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A knight of the Legion of Glory who values honor above all else.

Biography[]


The head of the 14th generation of the House of Orsini and Leader of the Cavalry Division in the Holy Army of the Legion of Glory. Her House is dedicated to the protection of the Goddess of Light, Lushiris, as well as the protection of the Commercial District. She is also an enemy of the Demon Tribe. Rozalia was instilled with ideas of protecting her country, home, and all women from a young age, and this belief became her mission in life.

"Only the brave and selfless deserve the praise of the Goddess. The women of the House of Orsini are no slaves to cowardice!"


Rozalia, who was born with noble, brave, and outstanding qualities, spent most of the first half of her life under the protection of her family. Although Rozalia has a noble and dignified outward image, she also has a soft side that yearns for love. But all this was destroyed by the war with the Empire...

"Characters with titles like Valkyrie tend to have trouble finding a boyfriend in romance novels... I'm a little worried about my future..."


Orsini, where Rozalia lives, is a city of flourishing industry and commerce. Using military force, the Empire monopolized all the merchant unions and trading in the territory. The people of Orsini realized that they must take action to have any hope of conspiring against the Empire. Thus, with the support of the Nobles, the Legion of Glory was established. The war also affected Rozalia personally. When she fell in love with the Captain of the Imperial Cavalry Division named Werner Dime, the division of their allegiances destined their endeavor to fruitlessness. In the end, this love became the driving force behind Rozalia's determination to defeat the Empire.

"Tears only become a stain on one's House... Rozalia must remain strong!"


Rozalia's only friend in the Legion of Glory was a young mage named Noemi. They confided in and respected each other, and they knew each other's secrets. For instance, Rozalia, despite being a Silver Valkyrie of a warrior House, secretly likes reading romance novels. Also, when Rozalia was young, her beloved pony was gravely injured. To relieve its pain, Rozalia could only end its life. This deeply saddened her for a long time. It was for this reason that, while maintaining great respect for Rozalia, Noemi began to pity her as well.


Rozalia, who came to this new continent in search of Noemi, will continue to strive towards her mission of protecting her country, home, and all women. Coming to a new continent seems to have also led to an unexpected turn for her love life...

"I presume that there also exist outstanding knights amongst the heroes of this age? If I get the chance, I will challenge them one by one!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Cavalry Royal Knight 4841 578 247 274 297 125 1 5 Ride When Unit HP is above 80%, 10% less likely to be critically hit When forced into battle through a melee attack, damage is increased by 10%
Holy Silver Knight Commander 4841 578 271 263 308 125 1 5 Ride When initiating battle, unit's damage taken is decreased by 10% If the unit's HP falls below 70%, damage is increased by 10%

Talent


Glorious Faith
When entering battle with HP above 50%, ATK & DEF increase by 20%.
Before entering battle, or after taking action, when there are enemies within a 2-ring range, obtain [Faith]: Damage dealt is increased by 5% and damage taken is reduced by 5%. Can be stacked up to 3 times. (This effect cannot be dispelled.)
When entering battle with HP above 50%, ATK & DEF increase by 15%.
Before entering battle, or after taking action, when there are enemies within a 2-ring range, obtain [Faith]: Damage dealt is increased by 4% and damage taken is reduced by 4%. Can be stacked up to 3 times. (This effect cannot be dispelled.)
When entering battle with HP above 50%, ATK & DEF increase by 10%.
Before entering battle, or after taking action, when there are enemies within a 2-ring range, obtain [Faith]: Damage dealt is increased by 3% and damage taken is reduced by 3%. Can be stacked up to 3 times. (This effect cannot be dispelled.)
When entering battle with HP above 50%, ATK & DEF increase by 5%.
Before entering battle, or after taking action, when there are enemies within a 2-ring range, obtain [Faith]: Damage dealt is increased by 2% and damage taken is reduced by 2%. Can be stacked up to 3 times. (This effect cannot be dispelled.)

Casting

Divine Penalty
ATK +5%. When within command range of [Sword of Protection], after using an active skill to deal damage, the skill's cooldown is reduced by 1-3 turns at random.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Complete Time Rift 3-6 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 3 with Maiya Maiya Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Ares Ares Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +40% +15% +25%

Class Upgrades

Starting
Skill
:
Smash

Knight
Blast

Highlander

Silver Knight

Swordsman
Chivalry
Sword of Protection
Boost

Royal Knight
Endure

Silver Knight Commander
Silver Spear
Guardian Cavalry
Guardian Cavalry
Heavy Cavalry
Heavy Cavalry
Thousand Hooves
Sanctified Wrath
Griffin Knight
Griffin Knight
Exorcist
Exorcist

Skills

Skill Cost Type CD Range Span Description
Ultimate Judgment 3 PDamage 5 Rounds 1 Block Single
[Physical Damage] When attacking a single enemy, damage is increased by 1.6x. Before entering battle, applies [Sword of Protection] to the terrain where the enemy is located: Increases all stats, excluding HP, of all friendly units on this terrain affected by [Command], within a 1-block range, by 10%. Lasts3 turns. Before battle, the enemy's range is reduced by 1 for 1 turn. This effect cannot be dispelled. When in Sword of Protection's effect range, you can move another 3 blocks after battle.
When Rozalia has 1 stack of [Faith], Sword of Protection's Command range is increased to 2 blocks. At 3 stacks of [Faith], Sword of Protection grants Command an additional effect: When initiating battle, heals for 20% of damage dealt after the battle ends.
Chivalry 2 Assist 4 Rounds Self Single
[Assist] Active Skill. Increases Unit ATK by 30%. Grants [Blast], [Reinforcement] and [Immunity]. Can move an additional 3 blocks and attack again after using this skill.
Sanctified Wrath 2 PDamage 3 Rounds Self 2 Blocks
[Physical Damage] Deals 0.3x AoE damage once to all enemies within 2 blocks and dispels 2 buffs. When in Sword of Protection's effect range, you can move another 3 blocks after battle.
Silver Spear 2 PDamage 3 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Deals additional damage to Demons. When you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) When in Sword of Protection's effect range, you can move another 3 blocks after battle.
Smash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
Thousand Hooves 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.
Blast 1 Passive - - -
[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
Boost 1 Passive - - -
[Passive] When entering battle, unit's ATK increases by 7%.
Endure 1 Passive - - -
[Passive] When entering battle, DEF increases by 7%.
Sword of Protection 1 Active 3 Rounds 3 Blocks Single
[Active] Active skill. Applies [Sword of Protection] to the target terrain: Increases all stats, excluding HP, of all friendly units on this terrain affected by [Command], within a 1-block range, by 10% (when Rozalia has 1 stack of [Faith], Sword of Protection's Command range is increased to 2 blocks. At 3 stacks of [Faith], Sword of Protection grants Command an additional effect: When initiating battle, heals for 20% of damage dealt after the battle ends.) Lasts 3 turns. When Rozalia possesses [Faith], after using this skill, you can move an extra 3 blocks and attack again. (After using this skill, any buffs you have do not lose their turn count. This terrain effect cannot be overridden by other terrain effects imposed by heroes other than Sword of Protection.)

Skill Cost Type CD Range Span Description
Ultimate Judgment 3 PDamage 5 Rounds 1 Block Single
[Physical Damage] When attacking a single enemy, damage is increased by 1.6x. Before entering battle, applies [Sword of Protection] to the terrain where the enemy is located: Increases all stats, excluding HP, of all friendly units on this terrain affected by [Command], within a 1-block range, by 10%. Lasts3 turns. Before battle, the enemy's range is reduced by 1 for 1 turn. This effect cannot be dispelled. When in Sword of Protection's effect range, you can move another 3 blocks after battle.
When Rozalia has 1 stack of [Faith], Sword of Protection's Command range is increased to 2 blocks. At 3 stacks of [Faith], Sword of Protection grants Command an additional effect: When initiating battle, heals for 20% of damage dealt after the battle ends.
Silver Spear 2 PDamage 3 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Deals additional damage to Demons. When you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) When in Sword of Protection's effect range, you can move another 3 blocks after battle.
Sanctified Wrath 2 PDamage 3 Rounds Self 2 Blocks
[Physical Damage] Deals 0.3x AoE damage once to all enemies within 2 blocks and dispels 2 buffs. When in Sword of Protection's effect range, you can move another 3 blocks after battle.
Sword of Protection 1 Active 3 Rounds 3 Blocks Single
[Active] Active skill. Applies [Sword of Protection] to the target terrain: Increases all stats, excluding HP, of all friendly units on this terrain affected by [Command], within a 1-block range, by 10% (when Rozalia has 1 stack of [Faith], Sword of Protection's Command range is increased to 2 blocks. At 3 stacks of [Faith], Sword of Protection grants Command an additional effect: When initiating battle, heals for 20% of damage dealt after the battle ends.) Lasts 3 turns. When Rozalia possesses [Faith], after using this skill, you can move an extra 3 blocks and attack again. (After using this skill, any buffs you have do not lose their turn count. This terrain effect cannot be overridden by other terrain effects imposed by heroes other than Sword of Protection.)

Skill Cost Type CD Range Span Description
Chivalry 2 Assist 4 Rounds Self Single
[Assist] Active Skill. Increases Unit ATK by 30%. Grants [Blast], [Reinforcement] and [Immunity]. Can move an additional 3 blocks and attack again after using this skill.
Sanctified Wrath 2 PDamage 3 Rounds Self 2 Blocks
[Physical Damage] Deals 0.3x AoE damage once to all enemies within 2 blocks and dispels 2 buffs. When in Sword of Protection's effect range, you can move another 3 blocks after battle.
Silver Spear 2 PDamage 3 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage. Deals additional damage to Demons. When you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.) When in Sword of Protection's effect range, you can move another 3 blocks after battle.
Smash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage, and inflicts a [Displacement] effect: Pushes the target 2 blocks while reducing their DEF by 20% and rendering them unable to Guard for 2 turns.
Thousand Hooves 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks an enemy unit, dealing 1.7x damage. After battle, enemy suffers -2 Mobility and cannot Guard for 2 turns. Cannot be dispelled.

Skill Cost Type CD Range Span Description
Blast 1 Passive - - -
[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
Boost 1 Passive - - -
[Passive] When entering battle, unit's ATK increases by 7%.
Endure 1 Passive - - -
[Passive] When entering battle, DEF increases by 7%.
Sword of Protection 1 Active 3 Rounds 3 Blocks Single
[Active] Active skill. Applies [Sword of Protection] to the target terrain: Increases all stats, excluding HP, of all friendly units on this terrain affected by [Command], within a 1-block range, by 10% (when Rozalia has 1 stack of [Faith], Sword of Protection's Command range is increased to 2 blocks. At 3 stacks of [Faith], Sword of Protection grants Command an additional effect: When initiating battle, heals for 20% of damage dealt after the battle ends.) Lasts 3 turns. When Rozalia possesses [Faith], after using this skill, you can move an extra 3 blocks and attack again. (After using this skill, any buffs you have do not lose their turn count. This terrain effect cannot be overridden by other terrain effects imposed by heroes other than Sword of Protection.)

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Exorcist
Exorcist 3 Holy 40 37 22 20 1 3 Walk
When battling against demons, ATK +10-30%. Otherwise, DEF +10-30%.
Golden Knight
Golden Knight 3 Cavalry 43 43 22 22 1 5 Ride
When soldier HP is 100%, all damage taken -8-20%. When the Hero's class is [Cavalry], soldier ATK and DEF +8-30%.
Griffin Knight
Griffin Knight 3 Flier 40 45 20 23 1 5 Fly
When soldier HP > 80%, ATK and DEF +10-30%.
Guardian Cavalry
Guardian Cavalry 3 Cavalry 43 40 23 17 1 5 Ride
When attacking and entering battle, damage taken -15-45%.
Heavensguard
Heavensguard 3 Cavalry 36 43 22 22 1 5 Ride
For every block moved before attacking, soldier ATK +5-15%, up to 15-45%.
Heavy Cavalry
Heavy Cavalry 3 Cavalry 40 43 22 17 1 5 Ride
ATK +7-20%.
Holy Pegasus
Holy Pegasus 3 Flier 40 43 23 23 1 5 Fly
When attacking and entering battle with soldier HP > 50%, 30-100% chance to reduce damage taken by 50%.
Starprisma Pegasus
Starprisma Pegasus 3 Flier 45 43 22 22 1 5 Fly
ATK, DEF, and MDEF +12-25%. When moving 3 or more blocks before battle, damage dealt +5-15%.
Templar Knight
Templar Knight 3 Cavalry 40 40 22 26 1 5 Ride
MDEF +15-45%. When battling against Demons, ATK and DEF +15-45%

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Elite Lancer
Elite Lancer 2 Lancer 37 29 20 12 1 3 Walk
When forced into battle, damage dealt +10-20%.
Monk
Monk 2 Holy 31 29 17 16 1 3 Walk
When battling against Demons, ATK +20-30%.
Paladin
Paladin 2 Cavalry 31 31 17 20 1 5 Ride
When battling against [Demons], ATK and DEF +20-30%.
Pegasus Rider
Pegasus Rider 2 Flier 31 34 18 18 1 5 Fly
When ranged attacked, damage taken -20-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Cavalry
Cavalry 1 Cavalry 26 28 14 11 1 5 Ride
Basic Cavalry.

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