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A dark envoy who punishes evil and stands by the principles of justice.

Biography[]


She was once the Seed of Despair infused with chaos and despair. Today, she is the Flower of Hope who brings light and justice to the city. Born in the darkest abyss of Ranchi, Tatalia never abandoned the light in her heart. She fights evil in Ranchi in her own way and believes that one day, in this quagmire of despair, flowers of hope will bloom.

"One of these days, the seeds of despair will blossom into flowers of hope!"


Tatalia was once a test subject in the Garden of Eternal Life. Forced to swallow countless Chaos Crystals, she endured unspeakable torment in attempts to be turned into the Seed of Despair to realize her captors' delusional dream of immortality.
After escaping the Garden of Eternal Life, Tatalia was at a loss as to where to go in this vast world. But she knew that since the Garden of Eternal Life brought only despair and misery, she need only take the opposite path to reach hope and light.

"Tatalia does not know what justice is. But Tatalia knows that whatever is the opposite of the Garden of Eternal Life must be good!"


After the Garden of Eternal Life was destroyed and the remnants of its followers scattered to the wind, Tatalia was able to locate them and exact justice. But even so, the light of hope that Tatalia wished for did not shine on Ranchi. Persecution, enslavement, discrimination... disorder and chaos still afflicted the land. How could evil be eliminated so that Ranchi could be transformed into a beautiful country of light and hope? Theon told her that Ranchi's only redemption would be through law and order. Even though Tatalia did not understand these concepts, she began attempting to save Ranchi in her own way.


Hunting down sinners, Tatalia finally realized her true power - sensing the evil thoughts in others and devouring and absorbing them. She decided to use this to eradicate all evil in Ranchi, but the power was ultimate a gift from Chaos, and the malice she absorbed always affected her. It was then that the remnants of the Garden of Eternal Life made a reappearance. They poured all their malice into Tatalia in an attempt to make her lose her mind and turn her into the real Seed of Despair. But by then, Tatalia had already determined her own path. The torrent of malice had been dispelled by the light in her heart, and the quagmire of chaos had finally bloomed into the Flower of Hope.


To this day, a legend circulates in Ranchi that stolen property is returned to its owner in the early morning, and pilfered food is returned to its storehouse before sunrise... Everyone is grateful for this mysterious hero's kindness, but few know her true identity. All they ever see is a letter signed The Flower of Hope.
Dawn breaks and Tatalia smells the city. The evil thoughts have disappeared, leaving only the freshness of morning dew and freedom. Tatalia knows that justice and order will dispel the dark curtain of chaos in Ranchi, and that flowers of hope will bloom in everyone's hearts once more.

"Rays of sunlight, the air of freedom... this is what hope feels like!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Assassin Flower of Hope 3595 566 249 304 291 256 2 3 Walk If the unit's HP is below 70%, all damage taken is decreased by 10% after entering battle When actively attacking enemies whose HP percentage is higher than yours, damage dealt is increased by 10% after entering battle
Assassin Punishment for Malice 3901 566 249 304 260 299 2 3 Walk When forced into battle through an attack from a debuffed unit, damage taken decreases by 10% When HP is less than 70%, damage dealt increases by 10% after entering battle

Talent


Talons of Justice
When initiating battle, ATK & Crit Chance +20%. After battle, deals [fixed damage] once equal to 2x ATK, and also applies 1 random debuff, to the target and all enemies within 1 block diagonally.
After taking action, can choose an enemy to apply [Evil Awareness]: When using a skill on an allied unit, applies 3 random debuffs. [Evil Awareness] ignores immunity, cannot be dispelled, and lasts 3 turns. This skill can trigger again after 3 turns.
When initiating battle, ATK & Crit Chance +16%. After battle, deals [fixed damage] once equal to 1.5x ATK, and also applies 1 random debuff, to the target and all enemies within 1 block diagonally.
After taking action, can choose an enemy to apply [Evil Awareness]: When using a skill on an allied unit, applies 3 random debuffs. [Evil Awareness] ignores immunity, cannot be dispelled, and lasts 3 turns. This skill can trigger again after 3 turns.
When initiating battle, ATK & Crit Chance +13%. After battle, deals [fixed damage] once equal to 1x ATK, and also applies 1 random debuff, to the target and all enemies within 1 block diagonally.
After taking action, can choose an enemy to apply [Evil Awareness]: When using a skill on an allied unit, applies 2 random debuffs. [Evil Awareness] ignores immunity, cannot be dispelled, and lasts 3 turns. This skill can trigger again after 3 turns.
When initiating battle, ATK & Crit Chance +10%. After battle, deals [fixed damage] once equal to 0.5x ATK, and also applies 1 random debuff, to the target and all enemies within 1 block diagonally.
After taking action, can choose an enemy to apply [Evil Awareness]: When using a skill on an allied unit, applies 1 random debuffs. [Evil Awareness] ignores immunity, cannot be dispelled, and lasts 3 turns. This skill can trigger again after 3 turns.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/DEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Theon Theon Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Nymph Nymph Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +15% +35% +30% +20%

Class Upgrades

Starting
Skill
:
Shadow Raid

Bandit
Evil Fissure

Evil Thought Container

Seed of Hope
Smoke
Snare

Malice's Retribution
Skill Command

Flower of Hope
Sly Stride
Bandit
Bandit
Dark Elf Sniper
Dark Elf Sniper
Evil-breaking Law
Calamity
Hellfire Archer
Hellfire Archer
Mist Dancer
Mist Dancer

Skills

Skill Cost Type CD Range Span Description
Dark Devour 3 PDamage 3 Rounds 3 Blocks Single
[Passive] When initiating battle, cannot be killed by deadly attacks. Can trigger once per battle. If there is an enemy with [Evil Awareness] within 3 blocks, takes 15% reduced damage.
[Physical Damage] Crit Chance increases by 30%. Attacks a single enemy, dealing damage that ignores Guard. When equipped with ranged soldiers, they will also attack. The damage multiplier is equivalent to the target's maximum damage multiplier for single target skills (minimum of 1.3x, maximum of 2x). After battle, restores HP equal to 30% of damage dealt.
Evil Fissure 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Deals 1.4x damage to a single enemy, ignoring Guard. After battle, steals 1 buff from the enemy.
Shadow Raid 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
Skill Command 2 Passive - - -
[Command] Increases SKILL of all allies within 3 blocks by 20%.
Snare 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
Evil-breaking Law 1 Active 4 Rounds Self All
[Active] Active skill. Applies 2 random debuffs to all enemies with [Evil Awareness] and enemies within a 1-ring range of them. Can move an additional 3 blocks and attack again after use. (After using this skill, any buffs on the caster do not lose their turn count.)
Sly Stride 1 Passive - - -
[Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
Smoke 1 Passive - - -
[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.

Skill Cost Type CD Range Span Description
Dark Devour 3 PDamage 3 Rounds 3 Blocks Single
[Passive] When initiating battle, cannot be killed by deadly attacks. Can trigger once per battle. If there is an enemy with [Evil Awareness] within 3 blocks, takes 15% reduced damage.
[Physical Damage] Crit Chance increases by 30%. Attacks a single enemy, dealing damage that ignores Guard. When equipped with ranged soldiers, they will also attack. The damage multiplier is equivalent to the target's maximum damage multiplier for single target skills (minimum of 1.3x, maximum of 2x). After battle, restores HP equal to 30% of damage dealt.
Evil Fissure 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Deals 1.4x damage to a single enemy, ignoring Guard. After battle, steals 1 buff from the enemy.
Evil-breaking Law 1 Active 4 Rounds Self All
[Active] Active skill. Applies 2 random debuffs to all enemies with [Evil Awareness] and enemies within a 1-ring range of them. Can move an additional 3 blocks and attack again after use. (After using this skill, any buffs on the caster do not lose their turn count.)

Skill Cost Type CD Range Span Description
Evil Fissure 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Deals 1.4x damage to a single enemy, ignoring Guard. After battle, steals 1 buff from the enemy.
Shadow Raid 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
Skill Command 2 Passive - - -
[Command] Increases SKILL of all allies within 3 blocks by 20%.
Snare 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)

Skill Cost Type CD Range Span Description
Evil-breaking Law 1 Active 4 Rounds Self All
[Active] Active skill. Applies 2 random debuffs to all enemies with [Evil Awareness] and enemies within a 1-ring range of them. Can move an additional 3 blocks and attack again after use. (After using this skill, any buffs on the caster do not lose their turn count.)
Sly Stride 1 Passive - - -
[Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
Smoke 1 Passive - - -
[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bandit
Bandit 3 Assassin 40 40 20 20 2 3 Walk
Critical hit rate +10-30%. ATK +5-15%.
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Demihuman Wanderer
Demihuman Wanderer 3 Assassin 36 45 20 18 2 3 Walk
Critical Rate +10-30%. After taking action, there is a 30-100% chance of obtaining an additional soldier, twice. This effect can exceed the maxium soldier count by 2. The additional soldiers last 1 turn.
Duskwing Blade
Duskwing Blade 3 Assassin 38 43 20 20 2 3 Walk
ATK increases by 5-15%. Crit increases by 10-30%. After taking action, if in the Danger Zone, Soldier ATK and Crit Damage increase by 7-20% for 1 turn.
Earth Elf Knight
Earth Elf Knight 3 Assassin 36 43 20 20 2 5 Walk
Critical hit rate +10-30%. After scoring a critical hit, inflict 1 random debuff and steal 1 buff.
Firebrand Sniper
Firebrand Sniper 3 Archer 34 40 19 23 2 3 Walk
When attacking and entering battle, ATK +10-30% and after battle deal fixed damage equal to 5-15% of target's Max HP.
Ghost of the Fog
Ghost of the Fog 3 Demon 40 37 22 24 2 5 Fly
Normal attacks deal magic damage. When actively attacking, ATK +10-30%. When forced into battle, physical damage taken -5-15%. After battle if Soldier HP is 0% then restore 15-45% soldier HP.
Hellfire Archer
Hellfire Archer 3 Demon 34 40 20 19 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. After battle, deal fixed damage equal to 5-15% of target's Max HP.
Mist Dancer
Mist Dancer 3 Assassin 40 37 22 26 2 3 Walk
Critical hit rate +15-45%. After scoring a critical hit, inflict 1 random debuff.
The Faceless
The Faceless 3 Assassin 36 43 20 22 2 3 Walk
Soldier ATK and Critical Hit Rate +5-15%. Before entering battle, cause the enemy to have a +5-15% chance to be critically hit.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ambusher
Ambusher 2 Assassin 31 31 16 16 2 3 Walk
Critical hit rate +20-30%.
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Kunoichi
Kunoichi 2 Assassin 31 29 17 20 2 3 Walk
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff.
Skeleton Archer
Skeleton Archer 2 Demon 26 31 16 14 2 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Thief
Thief 1 Assassin 26 26 13 13 2 3 Walk
Basic Assassin.