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A cold, Elven assassin. Leo Beck's confidante and the secret leader of the Ranchi resistance.

Biography[]


There is nobody in Ranchi who does not fear the cruelty of Leo Beck. Theon, on the other hand, is like an embodiment of this cruelty. Stealth, assassination, poison... He is the king's trusted dagger, branding the fear of death into the minds of every Ranchi.
He obediently carried out all of Leo Beck's orders, eliminating his enemies with callous ruthlessness. However, under his loyal appearance, this young Night Elf hid unspeakable secrets from his master...

"Compared to that power of death... No, it's still nowhere near enough."


Toiling in the mines, struggling in the swamp, fighting in the arena... The young Theon was buffeted this way and that, experiencing hardship in its every form. In a performance fight for the amusement of the nobles in which he was reduced to a plaything, he was finally granted freedom... Leo Beck's random act of charity became the only source of light in his life. At the request of Leo Beck, Theon swore an oath of eternal loyalty to the blade he was given by the king in exchange for this sham salvation.

"Remove all obstacles at all costs."


Dukes, rebels, commoners... Theon roamed this light-forsaken land, staining the blood of countless with his poison blade in the name of Leo Beck. In the cycle of bloodshed, the irreconcilable melancholy he felt began to hold him back... He was in a fog of confusion when a man from Farah called Jude gave Theon new perspective on his life.

"This aura of blood is impossible to remove."


After multiple encounters and deep conversations, Theon was infected by the perseverance and optimism of this Farah foreigner, and so he resolved to re-examine the cruel reality of Ranchi. These suppressed emotions broke the evil spell, and Leo Beck's lies no longer held sway over him. Faced with a crucial decision, Theon finally chose his own people. He decided to fight for that distant hope alongside the prophesied Swordsmiths, to liberate Ranchi from the curse of Leo Beck.

"This knife is stained with the blood of countless rebels... The sinful period of history you started will soon also mark your end, Your Majesty."


The tyrant finally returned to dust, leaving behind a devastated kingdom... Among the desolation, Theon still has much to do. But he always believes that from the moment light shines again in Ranchi, hope will take root here and eventually the land will flourish...

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Archer Sniper Hunter 3612 544 235 275 324 225 2 3 Walk If the unit's HP is below 70%, all damage taken is decreased by 10% after entering battle When forced into battle, damage increases by 10%
Assassin Twilight Assassin 3913 544 235 305 265 295 2 3 Walk When in the [Danger Zone], unit is 10% less likely to receive critical damage When actively attacking enemies with a lower HP percentage than yours, damage dealt increases by 10% after entering battle

Talent


Bloodseeking Spinner
Crit & crit damage increase by 25%.
After dealing damage to an enemy, applies 1 stack of [Fracture]: After taking action, takes [fixed damage] that ignores immunity by an amount equal to 0.5x the caster's ATK. Stacks up to 5 times. Lasts 2 turns.
When casting a straight-line skill, applies the [Spinner] terrain effect to the farthest block for 2 turns: If the enemies are within a 1-ring range of [Spinner] after taking action, they will take [fixed damage] equal to 1x Theon's ATK once. ([Spinner] has high terrain coverage priority).
After taking action, if there is [Spinner] on the battlefield, you can choose a direction to pull back all [Spinners], dealing 0.15x AoE damage to all enemies in their path. This damage is reduced by 40% for each enemy in succession (1 turn cooldown).
Crit & crit damage increase by 20%.
After dealing damage to an enemy, applies 1 stack of [Fracture]: After taking action, takes [fixed damage] that ignores immunity by an amount equal to 0.5x the caster's ATK. Stacks up to 5 times. Lasts 2 turns.
When casting a straight-line skill, applies the [Spinner] terrain effect to the farthest block for 2 turns: If the enemies are within a 1-ring range of [Spinner] after taking action, they will take [fixed damage] equal to 1x Theon's ATK once. ([Spinner] has high terrain coverage priority).
After taking action, if there is [Spinner] on the battlefield, you can choose a direction to pull back all [Spinners], dealing 0.12x AoE damage to all enemies in their path. This damage is reduced by 40% for each enemy in succession (2 turns cooldown).
Crit & crit damage increase by 16%.
After dealing damage to an enemy, applies 1 stack of [Fracture]: After taking action, takes [fixed damage] that ignores immunity by an amount equal to 0.5x the caster's ATK. Stacks up to 5 times. Lasts 2 turns.
When casting a straight-line skill, applies the [Spinner] terrain effect to the farthest block for 2 turns: If the enemies are within a 1-ring range of [Spinner] after taking action, they will take [fixed damage] equal to 1x Theon's ATK once. ([Spinner] has high terrain coverage priority).
After taking action, if there is [Spinner] on the battlefield, you can choose a direction to pull back all [Spinners], dealing 0.12x AoE damage to all enemies in their path. This damage is reduced by 40% for each enemy in succession (2 turns cooldown).
Crit & crit damage increase by 12%.
After dealing damage to an enemy, applies 1 stack of [Fracture]: After taking action, takes [fixed damage] that ignores immunity by an amount equal to 0.5x the caster's ATK. Stacks up to 5 times. Lasts 2 turns.
When casting a straight-line skill, applies the [Spinner] terrain effect to the farthest block for 2 turns: If the enemies are within a 1-ring range of [Spinner] after taking action, they will take [fixed damage] equal to 1x Theon's ATK once. ([Spinner] has high terrain coverage priority).
After taking action, if there is [Spinner] on the battlefield, you can choose a direction to pull back all [Spinners], dealing 0.1x AoE damage to all enemies in their path. This damage is reduced by 40% for each enemy in succession (3 turns cooldown).

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier HP/DEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Julian Julian Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Leo Beck Leo Beck Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +30% +25% +30% +15%

Class Upgrades

Starting
Skill
:
Shadow Raid

Bandit
ATK Break

Elven Assassin

Sniper
Spinner Rotation
Neutralizing Fire

Twilight Assassin
Sneak Attack

Sniper Hunter
First Aid
Bandit
Bandit
Dark Elf Sniper
Dark Elf Sniper
Rapid Throwing Knife
Snipe
Mist Dancer
Mist Dancer
Elf Master
Elf Master

Skills

Skill Cost Type CD Range Span Description
Deadly Spinner 3 PDamage 5 Rounds 6 Blocks Straight
[Passive] When hitting 3 or more enemy units with an AoE skill, applies 1 additional stack of [Fracture].
[Physical Damage] Attacks all enemies in 3 straight lines, increasing crit chance by 30% and dealing 0.3x AoE damage. Applies 1 random debuff to the target. If the target has 3 or more stacks of [Fracture], also reduces their ATK & INT by 25% for 2 turns. After attacking, can move another 3 blocks.
Neutralizing Fire 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK).
Rapid Throwing Knife 2 PDamage 2 Rounds 7 Blocks Straight
[Physical Damage] Attacks all enemies in a straight line, dealing 0.25x AoE damage. Applies 1 stack of [Fracture] to the hit target. After using the skill, you can opt to teleport to defensive terrain within 2 blocks.
Shadow Raid 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
Snipe 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
ATK Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
First Aid 1 Heal 3 Rounds Self Single
[Heal] Active skill. Heals 100% of your unit's HP.
Sneak Attack 1 Passive - - -
[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)
Spinner Rotation 1 PDamage 2 Rounds 6 Blocks Straight
[Physical Damage] Select a spot within a straight-line range, then select an end spot in a vertical direction again, dealing 0.2x AoE damage to all enemies within the range.

Skill Cost Type CD Range Span Description
Deadly Spinner 3 PDamage 5 Rounds 6 Blocks Straight
[Passive] When hitting 3 or more enemy units with an AoE skill, applies 1 additional stack of [Fracture].
[Physical Damage] Attacks all enemies in 3 straight lines, increasing crit chance by 30% and dealing 0.3x AoE damage. Applies 1 random debuff to the target. If the target has 3 or more stacks of [Fracture], also reduces their ATK & INT by 25% for 2 turns. After attacking, can move another 3 blocks.
Rapid Throwing Knife 2 PDamage 2 Rounds 7 Blocks Straight
[Physical Damage] Attacks all enemies in a straight line, dealing 0.25x AoE damage. Applies 1 stack of [Fracture] to the hit target. After using the skill, you can opt to teleport to defensive terrain within 2 blocks.
Spinner Rotation 1 PDamage 2 Rounds 6 Blocks Straight
[Physical Damage] Select a spot within a straight-line range, then select an end spot in a vertical direction again, dealing 0.2x AoE damage to all enemies within the range.

Skill Cost Type CD Range Span Description
Neutralizing Fire 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK).
Rapid Throwing Knife 2 PDamage 2 Rounds 7 Blocks Straight
[Physical Damage] Attacks all enemies in a straight line, dealing 0.25x AoE damage. Applies 1 stack of [Fracture] to the hit target. After using the skill, you can opt to teleport to defensive terrain within 2 blocks.
Shadow Raid 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
Snipe 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)

Skill Cost Type CD Range Span Description
ATK Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
First Aid 1 Heal 3 Rounds Self Single
[Heal] Active skill. Heals 100% of your unit's HP.
Sneak Attack 1 Passive - - -
[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)
Spinner Rotation 1 PDamage 2 Rounds 6 Blocks Straight
[Physical Damage] Select a spot within a straight-line range, then select an end spot in a vertical direction again, dealing 0.2x AoE damage to all enemies within the range.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ark Assassin
Ark Assassin 3 Assassin 38 43 23 18 2 3 Walk
ATK +5-15%, Critical hit rate +10-30%. When battling enemies with less than 100% HP, critical damage dealt +7-20%.
Bandit
Bandit 3 Assassin 40 40 20 20 2 3 Walk
Critical hit rate +10-30%. ATK +5-15%.
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Earth Elf Knight
Earth Elf Knight 3 Assassin 36 43 20 20 2 5 Walk
Critical hit rate +10-30%. After scoring a critical hit, inflict 1 random debuff and steal 1 buff.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Firebrand Sniper
Firebrand Sniper 3 Archer 34 40 19 23 2 3 Walk
When attacking and entering battle, ATK +10-30% and after battle deal fixed damage equal to 5-15% of target's Max HP.
Mist Dancer
Mist Dancer 3 Assassin 40 37 22 26 2 3 Walk
Critical hit rate +15-45%. After scoring a critical hit, inflict 1 random debuff.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ambusher
Ambusher 2 Assassin 31 31 16 16 2 3 Walk
Critical hit rate +20-30%.
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Kunoichi
Kunoichi 2 Assassin 31 29 17 20 2 3 Walk
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Thief
Thief 1 Assassin 26 26 13 13 2 3 Walk
Basic Assassin.