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As a hero advances their classes, they gain skills to assist them in battle.

Types[]

Skills are divided into 10 types:

  • Active: Typically involve entering battle with an enemy.
  • Assist: Typically grant an advantage to a hero or ally, such as increasing their stats, granting buffs, removing or preventing debuffs, and more.
  • Fusion Power: Grants ATK/INT/DEF, +20%, MDEF +30%, and may apply additional buffs to all allies who belong to a specific Faction.
  • Heal: Restore HP and may apply buffs and/or dispel debuffs.
  • MDamage / PDamage: Typically involve damaging the enemy with a higher damage multiplier or an AoE (area of effect) attack. May apply buffs to the hero, inflict debuffs on the enemy, and/or deal extra damage to certain class types.
  • Passive: Give automatic bonuses to a hero that may be conditional or activated by chance.
  • Summon: Summons another unit to the battle. In most cases, the summoned must unit must move immediately before or after the summoner.
  • Transform: Transform the hero into another form with a different appearance, class, stats, and/or skills.

Stats[]

  • Cost: Number of skill slots required to equip the skill from 1 to 3. Heroes start with 5 slots, but can gain an additional slot through Awakening. Some heroes, such as Jugler, ignore this limit.
  • CD: Number of turns before the skill can be used again.
  • Range: Number of blocks away from the hero the skill can target. Melee attacks have a 1 block range.
  • Span: Length, width, or number of blocks AoE skills will affect.
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