Wataru Ikusabe's swordsmanship teacher, who fights dazzlingly with twin swords.
Biography[]
A swordsman hailing from Miyamoto Village who fights in the Yagyu samurai tradition. Shibaraku Tsurugibe is accustomed to wielding two Katana and pilots a samurai-style Mashin known as Senjinmaru.
"Hm, I am Shibaraku Tsurugibe, Samurai of Miyamoto Village."
Shibaraku Tsurugibe's personality is bold and unassuming, and he notices even the smallest of details. He meets Wataru Ikusabe in the first realm of Sokai Mountain. Wataru reveres Shibaraku Tsurugibe's swordsmanship, and so requests that he take him on as a student. The two of them develop a strong bond. Owing to his rather wide face, Shibaraku Tsurugibe is often called Hippo by Himiko.
Because of his rather bold and brutish nature, Shibaraku Tsurugibe often falls into traps laid by the enemy, leading to embarrassing situations. But being the only adult in the World Savior's group, he also shoulders the responsibility of guiding Wataru and Himiko. For this he has earned their deep trust.
"Now is not the time for games!"
Shibaraku Tsurugibe's samurai-type Mashin, Senjinmaru, is proficient in melee combat. It can wield two swords. Unlike Ryujinmaru, Senjinmaru only appears when Shibaraku Tsurugibe makes a phone call. As a result, Shibaraku often runs around looking for telephone booths.
Having come to El Sallia, Shibaraku Tsurugibe is still tasked with the duty of guiding the two young warriors. His twin swords and his hearty laugh will leave a memorable mark on this continent.
"Ah... Senoumaru and I have worked quite hard, too..."
Max Stats
Class | ![]() |
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Senoumaru | 4531 | 558 | 222 | 325 | 201 | 164 | 1 | 4 ![]() |
AoE damage taken decreases by 10% | When forced into battle through a melee attack, damage dealt increases by 10% |
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Sword Saint | 4253 | 588 | 244 | 302 | 253 | 215 | 1 | 3 ![]() |
When Unit HP is above 80%, 10% less likely to receive critical damage | When Unit HP is less than 70%, increases damage dealt by 10% after battle begins |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Complete Time Rift 3-6 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/DEF +15% | |
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23 | Change Class to Sword Saint | Hero HP/DEF/MDEF +15% | |
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25 | Change Class to Senoumaru | Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +15% | +40% | +25% | +15% |
Class Upgrades
Skill: |
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Roar | ![]() Fighter |
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Iron Wall | |||||||
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![]() Swordsman |
![]() Senjinmaru |
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Mind's Eye | ![]() |
Armor Pierce | |||||
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![]() Sword Saint |
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Sun Slash | ![]() Senoumaru |
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Battle Cry | |||
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Heavy Infantry | ![]() |
Amazon Champion | |||||
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Help, Senjinmaru! | ![]() |
Blade Assault | |||||
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Berserker | ![]() |
Griffin Knight |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Flaming Rend | 3 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.6x damage. After battle and after taking action, deals 0.33x AoE damage to all enemy units within 3 blocks. Deals fixed damage equal to 20% of Max HP to targets at the end of their next action phase.
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Sun Slash | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
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Battle Cry | 1 | Passive | - | - | - | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
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Help, Senjinmaru! | 1 | Heal | 5 Rounds | Self | Single | [Heal] Active skill. Restores 70% Unit HP. Grants immunity and renders you unable to attack, move, Guard, use active skills, or be targeted by enemy normal attacks and skills for 1 turn. (Ignores immunity. Cannot be dispelled.)
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Iron Wall | 1 | Passive | - | - | - | [Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
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Mind's Eye | 1 | Passive | - | - | - | [Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Flaming Rend | 3 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.6x damage. After battle and after taking action, deals 0.33x AoE damage to all enemy units within 3 blocks. Deals fixed damage equal to 20% of Max HP to targets at the end of their next action phase.
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Help, Senjinmaru! | 1 | Heal | 5 Rounds | Self | Single | [Heal] Active skill. Restores 70% Unit HP. Grants immunity and renders you unable to attack, move, Guard, use active skills, or be targeted by enemy normal attacks and skills for 1 turn. (Ignores immunity. Cannot be dispelled.)
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Skill | Cost | Type | ![]() |
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Description | |
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Sun Slash | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
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Skill | Cost | Type | ![]() |
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Description | |
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Battle Cry | 1 | Passive | - | - | - | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
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Help, Senjinmaru! | 1 | Heal | 5 Rounds | Self | Single | [Heal] Active skill. Restores 70% Unit HP. Grants immunity and renders you unable to attack, move, Guard, use active skills, or be targeted by enemy normal attacks and skills for 1 turn. (Ignores immunity. Cannot be dispelled.)
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Iron Wall | 1 | Passive | - | - | - | [Passive] When Unit HP is above 90%, DEF & MDEF increase by 10%.
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Mind's Eye | 1 | Passive | - | - | - | [Passive] Crit increased by 15%. After landing a critical hit in battle, the enemy's passive skills are disabled. Lasts 2 turns.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Amazon Champion | 3 | ![]() |
40 | 43 | 22 | 20 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-30% and have a 30-75% chance to reduce the target's DEF by 20%. Lasts 1 turn. |
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Barbarian Warrior | 3 | ![]() |
48 | 43 | 20 | 19 | 1 | 3 ![]() |
When attacking enemies with equal or lower HP%, soldier ATK +15-45%. When attacking enemies with higher HP%, soldier ATK and DEF +10-30% |
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Berserker | 3 | ![]() |
40 | 43 | 22 | 19 | 1 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
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Griffin Knight | 3 | ![]() |
40 | 45 | 20 | 23 | 1 | 5 ![]() |
When soldier HP > 80%, ATK and DEF +10-30%. |
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Heavy Infantry | 3 | ![]() |
43 | 40 | 23 | 19 | 1 | 3 ![]() |
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%. |
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Pact Golem | 3 | ![]() |
48 | 40 | 23 | 23 | 1 | 5 ![]() |
When soldier HP is higher than 80%, ATK, DEF, MDEF +8-20%. When range attacked, damage reduced by 8-20%. |
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State Guard | 3 | ![]() |
43 | 43 | 22 | 22 | 1 | 3 ![]() |
Soldier ATK +10-30%. When attacking and entering battle, soldiers ignore 5-15% of the target's DEF. Before being forced into battle, for every block moved by the enemy, soldiers deal +2-6% damage (up to +10-30%) |
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Steelmane Werewolf | 3 | ![]() |
48 | 40 | 23 | 19 | 1 | 5 ![]() |
After battle and after taking action, soldier restores 7-20% HP. When soldier HP >70%, ATK +14-40% when attacking and DEF +14-40% when attacked. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Amazon | 2 | ![]() |
31 | 34 | 17 | 16 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Griffin Rider | 2 | ![]() |
31 | 35 | 16 | 18 | 1 | 5 ![]() |
When Soldier HP > 80%, damage taken -10-20%. |
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Warrior | 2 | ![]() |
31 | 34 | 17 | 14 | 1 | 3 ![]() |
When attacking and entering battle, critical hit rate +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Infantry | 1 | ![]() |
28 | 26 | 15 | 12 | 1 | 3 ![]() |
Basic Infantry. |