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A seasoned soldier who seeks the romance of muskets and whiskey.

Biography[]


Captain of the Legion of Glory's Vanguard Squad, and renowned amongst both enemies and friendly units alike for her outstanding combat skills and power, she may be small, but she possesses astonishing physical strength. When leading her squad, she cuts through the enemy lines like a finely sharpened dagger. She is also an expert of survival.
However, although she's impressive on the battlefield, Suzette's love of booze often causes problems for her behind the scenes.

"The more dangerous the battle, the more it gets my blood pumping. Aim, shoot, and kill your target in one shot. That's our squad's forte!"


When Suzette was just a girl, her hometown was ravaged by the Gresden Empire. Just as she was on the brink of death, an elderly nun took her in to the monastery to be cared for and raised. As the war raged on, more and more orphans arrived at the monastery to be raised by the nuns, with Suzette naturally taking on the role of their protector. Through battle after battle, she developed her own combat techniques and became like a guardian angel to all the orphans in the monastery. However, in the first battle after her 18th birthday, Suzette accidentally killed a Gresden Army general while trying to protect a nun. In order to avoid making the monastery the target of an enemy revenge attack, Suzette left without saying goodbye and embarked on a new life of wandering.


In a chance encounter after leaving the monastery, Suzette was recruited to join the army of the Legion of Glory. Standing and facing death on the battlefield for the very first time, the panicky Suzette chugged an entire bottle of whiskey... Much to her surprise, being tipsy made her more cool-headed than ever. Her nimble and daring fighting techniques and one-hit-kill sniping abilities quickly earned her the title of Drunken Sniper.

"I used to drink to numb myself because I was afraid to kill. But now, drinking has turned me into a killing machine... a bit ironic, isn't it?"


Fueled with hatred for the kingdom's noble class and a dream of quickly ending the war, Suzette led an advanced team to carry out the most dangerous and important of special tasks. In a life filled with constant battle, collecting fine whiskeys has become one of Suzette's rare pleasures. Rumor has it that every time she drinks and loosens up a bit, Suzette sets off on a series of foolish endeavors, causing her to become the laughing stock of her comrades. She doesn't seem to care much, though.

"Discussing the meaning of life with my horse, running a marathon in heavy armor... those are just some of the things I do for fun when I'm tipsy. There's no need for you to remember such trivial matters. Do me a favor and erase them from your mind at once!"


El Sallia feels completely unfamiliar to Suzette, who temporarily passed out in the course of a tense and dangerous battle. But soon, a brand new bottle of whiskey and her former rivals opened the doors to a new and wonderful life...

"Captain Suzette of the Special Operations Squad, reporting for duty. Hey! Over here! Commander, do you have time to join me for a drink later?"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Archer Gunslinger Chieftain 4120 535 240 285 271 234 2 3 Walk When attacked by enemies whose HP percentage is higher than yours, damage taken is reduced by 10% after entering battle When unit's HP is at 100%, critical chance is increased by 10%
Assassin High Master 3806 535 240 274 250 306 2 3 Walk When unit's HP is below 50%, damage taken is reduced by 10% When Unit's HP is above 80%, critical damage is increased by 10%

Talent


Skyrender
Crit chance and damage dealt to targets in Suzette's line of sight increased by 15%. When actively attacking and dealing critical damage, deals fixed damage to the target and all enemies 1 block adjacent to the target equal to 1.5x ATK once. Each target can only be hit once by this effect.
Crit chance and damage dealt to targets in Suzette's line of sight increased by 11%. When actively attacking and dealing critical damage, deals fixed damage to the target and all enemies 1 block adjacent to the target equal to 1.1x ATK once. Each target can only be hit once by this effect.
Crit chance and damage dealt to targets in Suzette's line of sight increased by 8%. When actively attacking and dealing critical damage, deals fixed damage to the target and all enemies 1 block adjacent to the target equal to 0.8x ATK once. Each target can only be hit once by this effect.
Crit chance and damage dealt to targets in Suzette's line of sight increased by 5%. When actively attacking and dealing critical damage, deals fixed damage to the target and all enemies 1 block adjacent to the target equal to 0.5x ATK once. Each target can only be hit once by this effect.

Casting

Covert Operation
ATK +5%. After attacking, can move another 3 blocks. [Cooldown Trigger] Move Again can be triggered again after 1 turn.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Sharpshooter Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 3 with Mariel Mariel Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Light of Genesis Light of Genesis Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +40% +15% +25%

Class Upgrades

Starting
Skill
:
Neutralizing Fire

Gunslinger
Rapid Reloading

Raider

Gunslinger Captain

Sniper
Riposte
Aerial Bombardment
Thousand Arrows

High Master
Detect

Gunslinger Chieftain
Skill Swagger
Bandit
Bandit
Elf Master
Elf Master
Ruthless
Ranged Snipe
Heavy Infantry
Heavy Infantry
Dark Elf Sniper
Dark Elf Sniper

Skills

Skill Cost Type CD Range Span Description
Full Fire 3 PDamage 6 Rounds 5 Blocks 1-ring
[Physical Damage] Attacks multiple enemies in an area, dealing 0.35x AoE damage and causing enemies to take 20% of Max HP as fixed damage after the enemy takes action. Then, at the start of the second turn, deals 0.38x AoE damage in the target area.
Aerial Bombardment 2 Active 5 Rounds 1 Block Single
[Active] Choose a friendly unit and launch them to the target location, then deal 0.2x physical AoE damage to enemies in a 3 block area.
Neutralizing Fire 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK).
Ranged Snipe 2 PDamage 4 Rounds 7 Blocks Straight
[Physical Damage] Attacks multiple enemies in a straight line, dealing 0.25x AoE damage. If 2 enemies are hit, damage dealt to the farthest enemy is increased by 50%. If 3 or more enemies are hit, damage dealt to the farthest enemy is increased by 100%.
Riposte 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
Ruthless 2 Passive - - -
[Passive] Crit Damage increased by 20%. When dealing critical damage in battle, all damage taken is decreased by 30% after battle. Lasts 1 turn.
Skill Swagger 2 Passive - - -
[Passive] After taking action, reduces the SKILL of all enemy units within 3 blocks by 20% for 1 turn.
Thousand Arrows 2 PDamage 2 Rounds 3 Blocks 3 Blocks
[Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.
Detect 1 Passive - - -
[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
Rapid Reloading 1 Assist None Self Single
[Assist] Reduces the cooldown of all skills by 4 and increases crit chance by 30% for 2 turns.

Skill Cost Type CD Range Span Description
Full Fire 3 PDamage 6 Rounds 5 Blocks 1-ring
[Physical Damage] Attacks multiple enemies in an area, dealing 0.35x AoE damage and causing enemies to take 20% of Max HP as fixed damage after the enemy takes action. Then, at the start of the second turn, deals 0.38x AoE damage in the target area.
Aerial Bombardment 2 Active 5 Rounds 1 Block Single
[Active] Choose a friendly unit and launch them to the target location, then deal 0.2x physical AoE damage to enemies in a 3 block area.
Ranged Snipe 2 PDamage 4 Rounds 7 Blocks Straight
[Physical Damage] Attacks multiple enemies in a straight line, dealing 0.25x AoE damage. If 2 enemies are hit, damage dealt to the farthest enemy is increased by 50%. If 3 or more enemies are hit, damage dealt to the farthest enemy is increased by 100%.
Rapid Reloading 1 Assist None Self Single
[Assist] Reduces the cooldown of all skills by 4 and increases crit chance by 30% for 2 turns.

Skill Cost Type CD Range Span Description
Aerial Bombardment 2 Active 5 Rounds 1 Block Single
[Active] Choose a friendly unit and launch them to the target location, then deal 0.2x physical AoE damage to enemies in a 3 block area.
Neutralizing Fire 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.25x damage. When this unit is on defensive terrain, deals fixed damage once before battle begins. (Damage is equal to 1x Hero's ATK).
Ranged Snipe 2 PDamage 4 Rounds 7 Blocks Straight
[Physical Damage] Attacks multiple enemies in a straight line, dealing 0.25x AoE damage. If 2 enemies are hit, damage dealt to the farthest enemy is increased by 50%. If 3 or more enemies are hit, damage dealt to the farthest enemy is increased by 100%.
Riposte 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
Ruthless 2 Passive - - -
[Passive] Crit Damage increased by 20%. When dealing critical damage in battle, all damage taken is decreased by 30% after battle. Lasts 1 turn.
Skill Swagger 2 Passive - - -
[Passive] After taking action, reduces the SKILL of all enemy units within 3 blocks by 20% for 1 turn.
Thousand Arrows 2 PDamage 2 Rounds 3 Blocks 3 Blocks
[Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.

Skill Cost Type CD Range Span Description
Detect 1 Passive - - -
[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
Rapid Reloading 1 Assist None Self Single
[Assist] Reduces the cooldown of all skills by 4 and increases crit chance by 30% for 2 turns.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bandit
Bandit 3 Assassin 40 40 20 20 2 3 Walk
Critical hit rate +10-30%. ATK +5-15%.
Catapult
Catapult 3 Archer 31 37 17 20 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -30-10% and 7-20% chance to inflict 1 debuff.
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Deck Gunner
Deck Gunner 3 Archer 40 45 22 20 2 3 Walk
ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF.
Dwarf Adventurer
Dwarf Adventurer 3 Archer 34 37 17 20 2 3 Walk
Hero skill targeting all become linear. Unit damage dealt +5-15%.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Firebrand Sniper
Firebrand Sniper 3 Archer 34 40 19 23 2 3 Walk
When attacking and entering battle, ATK +10-30% and after battle deal fixed damage equal to 5-15% of target's Max HP.
Forest Night Elf
Forest Night Elf 3 Assassin 38 43 20 20 2 3 Walk
Soldier ATK and Critical Hit Rate +6-15%. When attacking, soldier critical hit rate and critical damage +6-15%; If the unit is on Forest Terrain, will attack first.
Heavy Infantry
Heavy Infantry 3 Infantry 43 40 23 19 1 3 Walk
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%.
Shinobi
Shinobi 3 Assassin 36 43 20 20 2 3 Walk
Critical hit rate +10-30%. After scoring a critical hit, deal fixed damage equal to 7-20% of target's Max HP.
Siege Ballista
Siege Ballista 3 Archer 34 41 19 21 2 3 Walk
Unit normal attack range +1. ATK +10-20%. If before attacking the unit did not move, ATK is further increased by 6-15%. If moving over 3 blocks, damage dealt in battle -50-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ambusher
Ambusher 2 Assassin 31 31 16 16 2 3 Walk
Critical hit rate +20-30%.
Ballista
Ballista 2 Archer 24 29 13 16 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%.
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Kunoichi
Kunoichi 2 Assassin 31 29 17 20 2 3 Walk
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff.

No results
Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill

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