An impressive beauty within the Imperial Army.
Biography[]
A flash of red in the Riguler army, she is the only woman among its Four Generals, and Field Marshal Altemuller's most trusted aide and lover who lives and dies by her honor.
Although her beauty turns many heads, her swordsmanship and strategic abilities should not be underestimated either.
"I will serve you, starting now. I'll do anything that will help Altemuller."
The majestic general seems arrogant and aloof, but is loyal and values feelings.
She fights for Altemuller with mutual sincerity. As both soldier and women, Varna has a cordial passion for her commander.
The only thing she won't give up is her younger sister Anna...
Anna was kidnapped by Velzeria, and the demons required Varna to plot the murder of Altemuller. She was in a dilemma...
After Altemuller defused the conspiracy of the demons, the scheming general Geier was shot dead from an arrow in the darkness. Varna gave up her life in order to protect the field marshal...
Varna's journey did not end with death. Altemuller, mad from love, revived her using Alhazard's power, and she became a puppet controlled by the dark forces.
In the end, Dieharte's liberation army saved both Varna and Altemuller. She formed an army to eventually defeat the forces of the Dark Prince.
Because Varna had been resurrected by Alhazard, her life slowly withered as it was sealed. In order to start a new life, Varna and Altemuller embarked upon a new journey. That's a whole other story...
Summoned to the world in top form, in the battle between Langrisser and Alhazard, she still has the painful memories of her past, and is angry that her enemies still exist.
Also in this era, the field marshal for whom she has feelings buried deep in her heart, has also reappeared.
"The road is still long... how long will it take to become a soldier who can help him?"
Max Stats
Class | ![]() |
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Dragon Master | 3939 | 556 | 247 | 262 | 315 | 183 | 1 | 5 ![]() |
When forced into battle through an attack from a debuffed unit, damage taken is reduced by 10% | When this unit has more than 5 buffs, increases its damage by 10% during battle |
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Ranger | 3490 | 503 | 271 | 234 | 315 | 208 | 2 | 3 ![]() |
Reduces AoE damage taken by 10% | When Unit HP is 100%, increases damage dealt by 10% |
Talent
Casting
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ATK +10%. Talent effect span +1. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Change Class to Dragon Master | Soldier DEF/MDEF +15% | |
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23 | Complete Gate of Fate 4 with Anna | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Altemuller | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +15% | +20% | +35% | +25% |
Class Upgrades
Skill: |
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Thousand Arrows | ![]() Archer |
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Mass Attack | |||||||
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![]() Sniper |
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Aim | ![]() |
Wind Pressure | ![]() |
Reinforcement | |||
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![]() Ranger |
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DEF Support (L) | ![]() Dragon Master |
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Endure | |||
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Dark Elf Sniper | ![]() |
Griffin Knight | |||||
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Snare | ![]() |
Wind Whisper | |||||
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Demon Hunter | ![]() |
Vampire Bat |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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DEF Support (L) | 2 | Passive | - | - | - | [Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
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Mass Attack | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
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Snare | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
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Thousand Arrows | 2 | PDamage | 2 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.
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Wind Whisper | 2 | PDamage | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
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Aim | 1 | Assist | 2 Rounds | Self | Single | [Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
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Endure | 1 | Passive | - | - | - | [Passive] When entering battle, DEF increases by 7%.
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Reinforcement | 1 | Passive | - | - | - | [Passive] After taking action, restores 20% Unit HP.
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Wind Pressure | 1 | Passive | - | - | - | [Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target.
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No results
Skill | Cost | Type | ![]() |
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Description |
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Skill | Cost | Type | ![]() |
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Description | |
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DEF Support (L) | 2 | Passive | - | - | - | [Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
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Mass Attack | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
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Snare | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
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Thousand Arrows | 2 | PDamage | 2 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.
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Wind Whisper | 2 | PDamage | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
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Skill | Cost | Type | ![]() |
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Description | |
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Aim | 1 | Assist | 2 Rounds | Self | Single | [Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
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Endure | 1 | Passive | - | - | - | [Passive] When entering battle, DEF increases by 7%.
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Reinforcement | 1 | Passive | - | - | - | [Passive] After taking action, restores 20% Unit HP.
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Wind Pressure | 1 | Passive | - | - | - | [Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
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Dark Guard | 3 | ![]() |
53 | 37 | 23 | 19 | 1 | 3 ![]() |
After attacking in battle, deal fixed damage to the target equal to 5-15% of their Max HP, and restore 10-30% soldier HP. |
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Demon Hunter | 3 | ![]() |
36 | 37 | 20 | 20 | 2 | 5 ![]() |
Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn. |
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Gargoyle | 3 | ![]() |
43 | 45 | 22 | 22 | 1 | 5 ![]() |
When soldier HP > 50%, ATK +10-30%. When soldier HP < 50%, DEF +10-30%. |
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Griffin Knight | 3 | ![]() |
40 | 45 | 20 | 23 | 1 | 5 ![]() |
When soldier HP > 80%, ATK and DEF +10-30%. |
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Mechanical Dragon Knight | 3 | ![]() |
43 | 45 | 24 | 18 | 1 | 5 ![]() |
ATK/DEF +12-25%. When melee attacked, physical damage taken -12-25%. |
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Sky Archer | 3 | ![]() |
36 | 40 | 17 | 23 | 2 | 3 ![]() |
Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%. |
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Vampire Bat | 3 | ![]() |
43 | 45 | 22 | 22 | 1 | 5 ![]() |
After attacking and entering battle, restore HP equal to 15-45% of damage dealt. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Dark Elf | 2 | ![]() |
24 | 31 | 13 | 20 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Griffin Rider | 2 | ![]() |
31 | 35 | 16 | 18 | 1 | 5 ![]() |
When Soldier HP > 80%, damage taken -10-20%. |
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Lesser Imp | 2 | ![]() |
34 | 35 | 17 | 17 | 1 | 5 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Rock Golem | 2 | ![]() |
37 | 26 | 22 | 12 | 1 | 3 ![]() |
When soldier HP < 70%, DEF +10-20%. |
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Sharpshooter | 2 | ![]() |
28 | 29 | 16 | 16 | 2 | 5 ![]() |
When attacking, 20-30% chance to inflict DEF -20%. Lasts 1 turn. |
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Warrior | 2 | ![]() |
31 | 34 | 17 | 14 | 1 | 3 ![]() |
When attacking and entering battle, critical hit rate +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Archer | 1 | ![]() |
22 | 26 | 12 | 15 | 2 | 3 ![]() |
Basic Archer. |