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A brave warrior who protects the Chancellor, as well as an outstanding ninja.

Biography[]


A young ninja girl born in the Eastern Land of Ninjas, she possesses a keen mastery of mysterious ninjutsu and powerful assassination techniques. She is also very proficient at sneaking, spying and protecting.
To repay Chancellor Florentia of the Gresden Empire for saving her life, Tsubame vows to follow her for life and is bestowed the title of Right Hand to the Chancellor.

"Tsubame's hometown is a ninja village in the Far East... It's a place where cherry blossoms bloom and maple leaves fall..."


Tsubame received rigorous ninjutsu training from a young age. Even though she is still a Lower Ninja in rank, her outstanding strength is widely acknowledged throughout the village. In the civil war in the Eastern Kingdom, Tsubame's clan is defeated, leading to Tsubame and all the other girls in the village being apprehended.
Just when Tsubame is about to be executed on charges of treason, Chancellor Florentia of the Gresden Empire intervenes in the Eastern Kingdom and rescues Tsubame, who is on the verge of starvation. As a result, Tsubame becomes Florentia's personal ninja and begins serving the Empire.


To outsiders, Tsubame is a ruthless ninja assassin of few words. But when around Florentia, Tsubame seems just like an innocent girl. Perhaps owing to the scarcity of food when she was younger, Tsubame has a weakness for food.
Even when facing strange Demons, thoughts like they look tasty pop into her head. Although Florentia's cooking skills are rather disastrous, as her loyal ninja, Tsubame will always try her master's cooking.

"What would I be if I weren't a ninja? Well... I'd probably be a chef... But I'm afraid I'd be unable to resist the temptation to eat up my own cooking before it could be served..."


In order to save the world from the threat of a terrible flood, a group within the Empire headed by Florentia begins to implement the Elysium Project. As the Chancellor's most capable assistant, Tsubame collects secret information from across the continent while protecting Florentia.
Under the unremitting efforts of Tsubame and Florentia, Emperor Autokrato IV's conspiracy is exposed, and the culprit of the flood that devastated the continent is also revealed. After foiling the Emperor's evil plan, Tsubame follows Florentia in boarding the Ark.


After coming to a new world with Florentia, the vigilant and curious Tsubame quickly becomes fascinated by the many new things she finds in El Sallia... But what sorts of things attract the interest of a pre-teen girl like her...? Who knows?

"Is this... a peaceful world now? But... for one like me who only knows how to kill... and be used as a weapon... What should I do to survive?"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Archer Ranger 3442 533 240 230 313 261 2 3 Walk When forced into battle through an attack from a debuffed unit, damage taken is reduced by 10% When HP is above 80%, Crit Damage is increased by 10%
Assassin Shadow 3891 533 240 250 257 336 2 3 Walk When initiating battle, unit's damage taken is reduced by 10% When forced into battle, damage dealt is increased by 10%

Talent


Silent Wing
For every 1 enemy within 3 blocks, ATK and SKILL increase by 8% (up to 24%).
After taking action, if no damage has been dealt or received, and there are no enemies within a 2-ring range, gain [Hidden Shadow]: Cannot be targeted by enemy normal attacks and skills. (Cannot be dispelled. After dealing or receiving damage, or if an enemy is 1 block adjacent to you, this effect is canceled.) (After Hidden Shadow is triggered by your talent, you need to wait 2 turns before it can be triggered again.)
For every 1 enemy within 2 blocks, ATK and SKILL increase by 6% (up to 18%).
After taking action, if no damage has been dealt or received, and there are no enemies within a 2-ring range, gain [Hidden Shadow]: Cannot be targeted by enemy normal attacks and skills. (Cannot be dispelled. After dealing or receiving damage, or if an enemy is 1 block adjacent to you, this effect is canceled.) (After Hidden Shadow is triggered by your talent, you need to wait 3 turns before it can be triggered again.)
For every 1 enemy within 2 blocks, ATK and SKILL increase by 4% (up to 12%).
After taking action, if no damage has been dealt or received, and there are no enemies within a 2-ring range, gain [Hidden Shadow]: Cannot be targeted by enemy normal attacks and skills. (Cannot be dispelled. After dealing or receiving damage, or if an enemy is 1 block adjacent to you, this effect is canceled.) (After Hidden Shadow is triggered by your talent, you need to wait 3 turns before it can be triggered again.)
For every 1 enemy within 1 block, ATK and SKILL increase by 2% (up to 6%).
After taking action, if no damage has been dealt or received, and there are no enemies within a 2-ring range, gain [Hidden Shadow]: Cannot be targeted by enemy normal attacks and skills. (Cannot be dispelled. After dealing or receiving damage, or if an enemy is 1 block adjacent to you, this effect is canceled.) (After Hidden Shadow is triggered by your talent, you need to wait 4 turns before it can be triggered again.)

Casting

Covert Blade
ATK & SKILL +5%. If this unit has [Hidden Shadow], after using a damage skill, the skill's cooldown decreases by 3.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Complete Time Rift 3-6 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Maiya Maiya Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Florentia Florentia Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +10% +40% +10% +40%

Class Upgrades

Starting
Skill
:
Shadow Raid

Bandit
Back Stab

Ninja

Sniper

Swordsman
Smoke
Snare
DEF Intimidate

Shadow
Instant Flash

Ranger
Quick Step
Bandit
Bandit
Elf Master
Elf Master
Shadow Steal
Ninjutsu
Mist Dancer
Mist Dancer
Demon Hunter
Demon Hunter

Skills

Skill Cost Type CD Range Span Description
Killing Machine 3 PDamage 4 Rounds 2 Blocks Single
[Physical Damage] Ignores Guard, attacking a single enemy for 1.4x damage. Crit is increased by 20%. When successfully eliminating a target, can move another 2 blocks after battle. After taking action, if there are no enemies within a 2-ring range, gain [Hidden Shadow]: Cannot be targeted by enemy normal attacks and skills. Lasts 1 turn. (Cannot be dispelled. After dealing or receiving damage, or if an enemy is 1 block adjacent to you, this effect is canceled.)
DEF Intimidate 2 Passive - - -
[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
Quick Step 2 Assist 2 Rounds Self Single
[Assist] After use, your unit's SKILL increases by 30%. Lasts 2 turns. Allows you to move an additional 2 blocks and act again.
Shadow Raid 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
Shadow Steal 2 Active 2 Rounds 7 Blocks Straight
[Active] Teleports to the furthest point in the skill's casting range, stealing 1 random buff from each enemy in the path of your teleportation.
Snare 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
Back Stab 1 Passive - - -
[Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.)
Instant Flash 1 Passive - - -
[Passive] When you have more than 90% HP, and your SKILL is higher than the enemy's before battle, you can attack first.
Ninjutsu 1 Passive - - -
[Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value.
Smoke 1 Passive - - -
[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.

Skill Cost Type CD Range Span Description
Killing Machine 3 PDamage 4 Rounds 2 Blocks Single
[Physical Damage] Ignores Guard, attacking a single enemy for 1.4x damage. Crit is increased by 20%. When successfully eliminating a target, can move another 2 blocks after battle. After taking action, if there are no enemies within a 2-ring range, gain [Hidden Shadow]: Cannot be targeted by enemy normal attacks and skills. Lasts 1 turn. (Cannot be dispelled. After dealing or receiving damage, or if an enemy is 1 block adjacent to you, this effect is canceled.)
Shadow Steal 2 Active 2 Rounds 7 Blocks Straight
[Active] Teleports to the furthest point in the skill's casting range, stealing 1 random buff from each enemy in the path of your teleportation.
Instant Flash 1 Passive - - -
[Passive] When you have more than 90% HP, and your SKILL is higher than the enemy's before battle, you can attack first.

Skill Cost Type CD Range Span Description
DEF Intimidate 2 Passive - - -
[Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
Quick Step 2 Assist 2 Rounds Self Single
[Assist] After use, your unit's SKILL increases by 30%. Lasts 2 turns. Allows you to move an additional 2 blocks and act again.
Shadow Raid 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
Shadow Steal 2 Active 2 Rounds 7 Blocks Straight
[Active] Teleports to the furthest point in the skill's casting range, stealing 1 random buff from each enemy in the path of your teleportation.
Snare 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)

Skill Cost Type CD Range Span Description
Back Stab 1 Passive - - -
[Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.)
Instant Flash 1 Passive - - -
[Passive] When you have more than 90% HP, and your SKILL is higher than the enemy's before battle, you can attack first.
Ninjutsu 1 Passive - - -
[Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value.
Smoke 1 Passive - - -
[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ark Assassin
Ark Assassin 3 Assassin 38 43 23 18 2 3 Walk
ATK +5-15%, Critical hit rate +10-30%. When battling enemies with less than 100% HP, critical damage dealt +7-20%.
Bandit
Bandit 3 Assassin 40 40 20 20 2 3 Walk
Critical hit rate +10-30%. ATK +5-15%.
Catapult
Catapult 3 Archer 31 37 17 20 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -30-10% and 7-20% chance to inflict 1 debuff.
Deck Gunner
Deck Gunner 3 Archer 40 45 22 20 2 3 Walk
ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF.
Demihuman Wanderer
Demihuman Wanderer 3 Assassin 36 45 20 18 2 3 Walk
Critical Rate +10-30%. After taking action, there is a 30-100% chance of obtaining an additional soldier, twice. This effect can exceed the maxium soldier count by 2. The additional soldiers last 1 turn.
Demon Hunter
Demon Hunter 3 Archer 36 37 20 20 2 5 Ride
Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn.
Earth Elf Knight
Earth Elf Knight 3 Assassin 36 43 20 20 2 5 Walk
Critical hit rate +10-30%. After scoring a critical hit, inflict 1 random debuff and steal 1 buff.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Forest Night Elf
Forest Night Elf 3 Assassin 38 43 20 20 2 3 Walk
Soldier ATK and Critical Hit Rate +6-15%. When attacking, soldier critical hit rate and critical damage +6-15%; If the unit is on Forest Terrain, will attack first.
Mist Dancer
Mist Dancer 3 Assassin 40 37 22 26 2 3 Walk
Critical hit rate +15-45%. After scoring a critical hit, inflict 1 random debuff.
Shinobi
Shinobi 3 Assassin 36 43 20 20 2 3 Walk
Critical hit rate +10-30%. After scoring a critical hit, deal fixed damage equal to 7-20% of target's Max HP.
Siege Ballista
Siege Ballista 3 Archer 34 41 19 21 2 3 Walk
Unit normal attack range +1. ATK +10-20%. If before attacking the unit did not move, ATK is further increased by 6-15%. If moving over 3 blocks, damage dealt in battle -50-30%.
The Faceless
The Faceless 3 Assassin 36 43 20 22 2 3 Walk
Soldier ATK and Critical Hit Rate +5-15%. Before entering battle, cause the enemy to have a +5-15% chance to be critically hit.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ambusher
Ambusher 2 Assassin 31 31 16 16 2 3 Walk
Critical hit rate +20-30%.
Ballista
Ballista 2 Archer 24 29 13 16 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%.
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Kunoichi
Kunoichi 2 Assassin 31 29 17 20 2 3 Walk
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff.
Sharpshooter
Sharpshooter 2 Archer 28 29 16 16 2 5 Ride
When attacking, 20-30% chance to inflict DEF -20%. Lasts 1 turn.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Thief
Thief 1 Assassin 26 26 13 13 2 3 Walk
Basic Assassin.