEF+5-15%. When soldier HP is at least 100-80%, have up to 2 chances to negate mobility reduction when moving through defensive terrain.
Royal Cavalry
Royal Cavalry 3 Cavalry 43 43 23 17 1 5 Ride
When soldier HP > 80%, physical damage taken -15-45%.
Scorpio
Scorpio 3 Cavalry 43 43 23 17 1 5 Walk
When attacking, soldier ATK +5-15% and critical hit rate +10-30%. When battling on [Desert], [Dunes], and [Cave] terrain, damage taken -10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Elite Lancer
Elite Lancer 2 Lancer 37 29 20 12 1 3 Walk
When forced into battle, damage dealt +10-20%.
Horned Dino
Horned Dino 2 Cavalry 28 35 16 14 1 5 Ride
When soldier HP is 100%, ATK +10-20%.
Paladin
Paladin 2 Cavalry 31 31 17 20 1 5 Ride
When battling against [Demons], ATK and DEF +20-30%.
Warrior
Warrior 2 Infantry 31 34 17 14 1 3 Walk
When attacking and entering battle, critical hit rate +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Cavalry
Cavalry 1 Cavalry 26 28 14 11 1 5 Ride
Basic Cavalry.