A member of Teikoku Kagekidan, Sakura, a warrior girl from a sanctified bloodline.
Biography[]
Teikoku Kagekidan - Flower Division member, inheritor of the Blade of the North, she has the power to cleanse evil. Proficient with a blade, the sword she inherited from her father, Kazuma Shinguji, is a relic named the Aquiline Ghostblade.
"I will destroy all evil and fight for justice!"
Sakura's father, Kazuma Shinguji, was one of the Demon Fighters who fought against evil. Later, in the Demon Wars, he gave his life in order to seal the demons. Her father's willpower lives on in Sakura, as she continues the fight against the demons.
Sakura Shinguji was separated from her companions when she was accidentally summoned to the continent of El Sallia by Angelica's Dimensional Summoning. While searching for her companions, she responded to some villagers' request to wipe out some demons, when she suddenly found herself surrounded. In her moment of desperation, Teikoku Kagekidan leader Ichiro Ogami and Matthew descended from the sky, wiping out the demons in one fell swoop and saving the exhausted Sakura.
After boarding the airship, Sakura realized that they had arrived in an entirely new world of swords and magic. Joining her and Ichiro Ogami were also her companions Sumire Kanzaki and Iris, searching for the Arcane Artifact.
"...Huh!? What?! So, we aren't in our world anymore?"
In Sumire Kanzaki and Iris' journey, the only task remaining was to find the Arcane Artifacts. Suddenly, they received terrible news the scattered fragments of the Arcane Artifacts had been gathered!
The evil Ivar and his allies intended to resurrect the God of Chaos using the power of the Arcane Artifacts to shroud the world in darkness. However, because they lacked certain items for the resurrection, they accidentally created a powerful magical creature. Using his combination technique, Ichiro Ogami and his companions beat back the creature and everyone managed to escape.
In order to retrieve the Arcane Artifacts and prevent the world from descending into darkness, Ichiro Ogami heeded Almeda's request to teach the combination technique to Matthew. Using this, they finally defeated the magical creatures. Teikoku Kagekidan - Flower Division was then able to return to their world with the Arcane Artifacts.
The summoned Sakura Shinguji then went to travel the continent of El Sallia, with her sword in her hand and a determination to wipe out the demons, leaving behind a legacy of her own.
Max Stats
Class | ![]() |
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Evilslayer | 4487 | 609 | 283 | 307 | 266 | 251 | 1 | 3 ![]() |
When melee attacked, physical damage taken is reduced by 10% | When melee attacked, damage increases by 10% |
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Koubu - Kai | 4487 | 578 | 257 | 307 | 266 | 144 | 1 | 4 ![]() |
When unit's HP is less than 50%, damage taken is reduced by 10% | When attacking a unit with higher HP percentage than you, damage dealt increases by 10% after entering battle |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/DEF +15% | |
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23 | Change Class to Sakura Koubu | Hero HP/DEF/MDEF +15% | |
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25 | Change Class to Evilslayer | Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +20% | +35% | +25% | +20% |
Class Upgrades
Skill: |
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Deathmatch | ![]() Fighter |
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Roar | |||||||
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![]() Koubu |
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Smash | ![]() |
Ouka Houshin | |||||
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![]() Koubu - Kai |
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Endure | ![]() Evilslayer |
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Sun Shade | |||
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Heavy Cavalry | ![]() |
Heavy Infantry | |||||
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Hyakka Ryoran | ![]() |
Bloodbath | |||||
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Bone Dino | ![]() |
Exorcist |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Sakura Rising | 3 | PDamage | 5 Rounds | Self | 2-ring | [Physical Damage] Attacks all enemies in a 2-ring range, dealing 0.36x AoE damage and rendering them unable to be healed for 1 turn, and inflicts [Bleed]: After moving on your next turn, take fixed damage equal to 2x the attacker's ATK. Lasts 2 turns. For every 1 enemy hit, you gain 1 Reiken-Arataka effect after this battle (can gain up to 2).
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Hyakka Ryoran | 2 | PDamage | 5 Rounds | 4 Blocks | Straight | [Physical Damage] Attacks all enemies along 3 lines, dealing 0.36x AoE damage, reducing SKILL by 30%, increasing damage taken by 30%, and inflicting heal reversal: All healing effects deal damage equal to 30% of the healing amount. Lasts 2 turns.
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Ouka Houshin | 2 | PDamage | 3 Rounds | 5 Blocks | Straight | [Physical Damage] Attacks all enemies along 1 line, dealing 0.3x AoE damage and applying "Bleed": "At the end of your turn, take fixed damage equal to 2x the attacker's ATK." Lasts 2 turns.
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Smash | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
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Bloodbath | 1 | Passive | - | - | - | [Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
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Deathmatch | 1 | Passive | - | - | - | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
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Endure | 1 | Passive | - | - | - | [Passive] When entering battle, DEF increases by 7%.
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Sun Shade | 1 | Passive | - | - | - | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
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Skill | Cost | Type | ![]() |
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Description | |
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Sakura Rising | 3 | PDamage | 5 Rounds | Self | 2-ring | [Physical Damage] Attacks all enemies in a 2-ring range, dealing 0.36x AoE damage and rendering them unable to be healed for 1 turn, and inflicts [Bleed]: After moving on your next turn, take fixed damage equal to 2x the attacker's ATK. Lasts 2 turns. For every 1 enemy hit, you gain 1 Reiken-Arataka effect after this battle (can gain up to 2).
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Ouka Houshin | 2 | PDamage | 3 Rounds | 5 Blocks | Straight | [Physical Damage] Attacks all enemies along 1 line, dealing 0.3x AoE damage and applying "Bleed": "At the end of your turn, take fixed damage equal to 2x the attacker's ATK." Lasts 2 turns.
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Hyakka Ryoran | 2 | PDamage | 5 Rounds | 4 Blocks | Straight | [Physical Damage] Attacks all enemies along 3 lines, dealing 0.36x AoE damage, reducing SKILL by 30%, increasing damage taken by 30%, and inflicting heal reversal: All healing effects deal damage equal to 30% of the healing amount. Lasts 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Hyakka Ryoran | 2 | PDamage | 5 Rounds | 4 Blocks | Straight | [Physical Damage] Attacks all enemies along 3 lines, dealing 0.36x AoE damage, reducing SKILL by 30%, increasing damage taken by 30%, and inflicting heal reversal: All healing effects deal damage equal to 30% of the healing amount. Lasts 2 turns.
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Ouka Houshin | 2 | PDamage | 3 Rounds | 5 Blocks | Straight | [Physical Damage] Attacks all enemies along 1 line, dealing 0.3x AoE damage and applying "Bleed": "At the end of your turn, take fixed damage equal to 2x the attacker's ATK." Lasts 2 turns.
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Smash | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Bloodbath | 1 | Passive | - | - | - | [Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
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Deathmatch | 1 | Passive | - | - | - | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
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Endure | 1 | Passive | - | - | - | [Passive] When entering battle, DEF increases by 7%.
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Sun Shade | 1 | Passive | - | - | - | [Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Barbarian Warrior | 3 | ![]() |
48 | 43 | 20 | 19 | 1 | 3 ![]() |
When attacking enemies with equal or lower HP%, soldier ATK +15-45%. When attacking enemies with higher HP%, soldier ATK and DEF +10-30% |
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Bone Dino | 3 | ![]() |
36 | 45 | 20 | 19 | 1 | 5 ![]() |
When soldier HP > 80%, ATK +15-45%. |
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Dark Guard | 3 | ![]() |
53 | 37 | 23 | 19 | 1 | 3 ![]() |
After attacking in battle, deal fixed damage to the target equal to 5-15% of their Max HP, and restore 10-30% soldier HP. |
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Exorcist | 3 | ![]() |
40 | 37 | 22 | 20 | 1 | 3 ![]() |
When battling against demons, ATK +10-30%. Otherwise, DEF +10-30%. |
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Gallant Duelist | 3 | ![]() |
43 | 43 | 23 | 20 | 1 | 4 ![]() |
When attacking and entering battle, soldier ATK and critical hit rate +10-30%. When forced into battle, have a 60% chance to reduce soldier physical damage taken by 10-25%. |
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Heavensguard | 3 | ![]() |
36 | 43 | 22 | 22 | 1 | 5 ![]() |
For every block moved before attacking, soldier ATK +5-15%, up to 15-45%. |
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Heavy Cavalry | 3 | ![]() |
40 | 43 | 22 | 17 | 1 | 5 ![]() |
ATK +7-20%. |
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Heavy Infantry | 3 | ![]() |
43 | 40 | 23 | 19 | 1 | 3 ![]() |
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%. |
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Sand Sea Mercenary | 3 | ![]() |
45 | 43 | 22 | 20 | 1 | 3 ![]() |
When entering battle, soldier ATK/DEF/MDEF +7-20%. After taking action, restore 7-20% of soldier HP. When there are no allies within 1 block, all of the above effects are doubled. |
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Zealot | 3 | ![]() |
36 | 40 | 20 | 20 | 1 | 3 ![]() |
When soldier HP > 80%, for every buff on the unit, soldier ATK/DEF/MDEF +5-15%, up to 15-45%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Horned Dino | 2 | ![]() |
28 | 35 | 16 | 14 | 1 | 5 ![]() |
When soldier HP is 100%, ATK +10-20%. |
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Monk | 2 | ![]() |
31 | 29 | 17 | 16 | 1 | 3 ![]() |
When battling against Demons, ATK +20-30%. |
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Skeleton Archer | 2 | ![]() |
26 | 31 | 16 | 14 | 2 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Infantry | 1 | ![]() |
28 | 26 | 15 | 12 | 1 | 3 ![]() |
Basic Infantry. |