Langrisser Wiki
Advertisement

The Grand Magister of the Spellcasting School, a Molder who defends the Fairy Queen.

Biography[]


She is the Spokesperson entrusted with the duty of judgment by the Fairy Queen Enya, and also the Grand Magister leading the Tower of the Sage in exploring the boundaries of spellcasting. Beneath her glamorous exterior lies the heart of a Molder yearning to find herself.
Her name is Virelia. After her true self was scrutinized and criticized by the outside world, this time, she will fight for the future of Aeshyan as an ordinary fairy.

"If your inner doubt cannot be eliminated, seeking answers from me is also a good choice."


The very existence of the Room of Judgment warns fairies who have gone astray, but this time, it is Virelia herself who stands on the stand of judgment. Facing her accusers' allegations, Virelia's thoughts returned to the beginning of her life, to the tender moments spent with the founder of the Spellcasting School, and to the question of why she exists. The Sages looked earnestly to the constantly advancing power of spellcasting in Virelia's hands. At this moment, the truth needs no words.

"The research of the Spellcasting School is not limited to specific fields. No matter what kind of magic you wish to explore, you can obtain the school's support and assistance."


Virelia's gentle heart remained unchanged despite her imprisonment, and the appearance of Seraphina made her realize that the shadow of the Empire still lurked within Aeshyan.
Faced with Seraphina's mockery and scorn, Virelia remained unmoved. She firmly believed that the children of Aeshyan would repel the invaders from the Ozgus Empire and protect their homeland.

"Using curiosity as an excuse to abandon Aeshyan's glory and betray Queen Enya is unforgivable!"


The second trial arrived as scheduled. Virelia was somewhat surprised by the accusations from the Traceability School. The battle that took place in the Tower of Fools was forced into the public domain at this moment, while the manipulation of elemental forces by a mysterious fairy and the betrayal of Irainess plunged the Nature School into public scrutiny.
As the identity of the accuser, an Imperial spy, was revealed, Virelia was also about to regain her freedom as an innocent citizen of Aeshyan.

"For children who cannot control their curiosity, the prison beneath this deep sea shall serve as their eternal home."


Amidst cheers and worship, Virelia slowly walked toward the fairy who had tried to kill her countless times. The information that could once again plunge Aeshyan into ruin was slowly being revealed along with a dark ambition. To stop this from happening, Virelia chose to admit her supposed guilt and accept the sentence of death.
At this moment, Virelia found the answer deep within her heart and became a true living being.

"A worthless creation has found the meaning of existence, and become truly alive."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Mage Incanter 3649 262 593 286 381 133 2 3 Walk Reduces the chance of being critically hit by 10% when Unit HP is higher than 80% When forced into battle through a physical attack, damage dealt is increased by 10%
Mage Scythe of Adjudication 3948 290 593 275 325 179 2 3 Walk When forced into battle, physical damage taken is reduced by 10% AoE damage dealt is increased by 10%

Talent


Heart of the Molder
Deals 30% increased damage.
After taking action, if no attack was made this turn, performs "Spell Preparation" to strengthen the next skill cast. Any buffs on the caster do not lose their turn count, and can move an additional 2 blocks and attack again. ([Trigger Cooldown] "Spell Preparation" can only trigger again after 2 turns.) Each time a different "Spell Preparation" effect from the last is performed, Unit Range +1 (up to +2).
Deals 25% increased damage.
After taking action, if no attack was made this turn, performs "Spell Preparation" to strengthen the next skill cast. Any buffs on the caster do not lose their turn count, and can move an additional 2 blocks and attack again. ([Trigger Cooldown] "Spell Preparation" can only trigger again after 2 turns.) Each time a different "Spell Preparation" effect from the last is performed, Unit Range +1 (up to +2).
Deals 20% increased damage.
After taking action, if no attack was made this turn, performs "Spell Preparation" to strengthen the next skill cast. Any buffs on the caster do not lose their turn count, and can move an additional 2 blocks and attack again. ([Trigger Cooldown] "Spell Preparation" can only trigger again after 3 turns.) Each time a different "Spell Preparation" effect from the last is performed, Unit Range +1 (up to +2).
Deals 15% increased damage.
After taking action, if no attack was made this turn, performs "Spell Preparation" to strengthen the next skill cast. Any buffs on the caster do not lose their turn count, and can move an additional 2 blocks and attack again. ([Trigger Cooldown] "Spell Preparation" can only trigger again after 3 turns.) Each time a different "Spell Preparation" effect from the last is performed, Unit Range +1 (up to +2).
Spell Preparation
Eliminate: [Active] Active Skill. Grants [Eradicate]: "When using an attack skill, it can attack an additional 1 time, with the additional attack dealing half damage. When using an AoE skill, the Skill Span is reduced by 1." Ignores immunity. Cannot be dispelled. Lasts until the next attack skill is cast.
Agglomeration: [Active] Active Skill. Grants [Agglomerate]: "When using an attack skill, Unit Range +2. Unit can only move in a straight line." Ignores immunity. Cannot be dispelled. Lasts until the next attack skill is cast.
Catalyze: [Active] Active Skill. Grants [Catalyze]: "After using an attack skill, its cooldown is reduced by 3. After executing other "Spell Preparation" effects, the [Trigger Cooldown] is increased by an additional 1 turn." Ignores immunity. Cannot be dispelled. Lasts until the next attack skill is cast.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/DEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Nemia Nemia Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Precia Precia Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +40% +30% +10%

Class Upgrades

Starting
Skill
:
Spell Fusion

Molder
Strengthen

Judgment Enforcer

Spell Scholar
Dark Reaper
Wind Blade

Scythe of Adjudication
Lightning Strike

Incanter
Power of Reinvention
Sorceress
Sorceress
Wizard
Wizard
Earthquake
Heaven's Sanction
Elf Master
Elf Master
Dark Elf Sniper
Dark Elf Sniper

Skills

Skill Cost Type CD Range Span Description
Scythe of Retribution 3 MDamage 4 Rounds 3 Blocks 4 Blocks
[Passive] After dealing damage with a skill, deals fixed damage once equal to 2x the caster's INT to enemies hit. If the target's HP is not higher than 20%, this fixed damage ignores immunity.
[Magic Damage] Attacks multiple enemies within range, dealing 0.33x magic damage and applying 2 random debuffs. For each enemy eliminated, performs 1 random "Spell Preparation" after taking action.
Dark Reaper 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Earthquake 2 MDamage 5 Rounds 3 Blocks 4 Blocks
[Magic Damage] Deals 0.4x AoE damage to multiple enemies within a large span. Does not affect [Fliers]. Also reduces enemy's ATK, INT, & DEF by 20% for 2 turns.
Heaven's Sanction 2 MDamage 5 Rounds Self 5 Blocks
[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
Spell Fusion 2 MDamage 2 Rounds 2 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. For each "Spell Preparation" effect this unit has, this damage is increased by 15%. After attacking, reduces all of this unit's [Trigger Cooldowns] by 1 turn.
Lightning Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
Power of Reinvention 1 Passive - - -
[Passive] When forced into battle, this unit is not affected by melee damage reduction. When taking fatal damage from a physical attack, instead of dying, restores 20% of Unit HP, and this unit performs 1 random "Spell Preparation." ([Trigger Cooldown] This effect can only trigger again after 5 turns, during which, this one "Spell Preparation" cannot be performed.)
Strengthen 1 Assist 1 Round 3 Blocks Single
[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Wind Blade 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.

Skill Cost Type CD Range Span Description
Scythe of Retribution 3 MDamage 4 Rounds 3 Blocks 4 Blocks
[Passive] After dealing damage with a skill, deals fixed damage once equal to 2x the caster's INT to enemies hit. If the target's HP is not higher than 20%, this fixed damage ignores immunity.
[Magic Damage] Attacks multiple enemies within range, dealing 0.33x magic damage and applying 2 random debuffs. For each enemy eliminated, performs 1 random "Spell Preparation" after taking action.
Spell Fusion 2 MDamage 2 Rounds 2 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. For each "Spell Preparation" effect this unit has, this damage is increased by 15%. After attacking, reduces all of this unit's [Trigger Cooldowns] by 1 turn.
Power of Reinvention 1 Passive - - -
[Passive] When forced into battle, this unit is not affected by melee damage reduction. When taking fatal damage from a physical attack, instead of dying, restores 20% of Unit HP, and this unit performs 1 random "Spell Preparation." ([Trigger Cooldown] This effect can only trigger again after 5 turns, during which, this one "Spell Preparation" cannot be performed.)

Skill Cost Type CD Range Span Description
Dark Reaper 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Earthquake 2 MDamage 5 Rounds 3 Blocks 4 Blocks
[Magic Damage] Deals 0.4x AoE damage to multiple enemies within a large span. Does not affect [Fliers]. Also reduces enemy's ATK, INT, & DEF by 20% for 2 turns.
Heaven's Sanction 2 MDamage 5 Rounds Self 5 Blocks
[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
Spell Fusion 2 MDamage 2 Rounds 2 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. For each "Spell Preparation" effect this unit has, this damage is increased by 15%. After attacking, reduces all of this unit's [Trigger Cooldowns] by 1 turn.

Skill Cost Type CD Range Span Description
Lightning Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
Power of Reinvention 1 Passive - - -
[Passive] When forced into battle, this unit is not affected by melee damage reduction. When taking fatal damage from a physical attack, instead of dying, restores 20% of Unit HP, and this unit performs 1 random "Spell Preparation." ([Trigger Cooldown] This effect can only trigger again after 5 turns, during which, this one "Spell Preparation" cannot be performed.)
Strengthen 1 Assist 1 Round 3 Blocks Single
[Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
Wind Blade 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Conjurer
Conjurer 3 Mage 40 37 20 24 2 3 Walk
Physical damage dealt by normal attacks is treated as magic damage. If no damage is dealt by the end of this unit's turn, soldiers recover 10-30% of their HP, and in the next battle, soldier ATK increases by 7-20% and damage taken is reduced by 9-25%.
Crystal Warlock
Crystal Warlock 3 Mage 43 37 22 19 2 3 Walk
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken.
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Fairy Spirit Prophet
Fairy Spirit Prophet 3 Mage 37 41 17 22 2 5 Fly
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%.
Lone Wing Arrow
Lone Wing Arrow 3 Archer 38 43 18 22 2 3 Walk
Soldier ATK increases by 10-30%. When fighting units with Mobility higher than 3, ATK increases by an additional 7-20%. After initiating battle, unit can move an additional 2 blocks.
Sky Archer
Sky Archer 3 Archer 36 40 17 23 2 3 Fly
Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%.
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
Wild Expedition
Wild Expedition 3 Archer 40 43 20 22 2 3 Walk
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF.
Wizard
Wizard 3 Mage 34 37 19 23 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Thaumaturge
Thaumaturge 2 Mage 26 29 14 18 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Warlock
Warlock 1 Mage 22 24 12 15 2 3 Walk
Basic Mage. Normal attacks deal magic damage.

Advertisement