A brave warrior who protects the Chancellor, as well as an outstanding ninja.
Biography[]
A young ninja girl born in the Eastern Land of Ninjas, she possesses a keen mastery of mysterious ninjutsu and powerful assassination techniques. She is also very proficient at sneaking, spying and protecting.
To repay Chancellor Florentia of the Gresden Empire for saving her life, Tsubame vows to follow her for life and is bestowed the title of Right Hand to the Chancellor.
"Tsubame's hometown is a ninja village in the Far East... It's a place where cherry blossoms bloom and maple leaves fall..."
Tsubame received rigorous ninjutsu training from a young age. Even though she is still a Lower Ninja in rank, her outstanding strength is widely acknowledged throughout the village. In the civil war in the Eastern Kingdom, Tsubame's clan is defeated, leading to Tsubame and all the other girls in the village being apprehended.
Just when Tsubame is about to be executed on charges of treason, Chancellor Florentia of the Gresden Empire intervenes in the Eastern Kingdom and rescues Tsubame, who is on the verge of starvation. As a result, Tsubame becomes Florentia's personal ninja and begins serving the Empire.
To outsiders, Tsubame is a ruthless ninja assassin of few words. But when around Florentia, Tsubame seems just like an innocent girl. Perhaps owing to the scarcity of food when she was younger, Tsubame has a weakness for food.
Even when facing strange Demons, thoughts like they look tasty pop into her head. Although Florentia's cooking skills are rather disastrous, as her loyal ninja, Tsubame will always try her master's cooking.
"What would I be if I weren't a ninja? Well... I'd probably be a chef... But I'm afraid I'd be unable to resist the temptation to eat up my own cooking before it could be served..."
In order to save the world from the threat of a terrible flood, a group within the Empire headed by Florentia begins to implement the Elysium Project. As the Chancellor's most capable assistant, Tsubame collects secret information from across the continent while protecting Florentia.
Under the unremitting efforts of Tsubame and Florentia, Emperor Autokrato IV's conspiracy is exposed, and the culprit of the flood that devastated the continent is also revealed. After foiling the Emperor's evil plan, Tsubame follows Florentia in boarding the Ark.
After coming to a new world with Florentia, the vigilant and curious Tsubame quickly becomes fascinated by the many new things she finds in El Sallia... But what sorts of things attract the interest of a pre-teen girl like her...? Who knows?
"Is this... a peaceful world now? But... for one like me who only knows how to kill... and be used as a weapon... What should I do to survive?"
Max Stats
Class | ![]() |
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Ranger | 3442 | 533 | 240 | 230 | 313 | 261 | 2 | 3 ![]() |
When forced into battle through an attack from a debuffed unit, damage taken is reduced by 10% | When HP is above 80%, Crit Damage is increased by 10% |
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Shadow | 3891 | 533 | 240 | 250 | 257 | 336 | 2 | 3 ![]() |
When initiating battle, unit's damage taken is reduced by 10% | When forced into battle, damage dealt is increased by 10% |
Talent
Casting
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ATK & SKILL +5%. If this unit has [Hidden Shadow], after using a damage skill, the skill's cooldown decreases by 3. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Complete Time Rift 3-6 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/MDEF +15% | |
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23 | Complete Gate of Fate 4 with Maiya | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Florentia | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +10% | +40% | +10% | +40% |
Class Upgrades
Skill: |
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Shadow Raid | ![]() Bandit |
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Back Stab | |||||||
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![]() Ninja |
![]() Sniper |
![]() Swordsman |
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Smoke | ![]() |
Snare | ![]() |
DEF Intimidate | |||
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![]() Shadow |
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Instant Flash | ![]() Ranger |
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Quick Step | |||
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Bandit | ![]() |
Elf Master | |||||
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Shadow Steal | ![]() |
Ninjutsu | |||||
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Mist Dancer | ![]() |
Demon Hunter |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Killing Machine | 3 | PDamage | 4 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard, attacking a single enemy for 1.4x damage. Crit is increased by 20%. When successfully eliminating a target, can move another 2 blocks after battle. After taking action, if there are no enemies within a 2-ring range, gain [Hidden Shadow]: Cannot be targeted by enemy normal attacks and skills. Lasts 1 turn. (Cannot be dispelled. After dealing or receiving damage, or if an enemy is 1 block adjacent to you, this effect is canceled.)
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DEF Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
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Quick Step | 2 | Assist | 2 Rounds | Self | Single | [Assist] After use, your unit's SKILL increases by 30%. Lasts 2 turns. Allows you to move an additional 2 blocks and act again.
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Shadow Raid | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
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Shadow Steal | 2 | Active | 2 Rounds | 7 Blocks | Straight | [Active] Teleports to the furthest point in the skill's casting range, stealing 1 random buff from each enemy in the path of your teleportation.
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Snare | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
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Back Stab | 1 | Passive | - | - | - | [Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.)
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Instant Flash | 1 | Passive | - | - | - | [Passive] When you have more than 90% HP, and your SKILL is higher than the enemy's before battle, you can attack first.
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Ninjutsu | 1 | Passive | - | - | - | [Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value.
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Smoke | 1 | Passive | - | - | - | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
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Skill | Cost | Type | ![]() |
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Description | |
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Killing Machine | 3 | PDamage | 4 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard, attacking a single enemy for 1.4x damage. Crit is increased by 20%. When successfully eliminating a target, can move another 2 blocks after battle. After taking action, if there are no enemies within a 2-ring range, gain [Hidden Shadow]: Cannot be targeted by enemy normal attacks and skills. Lasts 1 turn. (Cannot be dispelled. After dealing or receiving damage, or if an enemy is 1 block adjacent to you, this effect is canceled.)
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Shadow Steal | 2 | Active | 2 Rounds | 7 Blocks | Straight | [Active] Teleports to the furthest point in the skill's casting range, stealing 1 random buff from each enemy in the path of your teleportation.
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Instant Flash | 1 | Passive | - | - | - | [Passive] When you have more than 90% HP, and your SKILL is higher than the enemy's before battle, you can attack first.
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Skill | Cost | Type | ![]() |
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Description | |
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DEF Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
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Quick Step | 2 | Assist | 2 Rounds | Self | Single | [Assist] After use, your unit's SKILL increases by 30%. Lasts 2 turns. Allows you to move an additional 2 blocks and act again.
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Shadow Raid | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
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Shadow Steal | 2 | Active | 2 Rounds | 7 Blocks | Straight | [Active] Teleports to the furthest point in the skill's casting range, stealing 1 random buff from each enemy in the path of your teleportation.
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Snare | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
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Skill | Cost | Type | ![]() |
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Description | |
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Back Stab | 1 | Passive | - | - | - | [Passive] When attacking, if the target's HP is at 100%, deals fixed damage once. (Damage is equal to 2x Hero's ATK.)
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Instant Flash | 1 | Passive | - | - | - | [Passive] When you have more than 90% HP, and your SKILL is higher than the enemy's before battle, you can attack first.
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Ninjutsu | 1 | Passive | - | - | - | [Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value.
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Smoke | 1 | Passive | - | - | - | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Ark Assassin | 3 | ![]() |
38 | 43 | 23 | 18 | 2 | 3 ![]() |
ATK +5-15%, Critical hit rate +10-30%. When battling enemies with less than 100% HP, critical damage dealt +7-20%. |
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Bandit | 3 | ![]() |
40 | 40 | 20 | 20 | 2 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
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Catapult | 3 | ![]() |
31 | 37 | 17 | 20 | 2 | 3 ![]() |
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -30-10% and 7-20% chance to inflict 1 debuff. |
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Deck Gunner | 3 | ![]() |
40 | 45 | 22 | 20 | 2 | 3 ![]() |
ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF. |
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Demihuman Wanderer | 3 | ![]() |
36 | 45 | 20 | 18 | 2 | 3 ![]() |
Critical Rate +10-30%. After taking action, there is a 30-100% chance of obtaining an additional soldier, twice. This effect can exceed the maxium soldier count by 2. The additional soldiers last 1 turn. |
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Demon Hunter | 3 | ![]() |
36 | 37 | 20 | 20 | 2 | 5 ![]() |
Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn. |
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Earth Elf Knight | 3 | ![]() |
36 | 43 | 20 | 20 | 2 | 5 ![]() |
Critical hit rate +10-30%. After scoring a critical hit, inflict 1 random debuff and steal 1 buff. |
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Elf Master | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-30%. |
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Forest Night Elf | 3 | ![]() |
38 | 43 | 20 | 20 | 2 | 3 ![]() |
Soldier ATK and Critical Hit Rate +6-15%. When attacking, soldier critical hit rate and critical damage +6-15%; If the unit is on Forest Terrain, will attack first. |
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Mist Dancer | 3 | ![]() |
40 | 37 | 22 | 26 | 2 | 3 ![]() |
Critical hit rate +15-45%. After scoring a critical hit, inflict 1 random debuff. |
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Shinobi | 3 | ![]() |
36 | 43 | 20 | 20 | 2 | 3 ![]() |
Critical hit rate +10-30%. After scoring a critical hit, deal fixed damage equal to 7-20% of target's Max HP. |
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Siege Ballista | 3 | ![]() |
34 | 41 | 19 | 21 | 2 | 3 ![]() |
Unit normal attack range +1. ATK +10-20%. If before attacking the unit did not move, ATK is further increased by 6-15%. If moving over 3 blocks, damage dealt in battle -50-30%. |
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The Faceless | 3 | ![]() |
36 | 43 | 20 | 22 | 2 | 3 ![]() |
Soldier ATK and Critical Hit Rate +5-15%. Before entering battle, cause the enemy to have a +5-15% chance to be critically hit. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Ambusher | 2 | ![]() |
31 | 31 | 16 | 16 | 2 | 3 ![]() |
Critical hit rate +20-30%. |
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Ballista | 2 | ![]() |
24 | 29 | 13 | 16 | 2 | 3 ![]() |
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%. |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Kunoichi | 2 | ![]() |
31 | 29 | 17 | 20 | 2 | 3 ![]() |
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff. |
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Sharpshooter | 2 | ![]() |
28 | 29 | 16 | 16 | 2 | 5 ![]() |
When attacking, 20-30% chance to inflict DEF -20%. Lasts 1 turn. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Thief | 1 | ![]() |
26 | 26 | 13 | 13 | 2 | 3 ![]() |
Basic Assassin. |