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A lively and cheerful girl. Though her head may be in the clouds, she possesses impressive magical talent.

Biography[]


As the daughter of the marquis of the Floating City of Larcuss, Tiaris is a lively girl with great talent in magic. At the beginning of the war, she witnesses the death of her father, which becomes a shadow that always lingers over her.
Together with Dieharte, she embarks on a journey of escape and rehabilitation, becoming a legendary figure.

"But I'm still a young girl! Don't expect too much!"


Once a naive, lively and cheerful girl, she spends most of her time thinking only about her Prince Charming.
Her appearance is lively, cheerful, kind, and lovely, seemingly naughty, but in fact her heart suffers greatly from sadness, so she is brave and determined.
She has lived comfortably since her childhood, so she's always had an aristocratic air. An obsessive neat freak, even in combat.


Following Dieharte and making up an important part of the force to restore Larcuss, she is simple and proper, and gradually made herself a strong and reliable hand.

"You say that, but some of the musclemen won't admit that!"


After the war, Tiaris takes over all the territory and property in the Larcuss manor her father left her.
As a marquee, she becomes an important supporter of the Kingdom of Elthlead and King Lewin, and makes great contributions to the peace and reconstruction of the Kingdom.


She is slightly dissatisfied being summoned as a young girl, and hopes she can mature a bit in this world...

"Can I really be of help? I'm sorry... If only I knew the magic of Zii Bilibili as well!"


After the war to restore Larcuss, Tiaris grew from an innocent young lady into a brave and resilient knight. In a little-known legend, when darkness returned, Tiaris, now Princess Elthlead, upheld the will of the Goddess and set out on the Path of Light once more.

"In the name of the Goddess, I bring discipline!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
SP Holy Dawnguard 3527 294 584 279 375 96 2 5 Ride When attacked with a melee attack, physical damage taken is reduced by 10%. When initiating battle, damage is increased by 10%.
Holy Maiden Knight 3327 335 443 272 407 96 2 5 Ride When unit has 100% HP, damage taken decreases by 10% When attacking, damage dealt is increased by 10%
Mage Unicorn Master 3619 308 481 304 348 125 2 5 Ride When attacked with a ranged attack, physical damage taken decreases by 10% When forced into battle through a magic attack, damage dealt is increased by 10%

Talent


Healing Light
After taking action, other friendly units within 2 blocks (not including this unit) gain [Restoration]: After battle, there is a 100% chance to recover HP equal to 3x Tiaris' INT.
After taking action, other friendly units within 2 blocks (not including this unit) gain [Restoration]: After battle, there is an 80% chance to recover HP equal to 3x Tiaris' INT.
After taking action, other friendly units within 2 blocks (not including this unit) gain [Restoration]: After battle, there is a 60% chance to recover HP equal to 3x Tiaris' INT.
After taking action, other friendly units within 2 blocks (not including this unit) gain [Restoration]: After battle, there is a 50% chance to recover HP equal to 3x Tiaris' INT.

SP Talent


Eternal Sonata
After taking action, grants [Cure] to allies within 3 blocks: "After taking damage, has a 100% chance to restore HP equal to 2.5x the caster's INT. Lasts 2 turns."
When casting skills on allies, applies an undispellable [Shield of Healing] effect: "Can block damage equal to 3x the caster's INT." For each allied unit hit, reduces the cooldown of the skill with the longest current cooldown by 1 turn (up to 3 turns).
After taking action, grants [Cure] to allies within 3 blocks: "After taking damage, has an 80% chance to restore HP equal to 2.5x the caster's INT. Lasts 2 turns."
When casting skills on allies, applies an undispellable [Shield of Healing] effect: "Can block damage equal to 3x the caster's INT." For each allied unit hit, reduces the cooldown of the skill with the longest current cooldown by 1 turn (up to 3 turns).
After taking action, grants [Cure] to allies within 3 blocks: "After taking damage, has a 60% chance to restore HP equal to 2.5x the caster's INT. Lasts 2 turns."
When casting skills on allies, applies an undispellable [Shield of Healing] effect: "Can block damage equal to 3x the caster's INT." For each allied unit hit, reduces the cooldown of the skill with the longest current cooldown by 1 turn (up to 3 turns).
After taking action, grants [Cure] to allies within 3 blocks: "After taking damage, has a 50% chance to restore HP equal to 2.5x the caster's INT. Lasts 2 turns."
When casting skills on allies, applies an undispellable [Shield of Healing] effect: "Can block damage equal to 3x the caster's INT." For each allied unit hit, reduces the cooldown of the skill with the longest current cooldown by 1 turn (up to 3 turns).

Casting

Illumination of Light
INT +5%. Applied buffs last +1 turn.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Maiden Knight Soldier DEF/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 5 with Gerold & Layla Gerold & Layla Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 7 with Dieharte Dieharte Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +10% +10% +40% +40%

Class Upgrades

Starting
Skill
:
Heal

Sister


Dawnguard
Ward of Holy Light
Shield
Realm of Repose
Fairy Spirit Prophet
Fairy Spirit Prophet

Bishop

Holy Knight

Unicorn Knight
ATK Support
Mass Heal
Mass Resist

Maiden Knight
Attack Blessing

Unicorn Master
Fireball
Holy Knight
Holy Knight
Demon Hunter
Demon Hunter
Miracle
Holy Missile
Bishop
Bishop
Catapult
Catapult

Skills

Skill Cost Type CD Range Span Description
Sonata of Strife 3 Assist 9 Turns Self 3 Blocks
[Assist] Use to grant all friendly units in the span +1 Mobility and 15% increased ATK & INT. When attacking and entering battle, damage dealt is increased by 30%, damage taken is halved, and reflect damage taken is reduced by 30%. Also immune to ATK & INT reduction. Lasts 2 turns.
Attack Blessing 2 Assist 2 Rounds 3 Blocks Single
[Assist] Active skill. When attacking, increases damage dealt by 30% and reduces damage taken by half. Lasts 2 turns.
Holy Missile 2 MDamage 3 Rounds 6 Blocks Straight
[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff.
Mass Heal 2 Heal 1 Round 3 Blocks 3 Blocks
[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Miracle 2 Assist 4 Rounds 3 Blocks 4 Blocks
[Assist] Active skill. Damage of multiple units within range increases by 15% and damage taken is reduced by 15%. Lasts 2 turns. Heals affected allies for 3x caster's INT.
Realm of Repose 2 Heal 2 Rounds 3 Blocks 3 Blocks
[Command] All allies within 3 blocks are immune to Mobility Reduction effects and take 35% less fixed damage.
[Heal] Active skill. Dispels 1 debuff from all allies within range, and restores HP equal to 3x the caster's INT. Also applies the special terrain effect [Realm of Repose] centered on the target: "[Command] All allies within 3 blocks gain 15% increased DEF & MDEF. After taking action, restores HP equal to 3x the caster's INT." Lasts 2 turns. ([Realm of Repose] has a high terrain coverage priority.)
ATK Support 1 Passive - - -
[Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn.
Fireball 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Heal 1 Heal None 2 Blocks Single
[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
Shield 1 Assist 1 Round 3 Blocks Single
[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Ward of Holy Light 1 Passive - - -
[Passive] Normal attack range +2 and deals 1.5x damage. When equipped with ranged soldiers, the soldiers will attack too. After actively attacking and dealing damage, restores HP equal to 2x the caster's INT to all allies with [Cure] or [Healing].

Skill Cost Type CD Range Span Description
Sonata of Strife 3 Assist 9 Turns Self 3 Blocks
[Assist] Use to grant all friendly units in the span +1 Mobility and 15% increased ATK & INT. When attacking and entering battle, damage dealt is increased by 30%, damage taken is halved, and reflect damage taken is reduced by 30%. Also immune to ATK & INT reduction. Lasts 2 turns.
Realm of Repose 2 Heal 2 Rounds 3 Blocks 3 Blocks
[Command] All allies within 3 blocks are immune to Mobility Reduction effects and take 35% less fixed damage.
[Heal] Active skill. Dispels 1 debuff from all allies within range, and restores HP equal to 3x the caster's INT. Also applies the special terrain effect [Realm of Repose] centered on the target: "[Command] All allies within 3 blocks gain 15% increased DEF & MDEF. After taking action, restores HP equal to 3x the caster's INT." Lasts 2 turns. ([Realm of Repose] has a high terrain coverage priority.)
Attack Blessing 2 Assist 2 Rounds 3 Blocks Single
[Assist] Active skill. When attacking, increases damage dealt by 30% and reduces damage taken by half. Lasts 2 turns.
Ward of Holy Light 1 Passive - - -
[Passive] Normal attack range +2 and deals 1.5x damage. When equipped with ranged soldiers, the soldiers will attack too. After actively attacking and dealing damage, restores HP equal to 2x the caster's INT to all allies with [Cure] or [Healing].

Skill Cost Type CD Range Span Description
Attack Blessing 2 Assist 2 Rounds 3 Blocks Single
[Assist] Active skill. When attacking, increases damage dealt by 30% and reduces damage taken by half. Lasts 2 turns.
Holy Missile 2 MDamage 3 Rounds 6 Blocks Straight
[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff.
Mass Heal 2 Heal 1 Round 3 Blocks 3 Blocks
[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Miracle 2 Assist 4 Rounds 3 Blocks 4 Blocks
[Assist] Active skill. Damage of multiple units within range increases by 15% and damage taken is reduced by 15%. Lasts 2 turns. Heals affected allies for 3x caster's INT.
Realm of Repose 2 Heal 2 Rounds 3 Blocks 3 Blocks
[Command] All allies within 3 blocks are immune to Mobility Reduction effects and take 35% less fixed damage.
[Heal] Active skill. Dispels 1 debuff from all allies within range, and restores HP equal to 3x the caster's INT. Also applies the special terrain effect [Realm of Repose] centered on the target: "[Command] All allies within 3 blocks gain 15% increased DEF & MDEF. After taking action, restores HP equal to 3x the caster's INT." Lasts 2 turns. ([Realm of Repose] has a high terrain coverage priority.)

Skill Cost Type CD Range Span Description
ATK Support 1 Passive - - -
[Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn.
Fireball 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Heal 1 Heal None 2 Blocks Single
[Heal] Active skill. Restores HP to a single unit (5x caster's INT). Dispels 1 debuff.
Shield 1 Assist 1 Round 3 Blocks Single
[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Ward of Holy Light 1 Passive - - -
[Passive] Normal attack range +2 and deals 1.5x damage. When equipped with ranged soldiers, the soldiers will attack too. After actively attacking and dealing damage, restores HP equal to 2x the caster's INT to all allies with [Cure] or [Healing].

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bishop
Bishop 3 Holy 34 31 19 28 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%.
Bolt Ranger
Bolt Ranger 3 Archer 40 37 22 19 2 5 Ride
When forced into battle with HP > 50%, have a 30-100% chance to reduce damage taken by 50%.
Catapult
Catapult 3 Archer 31 37 17 20 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -30-10% and 7-20% chance to inflict 1 debuff.
Demon Hunter
Demon Hunter 3 Archer 36 37 20 20 2 5 Ride
Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn.
Fairy Spirit Prophet
Fairy Spirit Prophet 3 Mage 37 41 17 22 2 5 Fly
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%.
Holy Knight
Holy Knight 3 Holy 34 34 19 26 2 5 Ride
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%.
Siege Ballista
Siege Ballista 3 Archer 34 41 19 21 2 3 Walk
Unit normal attack range +1. ATK +10-20%. If before attacking the unit did not move, ATK is further increased by 6-15%. If moving over 3 blocks, damage dealt in battle -50-30%.
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
Templar Knight
Templar Knight 3 Cavalry 40 40 22 26 1 5 Ride
MDEF +15-45%. When battling against Demons, ATK and DEF +15-45%
Windbloom Chanter
Windbloom Chanter 3 Holy 40 34 22 22 2 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, there is a 30-100% chance to grant cooldown -1 to a random skill that deals damage.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ballista
Ballista 2 Archer 24 29 13 16 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%.
Inquisitor
Inquisitor 2 Holy 26 24 14 22 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-10%.
Paladin
Paladin 2 Cavalry 31 31 17 20 1 5 Ride
When battling against [Demons], ATK and DEF +20-30%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Holy
Holy 1 Holy 22 20 12 18 2 3 Walk
Basic Holy unit. Normal attacks deal magic damage.

Tiaris is a young and innocent girl. Even after her father, the Duke William, is murdered at the floating castle's surrender, she hides her sadness and behaves brightly. She cares for Dieharte as if he were her older brother.

Class Changes[]

Langrisser III[]

Stage 1 Stage 2 Stage 3 Secret
First Bishop Paladin Saint Sage [1]
Level 10 Sorcerer Mage Archmage
Level 30 Shaman Summoner Zauberer Wizard [2]

Gallery[]

  1. Requires Holy Symbol
  2. Requires Book of Black