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An amnesiac girl who awakens in amber and can use the two blades to control time.

Biography[]


She is a mysterious girl forgotten by time, who yet possesses powers over time at her fingertips. In her obscure history, the only thing certain about her is that she has an inexplicable adulation for the Guilty King.
As warm light illuminates a forgotten world, the clock hands of fate begin to tick slowly. An encounter with a young man who claims to be the son of the Guilty King, and the radiant power that shone forth when they fought alongside each other, were signals that their destiny could not be ignored.

"I'm Precia. I look forward to learning from you!"


Her heartbeat, her thoughts, and even time itself - everything about Precia was frozen by this golden amber. This mysterious power might be more incredible than any legend.
The guidance of destiny came quietly, but her vacant memories left the girl in a daze. Facing the inquisitive young man before her, a name came racing into her mind, a name that was both familiar and unfamiliar - The Guilty King.

"I don't remember anything about my past..."


Precia figured that if she could find the Guilty King, whom she had never met, perhaps she could uncover her own origins. With these thoughts in mind, the young man before her, whom she had previously held some reservations about, now seemed much more familiar and approachable. Yet the revelation that the Guilty King was dead dealt a terrible blow to Precia, just as she was regaining confidence.

"Lord Petrus... One day, I will avenge you!"


Yearning for a life of freedom, confused about an unknown past, drawn into an inexplicable danger, and accepting the unrequited help of a stranger... In a short time, Precia's heart was filled with tumultuous emotions.
Everyone seemed to have their own mission. So what could Precia do in this world that only she could do?

"I'm sure that my mission will become apparent to me in the journey ahead."


Since the unknown is complicated, it's best to leave it aside. All problems will be solved in the future if one just keeps moving forward.
Following the guidance of time, she pursues the mysteries of the past with a sharp blade. Whether the future holds hope or disaster, she will face it with a smile.

"What happens now will, in the future, become my past."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Lancer Battle God 4649 599 249 350 201 153 1 3 Walk When unit has less than 70% of HP, damage taken in battle decreases by 10% When attacked and forced into battle by a physical attack, damage dealt increases by 10%
Holy Chrono Leaper 4359 570 274 350 249 104 1 3 Walk When attacked with a ranged attack, physical damage taken decreases by 10% When actively attacking a unit with a higher HP percentage, damage dealt increases by 10% after entering battle

Talent


Stitch in Time
When entering battle, ATK & DEF increase by 25%.
After taking action, can choose to use a skill.
[Time Flux]: The durations of this unit's current buffs and debuffs decrease by 1 turn, and all skill cooldowns decrease by 1 extra turn.
[Chrono Break]: The durations of this unit's current buffs, debuffs, and all skill cooldowns do not decrease.
When casting [Chrono Break], if this unit is located in the [Danger Zone], gains [Temporal Nexus]: "When this unit receives fatal damage, 50% of its Max HP is restored." Cannot be dispelled and ignores immunity. Lasts 1 turn. ([Trigger Cooldown] The [Temporal Nexus] effect can be triggered again after 3 turns.)
When entering battle, ATK & DEF increase by 20%.
After taking action, can choose to use a skill.
[Time Flux]: The durations of this unit's current buffs and debuffs decrease by 1 turn, and all skill cooldowns decrease by 1 extra turn.
[Chrono Break]: The durations of this unit's current buffs, debuffs, and all skill cooldowns do not decrease.
When casting [Chrono Break], if this unit is located in the [Danger Zone], gains [Temporal Nexus]: "When this unit receives fatal damage, 30% of its Max HP is restored." Cannot be dispelled and ignores immunity. Lasts 1 turn. ([Trigger Cooldown] The [Temporal Nexus] effect can be triggered again after 3 turns.)
When entering battle, ATK & DEF increase by 15%.
After taking action, can choose to use a skill.
[Time Flux]: The durations of this unit's current buffs and debuffs decrease by 1 turn, and all skill cooldowns decrease by 1 extra turn.
[Chrono Break]: The durations of this unit's current buffs, debuffs, and all skill cooldowns do not decrease.
When casting [Chrono Break], if this unit is located in the [Danger Zone], gains [Temporal Nexus]: "When this unit receives fatal damage, 20% of its Max HP is restored." Cannot be dispelled and ignores immunity. Lasts 1 turn. ([Trigger Cooldown] The [Temporal Nexus] effect can be triggered again after 3 turns.)
When entering battle, ATK & DEF increase by 10%.
After taking action, can choose to use a skill.
[Time Flux]: The duration of this unit's current buffs and debuffs decrease by 1 turn, and all skill cooldowns decrease by 1 turn
[Chrono Break]: The duration of this unit's current buffs and debuffs do not decrease, and all skill cooldowns do not decrease.
When casting [Chrono Break], if located in [Danger Zone], gains [Temporal Nexus]: "Does not die upon taking deadly damage, instead recovers 10% of HP". Cannot be dispelled and ignores immunity. Lasts 1 turn. ([Trigger Cooldown] The [Temporal Nexus] effect can be triggered again after 3 turns.)

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier HP/ATK +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Lana Lana Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Leon Leon Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +30% +40% +20% +10%

Class Upgrades

Starting
Skill
:
Armor Pierce

Relic Maiden
Sun Shade

Warrior

Sealer
Against the Clock
Time Traveler

Battle God
Crush

Chrono Leaper
ATK Support (L)
Amazon Champion
Amazon Champion
Templar Knight
Templar Knight
Sweep
Frontal Assault
Griffin Knight
Griffin Knight
Exorcist
Exorcist

Skills

Skill Cost Type CD Range Span Description
Temporal Trial 3 PDamage 5 Rounds 2 Blocks Single
[Passive] After using the [Time Flux] talent skill, gains [Moment of Glory]: "Deals 15% increased damage" for 1 turn.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 enemy buffs. After battle, increases all of their skill cooldowns by 1. When equipped with melee soldiers, they will also attack. If the enemy is still alive, the caster returns to the state before taking action ([Trigger Cooldown] This effect can be triggered again after 2 turns). (This skill is not affected by melee damage reduction.)
ATK Support (L) 2 Passive - - -
[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Frontal Assault 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
Sweep 2 PDamage 2 Rounds 3 Blocks Straight
[Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks.
Crush 1 Passive - - -
[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
Sun Shade 1 Passive - - -
[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Time Traveler 1 Active 4 Rounds 3 Blocks Single
[Active] Active Skill. Applies to the target ally that, after using the next damage-dealing skill and taking action, reduces the cooldown of the skill used by 3." After using this skill, gains Mobility +2 for 2 turns. (If the target is allied Roland, both the caster and Roland gain 1 random buff.)

Skill Cost Type CD Range Span Description
Temporal Trial 3 PDamage 5 Rounds 2 Blocks Single
[Passive] After using the [Time Flux] talent skill, gains [Moment of Glory]: "Deals 15% increased damage" for 1 turn.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 enemy buffs. After battle, increases all of their skill cooldowns by 1. When equipped with melee soldiers, they will also attack. If the enemy is still alive, the caster returns to the state before taking action ([Trigger Cooldown] This effect can be triggered again after 2 turns). (This skill is not affected by melee damage reduction.)
Time Traveler 1 Active 4 Rounds 3 Blocks Single
[Active] Active Skill. Applies to the target ally that, after using the next damage-dealing skill and taking action, reduces the cooldown of the skill used by 3." After using this skill, gains Mobility +2 for 2 turns. (If the target is allied Roland, both the caster and Roland gain 1 random buff.)

Skill Cost Type CD Range Span Description
ATK Support (L) 2 Passive - - -
[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Frontal Assault 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.7x damage. Before entering battle, adds 20% of ATK to DEF and disables all enemy passive skills. Lasts 2 turns. (This effect cannot be dispelled.)
Sweep 2 PDamage 2 Rounds 3 Blocks Straight
[Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks.

Skill Cost Type CD Range Span Description
Crush 1 Passive - - -
[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
Sun Shade 1 Passive - - -
[Passive] When entering battle with a melee attack, after battle, 30% chance to restore HP (30% of damage dealt in this battle).
Time Traveler 1 Active 4 Rounds 3 Blocks Single
[Active] Active Skill. Applies to the target ally that, after using the next damage-dealing skill and taking action, reduces the cooldown of the skill used by 3." After using this skill, gains Mobility +2 for 2 turns. (If the target is allied Roland, both the caster and Roland gain 1 random buff.)

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Aegis Garde
Aegis Garde 3 Lancer 45 40 22 20 1 3 Walk
Ranged damage taken -5-15%. When not on defensive terrain, soldier ATK and DEF +7-20%.
Amazon Champion
Amazon Champion 3 Lancer 40 43 22 20 1 3 Walk
When attacking and entering battle, ATK +10-30% and have a 30-75% chance to reduce the target's DEF by 20%. Lasts 1 turn.
Angel
Angel 3 Flier 43 43 22 26 1 5 Fly
Magic Damage Taken -15-45%. When soldier HP > 50%, ATK and DEF +7-20%.
Exorcist
Exorcist 3 Holy 40 37 22 20 1 3 Walk
When battling against demons, ATK +10-30%. Otherwise, DEF +10-30%.
Fang Subjugator
Fang Subjugator 3 Cavalry 43 45 24 17 1 5 Terrain Master
Soldier ATK and DEF increase by 10-25%. When initiating battle, soldiers take 10-30% less damage and recover 10-30% of HP before battle.
Giant Lizard Rider
Giant Lizard Rider 3 Cavalry 43 43 24 19 1 5 Terrain Master
Soldier ATK and DEF +10-25%. When attacking and entering battle, if there are no other enemies within 1 block of the target, then gain a further ATK +8-20%.
Griffin Knight
Griffin Knight 3 Flier 40 45 20 23 1 5 Fly
When soldier HP > 80%, ATK and DEF +10-30%.
Holy Guard Mage
Holy Guard Mage 3 Holy 48 37 24 24 1 3 Walk
Normal attacks deal magic damage. When forced into battle, DEF and MDEF +10-30%, and if the hero is Holy class, ATK +10-30%.
Hoplite
Hoplite 3 Lancer 43 43 23 17 1 3 Walk
Soldier ATK and DEF +7-20%. When attacking, soldier damage dealt +7-20% and disable all class effects.
Templar Knight
Templar Knight 3 Cavalry 40 40 22 26 1 5 Ride
MDEF +15-45%. When battling against Demons, ATK and DEF +15-45%
Unicorn
Unicorn 3 Cavalry 43 43 22 22 1 5 Ride
Normal attacks deal magic damage. The unit's movement type is changed to [Terrain Master]. When battling on Grasslands, Mountain, or Forest terrain, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Amazon
Amazon 2 Lancer 31 34 17 16 1 3 Walk
When attacking and entering battle, ATK +10-20%.
Griffin Rider
Griffin Rider 2 Flier 31 35 16 18 1 5 Fly
When Soldier HP > 80%, damage taken -10-20%.
Monk
Monk 2 Holy 31 29 17 16 1 3 Walk
When battling against Demons, ATK +20-30%.
Paladin
Paladin 2 Cavalry 31 31 17 20 1 5 Ride
When battling against [Demons], ATK and DEF +20-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Lancer
Lancer 1 Lancer 31 24 17 10 1 3 Walk
Basic Lancer.

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