A dark envoy who punishes evil and stands by the principles of justice.
Biography[]
She was once the Seed of Despair infused with chaos and despair. Today, she is the Flower of Hope who brings light and justice to the city. Born in the darkest abyss of Ranchi, Tatalia never abandoned the light in her heart. She fights evil in Ranchi in her own way and believes that one day, in this quagmire of despair, flowers of hope will bloom.
"One of these days, the seeds of despair will blossom into flowers of hope!"
Tatalia was once a test subject in the Garden of Eternal Life. Forced to swallow countless Chaos Crystals, she endured unspeakable torment in attempts to be turned into the Seed of Despair to realize her captors' delusional dream of immortality.
After escaping the Garden of Eternal Life, Tatalia was at a loss as to where to go in this vast world. But she knew that since the Garden of Eternal Life brought only despair and misery, she need only take the opposite path to reach hope and light.
"Tatalia does not know what justice is. But Tatalia knows that whatever is the opposite of the Garden of Eternal Life must be good!"
After the Garden of Eternal Life was destroyed and the remnants of its followers scattered to the wind, Tatalia was able to locate them and exact justice. But even so, the light of hope that Tatalia wished for did not shine on Ranchi. Persecution, enslavement, discrimination... disorder and chaos still afflicted the land. How could evil be eliminated so that Ranchi could be transformed into a beautiful country of light and hope? Theon told her that Ranchi's only redemption would be through law and order. Even though Tatalia did not understand these concepts, she began attempting to save Ranchi in her own way.
Hunting down sinners, Tatalia finally realized her true power - sensing the evil thoughts in others and devouring and absorbing them. She decided to use this to eradicate all evil in Ranchi, but the power was ultimate a gift from Chaos, and the malice she absorbed always affected her. It was then that the remnants of the Garden of Eternal Life made a reappearance. They poured all their malice into Tatalia in an attempt to make her lose her mind and turn her into the real Seed of Despair. But by then, Tatalia had already determined her own path. The torrent of malice had been dispelled by the light in her heart, and the quagmire of chaos had finally bloomed into the Flower of Hope.
To this day, a legend circulates in Ranchi that stolen property is returned to its owner in the early morning, and pilfered food is returned to its storehouse before sunrise... Everyone is grateful for this mysterious hero's kindness, but few know her true identity. All they ever see is a letter signed The Flower of Hope.
Dawn breaks and Tatalia smells the city. The evil thoughts have disappeared, leaving only the freshness of morning dew and freedom. Tatalia knows that justice and order will dispel the dark curtain of chaos in Ranchi, and that flowers of hope will bloom in everyone's hearts once more.
"Rays of sunlight, the air of freedom... this is what hope feels like!"
Max Stats
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Flower of Hope | 3595 | 566 | 249 | 304 | 291 | 256 | 2 | 3 ![]() |
If the unit's HP is below 70%, all damage taken is decreased by 10% after entering battle | When actively attacking enemies whose HP percentage is higher than yours, damage dealt is increased by 10% after entering battle |
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Punishment for Malice | 3901 | 566 | 249 | 304 | 260 | 299 | 2 | 3 ![]() |
When forced into battle through an attack from a debuffed unit, damage taken decreases by 10% | When HP is less than 70%, damage dealt increases by 10% after entering battle |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/DEF +15% | |
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23 | Complete Gate of Fate 4 with Theon | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Nymph | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +15% | +35% | +30% | +20% |
Class Upgrades
Skill: |
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Shadow Raid | ![]() Bandit |
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Evil Fissure | |||||||
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![]() Evil Thought Container |
![]() Seed of Hope |
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Smoke | ![]() |
Snare | |||||
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![]() Malice's Retribution |
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Skill Command | ![]() Flower of Hope |
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Sly Stride | |||
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Bandit | ![]() |
Dark Elf Sniper | |||||
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Evil-breaking Law | ![]() |
Calamity | |||||
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Hellfire Archer | ![]() |
Mist Dancer |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Dark Devour | 3 | PDamage | 3 Rounds | 3 Blocks | Single | [Passive] When initiating battle, cannot be killed by deadly attacks. Can trigger once per battle. If there is an enemy with [Evil Awareness] within 3 blocks, takes 15% reduced damage.
[Physical Damage] Crit Chance increases by 30%. Attacks a single enemy, dealing damage that ignores Guard. When equipped with ranged soldiers, they will also attack. The damage multiplier is equivalent to the target's maximum damage multiplier for single target skills (minimum of 1.3x, maximum of 2x). After battle, restores HP equal to 30% of damage dealt. |
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Evil Fissure | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Deals 1.4x damage to a single enemy, ignoring Guard. After battle, steals 1 buff from the enemy.
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Shadow Raid | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
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Skill Command | 2 | Passive | - | - | - | [Command] Increases SKILL of all allies within 3 blocks by 20%.
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Snare | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
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Evil-breaking Law | 1 | Active | 4 Rounds | Self | All | [Active] Active skill. Applies 2 random debuffs to all enemies with [Evil Awareness] and enemies within a 1-ring range of them. Can move an additional 3 blocks and attack again after use. (After using this skill, any buffs on the caster do not lose their turn count.)
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Sly Stride | 1 | Passive | - | - | - | [Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
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Smoke | 1 | Passive | - | - | - | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
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Skill | Cost | Type | ![]() |
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Description | |
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Dark Devour | 3 | PDamage | 3 Rounds | 3 Blocks | Single | [Passive] When initiating battle, cannot be killed by deadly attacks. Can trigger once per battle. If there is an enemy with [Evil Awareness] within 3 blocks, takes 15% reduced damage.
[Physical Damage] Crit Chance increases by 30%. Attacks a single enemy, dealing damage that ignores Guard. When equipped with ranged soldiers, they will also attack. The damage multiplier is equivalent to the target's maximum damage multiplier for single target skills (minimum of 1.3x, maximum of 2x). After battle, restores HP equal to 30% of damage dealt. |
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Evil Fissure | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Deals 1.4x damage to a single enemy, ignoring Guard. After battle, steals 1 buff from the enemy.
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Evil-breaking Law | 1 | Active | 4 Rounds | Self | All | [Active] Active skill. Applies 2 random debuffs to all enemies with [Evil Awareness] and enemies within a 1-ring range of them. Can move an additional 3 blocks and attack again after use. (After using this skill, any buffs on the caster do not lose their turn count.)
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Skill | Cost | Type | ![]() |
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Description | |
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Evil Fissure | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Deals 1.4x damage to a single enemy, ignoring Guard. After battle, steals 1 buff from the enemy.
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Shadow Raid | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
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Skill Command | 2 | Passive | - | - | - | [Command] Increases SKILL of all allies within 3 blocks by 20%.
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Snare | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
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Skill | Cost | Type | ![]() |
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Description | |
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Evil-breaking Law | 1 | Active | 4 Rounds | Self | All | [Active] Active skill. Applies 2 random debuffs to all enemies with [Evil Awareness] and enemies within a 1-ring range of them. Can move an additional 3 blocks and attack again after use. (After using this skill, any buffs on the caster do not lose their turn count.)
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Sly Stride | 1 | Passive | - | - | - | [Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
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Smoke | 1 | Passive | - | - | - | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Bandit | 3 | ![]() |
40 | 40 | 20 | 20 | 2 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
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Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
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Demihuman Wanderer | 3 | ![]() |
36 | 45 | 20 | 18 | 2 | 3 ![]() |
Critical Rate +10-30%. After taking action, there is a 30-100% chance of obtaining an additional soldier, twice. This effect can exceed the maxium soldier count by 2. The additional soldiers last 1 turn. |
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Duskwing Blade | 3 | ![]() |
38 | 43 | 20 | 20 | 2 | 3 ![]() |
ATK increases by 5-15%. Crit increases by 10-30%. After taking action, if in the Danger Zone, Soldier ATK and Crit Damage increase by 7-20% for 1 turn. |
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Earth Elf Knight | 3 | ![]() |
36 | 43 | 20 | 20 | 2 | 5 ![]() |
Critical hit rate +10-30%. After scoring a critical hit, inflict 1 random debuff and steal 1 buff. |
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Firebrand Sniper | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When attacking and entering battle, ATK +10-30% and after battle deal fixed damage equal to 5-15% of target's Max HP. |
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Ghost of the Fog | 3 | ![]() |
40 | 37 | 22 | 24 | 2 | 5 ![]() |
Normal attacks deal magic damage. When actively attacking, ATK +10-30%. When forced into battle, physical damage taken -5-15%. After battle if Soldier HP is 0% then restore 15-45% soldier HP. |
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Hellfire Archer | 3 | ![]() |
34 | 40 | 20 | 19 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. After battle, deal fixed damage equal to 5-15% of target's Max HP. |
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Mist Dancer | 3 | ![]() |
40 | 37 | 22 | 26 | 2 | 3 ![]() |
Critical hit rate +15-45%. After scoring a critical hit, inflict 1 random debuff. |
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The Faceless | 3 | ![]() |
36 | 43 | 20 | 22 | 2 | 3 ![]() |
Soldier ATK and Critical Hit Rate +5-15%. Before entering battle, cause the enemy to have a +5-15% chance to be critically hit. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Ambusher | 2 | ![]() |
31 | 31 | 16 | 16 | 2 | 3 ![]() |
Critical hit rate +20-30%. |
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Dark Elf | 2 | ![]() |
24 | 31 | 13 | 20 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Kunoichi | 2 | ![]() |
31 | 29 | 17 | 20 | 2 | 3 ![]() |
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff. |
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Skeleton Archer | 2 | ![]() |
26 | 31 | 16 | 14 | 2 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Thief | 1 | ![]() |
26 | 26 | 13 | 13 | 2 | 3 ![]() |
Basic Assassin. |