As a hero advances their classes, they gain skills to assist them in battle.
Types[]
Skills are divided into 10 types:
- Active: Typically involve entering battle with an enemy.
- Assist: Typically grant an advantage to a hero or ally, such as increasing their stats, granting buffs, removing or preventing debuffs, and more.
- Fusion Power: Grants ATK/INT/DEF, +20%, MDEF +30%, and may apply additional buffs to all allies who belong to a specific Faction.
- Heal: Restore HP and may apply buffs and/or dispel debuffs.
- MDamage / PDamage: Typically involve damaging the enemy with a higher damage multiplier or an AoE (area of effect) attack. May apply buffs to the hero, inflict debuffs on the enemy, and/or deal extra damage to certain class types.
- Passive: Give automatic bonuses to a hero that may be conditional or activated by chance.
- Summon: Summons another unit to the battle. In most cases, the summoned must unit must move immediately before or after the summoner.
- Transform: Transform the hero into another form with a different appearance, class, stats, and/or skills.
Stats[]
- Cost: Number of skill slots required to equip the skill from 1 to 3. Heroes start with 5 slots, but can gain an additional slot through Awakening. Some heroes, such as Jugler, ignore this limit.
- CD: Number of turns before the skill can be used again.
- Range: Number of blocks away from the hero the skill can target. Melee attacks have a 1 block range.
- Span: Length, width, or number of blocks AoE skills will affect.