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A mysterious mermaid singer paints a mental picture of a dreamy world.

Biography[]


She is a dramatic interpreter who evokes the tides of emotions, as well as a mermaid of the deep sea who is constantly hunted. Applause and flowers from the audience embrace her, while the greed and sins of the nobles have inflicted countless scars upon her. She offers the most splendid performances for the audience, yet also harbors the harshest judgments for her sworn enemies.
Now, she sings on the stage, as clear and ethereal as wind chimes. Only she knows the bitterness and hatred behind those songs, and the hope that shines brighter and brighter after all the pain she has endured.

"'Beneath this curtain, she dramatizes life for the amusement of her audience... The lies reinvigorate her.' Welcome, guest from afar. Let Nymph, the Wave Singer, perform here for you."


Nymph once lived a carefree life under the sea. But one day, poachers attacked her tribe and she was dragged off to be sold in Ranchi. A nobleman bought her, gave her a comfortable home, and arranged a teacher to refine her singing abilities so that she could captivate an audience with song. Just when Nymph thought she had escaped her misfortunes, she discovered that it was all just a game to please the nobles. On that stage, her teacher taught her one final lesson through that heartrending betrayal trust nobody.
While immensely saddened, the mermaid took the stage and sang. The guests of the "Garden of Eternal Life" took a liking to her, and so led her into another web of conspiracy. This time, however, she had learned to protect herself with lies.

"At the end of the song, I like to stay a little longer. When the curtain falls, the lights dim, and the applause fades like an ebbing tide... only then does the world reveal its ugly "true nature"."


What greeted Nymph in the "Garden of Eternal Life" was the endless torture of live experiments. Nymph soothed the other subjects with her singing, keeping alive their hope for survival. But over time, that tiny hope upheld by her melodies was gradually eroded and consumed by pain and despair. That is, until a noble guest from afar destroyed the Garden of Eternal Life, rescuing them from their torment.
Nymph and her companions, the Wandering Troupe, travelled the continent, singing of hopes and dreams. But nobody knew of the scars they bore and the revenge they quietly waited for.


After many years, the Wandering Troupe returned to Ranchi. Using their show as a facade, they gathered their nemeses together on stage to carry out their revenge. But hatred led her astray. Her revenge plot turned into a frenzy, an obsession to raze that entire place of sin to the ground... Just as she was about to destroy it all, a friend sung a song of hope, bringing Nymph to her senses and restoring the hope that was buried deep in her heart.

"It was that guest from afar who gave me the courage to sing songs of hope again amidst this chaos..."


The despair of vengeance dissipated amidst the voices of hope, and seeds of light and order began to sprout in Ranchi. The Wandering Troupe will now return to touring. This time, however, it is not to exact vengeance or weave lies, but to offer blessings to a land where hope is finally restored.

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Aquatic Abyssal Dreamrender 3702 305 544 289 308 110 1 3 Water When initiating battle, unit's damage taken decreases by 10% When forced into battle through a physical attack, damage dealt increases by 10%
Aquatic Wave Singer 3702 305 544 277 339 148 2 3 Water When Unit HP is above 80%, 10% less likely to receive critical damage When forced into battle through a magic attack, damage dealt increases by 10%

Talent


Sonata of the Depths
When this unit has a buff, INT increases by 25%.
At the start of battle, applies [Fantasy Bubble] to allies within 2 blocks: "The next instance of AoE damage taken is reduced by 45%. After taking action, 50% chance to gain 1 random buff (cannot be dispelled)." Every 3 times a skill is used thereafter, the [Fantasy Bubble] effect is applied again after taking action.
([Fantasy Bubble] lasts 3 turns, cannot be dispelled, and is removed after taking AoE damage once.)
When this unit has a buff, INT increases by 20%.
At the start of battle, applies [Fantasy Bubble] to allies within 2 blocks: "The next instance of AoE damage taken is reduced by 35%. After taking action, 50% chance to gain 1 random buff (cannot be dispelled)." Every 3 times a skill is used thereafter, the [Fantasy Bubble] effect is applied again after taking action.
([Fantasy Bubble] lasts 3 turns, cannot be dispelled, and is removed after taking AoE damage once.)
When this unit has a buff, INT increases by 15%.
At the start of battle, applies [Fantasy Bubble] to allies within 1 block: "The next instance of AoE damage taken is reduced by 25%. After taking action, 50% chance to gain 1 random buff (cannot be dispelled)." Every 3 times A skill is used thereafter, the [Fantasy Bubble] effect is applied again after taking action.
([Fantasy Bubble] lasts 3 turns, cannot be dispelled, and is removed after taking AoE damage once.)
When this unit has a buff, INT increases by 10%.
At the start of battle, applies [Fantasy Bubble] to allies within 1 block: "The next instance of AoE damage taken is reduced by 15%. After taking action, 50% chance to gain 1 random buff (cannot be dispelled)." Every 3 times a skill is used thereafter, the [Fantasy Bubble] effect is applied after taking action.
([Fantasy Bubble] lasts 3 turns, cannot be dispelled, and is removed after taking AoE damage once.)

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Wave Singer Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Change Class to Abyssal Dreamrender Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Tatalia Tatalia Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +35% +20% +25%

Class Upgrades

Starting
Skill
:
Freeze Strike

Seaside Singer
Dream Flow

Singer of Sorrow

Mermaid Girl
Holy Word
MDEF Break

Wave Singer
Tidal Dance

Abyssal Dreamrender
MDEF Support
Bishop
Bishop
Dark Elf Sniper
Dark Elf Sniper
Mass Protect
Aqua Dreamscape
Sorceress
Sorceress
Tide Master
Tide Master

Skills

Skill Cost Type CD Range Span Description
Final Encore 3 Active 5 Rounds Self 3 Blocks
[Active] When used, grants 1 additional talent count stack, and restores HP equal to 2x the caster's INT to multiple units within range while applying "15% increased damage dealt" for 2 turns. After using this skill , restores HP equal to 2x INT to all allied units within 2 blocks after taking action for 2 turns. Also grants [Serenade]: "After enemies take action, has a chance to inflict [Dormant]: Cannot take action on next turn (removed when taking damage)." Lasts 2 turns. ([Serenade] Cannot be dispelled. Can trigger up to 4 times throughout its duration. The closer the enemy is to Nymph, the higher their chance of becoming afflicted with (up to a 100% chance). Cannot be applied again if the unit is already afflicted with [Dormant].)
Aqua Dreamscape 2 MDamage 3 Rounds 5 Blocks Straight
[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage, and dispels 1 buff. Also heals multiple allied units within range for an amount equal to 3x the caster's INT and dispels 1 debuff from them.
Holy Word 2 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Mass Protect 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Tidal Dance 2 MDamage 2 Rounds 3 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, gains Soldier Range +1. After battle, regards the terrain they are on as [Water] for 2 turns and applies "after taking action, deals [fixed damage] equal to 2x the caster's INT to this unit and allied units within a 1-ring range once." Cannot be dispelled. Lasts 2 turns.
Dream Flow 1 Heal 1 Round 3 Blocks Single
[Heal] Active skill. Heals the caster and the target unit for an amount equal to 3x the caster's INT, and applies "after the next instance of damage taken from an attack, recovers HP equal to 3x the caster's INT (removed after triggering once)" for 2 turns. After using this skill, gains [Tidal Surge] for 2 turns. If the target's movement type is "Aquatic," this effect is also applied to the target.
Freeze Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
MDEF Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
MDEF Support 1 Passive - - -
[Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.

Skill Cost Type CD Range Span Description
Final Encore 3 Active 5 Rounds Self 3 Blocks
[Active] When used, grants 1 additional talent count stack, and restores HP equal to 2x the caster's INT to multiple units within range while applying "15% increased damage dealt" for 2 turns. After using this skill , restores HP equal to 2x INT to all allied units within 2 blocks after taking action for 2 turns. Also grants [Serenade]: "After enemies take action, has a chance to inflict [Dormant]: Cannot take action on next turn (removed when taking damage)." Lasts 2 turns. ([Serenade] Cannot be dispelled. Can trigger up to 4 times throughout its duration. The closer the enemy is to Nymph, the higher their chance of becoming afflicted with (up to a 100% chance). Cannot be applied again if the unit is already afflicted with [Dormant].)
Tidal Dance 2 MDamage 2 Rounds 3 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, gains Soldier Range +1. After battle, regards the terrain they are on as [Water] for 2 turns and applies "after taking action, deals [fixed damage] equal to 2x the caster's INT to this unit and allied units within a 1-ring range once." Cannot be dispelled. Lasts 2 turns.
Aqua Dreamscape 2 MDamage 3 Rounds 5 Blocks Straight
[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage, and dispels 1 buff. Also heals multiple allied units within range for an amount equal to 3x the caster's INT and dispels 1 debuff from them.
Dream Flow 1 Heal 1 Round 3 Blocks Single
[Heal] Active skill. Heals the caster and the target unit for an amount equal to 3x the caster's INT, and applies "after the next instance of damage taken from an attack, recovers HP equal to 3x the caster's INT (removed after triggering once)" for 2 turns. After using this skill, gains [Tidal Surge] for 2 turns. If the target's movement type is "Aquatic," this effect is also applied to the target.

Skill Cost Type CD Range Span Description
Aqua Dreamscape 2 MDamage 3 Rounds 5 Blocks Straight
[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.3x AoE damage, and dispels 1 buff. Also heals multiple allied units within range for an amount equal to 3x the caster's INT and dispels 1 debuff from them.
Holy Word 2 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Mass Protect 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Tidal Dance 2 MDamage 2 Rounds 3 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Before battle, gains Soldier Range +1. After battle, regards the terrain they are on as [Water] for 2 turns and applies "after taking action, deals [fixed damage] equal to 2x the caster's INT to this unit and allied units within a 1-ring range once." Cannot be dispelled. Lasts 2 turns.

Skill Cost Type CD Range Span Description
Dream Flow 1 Heal 1 Round 3 Blocks Single
[Heal] Active skill. Heals the caster and the target unit for an amount equal to 3x the caster's INT, and applies "after the next instance of damage taken from an attack, recovers HP equal to 3x the caster's INT (removed after triggering once)" for 2 turns. After using this skill, gains [Tidal Surge] for 2 turns. If the target's movement type is "Aquatic," this effect is also applied to the target.
Freeze Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
MDEF Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
MDEF Support 1 Passive - - -
[Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bishop
Bishop 3 Holy 34 31 19 28 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%.
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Forest Priest
Forest Priest 3 Holy 40 31 20 23 2 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, have a 30-100% chance to remove 1 debuff.
Glacial Elemental
Glacial Elemental 3 Aquatic 43 40 22 24 2 3 Water
Normal attacks deal magic damage. After actively attacking in battle, have a 12-50% chance to inflict one debuff. When in water, ATK +12-40% and the unit recieves no melee penalties.
Island Ambassador
Island Ambassador 3 Aquatic 43 43 23 22 2 4 Water
ATK, DEF, and MDEF +5-15%. When actively attacking an enemy in Water, ignore 3-10% enemy DEF. When in Water, the above effects are doubled, and this unit does not suffer melee range penalties.
Lone Wing Arrow
Lone Wing Arrow 3 Archer 38 43 18 22 2 3 Walk
Soldier ATK increases by 10-30%. When fighting units with Mobility higher than 3, ATK increases by an additional 7-20%. After initiating battle, unit can move an additional 2 blocks.
Ocean Priest
Ocean Priest 3 Aquatic 43 37 23 26 2 3 Water
Normal attacks deal magic damage. When in water, ATK and MDEF +12-40%, healing recieved +10-30%, and this unit does not suffer melee range penalties.
Siege Ballista
Siege Ballista 3 Archer 34 41 19 21 2 3 Walk
Unit normal attack range +1. ATK +10-20%. If before attacking the unit did not move, ATK is further increased by 6-15%. If moving over 3 blocks, damage dealt in battle -50-30%.
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
Tidal Elf
Tidal Elf 3 Aquatic 43 37 23 22 1 3 Fly
Normal attacks deal magic damage. When in water, soldier physical damage taken -15-45% and ATK +7-20%.
Tide Master
Tide Master 3 Aquatic 43 40 23 19 1 3 Water
When in water, ATK and DEF +10-30%.
Touch of the Netherworld
Touch of the Netherworld 3 Aquatic 43 40 23 24 2 3 Water
Physical damage dealt by normal attacks is treated as magic damage. Soldier ATK and MDEF increase by 10-25%. When in Water, this unit's attacks are not affected by melee damage reduction, and enemy soldiers within 2 blocks have their ATK and MDEF reduced by 5-15%.
Wild Expedition
Wild Expedition 3 Archer 40 43 20 22 2 3 Walk
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF.
Windbloom Chanter
Windbloom Chanter 3 Holy 40 34 22 22 2 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When hero casts skills on allies, there is a 30-100% chance to grant cooldown -1 to a random skill that deals damage.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Inquisitor
Inquisitor 2 Holy 26 24 14 22 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-10%.
Merman Lord
Merman Lord 2 Aquatic 34 31 18 14 1 3 Water
When in water, ATK +10-20%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Holy
Holy 1 Holy 22 20 12 18 2 3 Walk
Basic Holy unit. Normal attacks deal magic damage.