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An impressive beauty within the Imperial Army.

Biography[]


A flash of red in the Riguler army, she is the only woman among its Four Generals, and Field Marshal Altemuller's most trusted aide and lover who lives and dies by her honor.
Although her beauty turns many heads, her swordsmanship and strategic abilities should not be underestimated either.

"I will serve you, starting now. I'll do anything that will help Altemuller."


The majestic general seems arrogant and aloof, but is loyal and values feelings.
She fights for Altemuller with mutual sincerity. As both soldier and women, Varna has a cordial passion for her commander.
The only thing she won't give up is her younger sister Anna...


Anna was kidnapped by Velzeria, and the demons required Varna to plot the murder of Altemuller. She was in a dilemma...
After Altemuller defused the conspiracy of the demons, the scheming general Geier was shot dead from an arrow in the darkness. Varna gave up her life in order to protect the field marshal...
Varna's journey did not end with death. Altemuller, mad from love, revived her using Alhazard's power, and she became a puppet controlled by the dark forces.


In the end, Dieharte's liberation army saved both Varna and Altemuller. She formed an army to eventually defeat the forces of the Dark Prince.
Because Varna had been resurrected by Alhazard, her life slowly withered as it was sealed. In order to start a new life, Varna and Altemuller embarked upon a new journey. That's a whole other story...


Summoned to the world in top form, in the battle between Langrisser and Alhazard, she still has the painful memories of her past, and is angry that her enemies still exist.
Also in this era, the field marshal for whom she has feelings buried deep in her heart, has also reappeared.

"The road is still long... how long will it take to become a soldier who can help him?"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Flier Dragon Master 3939 556 247 262 315 183 1 5 Fly When forced into battle through an attack from a debuffed unit, damage taken is reduced by 10% When this unit has more than 5 buffs, increases its damage by 10% during battle
Archer Ranger 3490 503 271 234 315 208 2 3 Walk Reduces AoE damage taken by 10% When Unit HP is 100%, increases damage dealt by 10%

Talent


Strong Support
After taking action, grants a buff on friendly units within 2 blocks: AoE skill damage increases by 20%. Lasts 1 turn.
After taking action, grants a buff on friendly units within 2 blocks: AoE skill damage increases by 17%. Lasts 1 turn.
After taking action, grants a buff on friendly units within 2 blocks: AoE skill damage increases by 14%. Lasts 1 turn.
After taking action, grants a buff on friendly units within 2 blocks: AoE skill damage increases by 12%. Lasts 1 turn.
After taking action, grants a buff on friendly units within 2 blocks: AoE skill damage increases by 10%. Lasts 1 turn.

Casting

Riguler Battle Array
ATK +10%. Talent effect span +1.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Dragon Master Soldier DEF/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Anna Anna Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Altemuller Altemuller Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +15% +20% +35% +25%

Class Upgrades

Starting
Skill
:
Thousand Arrows

Archer
Mass Attack

Sniper

Dragon Knight

General
Aim
Wind Pressure
Reinforcement

Ranger
DEF Support (L)

Dragon Master
Endure
Dark Elf Sniper
Dark Elf Sniper
Griffin Knight
Griffin Knight
Snare
Wind Whisper
Demon Hunter
Demon Hunter
Vampire Bat
Vampire Bat

Skills

Skill Cost Type CD Range Span Description
DEF Support (L) 2 Passive - - -
[Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
Mass Attack 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Snare 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
Thousand Arrows 2 PDamage 2 Rounds 3 Blocks 3 Blocks
[Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.
Wind Whisper 2 PDamage 2 Rounds Self 1-ring
[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.
Aim 1 Assist 2 Rounds Self Single
[Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
Endure 1 Passive - - -
[Passive] When entering battle, DEF increases by 7%.
Reinforcement 1 Passive - - -
[Passive] After taking action, restores 20% Unit HP.
Wind Pressure 1 Passive - - -
[Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target.

No results
Skill Cost Type CD Range Span Description

Skill Cost Type CD Range Span Description
DEF Support (L) 2 Passive - - -
[Passive] After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
Mass Attack 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Snare 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
Thousand Arrows 2 PDamage 2 Rounds 3 Blocks 3 Blocks
[Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.
Wind Whisper 2 PDamage 2 Rounds Self 1-ring
[Physical Damage] Deals 0.3x AoE damage and inflicts random debuffs on all enemies within 1-ring range.

Skill Cost Type CD Range Span Description
Aim 1 Assist 2 Rounds Self Single
[Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
Endure 1 Passive - - -
[Passive] When entering battle, DEF increases by 7%.
Reinforcement 1 Passive - - -
[Passive] After taking action, restores 20% Unit HP.
Wind Pressure 1 Passive - - -
[Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Dark Guard
Dark Guard 3 Infantry 53 37 23 19 1 3 Walk
After attacking in battle, deal fixed damage to the target equal to 5-15% of their Max HP, and restore 10-30% soldier HP.
Demon Hunter
Demon Hunter 3 Archer 36 37 20 20 2 5 Ride
Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn.
Gargoyle
Gargoyle 3 Flier 43 45 22 22 1 5 Fly
When soldier HP > 50%, ATK +10-30%. When soldier HP < 50%, DEF +10-30%.
Griffin Knight
Griffin Knight 3 Flier 40 45 20 23 1 5 Fly
When soldier HP > 80%, ATK and DEF +10-30%.
Mechanical Dragon Knight
Mechanical Dragon Knight 3 Flier 43 45 24 18 1 5 Fly
ATK/DEF +12-25%. When melee attacked, physical damage taken -12-25%.
Sky Archer
Sky Archer 3 Archer 36 40 17 23 2 3 Fly
Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%.
Vampire Bat
Vampire Bat 3 Flier 43 45 22 22 1 5 Fly
After attacking and entering battle, restore HP equal to 15-45% of damage dealt.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Griffin Rider
Griffin Rider 2 Flier 31 35 16 18 1 5 Fly
When Soldier HP > 80%, damage taken -10-20%.
Lesser Imp
Lesser Imp 2 Flier 34 35 17 17 1 5 Fly
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Rock Golem
Rock Golem 2 Lancer 37 26 22 12 1 3 Walk
When soldier HP < 70%, DEF +10-20%.
Sharpshooter
Sharpshooter 2 Archer 28 29 16 16 2 5 Ride
When attacking, 20-30% chance to inflict DEF -20%. Lasts 1 turn.
Warrior
Warrior 2 Infantry 31 34 17 14 1 3 Walk
When attacking and entering battle, critical hit rate +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Archer
Archer 1 Archer 22 26 12 15 2 3 Walk
Basic Archer.

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