A lively and cheerful girl. Though her head may be in the clouds, she possesses impressive magical talent.
Biography[]
As the daughter of the marquis of the Floating City of Larcuss, Tiaris is a lively girl with great talent in magic. At the beginning of the war, she witnesses the death of her father, which becomes a shadow that always lingers over her.
Together with Dieharte, she embarks on a journey of escape and rehabilitation, becoming a legendary figure.
"But I'm still a young girl! Don't expect too much!"
Once a naive, lively and cheerful girl, she spends most of her time thinking only about her Prince Charming.
Her appearance is lively, cheerful, kind, and lovely, seemingly naughty, but in fact her heart suffers greatly from sadness, so she is brave and determined.
She has lived comfortably since her childhood, so she's always had an aristocratic air. An obsessive neat freak, even in combat.
Following Dieharte and making up an important part of the force to restore Larcuss, she is simple and proper, and gradually made herself a strong and reliable hand.
"You say that, but some of the musclemen won't admit that!"
After the war, Tiaris takes over all the territory and property in the Larcuss manor her father left her.
As a marquee, she becomes an important supporter of the Kingdom of Elthlead and King Lewin, and makes great contributions to the peace and reconstruction of the Kingdom.
She is slightly dissatisfied being summoned as a young girl, and hopes she can mature a bit in this world...
"Can I really be of help? I'm sorry... If only I knew the magic of Zii Bilibili as well!"
After the war to restore Larcuss, Tiaris grew from an innocent young lady into a brave and resilient knight. In a little-known legend, when darkness returned, Tiaris, now Princess Elthlead, upheld the will of the Goddess and set out on the Path of Light once more.
"In the name of the Goddess, I bring discipline!"
Max Stats
Class | ![]() |
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Dawnguard | 3527 | 294 | 584 | 279 | 375 | 96 | 2 | 5 ![]() |
When attacked with a melee attack, physical damage taken is reduced by 10%. | When initiating battle, damage is increased by 10%. |
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Maiden Knight | 3327 | 335 | 443 | 272 | 407 | 96 | 2 | 5 ![]() |
When unit has 100% HP, damage taken decreases by 10% | When attacking, damage dealt is increased by 10% |
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Unicorn Master | 3619 | 308 | 481 | 304 | 348 | 125 | 2 | 5 ![]() |
When attacked with a ranged attack, physical damage taken decreases by 10% | When forced into battle through a magic attack, damage dealt is increased by 10% |
Talent
SP Talent
![]() Eternal Sonata |
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Casting
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INT +5%. Applied buffs last +1 turn. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Change Class to Maiden Knight | Soldier DEF/MDEF +15% | |
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23 | Complete Gate of Fate 5 with Gerold & Layla | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 7 with Dieharte | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +10% | +10% | +40% | +40% |
Class Upgrades
Skill: |
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Heal | ![]() Sister |
![]() ![]() Dawnguard |
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Ward of Holy Light | ||
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Shield | ![]() |
Realm of Repose | |||||
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Fairy Spirit Prophet | |||||||
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![]() Bishop |
![]() Holy Knight |
![]() Unicorn Knight |
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ATK Support | ![]() |
Mass Heal | ![]() |
Mass Resist | |||
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![]() Maiden Knight |
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Attack Blessing | ![]() Unicorn Master |
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Fireball | |||
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Holy Knight | ![]() |
Demon Hunter | |||||
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Miracle | ![]() |
Holy Missile | |||||
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Bishop | ![]() |
Catapult |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Sonata of Strife | 3 | Assist | 9 Turns | Self | 3 Blocks | [Assist] Use to grant all friendly units in the span +1 Mobility and 15% increased ATK & INT. When attacking and entering battle, damage dealt is increased by 30%, damage taken is halved, and reflect damage taken is reduced by 30%. Also immune to ATK & INT reduction. Lasts 2 turns.
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Attack Blessing | 2 | Assist | 2 Rounds | 3 Blocks | Single | [Assist] Active skill. When attacking, increases damage dealt by 30% and reduces damage taken by half. Lasts 2 turns.
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Holy Missile | 2 | MDamage | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff.
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Mass Heal | 2 | Heal | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Miracle | 2 | Assist | 4 Rounds | 3 Blocks | 4 Blocks | [Assist] Active skill. Damage of multiple units within range increases by 15% and damage taken is reduced by 15%. Lasts 2 turns. Heals affected allies for 3x caster's INT.
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Realm of Repose | 2 | Heal | 2 Rounds | 3 Blocks | 3 Blocks | [Command] All allies within 3 blocks are immune to Mobility Reduction effects and take 35% less fixed damage.
[Heal] Active skill. Dispels 1 debuff from all allies within range, and restores HP equal to 3x the caster's INT. Also applies the special terrain effect [Realm of Repose] centered on the target: "[Command] All allies within 3 blocks gain 15% increased DEF & MDEF. After taking action, restores HP equal to 3x the caster's INT." Lasts 2 turns. ([Realm of Repose] has a high terrain coverage priority.) |
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ATK Support | 1 | Passive | - | - | - | [Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn.
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Fireball | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
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Heal | 1 | Heal | None | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
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Shield | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
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Ward of Holy Light | 1 | Passive | - | - | - | [Passive] Normal attack range +2 and deals 1.5x damage. When equipped with ranged soldiers, the soldiers will attack too. After actively attacking and dealing damage, restores HP equal to 2x the caster's INT to all allies with [Cure] or [Healing].
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Skill | Cost | Type | ![]() |
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Description | |
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Sonata of Strife | 3 | Assist | 9 Turns | Self | 3 Blocks | [Assist] Use to grant all friendly units in the span +1 Mobility and 15% increased ATK & INT. When attacking and entering battle, damage dealt is increased by 30%, damage taken is halved, and reflect damage taken is reduced by 30%. Also immune to ATK & INT reduction. Lasts 2 turns.
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Realm of Repose | 2 | Heal | 2 Rounds | 3 Blocks | 3 Blocks | [Command] All allies within 3 blocks are immune to Mobility Reduction effects and take 35% less fixed damage.
[Heal] Active skill. Dispels 1 debuff from all allies within range, and restores HP equal to 3x the caster's INT. Also applies the special terrain effect [Realm of Repose] centered on the target: "[Command] All allies within 3 blocks gain 15% increased DEF & MDEF. After taking action, restores HP equal to 3x the caster's INT." Lasts 2 turns. ([Realm of Repose] has a high terrain coverage priority.) |
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Attack Blessing | 2 | Assist | 2 Rounds | 3 Blocks | Single | [Assist] Active skill. When attacking, increases damage dealt by 30% and reduces damage taken by half. Lasts 2 turns.
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Ward of Holy Light | 1 | Passive | - | - | - | [Passive] Normal attack range +2 and deals 1.5x damage. When equipped with ranged soldiers, the soldiers will attack too. After actively attacking and dealing damage, restores HP equal to 2x the caster's INT to all allies with [Cure] or [Healing].
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Skill | Cost | Type | ![]() |
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Description | |
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Attack Blessing | 2 | Assist | 2 Rounds | 3 Blocks | Single | [Assist] Active skill. When attacking, increases damage dealt by 30% and reduces damage taken by half. Lasts 2 turns.
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Holy Missile | 2 | MDamage | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff.
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Mass Heal | 2 | Heal | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Miracle | 2 | Assist | 4 Rounds | 3 Blocks | 4 Blocks | [Assist] Active skill. Damage of multiple units within range increases by 15% and damage taken is reduced by 15%. Lasts 2 turns. Heals affected allies for 3x caster's INT.
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Realm of Repose | 2 | Heal | 2 Rounds | 3 Blocks | 3 Blocks | [Command] All allies within 3 blocks are immune to Mobility Reduction effects and take 35% less fixed damage.
[Heal] Active skill. Dispels 1 debuff from all allies within range, and restores HP equal to 3x the caster's INT. Also applies the special terrain effect [Realm of Repose] centered on the target: "[Command] All allies within 3 blocks gain 15% increased DEF & MDEF. After taking action, restores HP equal to 3x the caster's INT." Lasts 2 turns. ([Realm of Repose] has a high terrain coverage priority.) |
Skill | Cost | Type | ![]() |
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Description | |
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ATK Support | 1 | Passive | - | - | - | [Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn.
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Fireball | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
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Heal | 1 | Heal | None | 2 Blocks | Single | [Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
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Shield | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
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Ward of Holy Light | 1 | Passive | - | - | - | [Passive] Normal attack range +2 and deals 1.5x damage. When equipped with ranged soldiers, the soldiers will attack too. After actively attacking and dealing damage, restores HP equal to 2x the caster's INT to all allies with [Cure] or [Healing].
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Bishop | 3 | ![]() |
34 | 31 | 19 | 28 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%. |
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Bolt Ranger | 3 | ![]() |
40 | 37 | 22 | 19 | 2 | 5 ![]() |
When forced into battle with HP > 50%, have a 30-100% chance to reduce damage taken by 50%. |
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Catapult | 3 | ![]() |
31 | 37 | 17 | 20 | 2 | 3 ![]() |
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -30-10% and 7-20% chance to inflict 1 debuff. |
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Demon Hunter | 3 | ![]() |
36 | 37 | 20 | 20 | 2 | 5 ![]() |
Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn. |
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Fairy Spirit Prophet | 3 | ![]() |
37 | 41 | 17 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%. |
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Holy Knight | 3 | ![]() |
34 | 34 | 19 | 26 | 2 | 5 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%. |
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Siege Ballista | 3 | ![]() |
34 | 41 | 19 | 21 | 2 | 3 ![]() |
Unit normal attack range +1. ATK +10-20%. If before attacking the unit did not move, ATK is further increased by 6-15%. If moving over 3 blocks, damage dealt in battle -50-30%. |
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Sorceress | 3 | ![]() |
34 | 40 | 17 | 28 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%. |
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Templar Knight | 3 | ![]() |
40 | 40 | 22 | 26 | 1 | 5 ![]() |
MDEF +15-45%. When battling against Demons, ATK and DEF +15-45% |
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Windbloom Chanter | 3 | ![]() |
40 | 34 | 22 | 22 | 2 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, there is a 30-100% chance to grant cooldown -1 to a random skill that deals damage. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Ballista | 2 | ![]() |
24 | 29 | 13 | 16 | 2 | 3 ![]() |
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%. |
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Inquisitor | 2 | ![]() |
26 | 24 | 14 | 22 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-10%. |
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Paladin | 2 | ![]() |
31 | 31 | 17 | 20 | 1 | 5 ![]() |
When battling against [Demons], ATK and DEF +20-30%. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Holy | 1 | ![]() |
22 | 20 | 12 | 18 | 2 | 3 ![]() |
Basic Holy unit. Normal attacks deal magic damage. |
Tiaris is a young and innocent girl. Even after her father, the Duke William, is murdered at the floating castle's surrender, she hides her sadness and behaves brightly. She cares for Dieharte as if he were her older brother.
Class Changes[]
Langrisser III[]
Stage 1 | Stage 2 | Stage 3 | Secret | |
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First | Bishop | Paladin | Saint | Sage [1] |
Level 10 | Sorcerer | Mage | Archmage | |
Level 30 | Shaman | Summoner | Zauberer | Wizard [2] |