Langrisser Wiki

A virtuous swordsman and a leader of outstanding intellect.

Biography[]


The head of thieves considers himself a righteous thief. In order to conceal his true identity, he always hides his face and real name. He calls himself Silver Wolf.
He thinks he's doing the right thing for Dieharte's men, so he helps them at the right moment, a reliable helping hand.

"Please don't stand behind me... I can't help it, I always want to kill the people behind me..."


Although of few words, this hero is a true friend who would endure hell and high water for his companions, never taking his own safety into account.
As a result, he has many followers in the criminal underground, forming a strong intelligence network.


When the liberation army is besieged by the Barral troops, he make a brilliant appearance, leading to the righteous thief saving Dieharte's troops, creating a friendship with the people.
The protracted war makes full use of the righteous thief's intelligence ability, with many battles fought for the people.


After the decisive battle ends, Silver Wolf realizes that the new world no longer needs him to fight as the righteous thief.
His intelligence gathering capabilities attract recognition from Elthlead, and he is hired as an agent. Afterwards, he not only excels in intelligence work, but also serves as a diplomat.


Even being summoned to the present as a spirit, he is often silent, occasionally disappearing from formation and bringing back terrific intelligence.

"This isn't afternoon tea, onwards!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Archer Ranger 3199 516 233 234 316 239 2 3 Walk When forced into battle, physical damage taken decreases by 10% When HP is above 80%, Crit Damage is increased by 10%
Assassin Shadow 3597 516 233 252 258 306 2 3 Walk When initiating battle, unit's damage taken is reduced by 10% When forced into battle, Crit Damage increases by 10%

Talent


Wolf's Nature
For every buff, ATK & DEF increase by 7%, at most by 21%. If attack critically hits, steals 2 buffs from target.
For every buff, ATK & DEF increase by 6%, at most by 18%. If attack critically hits, steals 2 buffs from target.
For every buff, ATK & DEF increase by 5%, at most by 15%. If attack critically hits, steals 2 buffs from target.
For every buff, ATK & DEF increase by 4%, at most by 12%. If attack critically hits, steals 1 buff from target.
For every buff, ATK & DEF increase by 3%, at most by 9%. If attack critically hits, steals 1 buff from target.

Casting

Gale Skybreaker
ATK +5%. After initiating battle, if the enemy has no buffs, they take fixed damage equal to 1.5x Silver Wolf's ATK.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Complete Time Rift 3-6 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier HP/ATK +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Freya Freya Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Dieharte Dieharte Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +40% +35% +10% +10%

Class Upgrades

Starting
Skill
:
Cold Blood

Bandit
Sneak Attack

Swordsman

Ninja

Sniper
Detect
Riposte
Sly Stride

Shadow
ATK Break

Ranger
Snare
Bandit
Bandit
Elf Master
Elf Master
Ruthless
First Aid
Dark Elf Sniper
Dark Elf Sniper
Demon Hunter
Demon Hunter

Skills

Skill Cost Type CD Range Span Description
Storming Strike 3 PDamage 3 Rounds 2 Blocks Single
[Physical Damage] Ignores Guard. Attacks a single enemy, dealing 1.4x damage. Grants unit "Mobility +1", "SKILL +30%" and "Damage taken decreased by 20%" before entering battle. Lasts 2 turns. If a critical hit is triggered, this skill's cooldown is reduced by 1 turn.
Cold Blood 2 Assist 2 Rounds Self Single
[Assist] When cast, unit's Crit and Crit Damage increase by 15%. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
Riposte 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
Ruthless 2 Passive - - -
[Passive] Crit Damage increased by 20%. When dealing critical damage in battle, all damage taken is decreased by 30% after battle. Lasts 1 turn.
Snare 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
ATK Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Detect 1 Passive - - -
[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
First Aid 1 Heal 3 Rounds Self Single
[Heal] Active skill. Heals 100% of your unit's HP.
Sly Stride 1 Passive - - -
[Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
Sneak Attack 1 Passive - - -
[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)

Skill Cost Type CD Range Span Description
Storming Strike 3 PDamage 3 Rounds 2 Blocks Single
[Physical Damage] Ignores Guard. Attacks a single enemy, dealing 1.4x damage. Grants unit "Mobility +1", "SKILL +30%" and "Damage taken decreased by 20%" before entering battle. Lasts 2 turns. If a critical hit is triggered, this skill's cooldown is reduced by 1 turn.

Skill Cost Type CD Range Span Description
Cold Blood 2 Assist 2 Rounds Self Single
[Assist] When cast, unit's Crit and Crit Damage increase by 15%. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
Riposte 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
Ruthless 2 Passive - - -
[Passive] Crit Damage increased by 20%. When dealing critical damage in battle, all damage taken is decreased by 30% after battle. Lasts 1 turn.
Snare 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)

Skill Cost Type CD Range Span Description
ATK Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Detect 1 Passive - - -
[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
First Aid 1 Heal 3 Rounds Self Single
[Heal] Active skill. Heals 100% of your unit's HP.
Sly Stride 1 Passive - - -
[Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
Sneak Attack 1 Passive - - -
[Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ark Assassin
Ark Assassin 3 Assassin 38 43 23 18 2 3 Walk
ATK +5-15%, Critical hit rate +10-30%. When battling enemies with less than 100% HP, critical damage dealt +7-20%.
Bandit
Bandit 3 Assassin 40 40 20 20 2 3 Walk
Critical hit rate +10-30%. ATK +5-15%.
Catapult
Catapult 3 Archer 31 37 17 20 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -30-10% and 7-20% chance to inflict 1 debuff.
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Demon Hunter
Demon Hunter 3 Archer 36 37 20 20 2 5 Ride
Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Jungle Chain Dancer
Jungle Chain Dancer 3 Infantry 46 43 23 20 1 3 Terrain Master
When entering battle, Soldier ATK and DEF increase by 10-25%. When fighting on [Forest], [Mountain], or [Grassland] terrain, ATK increases by an extra 20%, and soldiers recover 10-30% of HP before battle.
Mist Dancer
Mist Dancer 3 Assassin 40 37 22 26 2 3 Walk
Critical hit rate +15-45%. After scoring a critical hit, inflict 1 random debuff.
Samurai
Samurai 3 Assassin 40 40 22 22 2 3 Walk
Unit does not receive melee range penalties. When melee attacking, ATK +7-20%. When ranged attacking, critical hit rate +7-20%
The Faceless
The Faceless 3 Assassin 36 43 20 22 2 3 Walk
Soldier ATK and Critical Hit Rate +5-15%. Before entering battle, cause the enemy to have a +5-15% chance to be critically hit.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ambusher
Ambusher 2 Assassin 31 31 16 16 2 3 Walk
Critical hit rate +20-30%.
Ballista
Ballista 2 Archer 24 29 13 16 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%.
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Kunoichi
Kunoichi 2 Assassin 31 29 17 20 2 3 Walk
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Thief
Thief 1 Assassin 26 26 13 13 2 3 Walk
Basic Assassin.

Hidden behind a black mask and a crimson costume, Silver Wolf moves like the wind. The self-styled thief is a protector of the people, and lends a hand defending Laffel when it is invaded by the Kingdom of Barral.

Class Changes[]

Langrisser III[]

Stage 1 Stage 2 Stage 3 Secret
First Bandit Thief Assassin High Master [1]
Level 10 Hunter Archer Sniper Ranger[2]
Level 30 Fighter Gladiator Swordsman


Gallery[]

  1. Requires Secret Book
  2. Requires Apollo's Arrow