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The leader of the Inner Traceability School, who vows to overturn the Three Towers on the sea.

Biography[]


Once a genius scholar of the Tower of Fools, now the leader of the Inner Traceability School under the sea. Beneath her scholarly appearance lies a heart of a mad and cruel avenger.
Past failures have firmed Randele's will to embrace chaos, and centuries of exile beneath the sea have deepened her obsession with overthrowing Enya's rule. She firmly believes that one day she will wield chaotic power to enact a perfect vengeance for her beloved Queen Sylrna...

"Ah, the long-lost air, the bloody belligerence within it is both exciting and nostalgic... Ah! By the way, have you seen my queen, Her Majesty Sylrna?"


At the beginning of the Second Era, Randele was born from the Goddess Tear, which had been tainted by Chaos. From birth, she despised order and loved adventure and exploring the forbidden. At that time, Aeshyan was slowly recovering from the war at the end of the previous era under the joint leadership of Queen Enya and Queen Sylrna.
Despite showing a genius-level talent for magic at a young age, Randele was harshly punished and isolated by the Order faction fairies for repeatedly violating their commandments. When she was confused about her future path, Randele received guidance from Queen Sylrna. The queen's appreciation and tolerance redeemed the lonely heart of the young Randele, and the queen's power, far surpassing that of her people, filled her with awe. It was from that moment that the young Randele secretly made a vow - to follow Queen Sylrna for life and to create the future they both longed for, hand in hand.


Under the guidance and care of Queen Sylrna, the young Randele learned to face her unique power, different from the fairies of the Order faction, and quickly grew into a renowned scholar of the Tower of Fools. She mastered the ancient magic taught by Sylrna and stored all her research results in her treasure, the "Secret Box," hoping that one day the treasures within could support her in realizing her ideals.
However, just as Randele was faithfully fulfilling her promise, the spreading war from Ascallia dragged Aeshyan into the abyss of catastrophe. The awakened Alhazard stirred the darkness inherent in Randele, causing her to stand against Queen Enya...


The brutal civil war among the fairy race ultimately ended with the shattering of the Aeshyan continent. Randele, who chose to embrace darkness, was exiled to the Tower of Fools' seabed by Queen Enya as a traitor.
Upon hearing the news that the grievously wounded Queen Sylrna was imprisoned by the Three Towers on the sea, the vengeful Randele vowed to save her. She tirelessly launched offensive upon the seabed seal, confronting the Molder Virelia multiple times, and even awakened the monstrous Apostles, forming bonds with a former enemy, the Broken-winged Bird, Hibiscus.
However, this series of frenzied actions came to a halt the moment she reunited with Queen Sylrna. Faced with Sylrna's gentle yet sorrowful teachings, Randele fell into even deeper hatred and obsession...

"Queen Sylrna... The war has diminished your power, and the Three Towers have imprisoned your will... Please tell me, how can I truly release you!?"


As Aeshyan's stagnation was broken by Roland and his companions, the "Secret Box," now infected by Chaos, began to emit its strange and eerie whisperings once more.
The Empire, the Nature School, Queen Enya... Regardless of the outcome of this cruel war, Randele will return to the sea, fulfilling her path of revenge with the power of darkness.

"Chaos is growing, and disorder is expanding... The day the Three Towers fall into the sea is near."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Demon Box Dream Owlkin 4492 244 580 313 353 175 2 3 Walk When attacked by a unit with a higher HP percentage, damage taken in battle decreases by 10%. When forced into battle through a physical attack, damage dealt increases by 10%.
Mage Deep Sea Avenger 4159 270 580 278 365 175 2 3 Walk When initiating battle, unit's damage taken is reduced by 10%. When forced into battle through a magic attack, damage dealt is increased by 10%.

Talent


Book of the Box
Damage dealt increases by 30% and Unit Range +2.
At the start of battle, gains 3 stacks of [Chaos Excerpt]. After any unit takes action, if they have moved 3 or more blocks, this unit gains 1 stack of [Chaos Excerpt], up to a maximum of 5 stacks.
After taking action, can choose to consume any stack of [Chaos Excerpt] to apply [Box Dream Descent] to an equal number of enemies: "After taking action, if moved 3 or more blocks during this turn, Mobility -2 on the next turn and the cooldown of the skill with the shortest cooldown +1." Cannot be dispelled. Lasts 1 turn.
Damage dealt increases by 25% and Unit Range +2.
At the start of battle, gains 3 stacks of [Chaos Excerpt]. After any unit takes action, if they have moved 3 or more blocks, this unit gains 1 stack of [Chaos Excerpt], up to a maximum of 5 stacks.
After taking action, can choose to consume any stack of [Chaos Excerpt] to apply [Box Dream Descent] to an equal number of enemies: "After taking action, if moved 3 or more blocks during this turn, Mobility -2 on the next turn and the cooldown of the skill with the shortest cooldown +1." Cannot be dispelled. Lasts 1 turn.
Damage dealt increases by 20% and Unit Range +1.
At the start of battle, gains 2 stacks of [Chaos Excerpt]. After any unit takes action, if they have moved 3 or more blocks, this unit gains 1 stack of [Chaos Excerpt], up to a maximum of 5 stacks.
After taking action, can choose to consume any stack of [Chaos Excerpt] to apply [Box Dream Descent] to an equal number of enemies: "After taking action, if moved 3 or more blocks during this turn, Mobility -2 on the next turn and the cooldown of the skill with the shortest cooldown +1." Cannot be dispelled. Lasts 1 turn.
Damage dealt increases by 15% and Unit Range +1.
At the start of battle, gains 1 stack of [Chaos Excerpt]. After any unit takes action, if they have moved 3 or more blocks, this unit gains 1 stack of [Chaos Excerpt], up to a maximum of 5 stacks.
After taking action, can choose to consume any stack of [Chaos Excerpt] to apply [Box Dream Descent] to an equal number of enemies: "After taking action, if moved 3 or more blocks during this turn, Mobility -2 on the next turn and the cooldown of the skill with the shortest cooldown +1." Cannot be dispelled. Lasts 1 turn.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier HP/ATK +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Broken-winged Bird Broken-winged Bird Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Change Class to Deep Sea Avenger Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +30% +30% +10% +30%

Class Upgrades

Starting
Skill
:
Dark Realm of the Box

Inner Traceability Scholar
Dark Realm Walker

Deep Sea Mage
Witch
Witch

Fallen Dream Box
Skeleton Archer
Skeleton Archer
Black Hole
Scroll of the Box
Elf
Elf
Thaumaturge
Thaumaturge

Deep Sea Avenger
Dark Reaper

Box Dream Owlkin
MDEF Command
Sorceress
Sorceress
Hellfire Archer
Hellfire Archer
Dark Dragon Breath
Sleep
Dark Elf Sniper
Dark Elf Sniper
Wizard
Wizard

Skills

Skill Cost Type CD Range Span Description
Devouring Torrent 3 MDamage 3 Rounds 2 Blocks Single
[Passive] After taking action, if consumes 2 stacks of [Chaos Excerpt] this turn, any buffs on the caster will not lose their turn count, can move an additional 2 blocks and can attack again. ([Trigger Cooldown] This effect can be triggered again after 2 turns.).
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. For each enemy skill on cooldown, this damage increases by 10%. After battle, applies [Box Dream Descent] to the target. If the enemy target is eliminated, additionally applies [Box Dream Descent] to 3 random enemies.
Dark Realm Walker 2 Active 3 Rounds 2 Blocks Single
[Active] Gains 2 stacks of [Chaos Excerpt]. Teleports 1 allied unit to within 2 blocks of the caster, and takes all attacks for this unit within 3 blocks, ignoring melee damage reduction when attacked. Lasts 2 turns. Also gains "Reduces damage taken from the next attack by 80%. Cannot be dispelled."
Dark Realm of the Box 1 Active None Self Single
[Passive] Adds 25% MDEF to INT. When casting [Box Dream Descent] by talent effect, can additionally choose to consume 1 stack of [Chaos Excerpt] to restore HP equal to 3x the caster's INT to 1 ally and reduce its damage taken by 15% for 2 turns
[Active] Consumes 1 stack of [Chaos Excerpt] to switch this skill to [Scroll of the Box].
Scroll of the Box 1 Active None Self Single
[Passive] Takes magic damage for adjacent allies. When casting [Box Dream Descent] by talent effect, can additionally choose to consume 1 stack of [Chaos Excerpt] to increase Guard range to 2 blocks. When attacked and forced into battle, this unit attacks before the enemy and can counterattack ranged attacks. Lasts for 2 turns.
[Active] Consumes 1 stack of [Chaos Excerpt] to switch this skill to [Dark Realm of the Box].

Skill Cost Type CD Range Span Description
Devouring Torrent 3 MDamage 3 Rounds 2 Blocks Single
[Passive] After taking action, if consumes 2 stacks of [Chaos Excerpt] this turn, any buffs on the caster will not lose their turn count, can move an additional 2 blocks and can attack again. ([Trigger Cooldown] This effect can be triggered again after 2 turns.).
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. For each enemy skill on cooldown, this damage increases by 10%. After battle, applies [Box Dream Descent] to the target. If the enemy target is eliminated, additionally applies [Box Dream Descent] to 3 random enemies.
Dark Realm Walker 2 Active 3 Rounds 2 Blocks Single
[Active] Gains 2 stacks of [Chaos Excerpt]. Teleports 1 allied unit to within 2 blocks of the caster, and takes all attacks for this unit within 3 blocks, ignoring melee damage reduction when attacked. Lasts 2 turns. Also gains "Reduces damage taken from the next attack by 80%. Cannot be dispelled."
Scroll of the Box 1 Active None Self Single
[Passive] Takes magic damage for adjacent allies. When casting [Box Dream Descent] by talent effect, can additionally choose to consume 1 stack of [Chaos Excerpt] to increase Guard range to 2 blocks. When attacked and forced into battle, this unit attacks before the enemy and can counterattack ranged attacks. Lasts for 2 turns.
[Active] Consumes 1 stack of [Chaos Excerpt] to switch this skill to [Dark Realm of the Box].
Dark Realm of the Box 1 Active None Self Single
[Passive] Adds 25% MDEF to INT. When casting [Box Dream Descent] by talent effect, can additionally choose to consume 1 stack of [Chaos Excerpt] to restore HP equal to 3x the caster's INT to 1 ally and reduce its damage taken by 15% for 2 turns
[Active] Consumes 1 stack of [Chaos Excerpt] to switch this skill to [Scroll of the Box].

Skill Cost Type CD Range Span Description
Dark Realm Walker 2 Active 3 Rounds 2 Blocks Single
[Active] Gains 2 stacks of [Chaos Excerpt]. Teleports 1 allied unit to within 2 blocks of the caster, and takes all attacks for this unit within 3 blocks, ignoring melee damage reduction when attacked. Lasts 2 turns. Also gains "Reduces damage taken from the next attack by 80%. Cannot be dispelled."

Skill Cost Type CD Range Span Description
Dark Realm of the Box 1 Active None Self Single
[Passive] Adds 25% MDEF to INT. When casting [Box Dream Descent] by talent effect, can additionally choose to consume 1 stack of [Chaos Excerpt] to restore HP equal to 3x the caster's INT to 1 ally and reduce its damage taken by 15% for 2 turns
[Active] Consumes 1 stack of [Chaos Excerpt] to switch this skill to [Scroll of the Box].
Scroll of the Box 1 Active None Self Single
[Passive] Takes magic damage for adjacent allies. When casting [Box Dream Descent] by talent effect, can additionally choose to consume 1 stack of [Chaos Excerpt] to increase Guard range to 2 blocks. When attacked and forced into battle, this unit attacks before the enemy and can counterattack ranged attacks. Lasts for 2 turns.
[Active] Consumes 1 stack of [Chaos Excerpt] to switch this skill to [Dark Realm of the Box].

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bandit
Bandit 3 Assassin 40 40 20 20 2 3 Walk
Critical hit rate +10-30%. ATK +5-15%.
Berserker
Berserker 3 Infantry 40 43 22 19 1 3 Walk
Critical hit rate +10-30%. ATK +5-15%.
Crystal Warlock
Crystal Warlock 3 Mage 43 37 22 19 2 3 Walk
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken.
Giant Zombie
Giant Zombie 3 Demon 40 42 24 18 1 3 Terrain Master
HP, ATK, and Critical Hit Rate are increased by 8-35%. If before entering battle, soldier HP < 100%, then after battle restore 8-40% HP.
Heavy Infantry
Heavy Infantry 3 Infantry 43 40 23 19 1 3 Walk
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%.
Lone Wing Arrow
Lone Wing Arrow 3 Archer 38 43 18 22 2 3 Walk
Soldier ATK increases by 10-30%. When fighting units with Mobility higher than 3, ATK increases by an additional 7-20%. After initiating battle, unit can move an additional 2 blocks.
Orc Berserker
Orc Berserker 3 Infantry 43 40 22 17 1 3 Walk
When soldier HP > 80%, ATK +15-45%.
Phalanx
Phalanx 3 Lancer 48 37 26 16 1 3 Walk
Physical Damage Taken -10-30%.
Poison Bat Mage
Poison Bat Mage 3 Mage 37 40 18 23 2 5 Fly
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-40%. Before battle, have a 30-100% chance to inflict 1 random debuff.
Spider Demon Elf
Spider Demon Elf 3 Demon 43 37 22 22 2 5 Walk
Normal attacks deal magic damage. Before attacking and entering battle, 30-75% chance to inflict "Movement -2" and "MDEF -20%". Lasts 1 turn.
Wild Expedition
Wild Expedition 3 Archer 40 43 20 22 2 3 Walk
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Skeleton Archer
Skeleton Archer 2 Demon 26 31 16 14 2 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP.
Thaumaturge
Thaumaturge 2 Mage 26 29 14 18 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Warlock
Warlock 1 Mage 22 24 12 15 2 3 Walk
Basic Mage. Normal attacks deal magic damage.

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