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A member of Teikoku Kagekidan, Sakura, a warrior girl from a sanctified bloodline.

Biography[]


Teikoku Kagekidan - Flower Division member, inheritor of the Blade of the North, she has the power to cleanse evil. Proficient with a blade, the sword she inherited from her father, Kazuma Shinguji, is a relic named the Aquiline Ghostblade.

"I will destroy all evil and fight for justice!"


Sakura's father, Kazuma Shinguji, was one of the Demon Fighters who fought against evil. Later, in the Demon Wars, he gave his life in order to seal the demons. Her father's willpower lives on in Sakura, as she continues the fight against the demons.


Sakura Shinguji was separated from her companions when she was accidentally summoned to the continent of El Sallia by Angelica's Dimensional Summoning. While searching for her companions, she responded to some villagers' request to wipe out some demons, when she suddenly found herself surrounded. In her moment of desperation, Teikoku Kagekidan leader Ichiro Ogami and Matthew descended from the sky, wiping out the demons in one fell swoop and saving the exhausted Sakura.
After boarding the airship, Sakura realized that they had arrived in an entirely new world of swords and magic. Joining her and Ichiro Ogami were also her companions Sumire Kanzaki and Iris, searching for the Arcane Artifact.

"...Huh!? What?! So, we aren't in our world anymore?"


In Sumire Kanzaki and Iris' journey, the only task remaining was to find the Arcane Artifacts. Suddenly, they received terrible news the scattered fragments of the Arcane Artifacts had been gathered!
The evil Ivar and his allies intended to resurrect the God of Chaos using the power of the Arcane Artifacts to shroud the world in darkness. However, because they lacked certain items for the resurrection, they accidentally created a powerful magical creature. Using his combination technique, Ichiro Ogami and his companions beat back the creature and everyone managed to escape.
In order to retrieve the Arcane Artifacts and prevent the world from descending into darkness, Ichiro Ogami heeded Almeda's request to teach the combination technique to Matthew. Using this, they finally defeated the magical creatures. Teikoku Kagekidan - Flower Division was then able to return to their world with the Arcane Artifacts.


The summoned Sakura Shinguji then went to travel the continent of El Sallia, with her sword in her hand and a determination to wipe out the demons, leaving behind a legacy of her own.

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Infantry Evilslayer 4487 609 283 307 266 251 1 3 Walk When melee attacked, physical damage taken is reduced by 10% When melee attacked, damage increases by 10%
Cavalry Koubu - Kai 4487 578 257 307 266 144 1 4 Walk When unit's HP is less than 50%, damage taken is reduced by 10% When attacking a unit with higher HP percentage than you, damage dealt increases by 10% after entering battle

Talent


Reiken-Arataka
After you kill an enemy, all stats apart from HP are increased by 10%. This effect can stack up to 4 times. (Cannot be dispelled.)
Before battle, if your SKILL is higher than the enemy's, you can attack first.
After you kill an enemy, all stats apart from HP are increased by 8%. This effect can stack up to 4 times. (Cannot be dispelled.)
Before battle, if your SKILL is higher than the enemy's, you can attack first.
After you kill an enemy, all stats apart from HP are increased by 6%. This effect can stack up to 4 times. (Cannot be dispelled.)
Before battle, if your SKILL is higher than the enemy's, you can attack first.
After you kill an enemy, all stats apart from HP are increased by 5%. Stacks up to 4 times. (Cannot be dispelled.)
Before battle, if your SKILL is higher than the enemy's, you can attack first.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/DEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Change Class to Sakura Koubu Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Change Class to Evilslayer Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +35% +25% +20%

Class Upgrades

Starting
Skill
:
Deathmatch

Fighter
Roar

Koubu

Hokushin Itto Ryu
Smash
Ouka Houshin

Koubu - Kai
Endure

Evilslayer
Sun Shade
Heavy Cavalry
Heavy Cavalry
Heavy Infantry
Heavy Infantry
Hyakka Ryoran
Bloodbath
Bone Dino
Bone Dino
Exorcist
Exorcist

Skills

Skill Cost Type CD Range Span Description
Sakura Rising 3 PDamage 5 Rounds Self 2-ring
[Physical Damage] Attacks all enemies in a 2-ring range, dealing 0.36x AoE damage and rendering them unable to be healed for 1 turn, and inflicts [Bleed]: After moving on your next turn, take fixed damage equal to 2x the attacker's ATK. Lasts 2 turns. For every 1 enemy hit, you gain 1 Reiken-Arataka effect after this battle (can gain up to 2).
Hyakka Ryoran 2 PDamage 5 Rounds 4 Blocks Straight
[Physical Damage] Attacks all enemies along 3 lines, dealing 0.36x AoE damage, reducing SKILL by 30%, increasing damage taken by 30%, and inflicting heal reversal: All healing effects deal damage equal to 30% of the healing amount. Lasts 2 turns.
Ouka Houshin 2 PDamage 3 Rounds 5 Blocks Straight
[Physical Damage] Attacks all enemies along 1 line, dealing 0.3x AoE damage and applying "Bleed": "At the end of your turn, take fixed damage equal to 2x the attacker's ATK." Lasts 2 turns.
Roar 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Smash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
Bloodbath 1 Passive - - -
[Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
Deathmatch 1 Passive - - -
[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
Endure 1 Passive - - -
[Passive] When entering battle, DEF increases by 7%.
Sun Shade 1 Passive - - -
[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).

Skill Cost Type CD Range Span Description
Sakura Rising 3 PDamage 5 Rounds Self 2-ring
[Physical Damage] Attacks all enemies in a 2-ring range, dealing 0.36x AoE damage and rendering them unable to be healed for 1 turn, and inflicts [Bleed]: After moving on your next turn, take fixed damage equal to 2x the attacker's ATK. Lasts 2 turns. For every 1 enemy hit, you gain 1 Reiken-Arataka effect after this battle (can gain up to 2).
Ouka Houshin 2 PDamage 3 Rounds 5 Blocks Straight
[Physical Damage] Attacks all enemies along 1 line, dealing 0.3x AoE damage and applying "Bleed": "At the end of your turn, take fixed damage equal to 2x the attacker's ATK." Lasts 2 turns.
Hyakka Ryoran 2 PDamage 5 Rounds 4 Blocks Straight
[Physical Damage] Attacks all enemies along 3 lines, dealing 0.36x AoE damage, reducing SKILL by 30%, increasing damage taken by 30%, and inflicting heal reversal: All healing effects deal damage equal to 30% of the healing amount. Lasts 2 turns.

Skill Cost Type CD Range Span Description
Hyakka Ryoran 2 PDamage 5 Rounds 4 Blocks Straight
[Physical Damage] Attacks all enemies along 3 lines, dealing 0.36x AoE damage, reducing SKILL by 30%, increasing damage taken by 30%, and inflicting heal reversal: All healing effects deal damage equal to 30% of the healing amount. Lasts 2 turns.
Ouka Houshin 2 PDamage 3 Rounds 5 Blocks Straight
[Physical Damage] Attacks all enemies along 1 line, dealing 0.3x AoE damage and applying "Bleed": "At the end of your turn, take fixed damage equal to 2x the attacker's ATK." Lasts 2 turns.
Roar 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Smash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.

Skill Cost Type CD Range Span Description
Bloodbath 1 Passive - - -
[Passive] When Unit HP percentage is lower than enemy HP percentage, when entering battle, ATK & DEF increase by 10%.
Deathmatch 1 Passive - - -
[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
Endure 1 Passive - - -
[Passive] When entering battle, DEF increases by 7%.
Sun Shade 1 Passive - - -
[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Barbarian Warrior
Barbarian Warrior 3 Infantry 48 43 20 19 1 3 Walk
When attacking enemies with equal or lower HP%, soldier ATK +15-45%. When attacking enemies with higher HP%, soldier ATK and DEF +10-30%
Bone Dino
Bone Dino 3 Cavalry 36 45 20 19 1 5 Ride
When soldier HP > 80%, ATK +15-45%.
Dark Guard
Dark Guard 3 Infantry 53 37 23 19 1 3 Walk
After attacking in battle, deal fixed damage to the target equal to 5-15% of their Max HP, and restore 10-30% soldier HP.
Exorcist
Exorcist 3 Holy 40 37 22 20 1 3 Walk
When battling against demons, ATK +10-30%. Otherwise, DEF +10-30%.
Gallant Duelist
Gallant Duelist 3 Infantry 43 43 23 20 1 4 Walk
When attacking and entering battle, soldier ATK and critical hit rate +10-30%. When forced into battle, have a 60% chance to reduce soldier physical damage taken by 10-25%.
Heavensguard
Heavensguard 3 Cavalry 36 43 22 22 1 5 Ride
For every block moved before attacking, soldier ATK +5-15%, up to 15-45%.
Heavy Cavalry
Heavy Cavalry 3 Cavalry 40 43 22 17 1 5 Ride
ATK +7-20%.
Heavy Infantry
Heavy Infantry 3 Infantry 43 40 23 19 1 3 Walk
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%.
Sand Sea Mercenary
Sand Sea Mercenary 3 Infantry 45 43 22 20 1 3 Walk
When entering battle, soldier ATK/DEF/MDEF +7-20%. After taking action, restore 7-20% of soldier HP. When there are no allies within 1 block, all of the above effects are doubled.
Zealot
Zealot 3 Holy 36 40 20 20 1 3 Walk
When soldier HP > 80%, for every buff on the unit, soldier ATK/DEF/MDEF +5-15%, up to 15-45%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Horned Dino
Horned Dino 2 Cavalry 28 35 16 14 1 5 Ride
When soldier HP is 100%, ATK +10-20%.
Monk
Monk 2 Holy 31 29 17 16 1 3 Walk
When battling against Demons, ATK +20-30%.
Skeleton Archer
Skeleton Archer 2 Demon 26 31 16 14 2 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Infantry
Infantry 1 Infantry 28 26 15 12 1 3 Walk
Basic Infantry.

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