This table shows the base Stats for all soldiers and their Skills at each training level.
Soldier | Tier | Class | ![]() |
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Skill | |
---|---|---|---|---|---|---|---|---|---|---|
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Aegis Garde | 3 | ![]() |
1 | 3 ![]() |
45 | 40 | 22 | 20 | Ranged damage taken -5-15%. When not on defensive terrain, soldier ATK and DEF +7-20%.
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Amazon | 2 | ![]() |
1 | 3 ![]() |
31 | 34 | 17 | 16 | When attacking and entering battle, ATK +10-20%.
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Amazon Champion | 3 | ![]() |
1 | 3 ![]() |
40 | 43 | 22 | 20 | When attacking and entering battle, ATK +10-30% and have a 30-75% chance to reduce the target's DEF by 20%. Lasts 1 turn.
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Ambusher | 2 | ![]() |
2 | 3 ![]() |
31 | 31 | 16 | 16 | Critical hit rate +20-30%.
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Angel | 3 | ![]() |
1 | 5 ![]() |
43 | 43 | 22 | 26 | Magic Damage Taken -15-45%. When soldier HP > 50%, ATK and DEF +7-20%.
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Archer | 1 | ![]() |
2 | 3 ![]() |
22 | 26 | 12 | 15 | Basic Archer.
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Ark Assassin | 3 | ![]() |
2 | 3 ![]() |
38 | 43 | 23 | 18 | ATK +5-15%, Critical hit rate +10-30%. When battling enemies with less than 100% HP, critical damage dealt +7-20%.
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Ballista | 2 | ![]() |
2 | 3 ![]() |
24 | 29 | 13 | 16 | Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%.
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Bandit | 3 | ![]() |
2 | 3 ![]() |
40 | 40 | 20 | 20 | Critical hit rate +10-30%. ATK +5-15%.
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Barbarian Warrior | 3 | ![]() |
1 | 3 ![]() |
48 | 43 | 20 | 19 | When attacking enemies with equal or lower HP%, soldier ATK +15-45%. When attacking enemies with higher HP%, soldier ATK and DEF +10-30%
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Berserker | 3 | ![]() |
1 | 3 ![]() |
40 | 43 | 22 | 19 | Critical hit rate +10-30%. ATK +5-15%.
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Bishop | 3 | ![]() |
1 | 3 ![]() |
34 | 31 | 19 | 28 | Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%.
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Bolt Ranger | 3 | ![]() |
2 | 5 ![]() |
40 | 37 | 22 | 19 | When forced into battle with HP > 50%, have a 30-100% chance to reduce damage taken by 50%.
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Bone Dino | 3 | ![]() |
1 | 5 ![]() |
36 | 45 | 20 | 19 | When soldier HP > 80%, ATK +15-45%.
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Catapult | 3 | ![]() |
2 | 3 ![]() |
31 | 37 | 17 | 20 | Unit normal attack range +1. When attacking and entering battle, unit damage dealt -30-10% and 7-20% chance to inflict 1 debuff.
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Cavalier of Flame | 3 | ![]() |
1 | 5 ![]() |
43 | 45 | 23 | 19 | Soldier ATK +10-30%. When Soldier HP is higher than 80%, reduce the ATK & DEF of all enemy soldiers within 2 blocks by 5-15%.
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Cavalry | 1 | ![]() |
1 | 5 ![]() |
26 | 28 | 14 | 11 | Basic Cavalry.
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Conjurer | 3 | ![]() |
2 | 3 ![]() |
40 | 37 | 20 | 24 | Physical damage dealt by normal attacks is treated as magic damage. If no damage is dealt by the end of this unit's turn, soldiers recover 10-30% of their HP, and in the next battle, soldier ATK increases by 7-20% and damage taken is reduced by 9-25%.
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Crossbow Rider | 1 | ![]() |
2 | 5 ![]() |
23 | 24 | 13 | 13 | Basic Archer with increased Mobility.
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Crystal Molder | 3 | ![]() |
1 | 3 ![]() |
48 | 34 | 22 | 22 | After taking action, restore 10-30% soldier HP. When forced into battle by a magic attack, unit reflects 10-30% of damage taken.
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Crystal Warlock | 3 | ![]() |
2 | 3 ![]() |
43 | 37 | 22 | 19 | Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken.
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Cyborg Vessel | 3 | ![]() |
1 | 3 ![]() |
40 | 43 | 22 | 19 | When attacking, can attack alongside Hero's ranged attacks, and soldier's Damage Dealt +10-30%.
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Cyclops | 3 | ![]() |
1 | 3 ![]() |
48 | 43 | 20 | 19 | When attacking enemies with lower HP%, ATK and DEF are increased by 10-30%.
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Dark Alchemist | 3 | ![]() |
2 | 3 ![]() |
40 | 40 | 20 | 19 | Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When soldier HP > 80%, soldier range +1 and ATK +10-30%.
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Dark Centurion | 3 | ![]() |
1 | 3 ![]() |
48 | 40 | 26 | 16 | After being forced into battle when soldier HP > 10%, have a 30-100% chance to trigger one instance of [Barb] damage.
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Dark Elf | 2 | ![]() |
2 | 3 ![]() |
24 | 31 | 13 | 20 | When attacking units with 100% HP, after entering battle, ATK +10-20%.
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Dark Elf Sniper | 3 | ![]() |
2 | 3 ![]() |
31 | 40 | 17 | 26 | When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
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Dark Guard | 3 | ![]() |
1 | 3 ![]() |
53 | 37 | 23 | 19 | After attacking in battle, deal fixed damage to the target equal to 5-15% of their Max HP, and restore 10-30% soldier HP.
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Deck Gunner | 3 | ![]() |
2 | 3 ![]() |
40 | 45 | 22 | 20 | ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF.
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Demihuman Wanderer | 3 | ![]() |
2 | 3 ![]() |
36 | 45 | 20 | 18 | Critical Rate +10-30%. After taking action, there is a 30-100% chance of obtaining an additional soldier, twice. This effect can exceed the maxium soldier count by 2. The additional soldiers last 1 turn.
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Demon Hunter | 3 | ![]() |
2 | 5 ![]() |
36 | 37 | 20 | 20 | Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn.
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Dragon Trooper | 3 | ![]() |
1 | 5 ![]() |
43 | 43 | 23 | 22 | For every block moved before attacking, soldier ATK +2-6%, up to 10-30%, and damage taken -2-6%, up to 10-30%. After being attacked and taking damage, unit movement +2. Lasts 1 turn.
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Dragoon | 3 | ![]() |
1 | 5 ![]() |
43 | 43 | 22 | 19 | When attacking and entering battle, ATK and DEF +10-30%.
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Duskwing Blade | 3 | ![]() |
2 | 3 ![]() |
38 | 43 | 20 | 20 | ATK increases by 5-15%. Crit increases by 10-30%. After taking action, if in the Danger Zone, Soldier ATK and Crit Damage increase by 7-20% for 1 turn.
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Dwarf Adventurer | 3 | ![]() |
2 | 3 ![]() |
34 | 37 | 17 | 20 | Hero skill targeting all become linear. Unit damage dealt +5-15%.
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Earth Elf Knight | 3 | ![]() |
2 | 5 ![]() |
36 | 43 | 20 | 20 | Critical hit rate +10-30%. After scoring a critical hit, inflict 1 random debuff and steal 1 buff.
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Ecliptic Dragon Rider | 3 | ![]() |
1 | 5 ![]() |
45 | 45 | 23 | 22 | Soldier ATK and DEF increase by 7-20%. When fighting enemies with a lower or equal HP percentage, soldier ATK and DEF increase by an additional 7-20%.
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Elf | 2 | ![]() |
2 | 3 ![]() |
26 | 31 | 14 | 18 | When in forest or mountain terrain, ATK +10-20%.
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Elf Master | 3 | ![]() |
2 | 3 ![]() |
34 | 40 | 19 | 23 | When in forest or mountain terrain, ATK +10-30%.
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Elite Cavalry | 2 | ![]() |
1 | 5 ![]() |
31 | 34 | 17 | 13 | When attacking and entering battle, damage taken -10-20%.
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Elite Infantry | 2 | ![]() |
1 | 3 ![]() |
34 | 31 | 18 | 14 | When attacking and entering battle, damage taken -10-20%.
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Elite Lancer | 2 | ![]() |
1 | 3 ![]() |
37 | 29 | 20 | 12 | When forced into battle, damage dealt +10-20%.
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Elven Cavalry Archer | 3 | ![]() |
2 | 5 ![]() |
36 | 40 | 20 | 23 | ATK +7-20%. When battling on Forest, Grassland, or Mountain terrain, ATK is further increased by 5-15%, magic damage taken -10-30%, and the unit does not receive melee range penalties.
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Elven Spear Thrower | 3 | ![]() |
1 | 3 ![]() |
45 | 43 | 24 | 20 | Soldier ATK +10-30%. When ranged attacked, may counterattack while also gaining physical damage taken -7-20%.
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Exorcist | 3 | ![]() |
1 | 3 ![]() |
40 | 37 | 22 | 20 | When battling against demons, ATK +10-30%. Otherwise, DEF +10-30%.
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Fairy Spirit Prophet | 3 | ![]() |
2 | 5 ![]() |
37 | 41 | 17 | 22 | Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%.
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Fang Guard | 3 | ![]() |
1 | 5 ![]() |
40 | 43 | 22 | 20 | Soldier HP and ATK +10-30%. When entering battle with a melee attack, reflect 7-20% of damage taken, and after battle, restore HP equal to the amount of damage reflected.
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Fang Subjugator | 3 | ![]() |
1 | 5 ![]() |
43 | 45 | 24 | 17 | Soldier ATK and DEF increase by 10-25%. When initiating battle, soldiers take 10-30% less damage and recover 10-30% of HP before battle.
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Fighting Monk | 3 | ![]() |
2 | 3 ![]() |
40 | 40 | 19 | 23 | When attacked, the unit will not receive melee range penalties. Hero's healing effects +5-15%. Soldier DEF +8-25%. When hero is Holy class, soldier ATK +10-30%.
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Firebrand Sniper | 3 | ![]() |
2 | 3 ![]() |
34 | 40 | 19 | 23 | When attacking and entering battle, ATK +10-30% and after battle deal fixed damage equal to 5-15% of target's Max HP.
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Forest Night Elf | 3 | ![]() |
2 | 3 ![]() |
38 | 43 | 20 | 20 | Soldier ATK and Critical Hit Rate +6-15%. When attacking, soldier critical hit rate and critical damage +6-15%; If the unit is on Forest Terrain, will attack first.
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Forest Priest | 3 | ![]() |
2 | 3 ![]() |
40 | 31 | 20 | 23 | Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, have a 30-100% chance to remove 1 debuff.
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Gallant Duelist | 3 | ![]() |
1 | 4 ![]() |
43 | 43 | 23 | 20 | When attacking and entering battle, soldier ATK and critical hit rate +10-30%. When forced into battle, have a 60% chance to reduce soldier physical damage taken by 10-25%.
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Gargoyle | 3 | ![]() |
1 | 5 ![]() |
43 | 45 | 22 | 22 | When soldier HP > 50%, ATK +10-30%. When soldier HP < 50%, DEF +10-30%.
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Ghost of the Fog | 3 | ![]() |
2 | 5 ![]() |
40 | 37 | 22 | 24 | Normal attacks deal magic damage. When actively attacking, ATK +10-30%. When forced into battle, physical damage taken -5-15%. After battle if Soldier HP is 0% then restore 15-45% soldier HP.
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Giant Lizard Rider | 3 | ![]() |
1 | 5 ![]() |
43 | 43 | 24 | 19 | Soldier ATK and DEF +10-25%. When attacking and entering battle, if there are no other enemies within 1 block of the target, then gain a further ATK +8-20%.
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Giant Zombie | 3 | ![]() |
1 | 3 ![]() |
40 | 42 | 24 | 18 | HP, ATK, and Critical Hit Rate are increased by 8-35%. If before entering battle, soldier HP < 100%, then after battle restore 8-40% HP.
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Glacial Elemental | 3 | ![]() |
2 | 3 ![]() |
43 | 40 | 22 | 24 | Normal attacks deal magic damage. After actively attacking in battle, have a 12-50% chance to inflict one debuff. When in water, ATK +12-40% and the unit recieves no melee penalties.
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Golden Knight | 3 | ![]() |
1 | 5 ![]() |
43 | 43 | 22 | 22 | When soldier HP is 100%, all damage taken -8-20%. When the Hero's class is [Cavalry], soldier ATK and DEF +8-30%.
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Griffin Knight | 3 | ![]() |
1 | 5 ![]() |
40 | 45 | 20 | 23 | When soldier HP > 80%, ATK and DEF +10-30%.
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Griffin Rider | 2 | ![]() |
1 | 5 ![]() |
31 | 35 | 16 | 18 | When Soldier HP > 80%, damage taken -10-20%.
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Guardian Cavalry | 3 | ![]() |
1 | 5 ![]() |
43 | 40 | 23 | 17 | When attacking and entering battle, damage taken -15-45%.
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Guardian Infantry | 3 | ![]() |
1 | 3 ![]() |
53 | 37 | 23 | 19 | When soldier HP > 80%, DEF +15-45%.
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Hawk Rider | 1 | ![]() |
1 | 5 ![]() |
26 | 29 | 13 | 15 | Basic Flier.
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Heavensguard | 3 | ![]() |
1 | 5 ![]() |
36 | 43 | 22 | 22 | For every block moved before attacking, soldier ATK +5-15%, up to 15-45%.
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Heavy Cavalry | 3 | ![]() |
1 | 5 ![]() |
40 | 43 | 22 | 17 | ATK +7-20%.
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Heavy Centurion | 3 | ![]() |
1 | 3 ![]() |
48 | 37 | 23 | 17 | When forced into battle, ATK and DEF +10-30%.
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Heavy Infantry | 3 | ![]() |
1 | 3 ![]() |
43 | 40 | 23 | 19 | When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%.
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Hell Core | 3 | ![]() |
1 | 5 ![]() |
48 | 40 | 20 | 23 | When not in Water, ATK increases by 8-40%. After taking action, deals fixed damage equal to 5-15% of Hell Core's current HP to enemies within 2 blocks. Enemies within 2 blocks also take this damage after taking action.
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Hell Hound | 3 | ![]() |
1 | 5 ![]() |
40 | 45 | 20 | 19 | After attacking, inflicts enemies within 2 blocks with "Damage Taken" +10-20%. Lasts 2 turns.
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Hellfire Archer | 3 | ![]() |
1 | 3 ![]() |
34 | 40 | 20 | 19 | Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. After battle, deal fixed damage equal to 5-15% of target's Max HP.
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Highland Warrior | 3 | ![]() |
1 | 3 ![]() |
43 | 40 | 22 | 20 | ATK increased and Damage Taken decreased by 5-15%.
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Holy | 1 | ![]() |
2 | 3 ![]() |
22 | 20 | 12 | 18 | Basic Holy unit. Normal attacks deal magic damage.
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Holy Guard Mage | 3 | ![]() |
1 | 3 ![]() |
48 | 37 | 24 | 24 | Normal attacks deal magic damage. When forced into battle, DEF and MDEF +10-30%, and if the hero is Holy class, ATK +10-30%.
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Holy Knight | 3 | ![]() |
2 | 5 ![]() |
34 | 34 | 19 | 26 | Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%.
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Holy Pegasus | 3 | ![]() |
1 | 5 ![]() |
40 | 43 | 23 | 23 | When attacking and entering battle with soldier HP > 50%, 30-100% chance to reduce damage taken by 50%.
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Hoplite | 3 | ![]() |
1 | 3 ![]() |
43 | 43 | 23 | 17 | Soldier ATK and DEF +7-20%. When attacking, soldier damage dealt +7-20% and disable all class effects.
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Horned Dino | 2 | ![]() |
1 | 5 ![]() |
28 | 35 | 16 | 14 | When soldier HP is 100%, ATK +10-20%.
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Infantry | 1 | ![]() |
1 | 3 ![]() |
28 | 26 | 15 | 12 | Basic Infantry.
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Inquisitor | 2 | ![]() |
1 | 3 ![]() |
26 | 24 | 14 | 22 | Normal attacks deal magic damage. Hero's healing effects +5-10%.
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Island Ambassador | 3 | ![]() |
2 | 4 ![]() |
43 | 43 | 23 | 22 | ATK, DEF, and MDEF +5-15%. When actively attacking an enemy in Water, ignore 3-10% enemy DEF. When in Water, the above effects are doubled, and this unit does not suffer melee range penalties.
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Jungle Chain Dancer | 3 | ![]() |
1 | 3 ![]() |
46 | 43 | 23 | 20 | When entering battle, Soldier ATK and DEF increase by 10-25%. When fighting on [Forest], [Mountain], or [Grassland] terrain, ATK increases by an extra 20%, and soldiers recover 10-30% of HP before battle.
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Kunoichi | 2 | ![]() |
2 | 3 ![]() |
31 | 29 | 17 | 20 | Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff.
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Lancer | 1 | ![]() |
1 | 3 ![]() |
31 | 24 | 17 | 10 | Basic Lancer.
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Lava Titan | 3 | ![]() |
1 | 3 ![]() |
53 | 34 | 26 | 19 | After taking action, inflict [Burn] on 1 enemy within 2 blocks: After taking action, take fixed damage equal to 10-30% of max HP.
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Lesser Imp | 2 | ![]() |
1 | 5 ![]() |
34 | 35 | 17 | 17 | When attacking units with 100% HP, after entering battle, ATK +10-20%.
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Leviathan | 3 | ![]() |
2 | 3 ![]() |
43 | 40 | 23 | 19 | When in water and attacking units with HP > 50%, after entering battle ATK +15-40%.
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Lizardman | 3 | ![]() |
1 | 3 ![]() |
40 | 43 | 22 | 19 | When in water, ATK +15-45%.
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Lobster | 2 | ![]() |
1 | 3 ![]() |
34 | 29 | 20 | 12 | When attacking units with 100% HP, after entering battle ATK +10-20%.
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Lobster Behemoth | 3 | ![]() |
1 | 3 ![]() |
43 | 37 | 26 | 16 | When in water, damage taken -15-50%.
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Lone Wing Arrow | 3 | ![]() |
2 | 3 ![]() |
38 | 43 | 18 | 22 | Soldier ATK increases by 10-30%. When fighting units with Mobility higher than 3, ATK increases by an additional 7-20%. After initiating battle, unit can move an additional 2 blocks.
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Maid | 2 | ![]() |
1 | 3 ![]() |
28 | 31 | 18 | 18 | When soldier HP > 80%, ATK +10-20%.
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Masked Maid | 3 | ![]() |
1 | 3 ![]() |
36 | 40 | 23 | 23 | Before entering battle, unit loses 10-5% of current HP, and gain ATK/DEF/MDEF +15-45%.
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Mechanical Dragon Knight | 3 | ![]() |
1 | 5 ![]() |
43 | 45 | 24 | 18 | ATK/DEF +12-25%. When melee attacked, physical damage taken -12-25%.
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Mechanical Knight | 3 | ![]() |
1 | 5 ![]() |
43 | 43 | 22 | 20 | When attacking, soldier ATK +10-30%. When attacked, soldier DEF+5-15%. When soldier HP is at least 100-80%, have up to 2 chances to negate mobility reduction when moving through defensive terrain.
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Merman | 1 | ![]() |
1 | 3 ![]() |
28 | 26 | 15 | 12 | Basic Aquatic unit.
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Merman Lord | 2 | ![]() |
1 | 3 ![]() |
34 | 31 | 18 | 14 | When in water, ATK +10-20%.
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Mist Dancer | 3 | ![]() |
2 | 3 ![]() |
40 | 37 | 22 | 26 | Critical hit rate +15-45%. After scoring a critical hit, inflict 1 random debuff.
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Molten Sorcerer | 3 | ![]() |
2 | 3 ![]() |
43 | 40 | 17 | 22 | Normal attacks deal magic damage. ATK +10-30%. Before actively attacking and entering combat, loses 10% HP and deal [fixed damage] equal to 50-150% of HP lost to the enemy unit.
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Monk | 2 | ![]() |
1 | 3 ![]() |
31 | 29 | 17 | 16 | When battling against Demons, ATK +20-30%.
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Ocean Priest | 3 | ![]() |
2 | 3 ![]() |
43 | 37 | 23 | 26 | Normal attacks deal magic damage. When in water, ATK and MDEF +12-40%, healing recieved +10-30%, and this unit does not suffer melee range penalties.
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Orc | 2 | ![]() |
1 | 3 ![]() |
34 | 31 | 17 | 13 | When attacking and entering battle, ATK +10-20%.
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Orc Berserker | 3 | ![]() |
1 | 3 ![]() |
43 | 40 | 22 | 17 | When soldier HP > 80%, ATK +15-45%.
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Pact Golem | 3 | ![]() |
1 | 5 ![]() |
48 | 40 | 23 | 23 | When soldier HP is higher than 80%, ATK, DEF, MDEF +8-20%. When range attacked, damage reduced by 8-20%.
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Paladin | 2 | ![]() |
1 | 5 ![]() |
31 | 31 | 17 | 20 | When battling against [Demons], ATK and DEF +20-30%.
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Pegasus Rider | 2 | ![]() |
1 | 5 ![]() |
31 | 34 | 18 | 18 | When ranged attacked, damage taken -20-30%.
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Phalanx | 3 | ![]() |
1 | 3 ![]() |
48 | 37 | 26 | 16 | Physical Damage Taken -10-30%.
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Pirate Raider | 3 | ![]() |
2 | 3 ![]() |
43 | 40 | 22 | 22 | When in water, unit does not receive melee penalties, and soldier damage taken -10-30% and ATK +7-20%. After actively dealing damage to enemies in water, steal 1 buff.
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Poison Bat Mage | 3 | ![]() |
2 | 5 ![]() |
37 | 40 | 18 | 23 | Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-40%. Before battle, have a 30-100% chance to inflict 1 random debuff.
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Radiant Preacher | 3 | ![]() |
2 | 3 ![]() |
38 | 40 | 22 | 22 | Physical damage dealt by normal attacks is treated as magic damage. Soldier ATK increases by 10-30%. For each 1 block between the target and this unit, ATK is further increased by 2-5%. Before battle, soldiers recover 2-5% of their Max HP (up to 6-15%).
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Redeemer | 3 | ![]() |
1 | 3 ![]() |
48 | 34 | 22 | 22 | When forced into battle, damage taken -7-20%. If this unit has no debuffs, then can ignore one instance of fatal damage, restoring 20% HP afterwards. Soldier Max HP then decreases by 50-20%.
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Rock Golem | 2 | ![]() |
1 | 3 ![]() |
37 | 26 | 22 | 12 | When soldier HP < 70%, DEF +10-20%.
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Royal Cavalry | 3 | ![]() |
1 | 5 ![]() |
43 | 43 | 23 | 17 | When soldier HP > 80%, physical damage taken -15-45%.
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Royal Protector | 3 | ![]() |
1 | 3 ![]() |
43 | 40 | 22 | 23 | When attacked, soldiers gain +1 range, ATK is increased and magic damage taken is decreased by 10-30%.
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Samurai | 3 | ![]() |
2 | 3 ![]() |
40 | 40 | 22 | 22 | Unit does not receive melee range penalties. When melee attacking, ATK +7-20%. When ranged attacking, critical hit rate +7-20%
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Sand Sea Mercenary | 3 | ![]() |
1 | 3 ![]() |
45 | 43 | 22 | 20 | When entering battle, soldier ATK/DEF/MDEF +7-20%. After taking action, restore 7-20% of soldier HP. When there are no allies within 1 block, all of the above effects are doubled.
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Scorpio | 3 | ![]() |
1 | 5 ![]() |
43 | 43 | 23 | 17 | When attacking, soldier ATK +5-15% and critical hit rate +10-30%. When battling on [Desert], [Dunes], and [Cave] terrain, damage taken -10-30%.
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Sharpshooter | 2 | ![]() |
2 | 5 ![]() |
28 | 29 | 16 | 16 | When attacking, 20-30% chance to inflict DEF -20%. Lasts 1 turn.
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Shinobi | 3 | ![]() |
2 | 3 ![]() |
36 | 43 | 20 | 20 | Critical hit rate +10-30%. After scoring a critical hit, deal fixed damage equal to 7-20% of target's Max HP.
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Shrine Maiden | 3 | ![]() |
2 | 3 ![]() |
36 | 31 | 17 | 28 | Normal attacks deal magic damage. When Unit HP is 100%, hero physical damage taken -30-75%.
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Siege Ballista | 3 | ![]() |
2 | 3 ![]() |
34 | 41 | 19 | 21 | Unit normal attack range +1. ATK +10-20%. If before attacking the unit did not move, ATK is further increased by 6-15%. If moving over 3 blocks, damage dealt in battle -50-30%.
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Skeleton Archer | 2 | ![]() |
2 | 3 ![]() |
26 | 31 | 16 | 14 | Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP.
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Skeleton Knight | 3 | ![]() |
1 | 3 ![]() |
43 | 40 | 22 | 19 | Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When forced into battle by a non-Demon, non-Holy unit, DEF +10-30%.
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Skeleton Soldier | 1 | ![]() |
1 | 3 ![]() |
28 | 26 | 14 | 12 | Basic Demon.
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Skeleton Warrior | 2 | ![]() |
1 | 3 ![]() |
34 | 31 | 17 | 14 | Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP.
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Sky Archer | 3 | ![]() |
2 | 3 ![]() |
36 | 40 | 17 | 23 | Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%.
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Sorceress | 3 | ![]() |
2 | 5 ![]() |
34 | 40 | 17 | 28 | Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
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Spider Demon Elf | 3 | ![]() |
2 | 5 ![]() |
43 | 37 | 22 | 22 | Normal attacks deal magic damage. Before attacking and entering battle, 30-75% chance to inflict "Movement -2" and "MDEF -20%". Lasts 1 turn.
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Starprisma Pegasus | 3 | ![]() |
1 | 5 ![]() |
45 | 43 | 22 | 22 | ATK, DEF, and MDEF +12-25%. When moving 3 or more blocks before battle, damage dealt +5-15%.
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State Guard | 3 | ![]() |
1 | 3 ![]() |
43 | 43 | 22 | 22 | Soldier ATK +10-30%. When attacking and entering battle, soldiers ignore 5-15% of the target's DEF. Before being forced into battle, for every block moved by the enemy, soldiers deal +2-6% damage (up to +10-30%)
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Steel Wing Warrior | 3 | ![]() |
1 | 5 ![]() |
43 | 45 | 22 | 22 | When attacking, soldier ATK +10-30%. When ranged attacked, soldier DEF and MDEF +10-30%.
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Steelmane Werewolf | 3 | ![]() |
1 | 5 ![]() |
48 | 40 | 23 | 19 | After battle and after taking action, soldier restores 7-20% HP. When soldier HP >70%, ATK +14-40% when attacking and DEF +14-40% when attacked.
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Stone Colossus | 3 | ![]() |
1 | 3 ![]() |
48 | 34 | 28 | 16 | When soldier HP < 70%, Damage Taken -10-30%.
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Templar Knight | 3 | ![]() |
1 | 5 ![]() |
40 | 40 | 22 | 26 | MDEF +15-45%. When battling against Demons, ATK and DEF +15-45%
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Thaumaturge | 2 | ![]() |
2 | 3 ![]() |
26 | 29 | 14 | 18 | Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%.
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The Faceless | 3 | ![]() |
2 | 3 ![]() |
36 | 43 | 20 | 22 | Soldier ATK and Critical Hit Rate +5-15%. Before entering battle, cause the enemy to have a +5-15% chance to be critically hit.
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Thief | 1 | ![]() |
2 | 3 ![]() |
26 | 26 | 13 | 13 | Basic Assassin.
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Tidal Elf | 3 | ![]() |
1 | 3 ![]() |
43 | 37 | 23 | 22 | Normal attacks deal magic damage. When in water, soldier physical damage taken -15-45% and ATK +7-20%.
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Tide Caller | 3 | ![]() |
1 | 3 ![]() |
45 | 43 | 23 | 20 | Can trigger the following Aquatic Soldier Technology Effects: [Preemptive Strike], [Air-sea Advantage], [Aquatic Training], and [Water Elf Warding]. Soldier DEF increases by 7-20%. After battle, has a 30-100% chance to treat the terrain the enemy is on as Water for 1 turn.
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Tide Master | 3 | ![]() |
1 | 3 ![]() |
43 | 40 | 23 | 19 | When in water, ATK and DEF +10-30%.
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Touch of the Netherworld | 3 | ![]() |
2 | 3 ![]() |
43 | 40 | 23 | 24 | Physical damage dealt by normal attacks is treated as magic damage. Soldier ATK and MDEF increase by 10-25%. When in Water, this unit's attacks are not affected by melee damage reduction, and enemy soldiers within 2 blocks have their ATK and MDEF reduced by 5-15%.
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Treant Guard | 3 | ![]() |
1 | 3 ![]() |
43 | 43 | 23 | 17 | Healing received by soldiers increased by 10-30%. When soldier HP is 100%, ATK/DEF/MDEF +15-45%.
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Undead Knight | 3 | ![]() |
1 | 5 ![]() |
40 | 40 | 22 | 20 | Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When attacking non-Demon, non-Holy units, ATK +10-30%.
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Unicorn | 3 | ![]() |
1 | 5 ![]() |
43 | 43 | 22 | 22 | Normal attacks deal magic damage. The unit's movement type is changed to [Terrain Master]. When battling on Grasslands, Mountain, or Forest terrain, ATK and MDEF +10-30%.
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Vampire Bat | 3 | ![]() |
1 | 5 ![]() |
43 | 45 | 22 | 22 | After attacking and entering battle, restore HP equal to 15-45% of damage dealt.
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Vanguard Lancer | 3 | ![]() |
1 | 3 ![]() |
43 | 40 | 23 | 17 | When soldier HP < 70%, ATK +15-45%.
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War Falcon | 3 | ![]() |
1 | 5 ![]() |
45 | 47 | 24 | 23 | When battling enemies with movement not exceeding this unit, ATK +10-30%. If the hero is a Flier class, then when actively attacking damage taken -10-30%.
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Warlock | 1 | ![]() |
2 | 3 ![]() |
22 | 24 | 12 | 15 | Basic Mage. Normal attacks deal magic damage.
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Warrior | 2 | ![]() |
1 | 3 ![]() |
31 | 34 | 17 | 14 | When attacking and entering battle, critical hit rate +10-20%.
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Wild Expedition | 3 | ![]() |
2 | 3 ![]() |
40 | 43 | 20 | 22 | ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF.
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Windbloom Chanter | 3 | ![]() |
2 | 3 ![]() |
40 | 34 | 22 | 22 | Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, there is a 30-100% chance to grant cooldown -1 to a random skill that deals damage.
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Witch | 2 | ![]() |
2 | 5 ![]() |
26 | 31 | 13 | 22 | Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.
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Wizard | 3 | ![]() |
2 | 3 ![]() |
34 | 37 | 19 | 23 | Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%.
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Wolf | 1 | ![]() |
1 | 5 ![]() |
22 | 29 | 14 | 11 | Basic Cavalry.
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Zealot | 3 | ![]() |
1 | 3 ![]() |
36 | 40 | 20 | 20 | When soldier HP > 80%, for every buff on the unit, soldier ATK/DEF/MDEF +5-15%, up to 15-45%.
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