The kingdom's last knight, protecting the prince as a foster mother.
Biography[]
A Royal Knight of the Kingdom of Salem, kind and firm, and dutiful to the core. When her homeland fell, she took on the duty of protecting the bloodline of Salem. To evade the Federation's pursuit, Tiana resolutely abandoned her knightly attire and secluded herself on a mountain ranch.
From then on, Tiana, as a mother, guarded Zion with a mix of sternness and gentleness.
"Tiana, Royal Knight of Salem, reporting for duty! Rest assured, I will fight by your side until the very end!"
Living in seclusion for over a decade, Tiana occasionally found herself tempted by the thought of deceiving herself and living a peaceful life with Zion.
However, when the shrine maidens brought news of the theft of the ancient Suluktan civilization's heritage, Tiana, understanding the implications, decided to reveal Zion's true identity and accompany him on his destined trials.
The sudden revelation of his true identity left Zion bewildered and hesitant. Though Tiana felt compassion, she still sternly urged Zion to take on the mission of restoring his kingdom.
Little did Tiana expect that the first lesson of this adventure would also be the final lesson she would teach Zion...
During a skirmish with bandits, the party apprehended the dancer Macaera.
In the course of a solitary search, Tiana unveiled Macaera's actual identity - she was the sibling of Zion's fellow swordsmanship student, Shem, and concurrently, the final monarch of the decimated Beastman.
Tiana anticipated this as a juncture for collaboration between two declining kingdoms, yet she was met with an unforeseen lethal assault from Shem...
Tiana, arriving in a new world, won everyone's affection with her gentleness and wisdom. Yet only she knew that the resentment and fear of her fated demise were gradually eroding her sanity.
Fortunately, with Zion's help, Tiana confronted herself, regained her confidence, and with an indomitable will and aspirations for the future, continued to write her new chapter.
"The meaning of my existence should not be defined by others. My future will be written by me!"
Max Stats
Class | ![]() |
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Darkwalker General | 4111 | 564 | 231 | 355 | 289 | 105 | 2 | 3 ![]() |
When Unit HP is above 80%, unit is 10% less likely to receive critical damage | When forced into battle through a ranged attack, damage dealt increases by 10% |
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Royal Vanguard | 4752 | 531 | 210 | 386 | 211 | 90 | 1 | 3 ![]() |
When Unit HP is less than 70%, all damage taken is reduced by 10% after entering battle | When forced into battle through a melee attack, damage dealt increases by 10% |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Complete Time Rift 3-6 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/DEF +15% | |
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23 | Complete Gate of Fate 4 with Zion | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Change Class to Knight Master | Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +20% | +35% | +30% | +15% |
Class Upgrades
Skill: |
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Escort | ![]() High Lord |
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Armor Pierce | |||||||
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![]() Vanguard |
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Frontal Assault | ![]() |
Boost | |||||
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![]() Royal Vanguard |
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Sweep | ![]() Darkwalker General |
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Preemptive Blade Strike | |||
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Amazon Champion | ![]() |
Mist Dancer | |||||
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Tenacity | ![]() |
Sneak | |||||
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Masked Maid | ![]() |
Dark Elf Sniper |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Guardian Clash | 3 | PDamage | 5 Rounds | 2 Blocks | Single | [Passive] After dealing damage, applies [Solo Striker] to the enemy. This effect ignores immunity, cannot be dispelled, and lasts for 2 turns. When battling enemies with [Solo Striker], ignores Guard and directly deals damage to the hero.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, gains [Boost] and [Tenacity] for 2 turns. When equipped with melee soldiers, they will also attack. If there are allied units within 3 blocks affected with [Protect], after battle, this skill's cooldown is reduced by 5. Otherwise, teleports to any position within 3 blocks around the allied unit affected with [Protect]. ([Cooldown Trigger] This effect can only be triggered again after 2 turns.) |
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Frontal Assault | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
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Preemptive Blade Strike | 2 | PDamage | 1 Round | All | Straight | [Physical Damage] Attacks the first enemy in a straight line, dealing 0.3x AoE damage. After use, this unit gains [Preemptive Blade Strike]: "When entering battle, deals 20% increased damage and attacks before the enemy. Recovers 20% of Unit HP before battle." Lasts 2 turns.
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Sweep | 2 | PDamage | 2 Rounds | 3 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks.
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Boost | 1 | Passive | - | - | - | [Passive] When entering battle, unit's ATK increases by 7%.
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Escort | 1 | Active | 3 Rounds | Self | Single | [Passive] When there are no allied units with [Protect] within 3 blocks, Mobility increases by 2.
[Active] Active Skill. Recovers 30% of Unit HP and gains [Escort]: "After entering battle instead of a unit with [Protect] next time, if this unit has already taken action this turn, it can act again." Lasts 3 turns and cannot be dispelled. After using this skill, any buffs on the caster do not lose their turn count. Can also move another 3 blocks and attack again. |
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Sneak | 1 | Passive | - | - | - | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
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Tenacity | 1 | Passive | - | - | - | [Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.
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Skill | Cost | Type | ![]() |
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Description | |
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Guardian Clash | 3 | PDamage | 5 Rounds | 2 Blocks | Single | [Passive] After dealing damage, applies [Solo Striker] to the enemy. This effect ignores immunity, cannot be dispelled, and lasts for 2 turns. When battling enemies with [Solo Striker], ignores Guard and directly deals damage to the hero.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, gains [Boost] and [Tenacity] for 2 turns. When equipped with melee soldiers, they will also attack. If there are allied units within 3 blocks affected with [Protect], after battle, this skill's cooldown is reduced by 5. Otherwise, teleports to any position within 3 blocks around the allied unit affected with [Protect]. ([Cooldown Trigger] This effect can only be triggered again after 2 turns.) |
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Preemptive Blade Strike | 2 | PDamage | 1 Round | All | Straight | [Physical Damage] Attacks the first enemy in a straight line, dealing 0.3x AoE damage. After use, this unit gains [Preemptive Blade Strike]: "When entering battle, deals 20% increased damage and attacks before the enemy. Recovers 20% of Unit HP before battle." Lasts 2 turns.
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Escort | 1 | Active | 3 Rounds | Self | Single | [Passive] When there are no allied units with [Protect] within 3 blocks, Mobility increases by 2.
[Active] Active Skill. Recovers 30% of Unit HP and gains [Escort]: "After entering battle instead of a unit with [Protect] next time, if this unit has already taken action this turn, it can act again." Lasts 3 turns and cannot be dispelled. After using this skill, any buffs on the caster do not lose their turn count. Can also move another 3 blocks and attack again. |
Skill | Cost | Type | ![]() |
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Description | |
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Frontal Assault | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
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Preemptive Blade Strike | 2 | PDamage | 1 Round | All | Straight | [Physical Damage] Attacks the first enemy in a straight line, dealing 0.3x AoE damage. After use, this unit gains [Preemptive Blade Strike]: "When entering battle, deals 20% increased damage and attacks before the enemy. Recovers 20% of Unit HP before battle." Lasts 2 turns.
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Sweep | 2 | PDamage | 2 Rounds | 3 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks.
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Skill | Cost | Type | ![]() |
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Description | |
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Boost | 1 | Passive | - | - | - | [Passive] When entering battle, unit's ATK increases by 7%.
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Escort | 1 | Active | 3 Rounds | Self | Single | [Passive] When there are no allied units with [Protect] within 3 blocks, Mobility increases by 2.
[Active] Active Skill. Recovers 30% of Unit HP and gains [Escort]: "After entering battle instead of a unit with [Protect] next time, if this unit has already taken action this turn, it can act again." Lasts 3 turns and cannot be dispelled. After using this skill, any buffs on the caster do not lose their turn count. Can also move another 3 blocks and attack again. |
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Sneak | 1 | Passive | - | - | - | [Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
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Tenacity | 1 | Passive | - | - | - | [Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Amazon Champion | 3 | ![]() |
40 | 43 | 22 | 20 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-30% and have a 30-75% chance to reduce the target's DEF by 20%. Lasts 1 turn. |
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Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
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Hoplite | 3 | ![]() |
43 | 43 | 23 | 17 | 1 | 3 ![]() |
Soldier ATK and DEF +7-20%. When attacking, soldier damage dealt +7-20% and disable all class effects. |
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Lone Wing Arrow | 3 | ![]() |
38 | 43 | 18 | 22 | 2 | 3 ![]() |
Soldier ATK increases by 10-30%. When fighting units with Mobility higher than 3, ATK increases by an additional 7-20%. After initiating battle, unit can move an additional 2 blocks. |
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Masked Maid | 3 | ![]() |
36 | 40 | 23 | 23 | 1 | 3 ![]() |
Before entering battle, unit loses 10-5% of current HP, and gain ATK/DEF/MDEF +15-45%. |
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Mist Dancer | 3 | ![]() |
40 | 37 | 22 | 26 | 2 | 3 ![]() |
Critical hit rate +15-45%. After scoring a critical hit, inflict 1 random debuff. |
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Royal Protector | 3 | ![]() |
43 | 40 | 22 | 23 | 1 | 3 ![]() |
When attacked, soldiers gain +1 range, ATK is increased and magic damage taken is decreased by 10-30%. |
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The Faceless | 3 | ![]() |
36 | 43 | 20 | 22 | 2 | 3 ![]() |
Soldier ATK and Critical Hit Rate +5-15%. Before entering battle, cause the enemy to have a +5-15% chance to be critically hit. |
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Wild Expedition | 3 | ![]() |
40 | 43 | 20 | 22 | 2 | 3 ![]() |
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Amazon | 2 | ![]() |
31 | 34 | 17 | 16 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-20%. |
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Dark Elf | 2 | ![]() |
24 | 31 | 13 | 20 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Kunoichi | 2 | ![]() |
31 | 29 | 17 | 20 | 2 | 3 ![]() |
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff. |
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Maid | 2 | ![]() |
28 | 31 | 18 | 18 | 1 | 3 ![]() |
When soldier HP > 80%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Lancer | 1 | ![]() |
31 | 24 | 17 | 10 | 1 | 3 ![]() |
Basic Lancer. |