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The elf of the sword that has awakened from the darkness.

Biography[]


The girl often thinks about that night long ago in the El Sallia forest. That was the first time she met the boy named Matthew. It was a quiet night. There was a gentle breeze, and the stars shone like diamonds. That night's fateful encounter totally changed the trajectory of their lives.

"Chika chika chika choo~♪ chika chika choo~♪"


From a duel of destiny between the Descendants of Light and Bozel, to unraveling the dark conspiracy of the Evil God, to the quest to stop Gizarof plunging the continent of Yeless into centuries of chaos... the destinies of this girl and boy have long been intertwined. But...

"Matthew and Wehttam. Two individuals with mirrored names... and opposite paths."


The broken soul of the sword fell into the hands of Wehttam, the boy's dark reflection. Then, the gears of fate began to move differently. On the war-ridden continent of Gelpais, the fated duo met again. But this time, it was to clash swords.


The girl, under Wehttam's total control, drew her sword against Matthew. But deep in her soul, she never forgot who it was she was facing. Those memories and thoughts still lingered. Being forced by the power of Alhazard to hurt the boy she loved caused her so much pain that she cried out in despair... but nobody else could hear her cries.

"Ah, broken, incomplete soul... You forgot everything except for Matthew's name. That is not something to be proud of."


In the memories of their other selves, the girl and the boy experienced a million paths leading to different endings. Fueled by these memories, the girl's soul was finally restored, and she, Zerida, awakened. However, with these memories gone, Zerida found herself unable to return to her former self. Now, she must walk a new path, the true path that lies before her...

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Demon Phantom of Alhazard 4174 603 258 308 279 167 1 3 Walk When in the [Danger Zone], unit is 10% less likely to receive critical damage When attacked with a physical attack and entering battle, damage dealt is increased by 10%
Infantry Scions of the Sword 3878 573 258 308 268 186 1 3 Walk If the unit's HP is below 70%, all damage taken is decreased by 10% after entering battle When forced into battle through a magic attack, damage dealt is increased by 10%

Talent


Soul-drain Blade
Units ignore class disadvantage and deal 30% increased damage when entering battle.
At the start of battle, gains [Blade Soul Power]: ATK increases by 10%, gains Mobility +2. Also, upon taking deadly damage, instead of dying, consumes this effect and restores 50% HP (this HP restoration is reduced by 50% with each trigger). [Blade Soul Power] Ignores immunity and cannot be dispelled. Cannot be stacked.
When an enemy dies, a [Soul Scrap] is generated at their location. After taking action, Sword of Light & Shadow consumes 1 allied [Soul Scrap] within a 1-ring range to recharge [Blade Soul Power]. ([Soul Scrap] Priority is given to the terrain with a higher level)
Units ignore class disadvantage and deal 20% increased damage when entering battle.
At the start of battle, gains [Blade Soul Power]: ATK increases by 10%, gains Mobility +2. Also, upon taking deadly damage, instead of dying, consumes this effect and restores 40% HP (this HP restoration is reduced by 50% with each trigger). [Blade Soul Power] Ignores immunity and cannot be dispelled. Cannot be stacked.
When an enemy dies, a [Soul Scrap] is generated at their location. After taking action, Sword of Light & Shadow consumes 1 allied [Soul Scrap] within a 1-ring range to recharge [Blade Soul Power]. ([Soul Scrap] Priority is given to the terrain with a higher level)
Units ignore class disadvantage and deal 15% increased damage when entering battle.
At the start of battle, gains [Blade Soul Power]: ATK increases by 10%, gains Mobility +2. Also, upon taking deadly damage, instead of dying, consumes this effect and restores 30% HP (this HP restoration is reduced by 50% with each trigger). [Blade Soul Power] Ignores immunity and cannot be dispelled. Cannot be stacked.
When an enemy dies, a [Soul Scrap] is generated at their location. After taking action, Sword of Light & Shadow consumes 1 allied [Soul Scrap] within a 1-ring range to recharge [Blade Soul Power]. ([Soul Scrap] Priority is given to the terrain with a higher level)
Units ignore class disadvantage and deal 10% increased damage when entering battle.
At the start of battle, gains [Blade Soul Power]: ATK increases by 10%, gains Mobility +2. Also, upon taking deadly damage, instead of dying, consumes this effect and restores 20% HP (this HP restoration is reduced by 50% with each trigger). [Blade Soul Power] Ignores immunity and cannot be dispelled. Cannot be stacked.
When an enemy dies, a [Soul Scrap] is generated at their location. After taking action, Sword of Light & Shadow consumes 1 allied [Soul Scrap] within a 1-ring range to recharge [Blade Soul Power]. ([Soul Scrap] Priority is given to the terrain with a higher level)

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/DEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Matthew Matthew Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Zerida Zerida Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +15% +35% +25% +25%

Class Upgrades

Starting
Skill
:
Flash

Fighter
Last Stand

Sword Messenger

Demon Elf of Alhazard
Air Slash
Lightning Slash

Scions of the Sword
ATK Support (L)

Phantom of Alhazard
Bloodbath
Heavy Infantry
Heavy Infantry
Skeleton Knight
Skeleton Knight
Sword Soul
Edge Drop Slash
Heavy Cavalry
Heavy Cavalry
Vampire Bat
Vampire Bat

Skills

Skill Cost Type CD Range Span Description
Decisive Blade 3 PDamage 5 Rounds 1 Block Single
[Passive] After taking action, if the hero has [Blade Soul Power], it deals 0.1x AoE damage to all enemies within a 1-ring range and recover 20% of unit HP.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from the enemy. Also applies [Exhaustion]: Unable to trigger effects that resist fatal damage for 2 turns. Cannot be dispelled. If the hero has [Blade Soul Power], they attack first in this battle (the effect that cannot resist fatal damage is only effective in PvP modes).
ATK Support (L) 2 Passive - - -
[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Edge Drop Slash 2 PDamage 3 Rounds Self 2-ring
[Physical Damage] Deals 0.3x AoE damage to all enemies within a 2-ring range and reduces their damage by 20%. At the same time, affected enemies cannot receive "Act Again" effects for 2 turns.
Flash 2 PDamage 1 Round 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%.
Sword Soul 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
Bloodbath 1 Passive - - -
[Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
Last Stand 1 Passive - - -
[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
Lightning Slash 1 Active 5 Rounds All Single
[Active] Use on an allied unit or [Soul Scrap] to teleport next to it while gaining [immunity] and 20% increased ATK for 2 turns. Can move an additional 3 blocks and attack again.

Skill Cost Type CD Range Span Description
Decisive Blade 3 PDamage 5 Rounds 1 Block Single
[Passive] After taking action, if the hero has [Blade Soul Power], it deals 0.1x AoE damage to all enemies within a 1-ring range and recover 20% of unit HP.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from the enemy. Also applies [Exhaustion]: Unable to trigger effects that resist fatal damage for 2 turns. Cannot be dispelled. If the hero has [Blade Soul Power], they attack first in this battle (the effect that cannot resist fatal damage is only effective in PvP modes).
Edge Drop Slash 2 PDamage 3 Rounds Self 2-ring
[Physical Damage] Deals 0.3x AoE damage to all enemies within a 2-ring range and reduces their damage by 20%. At the same time, affected enemies cannot receive "Act Again" effects for 2 turns.
Lightning Slash 1 Active 5 Rounds All Single
[Active] Use on an allied unit or [Soul Scrap] to teleport next to it while gaining [immunity] and 20% increased ATK for 2 turns. Can move an additional 3 blocks and attack again.

Skill Cost Type CD Range Span Description
ATK Support (L) 2 Passive - - -
[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Edge Drop Slash 2 PDamage 3 Rounds Self 2-ring
[Physical Damage] Deals 0.3x AoE damage to all enemies within a 2-ring range and reduces their damage by 20%. At the same time, affected enemies cannot receive "Act Again" effects for 2 turns.
Flash 2 PDamage 1 Round 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%.
Sword Soul 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.

Skill Cost Type CD Range Span Description
Bloodbath 1 Passive - - -
[Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
Last Stand 1 Passive - - -
[Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
Lightning Slash 1 Active 5 Rounds All Single
[Active] Use on an allied unit or [Soul Scrap] to teleport next to it while gaining [immunity] and 20% increased ATK for 2 turns. Can move an additional 3 blocks and attack again.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Barbarian Warrior
Barbarian Warrior 3 Infantry 48 43 20 19 1 3 Walk
When attacking enemies with equal or lower HP%, soldier ATK +15-45%. When attacking enemies with higher HP%, soldier ATK and DEF +10-30%
Fang Subjugator
Fang Subjugator 3 Cavalry 43 45 24 17 1 5 Terrain Master
Soldier ATK and DEF increase by 10-25%. When initiating battle, soldiers take 10-30% less damage and recover 10-30% of HP before battle.
Gallant Duelist
Gallant Duelist 3 Infantry 43 43 23 20 1 4 Walk
When attacking and entering battle, soldier ATK and critical hit rate +10-30%. When forced into battle, have a 60% chance to reduce soldier physical damage taken by 10-25%.
Gargoyle
Gargoyle 3 Flier 43 45 22 22 1 5 Fly
When soldier HP > 50%, ATK +10-30%. When soldier HP < 50%, DEF +10-30%.
Heavy Cavalry
Heavy Cavalry 3 Cavalry 40 43 22 17 1 5 Ride
ATK +7-20%.
Heavy Infantry
Heavy Infantry 3 Infantry 43 40 23 19 1 3 Walk
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%.
Hell Core
Hell Core 3 Demon 48 40 20 23 1 5 Walk
When not in Water, ATK increases by 8-40%. After taking action, deals fixed damage equal to 5-15% of Hell Core's current HP to enemies within 2 blocks. Enemies within 2 blocks also take this damage after taking action.
Skeleton Knight
Skeleton Knight 3 Demon 43 40 22 19 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When forced into battle by a non-Demon, non-Holy unit, DEF +10-30%.
Steelmane Werewolf
Steelmane Werewolf 3 Demon 48 40 23 19 1 5 Walk
After battle and after taking action, soldier restores 7-20% HP. When soldier HP >70%, ATK +14-40% when attacking and DEF +14-40% when attacked.
Vampire Bat
Vampire Bat 3 Flier 43 45 22 22 1 5 Fly
After attacking and entering battle, restore HP equal to 15-45% of damage dealt.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Lesser Imp
Lesser Imp 2 Flier 34 35 17 17 1 5 Fly
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Skeleton Warrior
Skeleton Warrior 2 Demon 34 31 17 14 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Infantry
Infantry 1 Infantry 28 26 15 12 1 3 Walk
Basic Infantry.

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