The Grand Magister of the Spellcasting School, a Molder who defends the Fairy Queen.
Biography[]
She is the Spokesperson entrusted with the duty of judgment by the Fairy Queen Enya, and also the Grand Magister leading the Tower of the Sage in exploring the boundaries of spellcasting. Beneath her glamorous exterior lies the heart of a Molder yearning to find herself.
Her name is Virelia. After her true self was scrutinized and criticized by the outside world, this time, she will fight for the future of Aeshyan as an ordinary fairy.
"If your inner doubt cannot be eliminated, seeking answers from me is also a good choice."
The very existence of the Room of Judgment warns fairies who have gone astray, but this time, it is Virelia herself who stands on the stand of judgment. Facing her accusers' allegations, Virelia's thoughts returned to the beginning of her life, to the tender moments spent with the founder of the Spellcasting School, and to the question of why she exists. The Sages looked earnestly to the constantly advancing power of spellcasting in Virelia's hands. At this moment, the truth needs no words.
"The research of the Spellcasting School is not limited to specific fields. No matter what kind of magic you wish to explore, you can obtain the school's support and assistance."
Virelia's gentle heart remained unchanged despite her imprisonment, and the appearance of Seraphina made her realize that the shadow of the Empire still lurked within Aeshyan.
Faced with Seraphina's mockery and scorn, Virelia remained unmoved. She firmly believed that the children of Aeshyan would repel the invaders from the Ozgus Empire and protect their homeland.
"Using curiosity as an excuse to abandon Aeshyan's glory and betray Queen Enya is unforgivable!"
The second trial arrived as scheduled. Virelia was somewhat surprised by the accusations from the Traceability School. The battle that took place in the Tower of Fools was forced into the public domain at this moment, while the manipulation of elemental forces by a mysterious fairy and the betrayal of Irainess plunged the Nature School into public scrutiny.
As the identity of the accuser, an Imperial spy, was revealed, Virelia was also about to regain her freedom as an innocent citizen of Aeshyan.
"For children who cannot control their curiosity, the prison beneath this deep sea shall serve as their eternal home."
Amidst cheers and worship, Virelia slowly walked toward the fairy who had tried to kill her countless times. The information that could once again plunge Aeshyan into ruin was slowly being revealed along with a dark ambition. To stop this from happening, Virelia chose to admit her supposed guilt and accept the sentence of death.
At this moment, Virelia found the answer deep within her heart and became a true living being.
"A worthless creation has found the meaning of existence, and become truly alive."
Max Stats
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Incanter | 3649 | 262 | 593 | 286 | 381 | 133 | 2 | 3 ![]() |
Reduces the chance of being critically hit by 10% when Unit HP is higher than 80% | When forced into battle through a physical attack, damage dealt is increased by 10% |
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Scythe of Adjudication | 3948 | 290 | 593 | 275 | 325 | 179 | 2 | 3 ![]() |
When forced into battle, physical damage taken is reduced by 10% | AoE damage dealt is increased by 10% |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/DEF +15% | |
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23 | Complete Gate of Fate 4 with Nemia | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Precia | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +20% | +40% | +30% | +10% |
Class Upgrades
Skill: |
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Spell Fusion | ![]() Molder |
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Strengthen | |||||||
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![]() Judgment Enforcer |
![]() Spell Scholar |
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Dark Reaper | ![]() |
Wind Blade | |||||
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![]() Scythe of Adjudication |
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Lightning Strike | ![]() Incanter |
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Power of Reinvention | |||
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Sorceress | ![]() |
Wizard | |||||
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Earthquake | ![]() |
Heaven's Sanction | |||||
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Elf Master | ![]() |
Dark Elf Sniper |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Scythe of Retribution | 3 | MDamage | 4 Rounds | 3 Blocks | 4 Blocks | [Passive] After dealing damage with a skill, deals fixed damage once equal to 2x the caster's INT to enemies hit. If the target's HP is not higher than 20%, this fixed damage ignores immunity.
[Magic Damage] Attacks multiple enemies within range, dealing 0.33x magic damage and applying 2 random debuffs. For each enemy eliminated, performs 1 random "Spell Preparation" after taking action. |
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Dark Reaper | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
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Earthquake | 2 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Deals 0.4x AoE damage to multiple enemies within a large span. Does not affect [Fliers]. Also reduces enemy's ATK, INT, & DEF by 20% for 2 turns.
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Heaven's Sanction | 2 | MDamage | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
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Spell Fusion | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. For each "Spell Preparation" effect this unit has, this damage is increased by 15%. After attacking, reduces all of this unit's [Trigger Cooldowns] by 1 turn.
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Lightning Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
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Power of Reinvention | 1 | Passive | - | - | - | [Passive] When forced into battle, this unit is not affected by melee damage reduction. When taking fatal damage from a physical attack, instead of dying, restores 20% of Unit HP, and this unit performs 1 random "Spell Preparation." ([Trigger Cooldown] This effect can only trigger again after 5 turns, during which, this one "Spell Preparation" cannot be performed.)
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Strengthen | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
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Wind Blade | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
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Skill | Cost | Type | ![]() |
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Description | |
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Scythe of Retribution | 3 | MDamage | 4 Rounds | 3 Blocks | 4 Blocks | [Passive] After dealing damage with a skill, deals fixed damage once equal to 2x the caster's INT to enemies hit. If the target's HP is not higher than 20%, this fixed damage ignores immunity.
[Magic Damage] Attacks multiple enemies within range, dealing 0.33x magic damage and applying 2 random debuffs. For each enemy eliminated, performs 1 random "Spell Preparation" after taking action. |
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Spell Fusion | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. For each "Spell Preparation" effect this unit has, this damage is increased by 15%. After attacking, reduces all of this unit's [Trigger Cooldowns] by 1 turn.
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Power of Reinvention | 1 | Passive | - | - | - | [Passive] When forced into battle, this unit is not affected by melee damage reduction. When taking fatal damage from a physical attack, instead of dying, restores 20% of Unit HP, and this unit performs 1 random "Spell Preparation." ([Trigger Cooldown] This effect can only trigger again after 5 turns, during which, this one "Spell Preparation" cannot be performed.)
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Skill | Cost | Type | ![]() |
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Description | |
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Dark Reaper | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
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Earthquake | 2 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Magic Damage] Deals 0.4x AoE damage to multiple enemies within a large span. Does not affect [Fliers]. Also reduces enemy's ATK, INT, & DEF by 20% for 2 turns.
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Heaven's Sanction | 2 | MDamage | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
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Spell Fusion | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. For each "Spell Preparation" effect this unit has, this damage is increased by 15%. After attacking, reduces all of this unit's [Trigger Cooldowns] by 1 turn.
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Skill | Cost | Type | ![]() |
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Description | |
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Lightning Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
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Power of Reinvention | 1 | Passive | - | - | - | [Passive] When forced into battle, this unit is not affected by melee damage reduction. When taking fatal damage from a physical attack, instead of dying, restores 20% of Unit HP, and this unit performs 1 random "Spell Preparation." ([Trigger Cooldown] This effect can only trigger again after 5 turns, during which, this one "Spell Preparation" cannot be performed.)
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Strengthen | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
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Wind Blade | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Conjurer | 3 | ![]() |
40 | 37 | 20 | 24 | 2 | 3 ![]() |
Physical damage dealt by normal attacks is treated as magic damage. If no damage is dealt by the end of this unit's turn, soldiers recover 10-30% of their HP, and in the next battle, soldier ATK increases by 7-20% and damage taken is reduced by 9-25%. |
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Crystal Warlock | 3 | ![]() |
43 | 37 | 22 | 19 | 2 | 3 ![]() |
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken. |
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Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
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Elf Master | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-30%. |
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Fairy Spirit Prophet | 3 | ![]() |
37 | 41 | 17 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%. |
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Lone Wing Arrow | 3 | ![]() |
38 | 43 | 18 | 22 | 2 | 3 ![]() |
Soldier ATK increases by 10-30%. When fighting units with Mobility higher than 3, ATK increases by an additional 7-20%. After initiating battle, unit can move an additional 2 blocks. |
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Sky Archer | 3 | ![]() |
36 | 40 | 17 | 23 | 2 | 3 ![]() |
Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%. |
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Sorceress | 3 | ![]() |
34 | 40 | 17 | 28 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%. |
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Wild Expedition | 3 | ![]() |
40 | 43 | 20 | 22 | 2 | 3 ![]() |
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF. |
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Wizard | 3 | ![]() |
34 | 37 | 19 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Dark Elf | 2 | ![]() |
24 | 31 | 13 | 20 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Elf | 2 | ![]() |
26 | 31 | 14 | 18 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-20%. |
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Thaumaturge | 2 | ![]() |
26 | 29 | 14 | 18 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Warlock | 1 | ![]() |
22 | 24 | 12 | 15 | 2 | 3 ![]() |
Basic Mage. Normal attacks deal magic damage. |