A virtuous swordsman and a leader of outstanding intellect.
Biography[]
The head of thieves considers himself a righteous thief. In order to conceal his true identity, he always hides his face and real name. He calls himself Silver Wolf.
He thinks he's doing the right thing for Dieharte's men, so he helps them at the right moment, a reliable helping hand.
"Please don't stand behind me... I can't help it, I always want to kill the people behind me..."
Although of few words, this hero is a true friend who would endure hell and high water for his companions, never taking his own safety into account.
As a result, he has many followers in the criminal underground, forming a strong intelligence network.
When the liberation army is besieged by the Barral troops, he make a brilliant appearance, leading to the righteous thief saving Dieharte's troops, creating a friendship with the people.
The protracted war makes full use of the righteous thief's intelligence ability, with many battles fought for the people.
After the decisive battle ends, Silver Wolf realizes that the new world no longer needs him to fight as the righteous thief.
His intelligence gathering capabilities attract recognition from Elthlead, and he is hired as an agent. Afterwards, he not only excels in intelligence work, but also serves as a diplomat.
Even being summoned to the present as a spirit, he is often silent, occasionally disappearing from formation and bringing back terrific intelligence.
"This isn't afternoon tea, onwards!"
Max Stats
Class | ![]() |
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Ranger | 3199 | 516 | 233 | 234 | 316 | 239 | 2 | 3 ![]() |
When forced into battle, physical damage taken decreases by 10% | When HP is above 80%, Crit Damage is increased by 10% |
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Shadow | 3597 | 516 | 233 | 252 | 258 | 306 | 2 | 3 ![]() |
When initiating battle, unit's damage taken is reduced by 10% | When forced into battle, Crit Damage increases by 10% |
Talent
Casting
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ATK +5%. After initiating battle, if the enemy has no buffs, they take fixed damage equal to 1.5x Silver Wolf's ATK. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Complete Time Rift 3-6 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier HP/ATK +15% | |
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23 | Complete Gate of Fate 4 with Freya | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Dieharte | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +40% | +35% | +10% | +10% |
Class Upgrades
Skill: |
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Cold Blood | ![]() Bandit |
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Sneak Attack | |||||||
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![]() Swordsman |
![]() Ninja |
![]() Sniper |
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Detect | ![]() |
Riposte | ![]() |
Sly Stride | |||
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![]() Shadow |
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ATK Break | ![]() Ranger |
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Snare | |||
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Bandit | ![]() |
Elf Master | |||||
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Ruthless | ![]() |
First Aid | |||||
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Dark Elf Sniper | ![]() |
Demon Hunter |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Storming Strike | 3 | PDamage | 3 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard. Attacks a single enemy, dealing 1.4x damage. Grants unit "Mobility +1", "SKILL +30%" and "Damage taken decreased by 20%" before entering battle. Lasts 2 turns. If a critical hit is triggered, this skill's cooldown is reduced by 1 turn.
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Cold Blood | 2 | Assist | 2 Rounds | Self | Single | [Assist] When cast, unit's Crit and Crit Damage increase by 15%. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
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Riposte | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
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Ruthless | 2 | Passive | - | - | - | [Passive] Crit Damage increased by 20%. When dealing critical damage in battle, all damage taken is decreased by 30% after battle. Lasts 1 turn.
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Snare | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
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ATK Break | 1 | Passive | - | - | - | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
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Detect | 1 | Passive | - | - | - | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
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First Aid | 1 | Heal | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP.
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Sly Stride | 1 | Passive | - | - | - | [Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
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Sneak Attack | 1 | Passive | - | - | - | [Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)
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Skill | Cost | Type | ![]() |
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Description | |
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Storming Strike | 3 | PDamage | 3 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard. Attacks a single enemy, dealing 1.4x damage. Grants unit "Mobility +1", "SKILL +30%" and "Damage taken decreased by 20%" before entering battle. Lasts 2 turns. If a critical hit is triggered, this skill's cooldown is reduced by 1 turn.
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Skill | Cost | Type | ![]() |
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Description | |
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Cold Blood | 2 | Assist | 2 Rounds | Self | Single | [Assist] When cast, unit's Crit and Crit Damage increase by 15%. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
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Riposte | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores guard, attacking a single enemy for 1.2x damage. Crit increased by 20%.
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Ruthless | 2 | Passive | - | - | - | [Passive] Crit Damage increased by 20%. When dealing critical damage in battle, all damage taken is decreased by 30% after battle. Lasts 1 turn.
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Snare | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
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Skill | Cost | Type | ![]() |
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Description | |
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ATK Break | 1 | Passive | - | - | - | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
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Detect | 1 | Passive | - | - | - | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
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First Aid | 1 | Heal | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP.
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Sly Stride | 1 | Passive | - | - | - | [Passive] Crit Chance increases by 10%. After eliminating an enemy, gain a chance to move another 3 blocks.
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Sneak Attack | 1 | Passive | - | - | - | [Passive] When dealing critical damage in battle, deals extra fixed damage once after battle. (Damage = 2x Hero's ATK)
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Ark Assassin | 3 | ![]() |
38 | 43 | 23 | 18 | 2 | 3 ![]() |
ATK +5-15%, Critical hit rate +10-30%. When battling enemies with less than 100% HP, critical damage dealt +7-20%. |
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Bandit | 3 | ![]() |
40 | 40 | 20 | 20 | 2 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
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Catapult | 3 | ![]() |
31 | 37 | 17 | 20 | 2 | 3 ![]() |
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -30-10% and 7-20% chance to inflict 1 debuff. |
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Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
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Demon Hunter | 3 | ![]() |
36 | 37 | 20 | 20 | 2 | 5 ![]() |
Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn. |
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Elf Master | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-30%. |
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Jungle Chain Dancer | 3 | ![]() |
46 | 43 | 23 | 20 | 1 | 3 ![]() |
When entering battle, Soldier ATK and DEF increase by 10-25%. When fighting on [Forest], [Mountain], or [Grassland] terrain, ATK increases by an extra 20%, and soldiers recover 10-30% of HP before battle. |
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Mist Dancer | 3 | ![]() |
40 | 37 | 22 | 26 | 2 | 3 ![]() |
Critical hit rate +15-45%. After scoring a critical hit, inflict 1 random debuff. |
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Samurai | 3 | ![]() |
40 | 40 | 22 | 22 | 2 | 3 ![]() |
Unit does not receive melee range penalties. When melee attacking, ATK +7-20%. When ranged attacking, critical hit rate +7-20% |
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The Faceless | 3 | ![]() |
36 | 43 | 20 | 22 | 2 | 3 ![]() |
Soldier ATK and Critical Hit Rate +5-15%. Before entering battle, cause the enemy to have a +5-15% chance to be critically hit. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Ambusher | 2 | ![]() |
31 | 31 | 16 | 16 | 2 | 3 ![]() |
Critical hit rate +20-30%. |
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Ballista | 2 | ![]() |
24 | 29 | 13 | 16 | 2 | 3 ![]() |
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%. |
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Elf | 2 | ![]() |
26 | 31 | 14 | 18 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-20%. |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Kunoichi | 2 | ![]() |
31 | 29 | 17 | 20 | 2 | 3 ![]() |
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Thief | 1 | ![]() |
26 | 26 | 13 | 13 | 2 | 3 ![]() |
Basic Assassin. |
Hidden behind a black mask and a crimson costume, Silver Wolf moves like the wind. The self-styled thief is a protector of the people, and lends a hand defending Laffel when it is invaded by the Kingdom of Barral.
Class Changes[]
Langrisser III[]
Stage 1 | Stage 2 | Stage 3 | Secret | |
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First | Bandit | Thief | Assassin | High Master [1] |
Level 10 | Hunter | Archer | Sniper | Ranger[2] |
Level 30 | Fighter | Gladiator | Swordsman |