The elf of the sword that has awakened from the darkness.
Biography[]
The girl often thinks about that night long ago in the El Sallia forest. That was the first time she met the boy named Matthew. It was a quiet night. There was a gentle breeze, and the stars shone like diamonds. That night's fateful encounter totally changed the trajectory of their lives.
"Chika chika chika choo~♪ chika chika choo~♪"
From a duel of destiny between the Descendants of Light and Bozel, to unraveling the dark conspiracy of the Evil God, to the quest to stop Gizarof plunging the continent of Yeless into centuries of chaos... the destinies of this girl and boy have long been intertwined. But...
"Matthew and Wehttam. Two individuals with mirrored names... and opposite paths."
The broken soul of the sword fell into the hands of Wehttam, the boy's dark reflection. Then, the gears of fate began to move differently. On the war-ridden continent of Gelpais, the fated duo met again. But this time, it was to clash swords.
The girl, under Wehttam's total control, drew her sword against Matthew. But deep in her soul, she never forgot who it was she was facing. Those memories and thoughts still lingered. Being forced by the power of Alhazard to hurt the boy she loved caused her so much pain that she cried out in despair... but nobody else could hear her cries.
"Ah, broken, incomplete soul... You forgot everything except for Matthew's name. That is not something to be proud of."
In the memories of their other selves, the girl and the boy experienced a million paths leading to different endings. Fueled by these memories, the girl's soul was finally restored, and she, Zerida, awakened. However, with these memories gone, Zerida found herself unable to return to her former self. Now, she must walk a new path, the true path that lies before her...
Max Stats
Class | ![]() |
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Phantom of Alhazard | 4174 | 603 | 258 | 308 | 279 | 167 | 1 | 3 ![]() |
When in the [Danger Zone], unit is 10% less likely to receive critical damage | When attacked with a physical attack and entering battle, damage dealt is increased by 10% |
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Scions of the Sword | 3878 | 573 | 258 | 308 | 268 | 186 | 1 | 3 ![]() |
If the unit's HP is below 70%, all damage taken is decreased by 10% after entering battle | When forced into battle through a magic attack, damage dealt is increased by 10% |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/DEF +15% | |
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23 | Complete Gate of Fate 4 with Matthew | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Zerida | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +15% | +35% | +25% | +25% |
Class Upgrades
Skill: |
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Flash | ![]() Fighter |
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Last Stand | |||||||
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![]() Sword Messenger |
![]() Demon Elf of Alhazard |
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Air Slash | ![]() |
Lightning Slash | |||||
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![]() Scions of the Sword |
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ATK Support (L) | ![]() Phantom of Alhazard |
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Bloodbath | |||
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Heavy Infantry | ![]() |
Skeleton Knight | |||||
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Sword Soul | ![]() |
Edge Drop Slash | |||||
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Heavy Cavalry | ![]() |
Vampire Bat |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Decisive Blade | 3 | PDamage | 5 Rounds | 1 Block | Single | [Passive] After taking action, if the hero has [Blade Soul Power], it deals 0.1x AoE damage to all enemies within a 1-ring range and recover 20% of unit HP.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from the enemy. Also applies [Exhaustion]: Unable to trigger effects that resist fatal damage for 2 turns. Cannot be dispelled. If the hero has [Blade Soul Power], they attack first in this battle (the effect that cannot resist fatal damage is only effective in PvP modes). |
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ATK Support (L) | 2 | Passive | - | - | - | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
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Edge Drop Slash | 2 | PDamage | 3 Rounds | Self | 2-ring | [Physical Damage] Deals 0.3x AoE damage to all enemies within a 2-ring range and reduces their damage by 20%. At the same time, affected enemies cannot receive "Act Again" effects for 2 turns.
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Flash | 2 | PDamage | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%.
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Sword Soul | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
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Bloodbath | 1 | Passive | - | - | - | [Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
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Last Stand | 1 | Passive | - | - | - | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
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Lightning Slash | 1 | Active | 5 Rounds | All | Single | [Active] Use on an allied unit or [Soul Scrap] to teleport next to it while gaining [immunity] and 20% increased ATK for 2 turns. Can move an additional 3 blocks and attack again.
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Skill | Cost | Type | ![]() |
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Description | |
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Decisive Blade | 3 | PDamage | 5 Rounds | 1 Block | Single | [Passive] After taking action, if the hero has [Blade Soul Power], it deals 0.1x AoE damage to all enemies within a 1-ring range and recover 20% of unit HP.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from the enemy. Also applies [Exhaustion]: Unable to trigger effects that resist fatal damage for 2 turns. Cannot be dispelled. If the hero has [Blade Soul Power], they attack first in this battle (the effect that cannot resist fatal damage is only effective in PvP modes). |
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Edge Drop Slash | 2 | PDamage | 3 Rounds | Self | 2-ring | [Physical Damage] Deals 0.3x AoE damage to all enemies within a 2-ring range and reduces their damage by 20%. At the same time, affected enemies cannot receive "Act Again" effects for 2 turns.
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Lightning Slash | 1 | Active | 5 Rounds | All | Single | [Active] Use on an allied unit or [Soul Scrap] to teleport next to it while gaining [immunity] and 20% increased ATK for 2 turns. Can move an additional 3 blocks and attack again.
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Skill | Cost | Type | ![]() |
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Description | |
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ATK Support (L) | 2 | Passive | - | - | - | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
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Edge Drop Slash | 2 | PDamage | 3 Rounds | Self | 2-ring | [Physical Damage] Deals 0.3x AoE damage to all enemies within a 2-ring range and reduces their damage by 20%. At the same time, affected enemies cannot receive "Act Again" effects for 2 turns.
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Flash | 2 | PDamage | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%.
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Sword Soul | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
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Skill | Cost | Type | ![]() |
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Description | |
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Bloodbath | 1 | Passive | - | - | - | [Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
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Last Stand | 1 | Passive | - | - | - | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
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Lightning Slash | 1 | Active | 5 Rounds | All | Single | [Active] Use on an allied unit or [Soul Scrap] to teleport next to it while gaining [immunity] and 20% increased ATK for 2 turns. Can move an additional 3 blocks and attack again.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Barbarian Warrior | 3 | ![]() |
48 | 43 | 20 | 19 | 1 | 3 ![]() |
When attacking enemies with equal or lower HP%, soldier ATK +15-45%. When attacking enemies with higher HP%, soldier ATK and DEF +10-30% |
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Fang Subjugator | 3 | ![]() |
43 | 45 | 24 | 17 | 1 | 5 ![]() |
Soldier ATK and DEF increase by 10-25%. When initiating battle, soldiers take 10-30% less damage and recover 10-30% of HP before battle. |
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Gallant Duelist | 3 | ![]() |
43 | 43 | 23 | 20 | 1 | 4 ![]() |
When attacking and entering battle, soldier ATK and critical hit rate +10-30%. When forced into battle, have a 60% chance to reduce soldier physical damage taken by 10-25%. |
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Gargoyle | 3 | ![]() |
43 | 45 | 22 | 22 | 1 | 5 ![]() |
When soldier HP > 50%, ATK +10-30%. When soldier HP < 50%, DEF +10-30%. |
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Heavy Cavalry | 3 | ![]() |
40 | 43 | 22 | 17 | 1 | 5 ![]() |
ATK +7-20%. |
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Heavy Infantry | 3 | ![]() |
43 | 40 | 23 | 19 | 1 | 3 ![]() |
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%. |
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Hell Core | 3 | ![]() |
48 | 40 | 20 | 23 | 1 | 5 ![]() |
When not in Water, ATK increases by 8-40%. After taking action, deals fixed damage equal to 5-15% of Hell Core's current HP to enemies within 2 blocks. Enemies within 2 blocks also take this damage after taking action. |
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Skeleton Knight | 3 | ![]() |
43 | 40 | 22 | 19 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When forced into battle by a non-Demon, non-Holy unit, DEF +10-30%. |
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Steelmane Werewolf | 3 | ![]() |
48 | 40 | 23 | 19 | 1 | 5 ![]() |
After battle and after taking action, soldier restores 7-20% HP. When soldier HP >70%, ATK +14-40% when attacking and DEF +14-40% when attacked. |
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Vampire Bat | 3 | ![]() |
43 | 45 | 22 | 22 | 1 | 5 ![]() |
After attacking and entering battle, restore HP equal to 15-45% of damage dealt. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Lesser Imp | 2 | ![]() |
34 | 35 | 17 | 17 | 1 | 5 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Skeleton Warrior | 2 | ![]() |
34 | 31 | 17 | 14 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Infantry | 1 | ![]() |
28 | 26 | 15 | 12 | 1 | 3 ![]() |
Basic Infantry. |