A clumsy youngster who has his heart in the right place.
Biography[]
An trainee knight in the royal capital Larcussia, he guards the evacuation of civilians during the imperial invasion, and joins the liberation army with Liffany.
"I'm Pierre, the half-baked knight. It's nice to meet you!"
A bit of a screwball - even if he's hard to understand, he often jokes with Liffany, who's the same age as him.
With the kingdom in crisis, Pierre shows the chivalry of protecting others, even if he has to do so alone, because of this everyone thinks he will grow into an outstanding soldier.
In the long war, Pierre attains temperance and strength far beyond what could be learned in an peacetime apprenticeship, and forms a deep friendship with the later Elthlead prince Lewin.
"I'm still far behind. Let's work together!"
After the threat of darkness dissipates, Pierre's friend and the new ruler of Elthlead, Lewin, anoints him as knight, so he serves as a soldier for the royal family. Perhaps because of his uninhibited personality, his subordinates trust him as a commander.
Taking his adventures in this era as the new road to knighthood, Pierre quickly adapts to life in the Swordsmith Legion. Just why does he still feel like a half-baked knight?
"What - I've been summoned as an trainee knight? I'll have to get back into form!"
Max Stats
Class | ![]() |
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Serpent Master | 4088 | 461 | 206 | 326 | 216 | 95 | 1 | 3 ![]() |
When in Water, physical damage taken is decreased by 10% | When in Water, physical damage dealt is increased by 10% |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Change Class to Serpent Master | Soldier HP/DEF +15% | |
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23 | Complete Gate of Fate 4 for Silver Wolf | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 for Jugler | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +35% | +10% | +35% | +10% |
Class Upgrades
Skill: |
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Chain Hook | ![]() High Lord |
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Shield | |||||||
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![]() Vanguard |
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![]() Raider |
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DEF Support | ![]() |
Deathmatch | ![]() |
Plunder | |||
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![]() Serpent Master |
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Tidal Surge | ||||||
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Tide Master | |||||||
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Aqua Blast | |||||||
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Lobster Behemoth |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Plunder | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
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Tidal Surge | 2 | Assist | 3 Rounds | Self | Single | [Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
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Deathmatch | 1 | Passive | - | - | - | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
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DEF Support | 1 | Passive | - | - | - | [Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
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Shield | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
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No results
Skill | Cost | Type | ![]() |
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Description |
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Skill | Cost | Type | ![]() |
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Description | |
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Plunder | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
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Tidal Surge | 2 | Assist | 3 Rounds | Self | Single | [Assist] When cast, all passable terrains are treated as Water. Lasts 2 turns. When cast, can move an extra 2 blocks and attack.
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Skill | Cost | Type | ![]() |
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Description | |
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Deathmatch | 1 | Passive | - | - | - | [Passive] When entering battle, unit's ATK & SKILL increase by 12%, DEF & MDEF decrease by 7%.
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DEF Support | 1 | Passive | - | - | - | [Passive] After taking action, DEF of 1 nearby friendly unit increases by 15%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 1 turn.
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Shield | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit DEF increases by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Crystal Molder | 3 | ![]() |
48 | 34 | 22 | 22 | 1 | 3 ![]() |
After taking action, restore 10-30% soldier HP. When forced into battle by a magic attack, unit reflects 10-30% of damage taken. |
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Glacial Elemental | 3 | ![]() |
43 | 40 | 22 | 24 | 2 | 3 ![]() |
Normal attacks deal magic damage. After actively attacking in battle, have a 12-50% chance to inflict one debuff. When in water, ATK +12-40% and the unit recieves no melee penalties. |
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Heavy Centurion | 3 | ![]() |
48 | 37 | 23 | 17 | 1 | 3 ![]() |
When forced into battle, ATK and DEF +10-30%. |
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Lizardman | 3 | ![]() |
40 | 43 | 22 | 19 | 1 | 3 ![]() |
When in water, ATK +15-45%. |
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Lobster Behemoth | 3 | ![]() |
43 | 37 | 26 | 16 | 1 | 3 ![]() |
When in water, damage taken -15-50%. |
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Ocean Priest | 3 | ![]() |
43 | 37 | 23 | 26 | 2 | 3 ![]() |
Normal attacks deal magic damage. When in water, ATK and MDEF +12-40%, healing recieved +10-30%, and this unit does not suffer melee range penalties. |
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Pirate Raider | 3 | ![]() |
43 | 40 | 22 | 22 | 2 | 3 ![]() |
When in water, unit does not receive melee penalties, and soldier damage taken -10-30% and ATK +7-20%. After actively dealing damage to enemies in water, steal 1 buff. |
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Tide Master | 3 | ![]() |
43 | 40 | 23 | 19 | 1 | 3 ![]() |
When in water, ATK and DEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Ambusher | 2 | ![]() |
31 | 31 | 16 | 16 | 2 | 3 ![]() |
Critical hit rate +20-30%. |
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Dark Elf | 2 | ![]() |
24 | 31 | 13 | 20 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Lancer | 2 | ![]() |
37 | 29 | 20 | 12 | 1 | 3 ![]() |
When forced into battle, damage dealt +10-20%. |
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Lobster | 2 | ![]() |
34 | 29 | 20 | 12 | 1 | 3 ![]() |
When attacking units with 100% HP, after entering battle ATK +10-20%. |
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Merman Lord | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When in water, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Lancer | 1 | ![]() |
31 | 24 | 17 | 10 | 1 | 3 ![]() |
Basic Lancer. |
Pierre is another refugee from Larcuss who makes his first appearance whilst being harried by General Geier in Scenario 4. He is a close friend of Liffany, and joins the entourage at the end of Scenario 4.
Class Changes[]
Langrisser III[]
Stage 1 | Stage 2 | Stage 3 | Secret | |
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First | Lord | High Lord | General | Marshal [1] |
Level 10 | Knight | Silver Knight | Highlander | |
Level 30 | Crocodile Knight | Serpent Knight | Serpent Lord | Serpent Master[2] |
Gallery[]
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Pierre