A young Samurai whose original form is a pair of glasses.
Biography[]
Inheritor of his family's Kodokan dojo and the captain of Otsu Terakado's Imperial Guards, the fanclub for a famous idol in Edo. For a character in the world of Edo where everybody seems to be very unique, Shinpachi is rather ordinary. For this reason, his most powerful ability is that of roasting others. Even after having been made stronger by countless battles, Shinpachi is still the master of mockery.
"Roast!!!"
Shinpachi and his sister Tae Shimura inherited their father's Kodokan dojo after he died. Though he never gave up his spirit and honor as a samurai, in a world ruled by the Amanto in which swordsmen were outlawed, Shinpachi had no choice but to survive by performing manual labor. In one memorable clash with the Amanto at a restaurant, Gintoki, who was there gorging himself on chocolate parfait, helped Shinpachi out. Their fates have been intertwined ever since.
...Well, perhaps helped is overly generous phrasing. In reality, it's because of Gintoki that Shinpachi was fired, and he finally decided to work in the Odd Jobs.
"Hey! How dare you make me take the blame, you bastard!"
Shinpachi is proud of his sharp wit. But overall, his most known feature is his glasses after removing them, he becomes an emotionless, plain-faced master of roasting. You could say that he is a pair of glasses on a human body.
"Roast!!!"
Shinpachi has been striving to become stronger since joining the Odd Jobs, though his performance is usually nothing to write home about. He hopes that his sister will be happy, that Otsu who inspired him will succeed, and that he will protect his companions.
Having unexpectedly come to El Sallia, the three of them must try to return to Edo by unorthodox means. Shinpachi will not only play an important role in this, but may even be the crux of it all.
"Don't judge us. We're the Odd Jobs. We're used to this sort of thing."
Max Stats
Class | ![]() |
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Bespectacled Master | 4926 | 501 | 235 | 344 | 263 | 95 | 1 | 3 ![]() |
When in the [Danger Zone], unit is 10% less likely to receive critical damage | When HP is less than 50%, damage dealt is increased by 10% |
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Sword Saint | 4623 | 558 | 235 | 299 | 263 | 183 | 1 | 3 ![]() |
Damage taken from enemies whose HP percentage is higher than yours is reduced by 10% after entering battle | When actively attacking enemies whose HP percentage is higher than yours, damage dealt increases by 10% after entering battle |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Complete Time Rift 3-6 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier HP/DEF +15% | |
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23 | Change Class to Sword Saint | Hero HP/DEF/MDEF +15% | |
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25 | Change Class to Bespectacled Master | Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +30% | +10% | +35% | +20% |
Class Upgrades
Skill: |
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Roar | ![]() Samurai |
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Boost | |||||||
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![]() Swordsman |
![]() Captain of the Guard |
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Iron Fist | ![]() |
First Aid | |||||
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![]() Sword Saint |
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Run, Run, Run! | ![]() Bespectacled Master |
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Consecration | |||
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Berserker | ![]() |
Exorcist | |||||
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Sun Slash | ![]() |
Shinpachi's Presence | |||||
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Phalanx | ![]() |
Templar Knight |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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For Otsu! | 3 | Active | 3 Rounds | 5 Blocks | Single | [Passive] Reduces damage taken by 15%. The unit takes all attacks for adjacent friendly units.
[Active] Teleports next to an allied target and causes them to take 20% reduced AoE damage and become immune to debuffs for 2 turns. Also increases Guard span by 2 blocks for 3 turns. |
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Iron Fist | 2 | Active | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of a nearby friendly unit.
[Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns. |
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Shinpachi's Presence | 2 | Heal | 3 Rounds | Self | Single | [Passive] Before being forced into battle, has a 20% chance to render both sides unable to attack. ([Cooldown Trigger] This effect can only trigger once per turn.)
[Heal] Restores 100% of the unit's HP and makes them unable to be targeted by enemy normal attacks and skills for 1 turn. (Cannot be dispelled.) |
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Sun Slash | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
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Boost | 1 | Passive | - | - | - | [Passive] When entering battle, unit's ATK increases by 7%.
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Consecration | 1 | Passive | - | - | - | [Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP).
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First Aid | 1 | Heal | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP.
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Run, Run, Run! | 1 | Passive | - | - | - | [Passive] When initiating battle, damage taken is reduced by 20%. If no enemy is killed, after battle, inflicts [Displacement] effect: moving 3 blocks away from the enemy. (This displacement effect ignores immunity.)
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Skill | Cost | Type | ![]() |
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Description | |
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For Otsu! | 3 | Active | 3 Rounds | 5 Blocks | Single | [Passive] Reduces damage taken by 15%. The unit takes all attacks for adjacent friendly units.
[Active] Teleports next to an allied target and causes them to take 20% reduced AoE damage and become immune to debuffs for 2 turns. Also increases Guard span by 2 blocks for 3 turns. |
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Shinpachi's Presence | 2 | Heal | 3 Rounds | Self | Single | [Passive] Before being forced into battle, has a 20% chance to render both sides unable to attack. ([Cooldown Trigger] This effect can only trigger once per turn.)
[Heal] Restores 100% of the unit's HP and makes them unable to be targeted by enemy normal attacks and skills for 1 turn. (Cannot be dispelled.) |
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Run, Run, Run! | 1 | Passive | - | - | - | [Passive] When initiating battle, damage taken is reduced by 20%. If no enemy is killed, after battle, inflicts [Displacement] effect: moving 3 blocks away from the enemy. (This displacement effect ignores immunity.)
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Skill | Cost | Type | ![]() |
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Description | |
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Iron Fist | 2 | Active | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of a nearby friendly unit.
[Active] Guard range increases to 2 blocks, ATK increases by 20%, grants the buff Parry: When attacked, adds 7% of ATK to DEF. Lasts 2 turns. |
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Shinpachi's Presence | 2 | Heal | 3 Rounds | Self | Single | [Passive] Before being forced into battle, has a 20% chance to render both sides unable to attack. ([Cooldown Trigger] This effect can only trigger once per turn.)
[Heal] Restores 100% of the unit's HP and makes them unable to be targeted by enemy normal attacks and skills for 1 turn. (Cannot be dispelled.) |
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Sun Slash | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
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Skill | Cost | Type | ![]() |
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Description | |
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Boost | 1 | Passive | - | - | - | [Passive] When entering battle, unit's ATK increases by 7%.
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Consecration | 1 | Passive | - | - | - | [Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP).
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First Aid | 1 | Heal | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP.
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Run, Run, Run! | 1 | Passive | - | - | - | [Passive] When initiating battle, damage taken is reduced by 20%. If no enemy is killed, after battle, inflicts [Displacement] effect: moving 3 blocks away from the enemy. (This displacement effect ignores immunity.)
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Berserker | 3 | ![]() |
40 | 43 | 22 | 19 | 1 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
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Exorcist | 3 | ![]() |
40 | 37 | 22 | 20 | 1 | 3 ![]() |
When battling against demons, ATK +10-30%. Otherwise, DEF +10-30%. |
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Heavensguard | 3 | ![]() |
36 | 43 | 22 | 22 | 1 | 5 ![]() |
For every block moved before attacking, soldier ATK +5-15%, up to 15-45%. |
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Phalanx | 3 | ![]() |
48 | 37 | 26 | 16 | 1 | 3 ![]() |
Physical Damage Taken -10-30%. |
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Royal Protector | 3 | ![]() |
43 | 40 | 22 | 23 | 1 | 3 ![]() |
When attacked, soldiers gain +1 range, ATK is increased and magic damage taken is decreased by 10-30%. |
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Templar Knight | 3 | ![]() |
40 | 40 | 22 | 26 | 1 | 5 ![]() |
MDEF +15-45%. When battling against Demons, ATK and DEF +15-45% |
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Zealot | 3 | ![]() |
36 | 40 | 20 | 20 | 1 | 3 ![]() |
When soldier HP > 80%, for every buff on the unit, soldier ATK/DEF/MDEF +5-15%, up to 15-45%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elite Lancer | 2 | ![]() |
37 | 29 | 20 | 12 | 1 | 3 ![]() |
When forced into battle, damage dealt +10-20%. |
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Monk | 2 | ![]() |
31 | 29 | 17 | 16 | 1 | 3 ![]() |
When battling against Demons, ATK +20-30%. |
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Paladin | 2 | ![]() |
31 | 31 | 17 | 20 | 1 | 5 ![]() |
When battling against [Demons], ATK and DEF +20-30%. |
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Warrior | 2 | ![]() |
31 | 34 | 17 | 14 | 1 | 3 ![]() |
When attacking and entering battle, critical hit rate +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Infantry | 1 | ![]() |
28 | 26 | 15 | 12 | 1 | 3 ![]() |
Basic Infantry. |