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A clumsy youngster who has his heart in the right place.

Biography[]


An trainee knight in the royal capital Larcussia, he guards the evacuation of civilians during the imperial invasion, and joins the liberation army with Liffany.

"I'm Pierre, the half-baked knight. It's nice to meet you!"


A bit of a screwball - even if he's hard to understand, he often jokes with Liffany, who's the same age as him.
With the kingdom in crisis, Pierre shows the chivalry of protecting others, even if he has to do so alone, because of this everyone thinks he will grow into an outstanding soldier.


In the long war, Pierre attains temperance and strength far beyond what could be learned in an peacetime apprenticeship, and forms a deep friendship with the later Elthlead prince Lewin.

"I'm still far behind. Let's work together!"


After the threat of darkness dissipates, Pierre's friend and the new ruler of Elthlead, Lewin, anoints him as knight, so he serves as a soldier for the royal family. Perhaps because of his uninhibited personality, his subordinates trust him as a commander.


Taking his adventures in this era as the new road to knighthood, Pierre quickly adapts to life in the Swordsmith Legion. Just why does he still feel like a half-baked knight?

"What - I've been summoned as an trainee knight? I'll have to get back into form!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Aquatic Serpent Master 4088 461 206 326 216 95 1 3 Water When in Water, physical damage taken is decreased by 10% When in Water, physical damage dealt is increased by 10%

Talent


Naval Instructor
During water battles, ATK & DEF increase by 15%. When ending your turn in water, restores 40% HP.
During water battles, ATK & DEF increase by 12%. When ending your turn in water, restores 35% HP.
During water battles, ATK & DEF increase by 9%. When ending your turn in water, restores 30% HP.
During water battles, ATK & DEF increase by 7%. When ending your turn in water, restores 25% HP.
During water battles, ATK & DEF increase by 5%. When ending your turn in water, restores 20% HP.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Serpent Master Soldier HP/DEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 for Silver Wolf Silver Wolf Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 for Jugler Jugler Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +35% +10% +35% +10%

Class Upgrades

Starting
Skill
:
Chain Hook

High Lord
Shield

Vanguard

Serpent Knight

Raider
DEF Support
Deathmatch
Plunder

Serpent Master
Tidal Surge
Tide Master
Tide Master
Aqua Blast
Lobster Behemoth
Lobster Behemoth

Skills

Skill Cost Type CD Range Span Description
Plunder 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
Tidal Surge 2 Assist 3 Rounds Self Single
[Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
Deathmatch 1 Passive - - -
[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
DEF Support 1 Passive - - -
[Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
Shield 1 Assist 1 Round 3 Blocks Single
[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.

No results
Skill Cost Type CD Range Span Description

Skill Cost Type CD Range Span Description
Plunder 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
Tidal Surge 2 Assist 3 Rounds Self Single
[Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.

Skill Cost Type CD Range Span Description
Deathmatch 1 Passive - - -
[Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
DEF Support 1 Passive - - -
[Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
Shield 1 Assist 1 Round 3 Blocks Single
[Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Crystal Molder
Crystal Molder 3 Lancer 48 34 22 22 1 3 Walk
After taking action, restore 10-30% soldier HP. When forced into battle by a magic attack, unit reflects 10-30% of damage taken.
Glacial Elemental
Glacial Elemental 3 Aquatic 43 40 22 24 2 3 Water
Normal attacks deal magic damage. After actively attacking in battle, have a 12-50% chance to inflict one debuff. When in water, ATK +12-40% and the unit recieves no melee penalties.
Heavy Centurion
Heavy Centurion 3 Lancer 48 37 23 17 1 3 Walk
When forced into battle, ATK and DEF +10-30%.
Lizardman
Lizardman 3 Aquatic 40 43 22 19 1 3 Water
When in water, ATK +15-45%.
Lobster Behemoth
Lobster Behemoth 3 Aquatic 43 37 26 16 1 3 Water
When in water, damage taken -15-50%.
Ocean Priest
Ocean Priest 3 Aquatic 43 37 23 26 2 3 Water
Normal attacks deal magic damage. When in water, ATK and MDEF +12-40%, healing recieved +10-30%, and this unit does not suffer melee range penalties.
Pirate Raider
Pirate Raider 3 Aquatic 43 40 22 22 2 3 Water
When in water, unit does not receive melee penalties, and soldier damage taken -10-30% and ATK +7-20%. After actively dealing damage to enemies in water, steal 1 buff.
Tide Master
Tide Master 3 Aquatic 43 40 23 19 1 3 Water
When in water, ATK and DEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ambusher
Ambusher 2 Assassin 31 31 16 16 2 3 Walk
Critical hit rate +20-30%.
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Elite Lancer
Elite Lancer 2 Lancer 37 29 20 12 1 3 Walk
When forced into battle, damage dealt +10-20%.
Lobster
Lobster 2 Aquatic 34 29 20 12 1 3 Water
When attacking units with 100% HP, after entering battle ATK +10-20%.
Merman Lord
Merman Lord 2 Aquatic 34 31 18 14 1 3 Water
When in water, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Lancer
Lancer 1 Lancer 31 24 17 10 1 3 Walk
Basic Lancer.

Pierre is another refugee from Larcuss who makes his first appearance whilst being harried by General Geier in Scenario 4. He is a close friend of Liffany, and joins the entourage at the end of Scenario 4.

Class Changes[]

Langrisser III[]

Stage 1 Stage 2 Stage 3 Secret
First Lord High Lord General Marshal [1]
Level 10 Knight Silver Knight Highlander
Level 30 Crocodile Knight Serpent Knight Serpent Lord Serpent Master[2]

Gallery[]

  1. Requires Book of Scarsha
  2. Mermaid's Tear
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