A shadow of dawn who walks between the worlds of light and darkness and possesses the power of the Devil King.
Biography[]
Stun Caliber is his weapon, and his blue-streaked black hair is his trademark. Van Arkride, the head of Arkride Solutions Office, a Spriggan office located in the slums of Edith, the capital of Calvard, is a man of reputation in both the surface world and the underground.
"I don't know through which channel you found me and my Spriggan office, but I'll hear out your commission."
Although Van seems like a business-focused realist, he does have his own distinct code of conduct. Due to his reliable network and excellent efficiency, he is rated as an S-tier Dangerous Individual. However, behind his calculating, profit-driven mindset lies a strong and gentle heart. That's why he will always see a commission through to the end, even though he'll sometimes complain that the job isn't really worth it.
"The base cost of a commission is 1,000 Mira per hour for time-based jobs... Oh, but that will have to be converted to the local currency."
Crafting divine desserts, fixing Orbment vehicles, visiting the sauna... When not at work, Van busies himself with his various hobbies. He also has a past full of secrets that he chooses to keep from everyone around him.
Van, who grew up in Arkride Orphanage, has known the Bracer Elaine since they were children, but due to Elaine's father's intervention, he was kidnapped by the D∴G Cult and subjected to horrible experiments that attempted to extract the "Hollow Core" from his body. After being rescued, Van was reunited with Elaine, and they became lovers. But his mental instability became too much, and in the end he chose to leave without saying goodbye...
After studying Kunlun martial arts under his master, at the age of 19, Van returned to the capital to run his own firm. While carrying out a commission from Agnes to find eight lost Orbment prototypes, Van gained the ability to transform into Grendel, greatly enhancing his strength in battle.
With this power and the faith and support of his companions, Van defeated the enemy who had taken his core from him, suppressed the power of Vagrants-Zion inside him, and finally discarded the core into a dimensional crevasse...
How will Van, guided by to Gelpais by mysterious instructions, deal with the cold and callous Ark Commander and use his unique powers to face unknown enemies? Let's find out!
"Hah! Don't worry, I'll be finished soon."
Max Stats
Class | ![]() |
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Spriggan Chief | 4436 | 569 | 247 | 329 | 280 | 157 | 1 | 3 ![]() |
When initiating battle, unit's damage taken is decreased by 10% | When this unit has more than 5 buffs, damage dealt during battle is increased by 10% |
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Vagrants-Zion | 4436 | 601 | 247 | 305 | 291 | 157 | 1 | 3 ![]() |
When forced into battle through an attack from a debuffed unit, damage taken decreases by 10% | When battling enemies with a lower HP percentage than yours, damage dealt is increased by 10% after entering battle |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/DEF +15% | |
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23 | Change Class to Spriggan Chief | Hero HP/DEF/MDEF +15% | |
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25 | Change Class to Vagrants-Zion | Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +25% | +35% | +25% | +15% |
Class Upgrades
Skill: |
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Air Slash | ![]() Fighter |
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Howling Spirit | |||||||
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![]() Slash Master |
![]() Grendel |
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Sword Dance | ![]() |
Adversity | |||||
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![]() Spriggan Chief |
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Coin Bullet | ![]() Vagrants-Zion |
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Vandalize Raid | |||
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Heavy Infantry | ![]() |
Skeleton Knight | |||||
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Roar | ![]() |
DEF Break | |||||
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Phalanx | ![]() |
Heavy Cavalry |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Regal Strike | 3 | PDamage | 3 Rounds | 1 Block | Single | [Passive] When initiating battle with an active attack skill, if the enemy has 3 stacks of [Chained Strikes], this skill's cooldown decreases by 3 after battle. ([Trigger Cooldown] This effect can be triggered again after 1 turn.)
[Physical Damage] Attacks a single enemy, dealing 1.6 damage. Before battle, applies 1 random debuff to the target. If the target has 3 stacks of [Chained Strikes], this skill deals 40% increased damage. |
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Sword Dance | 2 | PDamage | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
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Vandalize Raid | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. This skill will attack twice this battle. After combat, 1-2 stacks of [Chained Strikes] are applied at random.
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Adversity | 1 | Passive | - | - | - | [Passive] When HP is below 70%, ATK & DEF increase by 10%.
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DEF Break | 1 | Passive | - | - | - | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
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Howling Spirit | 1 | Assist | 4 Rounds | Self | Single | [Assist] Gains [Boost] and [Precaution] for 2 turns, and can attack again after using this skill. (After using this skill, all buffs do not lose their turn count.)
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Skill | Cost | Type | ![]() |
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Description | |
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Regal Strike | 3 | PDamage | 3 Rounds | 1 Block | Single | [Passive] When initiating battle with an active attack skill, if the enemy has 3 stacks of [Chained Strikes], this skill's cooldown decreases by 3 after battle. ([Trigger Cooldown] This effect can be triggered again after 1 turn.)
[Physical Damage] Attacks a single enemy, dealing 1.6 damage. Before battle, applies 1 random debuff to the target. If the target has 3 stacks of [Chained Strikes], this skill deals 40% increased damage. |
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Vandalize Raid | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. This skill will attack twice this battle. After combat, 1-2 stacks of [Chained Strikes] are applied at random.
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Howling Spirit | 1 | Assist | 4 Rounds | Self | Single | [Assist] Gains [Boost] and [Precaution] for 2 turns, and can attack again after using this skill. (After using this skill, all buffs do not lose their turn count.)
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Skill | Cost | Type | ![]() |
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Description | |
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Sword Dance | 2 | PDamage | 2 Rounds | Self | 1-ring | [Physical Damage] Deals 0.36x AoE damage to all enemies within 1-ring range. Prevents enemy from being healed. Lasts 1 turn.
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Vandalize Raid | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. This skill will attack twice this battle. After combat, 1-2 stacks of [Chained Strikes] are applied at random.
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Skill | Cost | Type | ![]() |
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Description | |
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Adversity | 1 | Passive | - | - | - | [Passive] When HP is below 70%, ATK & DEF increase by 10%.
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DEF Break | 1 | Passive | - | - | - | [Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
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Howling Spirit | 1 | Assist | 4 Rounds | Self | Single | [Assist] Gains [Boost] and [Precaution] for 2 turns, and can attack again after using this skill. (After using this skill, all buffs do not lose their turn count.)
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Barbarian Warrior | 3 | ![]() |
48 | 43 | 20 | 19 | 1 | 3 ![]() |
When attacking enemies with equal or lower HP%, soldier ATK +15-45%. When attacking enemies with higher HP%, soldier ATK and DEF +10-30% |
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Elven Spear Thrower | 3 | ![]() |
45 | 43 | 24 | 20 | 1 | 3 ![]() |
Soldier ATK +10-30%. When ranged attacked, may counterattack while also gaining physical damage taken -7-20%. |
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Fang Subjugator | 3 | ![]() |
43 | 45 | 24 | 17 | 1 | 5 ![]() |
Soldier ATK and DEF increase by 10-25%. When initiating battle, soldiers take 10-30% less damage and recover 10-30% of HP before battle. |
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Gallant Duelist | 3 | ![]() |
43 | 43 | 23 | 20 | 1 | 4 ![]() |
When attacking and entering battle, soldier ATK and critical hit rate +10-30%. When forced into battle, have a 60% chance to reduce soldier physical damage taken by 10-25%. |
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Giant Lizard Rider | 3 | ![]() |
43 | 43 | 24 | 19 | 1 | 5 ![]() |
Soldier ATK and DEF +10-25%. When attacking and entering battle, if there are no other enemies within 1 block of the target, then gain a further ATK +8-20%. |
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Heavy Cavalry | 3 | ![]() |
40 | 43 | 22 | 17 | 1 | 5 ![]() |
ATK +7-20%. |
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Heavy Infantry | 3 | ![]() |
43 | 40 | 23 | 19 | 1 | 3 ![]() |
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%. |
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Phalanx | 3 | ![]() |
48 | 37 | 26 | 16 | 1 | 3 ![]() |
Physical Damage Taken -10-30%. |
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Skeleton Knight | 3 | ![]() |
43 | 40 | 22 | 19 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When forced into battle by a non-Demon, non-Holy unit, DEF +10-30%. |
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Steelmane Werewolf | 3 | ![]() |
48 | 40 | 23 | 19 | 1 | 5 ![]() |
After battle and after taking action, soldier restores 7-20% HP. When soldier HP >70%, ATK +14-40% when attacking and DEF +14-40% when attacked. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Lancer | 2 | ![]() |
37 | 29 | 20 | 12 | 1 | 3 ![]() |
When forced into battle, damage dealt +10-20%. |
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Skeleton Warrior | 2 | ![]() |
34 | 31 | 17 | 14 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Infantry | 1 | ![]() |
28 | 26 | 15 | 12 | 1 | 3 ![]() |
Basic Infantry. |