A willful girl ruled by the destructive nature of her demonic descent.
Biography[]
Doomed by half demon blood, she was destined from birth to have a tragic fate and be discriminated against by all. Her heart conceals a deep hatred for humans.
Bewitched by Bozel, and having pledged loyalty to the Dark Forces, she finally atones and becomes a member of Elwin's Legion of Glory.
"Thank you all for helping me find myself!"
Lonely, insecure and with a strong desire for belonging.
Because her parents died in the war, her elder brother Rohga is forced to leave the village for his livelihood. Sonya is persecuted by the villagers.
Then, the Dark Prince Bozel appears before her...
Receiving Bozel's attention, Sonya regards herself as a demon, fighting for Darkness.
The once bullied heart, blinded by darkness, takes revenge on humanity.
"I hate humans! I kill whoever I want!"
Found by her brother Rohga and the Legion of Glory, she rediscovers her brother's affection and companions' trust, and uncovers the humanity in her heart.
Eventually, after discovering this sense of belonging, Sonya marches together with the Legion of Glory, and defeats the darkness enveloping the land.
In the present world, she also runs into a half-demon teen who thinks of himself as an experienced role model. She even wonders if she herself is his ancestor.
"This painful bloodline is also the Langrisser's hope for your destiny! Keep up the good work!"
Max Stats
Class | ![]() |
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Grand Master | 3523 | 562 | 259 | 281 | 258 | 118 | 1 | 5 ![]() |
Every 1 block this unit moves before attacking reduces its damage taken by 3% | Every 1 block this unit moves before attacking increases its damage dealt by 3% |
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Unicorn Master | 3523 | 386 | 380 | 292 | 286 | 118 | 2 | 5 ![]() |
When forced into battle, magic damage taken is reduced by 10% | When unit's HP is above 80%, damage is increased by 10% |
Talent
Casting
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All stats +5%. At the start of battle, gains 1 stack of talent enhancement; debuffs applied by Chaos Helix last +1 turn. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier HP/ATK +15% | |
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23 | Complete Gate of Fate 4 with Rohga | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Lana | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +35% | +40% | +10% | +10% |
Class Upgrades
Skill: |
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Strike | ![]() Knight |
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Blast | |||||||
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![]() Unicorn Knight |
![]() Grand Knight |
![]() Ninja |
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Mass Protect | ![]() |
Assault | ![]() |
Ninjutsu | |||
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![]() Unicorn Master |
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ATK Break | ![]() Grand Master |
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Bloodbath | |||
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Demon Hunter | ![]() |
Bone Dino | |||||
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ATK Support (L) | ![]() |
Rout | |||||
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Dark Elf Sniper | ![]() |
Vampire Bat |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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ATK Support (L) | 2 | Passive | - | - | - | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
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Mass Protect | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
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Rout | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
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Strike | 2 | Assist | 3 Rounds | Self | Single | [Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack.
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ATK Break | 1 | Passive | - | - | - | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
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Blast | 1 | Passive | - | - | - | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
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Bloodbath | 1 | Passive | - | - | - | [Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
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Ninjutsu | 1 | Passive | - | - | - | [Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value.
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No results
Skill | Cost | Type | ![]() |
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Description |
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Skill | Cost | Type | ![]() |
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Description | |
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ATK Support (L) | 2 | Passive | - | - | - | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
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Mass Protect | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
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Rout | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
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Strike | 2 | Assist | 3 Rounds | Self | Single | [Assist] Active skill. ATK increases by 20%. Lasts 1 turn. When cast, you can move another 3 blocks and attack.
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Skill | Cost | Type | ![]() |
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Description | |
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ATK Break | 1 | Passive | - | - | - | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
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Blast | 1 | Passive | - | - | - | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
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Bloodbath | 1 | Passive | - | - | - | [Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
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Ninjutsu | 1 | Passive | - | - | - | [Passive] All passable terrains are treated as "Plains". If the current terrain increases DEF, then ATK increases by the same value.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Bone Dino | 3 | ![]() |
36 | 45 | 20 | 19 | 1 | 5 ![]() |
When soldier HP > 80%, ATK +15-45%. |
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Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
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Demon Hunter | 3 | ![]() |
36 | 37 | 20 | 20 | 2 | 5 ![]() |
Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn. |
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Ecliptic Dragon Rider | 3 | ![]() |
45 | 45 | 23 | 22 | 1 | 5 ![]() |
Soldier ATK and DEF increase by 7-20%. When fighting enemies with a lower or equal HP percentage, soldier ATK and DEF increase by an additional 7-20%. |
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Fang Subjugator | 3 | ![]() |
43 | 45 | 24 | 17 | 1 | 5 ![]() |
Soldier ATK and DEF increase by 10-25%. When initiating battle, soldiers take 10-30% less damage and recover 10-30% of HP before battle. |
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Ghost of the Fog | 3 | ![]() |
40 | 37 | 22 | 24 | 2 | 5 ![]() |
Normal attacks deal magic damage. When actively attacking, ATK +10-30%. When forced into battle, physical damage taken -5-15%. After battle if Soldier HP is 0% then restore 15-45% soldier HP. |
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Giant Lizard Rider | 3 | ![]() |
43 | 43 | 24 | 19 | 1 | 5 ![]() |
Soldier ATK and DEF +10-25%. When attacking and entering battle, if there are no other enemies within 1 block of the target, then gain a further ATK +8-20%. |
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Heavensguard | 3 | ![]() |
36 | 43 | 22 | 22 | 1 | 5 ![]() |
For every block moved before attacking, soldier ATK +5-15%, up to 15-45%. |
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Hell Hound | 3 | ![]() |
40 | 45 | 20 | 19 | 1 | 5 ![]() |
After attacking, inflicts enemies within 2 blocks with "Damage Taken" +10-20%. Lasts 2 turns. |
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Pact Golem | 3 | ![]() |
48 | 40 | 23 | 23 | 1 | 5 ![]() |
When soldier HP is higher than 80%, ATK, DEF, MDEF +8-20%. When range attacked, damage reduced by 8-20%. |
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Spider Demon Elf | 3 | ![]() |
43 | 37 | 22 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. Before attacking and entering battle, 30-75% chance to inflict "Movement -2" and "MDEF -20%". Lasts 1 turn. |
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Steelmane Werewolf | 3 | ![]() |
48 | 40 | 23 | 19 | 1 | 5 ![]() |
After battle and after taking action, soldier restores 7-20% HP. When soldier HP >70%, ATK +14-40% when attacking and DEF +14-40% when attacked. |
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Undead Knight | 3 | ![]() |
40 | 40 | 22 | 20 | 1 | 5 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When attacking non-Demon, non-Holy units, ATK +10-30%. |
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Vampire Bat | 3 | ![]() |
43 | 45 | 22 | 22 | 1 | 5 ![]() |
After attacking and entering battle, restore HP equal to 15-45% of damage dealt. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Ambusher | 2 | ![]() |
31 | 31 | 16 | 16 | 2 | 3 ![]() |
Critical hit rate +20-30%. |
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Horned Dino | 2 | ![]() |
28 | 35 | 16 | 14 | 1 | 5 ![]() |
When soldier HP is 100%, ATK +10-20%. |
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Lesser Imp | 2 | ![]() |
34 | 35 | 17 | 17 | 1 | 5 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Sharpshooter | 2 | ![]() |
28 | 29 | 16 | 16 | 2 | 5 ![]() |
When attacking, 20-30% chance to inflict DEF -20%. Lasts 1 turn. |
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Skeleton Warrior | 2 | ![]() |
34 | 31 | 17 | 14 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Cavalry | 1 | ![]() |
26 | 28 | 14 | 11 | 1 | 5 ![]() |
Basic Cavalry. |
"The only one who has the right to speak to me is my brother!"

Sonya Classic Art
Biography[]
Sonya is a young girl with a strong distrust of humankind. Because she is a half-demon, she has been persecuted by humans for much of her life. Sonya's half brother, Rohga, has been searching for her, hoping that one day the two of them may live peacefully together.
Story[]
Elwin and his companions first encounter Sonya while she is commanding a horde of demons to attack a village. Despite her feelings towards humans, it is revealed that Sonya has a begrudging alliance with the Rayguard Empire.
Beginning Stats[]
Langrisser I & II[]
HP | MP | MOV | ATK | DEF | MAG | MGR | AGL | DEX |
280 | 31 | 6 | 147 | 121 | 97 | 76 | 72 | 70 |
Area of Command | |||
3 | |||
ATK | DEF | MAG | MGR |
40% | 40% | 40% | 40% |
Class Tree[]
I | II | III | IV | V | ||||
Knight | → | Assassin | → | Swordsman | → | General | ||
↘ | ↘ | ↘ | ||||||
Silver Knight | → | Mage | → | Swordsmaster | ||||
↘ | ↘ | |||||||
Highlander | → | Arch Mage | → | Wizard | ||||
↘ | ||||||||
Knight Master | → | Royal Guard |