Langrisser Wiki

The kingdom's last knight, protecting the prince as a foster mother.

Biography[]


A Royal Knight of the Kingdom of Salem, kind and firm, and dutiful to the core. When her homeland fell, she took on the duty of protecting the bloodline of Salem. To evade the Federation's pursuit, Tiana resolutely abandoned her knightly attire and secluded herself on a mountain ranch.
From then on, Tiana, as a mother, guarded Zion with a mix of sternness and gentleness.

"Tiana, Royal Knight of Salem, reporting for duty! Rest assured, I will fight by your side until the very end!"


Living in seclusion for over a decade, Tiana occasionally found herself tempted by the thought of deceiving herself and living a peaceful life with Zion.
However, when the shrine maidens brought news of the theft of the ancient Suluktan civilization's heritage, Tiana, understanding the implications, decided to reveal Zion's true identity and accompany him on his destined trials.


The sudden revelation of his true identity left Zion bewildered and hesitant. Though Tiana felt compassion, she still sternly urged Zion to take on the mission of restoring his kingdom.
Little did Tiana expect that the first lesson of this adventure would also be the final lesson she would teach Zion...


During a skirmish with bandits, the party apprehended the dancer Macaera.
In the course of a solitary search, Tiana unveiled Macaera's actual identity - she was the sibling of Zion's fellow swordsmanship student, Shem, and concurrently, the final monarch of the decimated Beastman.
Tiana anticipated this as a juncture for collaboration between two declining kingdoms, yet she was met with an unforeseen lethal assault from Shem...


Tiana, arriving in a new world, won everyone's affection with her gentleness and wisdom. Yet only she knew that the resentment and fear of her fated demise were gradually eroding her sanity.
Fortunately, with Zion's help, Tiana confronted herself, regained her confidence, and with an indomitable will and aspirations for the future, continued to write her new chapter.

"The meaning of my existence should not be defined by others. My future will be written by me!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Assassin Darkwalker General 4111 564 231 355 289 105 2 3 Walk When Unit HP is above 80%, unit is 10% less likely to receive critical damage When forced into battle through a ranged attack, damage dealt increases by 10%
Lancer Royal Vanguard 4752 531 210 386 211 90 1 3 Walk When Unit HP is less than 70%, all damage taken is reduced by 10% after entering battle When forced into battle through a melee attack, damage dealt increases by 10%

Talent


Last Protection
ATK and DEF increase by 25%. This unit's attacks are not affected by melee damage reduction.
After taking action, choose a non-summoned allied unit to grant [Protect]. Cannot be dispelled and ignores immunity. When an allied unit with [Protect] is within 3 blocks and performs a normal attack or is attacked, this unit will enter battle instead and can perform a ranged attack. Both units gain a 15% increase to all stats (excluding HP) and will not die from fatal damage, and will return to its HP before thisl damage was taken. ([Cooldown Trigger] Unflinching effect can only trigger again after 2 turns. Command skill stat boost effects cannot stack with other Command skill effects of the same type.)
ATK and DEF increase by 20%. This unit's attacks are not affected by melee damage reduction.
After taking action, choose a non-summoned allied unit to grant [Protect]. Cannot be dispelled and ignores immunity. When an allied unit with [Protect] is within 3 blocks and performs a normal attack or is attacked, this unit will enter battle instead and can perform a ranged attack. Both units gain a 11% increase to all stats (excluding HP) and will not die from fatal damage, and will return to its HP before thisl damage was taken. ([Cooldown Trigger] Unflinching effect can only trigger again after 2 turns. Command skill stat boost effects cannot stack with other Command skill effects of the same type.)
ATK and DEF increase by 15%. This unit's attacks are not affected by melee damage reduction.
After taking action, choose a non-summoned allied unit to grant [Protect]. Cannot be dispelled and ignores immunity. When an allied unit with [Protect] is within 3 blocks and performs a normal attack or is attacked, this unit will enter battle instead and can perform a ranged attack. Both units gain a 8% increase to all stats (excluding HP) and will not die from fatal damage, and will return to its HP before thisl damage was taken. ([Cooldown Trigger] Unflinching effect can only trigger again after 3 turns. Command skill stat boost effects cannot stack with other Command skill effects of the same type.)
ATK and DEF increase by 10%. This unit's attacks are not affected by melee damage reduction.
After taking action, choose a non-summoned allied unit to grant [Protect]. Cannot be dispelled and ignores immunity. When an allied unit with [Protect] is within 3 blocks and performs a normal attack or is attacked, this unit will enter battle instead and can perform a ranged attack. Both units gain a 5% increase to all stats (excluding HP) and will not die from fatal damage, and will return to its HP before thisl damage was taken. ([Cooldown Trigger] Unflinching effect can only trigger again after 4 turns. Command skill stat boost effects cannot stack with other Command skill effects of the same type.)

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Complete Time Rift 3-6 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/DEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Zion Zion Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Change Class to Knight Master Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +35% +30% +15%

Class Upgrades

Starting
Skill
:
Escort

High Lord
Armor Pierce

Vanguard

Royal Shadow Servitor
Frontal Assault
Boost

Royal Vanguard
Sweep

Darkwalker General
Preemptive Blade Strike
Amazon Champion
Amazon Champion
Mist Dancer
Mist Dancer
Tenacity
Sneak
Masked Maid
Masked Maid
Dark Elf Sniper
Dark Elf Sniper

Skills

Skill Cost Type CD Range Span Description
Guardian Clash 3 PDamage 5 Rounds 2 Blocks Single
[Passive] After dealing damage, applies [Solo Striker] to the enemy. This effect ignores immunity, cannot be dispelled, and lasts for 2 turns. When battling enemies with [Solo Striker], ignores Guard and directly deals damage to the hero.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, gains [Boost] and [Tenacity] for 2 turns. When equipped with melee soldiers, they will also attack. If there are allied units within 3 blocks affected with [Protect], after battle, this skill's cooldown is reduced by 5. Otherwise, teleports to any position within 3 blocks around the allied unit affected with [Protect]. ([Cooldown Trigger] This effect can only be triggered again after 2 turns.)
Frontal Assault 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
Preemptive Blade Strike 2 PDamage 1 Round All Straight
[Physical Damage] Attacks the first enemy in a straight line, dealing 0.3x AoE damage. After use, this unit gains [Preemptive Blade Strike]: "When entering battle, deals 20% increased damage and attacks before the enemy. Recovers 20% of Unit HP before battle." Lasts 2 turns.
Sweep 2 PDamage 2 Rounds 3 Blocks Straight
[Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks.
Boost 1 Passive - - -
[Passive] When entering battle, unit's ATK increases by 7%.
Escort 1 Active 3 Rounds Self Single
[Passive] When there are no allied units with [Protect] within 3 blocks, Mobility increases by 2.
[Active] Active Skill. Recovers 30% of Unit HP and gains [Escort]: "After entering battle instead of a unit with [Protect] next time, if this unit has already taken action this turn, it can act again." Lasts 3 turns and cannot be dispelled. After using this skill, any buffs on the caster do not lose their turn count. Can also move another 3 blocks and attack again.
Sneak 1 Passive - - -
[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
Tenacity 1 Passive - - -
[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.

Skill Cost Type CD Range Span Description
Guardian Clash 3 PDamage 5 Rounds 2 Blocks Single
[Passive] After dealing damage, applies [Solo Striker] to the enemy. This effect ignores immunity, cannot be dispelled, and lasts for 2 turns. When battling enemies with [Solo Striker], ignores Guard and directly deals damage to the hero.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, gains [Boost] and [Tenacity] for 2 turns. When equipped with melee soldiers, they will also attack. If there are allied units within 3 blocks affected with [Protect], after battle, this skill's cooldown is reduced by 5. Otherwise, teleports to any position within 3 blocks around the allied unit affected with [Protect]. ([Cooldown Trigger] This effect can only be triggered again after 2 turns.)
Preemptive Blade Strike 2 PDamage 1 Round All Straight
[Physical Damage] Attacks the first enemy in a straight line, dealing 0.3x AoE damage. After use, this unit gains [Preemptive Blade Strike]: "When entering battle, deals 20% increased damage and attacks before the enemy. Recovers 20% of Unit HP before battle." Lasts 2 turns.
Escort 1 Active 3 Rounds Self Single
[Passive] When there are no allied units with [Protect] within 3 blocks, Mobility increases by 2.
[Active] Active Skill. Recovers 30% of Unit HP and gains [Escort]: "After entering battle instead of a unit with [Protect] next time, if this unit has already taken action this turn, it can act again." Lasts 3 turns and cannot be dispelled. After using this skill, any buffs on the caster do not lose their turn count. Can also move another 3 blocks and attack again.

Skill Cost Type CD Range Span Description
Frontal Assault 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
Preemptive Blade Strike 2 PDamage 1 Round All Straight
[Physical Damage] Attacks the first enemy in a straight line, dealing 0.3x AoE damage. After use, this unit gains [Preemptive Blade Strike]: "When entering battle, deals 20% increased damage and attacks before the enemy. Recovers 20% of Unit HP before battle." Lasts 2 turns.
Sweep 2 PDamage 2 Rounds 3 Blocks Straight
[Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks.

Skill Cost Type CD Range Span Description
Boost 1 Passive - - -
[Passive] When entering battle, unit's ATK increases by 7%.
Escort 1 Active 3 Rounds Self Single
[Passive] When there are no allied units with [Protect] within 3 blocks, Mobility increases by 2.
[Active] Active Skill. Recovers 30% of Unit HP and gains [Escort]: "After entering battle instead of a unit with [Protect] next time, if this unit has already taken action this turn, it can act again." Lasts 3 turns and cannot be dispelled. After using this skill, any buffs on the caster do not lose their turn count. Can also move another 3 blocks and attack again.
Sneak 1 Passive - - -
[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
Tenacity 1 Passive - - -
[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Amazon Champion
Amazon Champion 3 Lancer 40 43 22 20 1 3 Walk
When attacking and entering battle, ATK +10-30% and have a 30-75% chance to reduce the target's DEF by 20%. Lasts 1 turn.
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Hoplite
Hoplite 3 Lancer 43 43 23 17 1 3 Walk
Soldier ATK and DEF +7-20%. When attacking, soldier damage dealt +7-20% and disable all class effects.
Lone Wing Arrow
Lone Wing Arrow 3 Archer 38 43 18 22 2 3 Walk
Soldier ATK increases by 10-30%. When fighting units with Mobility higher than 3, ATK increases by an additional 7-20%. After initiating battle, unit can move an additional 2 blocks.
Masked Maid
Masked Maid 3 Infantry 36 40 23 23 1 3 Walk
Before entering battle, unit loses 10-5% of current HP, and gain ATK/DEF/MDEF +15-45%.
Mist Dancer
Mist Dancer 3 Assassin 40 37 22 26 2 3 Walk
Critical hit rate +15-45%. After scoring a critical hit, inflict 1 random debuff.
Royal Protector
Royal Protector 3 Infantry 43 40 22 23 1 3 Walk
When attacked, soldiers gain +1 range, ATK is increased and magic damage taken is decreased by 10-30%.
The Faceless
The Faceless 3 Assassin 36 43 20 22 2 3 Walk
Soldier ATK and Critical Hit Rate +5-15%. Before entering battle, cause the enemy to have a +5-15% chance to be critically hit.
Wild Expedition
Wild Expedition 3 Archer 40 43 20 22 2 3 Walk
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Amazon
Amazon 2 Lancer 31 34 17 16 1 3 Walk
When attacking and entering battle, ATK +10-20%.
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Kunoichi
Kunoichi 2 Assassin 31 29 17 20 2 3 Walk
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff.
Maid
Maid 2 Infantry 28 31 18 18 1 3 Walk
When soldier HP > 80%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Lancer
Lancer 1 Lancer 31 24 17 10 1 3 Walk
Basic Lancer.