A fairy girl possessing the Power of the Tides, dedicated to protecting the islands.
Biography[]
She comes from an academic family, yet has no magical talent. She is an island fairy, yet excels in fierce battles. She is an orphan, yet always remains optimistic and cheerful. She is the hero of the children of Tolivar, the General of the Reef Guardians, the Defender of the islands, the "Tidal Blade" Nornorin.
"The 'Tidal Blade' is here! Rely on your dependable companion, the fairy warrior Nornorin!"
Nornorin, born into an academic family, was supposed to have unparalleled magical talent. However, this talent was sealed by her parents. Growing up without her magical talent and in the wake of her family's disappearance, Nornorin was seen as a fool, an orphan, and a poor soul. But the naturally cheerful Nornorin did not become downhearted because of this. With the companionship of her friend Nemia and her mentor, she actively discovered her own strong points, worked hard to communicate with others, and gained friends she could exchange sincere feelings with, becoming the joy of her companions.
"Troubles? No such thing. When the sea breeze blows, it blows all the troubles out of my mind."
To prove herself and protect her family's honor, Nornorin decided to participate in the "Tidal Conquest Tournament" and win the fairies' recognition with her true power. Facing numerous magic experts, Nornorin, a strength-based competitor and deviously agile, broke through with a melee attack style, defeating many formidable opponents and becoming the first dark horse to storm the arena. Nornorin's passionate struggle stirred up a storm among the fairies watching. The audience was infected by Nornorin's exciting battles, and from then on, they looked at this underwhelming fairy with new eyes. Nornorin earned respect for herself and her family with her true power. At this moment, she is unaware that a conspiracy is already baring its scarlet fangs behind her...
"Swift as a gale, moving like the tides! The gallant fairy fighter Nornorin stirs up a tsunami in the arena!"
A crisis occurred in the middle of the arena, sweeping through the gturns. At the critical moment, Nornorin awakened the Power of the Tides that had lain dormant in her heart, saving the besieged audience. After the rescue operation, she fell into a coma due to excessive use of power. An imperial spy seized the opportunity to infiltrate her inner world, attempting to steal the secrets of the elves from Nornorin's sealed memories. However, they were defeated by Nornorin's optimistic spirit and will to protect. After waking up, Nornorin found that the Power of the Tides had become dormant once more. To regain her power, Nornorin ignored the advice of her friend Nemia and insisted on stepping onto the finals stage of the tournament...
"Yes... That is the power to save everything, challenge everything, and achieve all great deeds..."
In the final match against her friend, Nemia, Nornorin finally awakened the "Power of the Tides," fully understanding the will to protect, and claimed the championship. Over the following years, a comic based on her tournament experiences, "Tidal Surge," spread throughout the continent, and Nornorin became a hero to children everywhere, planting the seed of protection in their hearts.
Her remarkable performance caught the attention of the military commanders present, and she was invited to join the Reef Guardians. Years later, having become a general, Nornorin still upholds her original vow: to protect her family, to protect the islands. Everyone believes that, under her leadership, no matter what crises the islands face, they will always emerge victorious.
"As long as the will to protect remains on the islands, the spirit of 'Tidal Surge' will forever shine upon the seas."
Max Stats
Class | ![]() |
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Reef Commander | 4786 | 588 | 249 | 335 | 281 | 158 | 1 | 3 ![]() |
When attacked by enemies with a higher HP percentage, damage taken is reduced by 10% after entering battle. | When in Water, physical damage dealt increases by 10%. |
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Tide Master | 4439 | 588 | 226 | 358 | 261 | 132 | 1 | 3 ![]() |
When in Water, physical damage taken is reduced by 10%. | When forced into battle through a melee attack, damage dealt increases by 10%. |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier HP/ATK +15% | |
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23 | Complete Gate of Fate 4 with Precia | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Change Class to Tide Master | Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +30% | +35% | +25% | +15% |
Class Upgrades
Skill: |
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Air Slash | ![]() Legacy of the Tides |
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Tidal Mastery | |||||||
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![]() Reef Gladiator |
![]() Waveride Gladiator |
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Flash | ![]() |
Tidesurge Domain | |||||
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![]() Reef Commander |
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Crush | ![]() Tide Master |
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Sweep | |||
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Guardian Infantry | ![]() |
Tide Master | |||||
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Sword Soul | ![]() |
Aqua Blast | |||||
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Phalanx | ![]() |
Amazon Champion |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Tide Cleaver | 3 | PDamage | 3 Rounds | 1 Block | Single | [Passive] When battling enemy units in Water, ignores 20% of the enemy's DEF and nullifies Armor Skills (excluding Max HP) for 2 turns after dealing damage. When the target is a non-player hero, this effect is replaced with "DEF reduced by 25%" for 2 turns.
[Physical Damage] Deals 1.6x damage to a single enemy. Before battle, gains [Command]: "All stats, excluding HP, of enemy units in Water within 3 blocks are reduced by 10%, and they attack second in battle." Lasts 2 turns, cannot be dispelled. Also deals 0.1x AoE damage to all enemy units within 1-ring range. When in Water, this effect's damage and span are doubled. |
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Flash | 2 | PDamage | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%.
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Sweep | 2 | PDamage | 2 Rounds | 3 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks.
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Sword Soul | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
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Tidesurge Domain | 2 | PDamage | 3 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage to enemies within 2 blocks, affected enemies cannot receive "Act Again" effects for 2 turns, and applies [High Tide] special terrain effect to blocks hit for 2 turns: When this unit and enemies are on [High Tide] terrain, the current terrain is regarded as Water.
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Crush | 1 | Passive | - | - | - | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
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Tidal Mastery | 1 | Active | 4 Rounds | Self | Single | [Active] Active skill. Gains the effect: "When passing through Water, Depths, Swamp, and terrain with an allied [High Tide] effect, gain a chance to mitigate 2 blocks of Mobility Reduction" for 2 turns. Can move an additional 2 blocks and attack again. (After using this skill, cannot cast [Wavecall] after taking action, and any buffs on the caster do not lose their turn count.)
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Skill | Cost | Type | ![]() |
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Description | |
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Tide Cleaver | 3 | PDamage | 3 Rounds | 1 Block | Single | [Passive] When battling enemy units in Water, ignores 20% of the enemy's DEF and nullifies Armor Skills (excluding Max HP) for 2 turns after dealing damage. When the target is a non-player hero, this effect is replaced with "DEF reduced by 25%" for 2 turns.
[Physical Damage] Deals 1.6x damage to a single enemy. Before battle, gains [Command]: "All stats, excluding HP, of enemy units in Water within 3 blocks are reduced by 10%, and they attack second in battle." Lasts 2 turns, cannot be dispelled. Also deals 0.1x AoE damage to all enemy units within 1-ring range. When in Water, this effect's damage and span are doubled. |
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Tidesurge Domain | 2 | PDamage | 3 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage to enemies within 2 blocks, affected enemies cannot receive "Act Again" effects for 2 turns, and applies [High Tide] special terrain effect to blocks hit for 2 turns: When this unit and enemies are on [High Tide] terrain, the current terrain is regarded as Water.
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Tidal Mastery | 1 | Active | 4 Rounds | Self | Single | [Active] Active skill. Gains the effect: "When passing through Water, Depths, Swamp, and terrain with an allied [High Tide] effect, gain a chance to mitigate 2 blocks of Mobility Reduction" for 2 turns. Can move an additional 2 blocks and attack again. (After using this skill, cannot cast [Wavecall] after taking action, and any buffs on the caster do not lose their turn count.)
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Skill | Cost | Type | ![]() |
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Description | |
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Flash | 2 | PDamage | 1 Round | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, Crit increased by 20%.
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Sweep | 2 | PDamage | 2 Rounds | 3 Blocks | Straight | [Physical Damage] Attacks all enemies in 3 straight line, dealing 0.25x AoE damage and inflicting a [Displacement] effect: Knocks back all targets 2 blocks.
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Sword Soul | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. Afflicted enemies cannot be healed. Lasts 2 turns. Cannot be dispelled.
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Tidesurge Domain | 2 | PDamage | 3 Rounds | Self | 2 Blocks | [Physical Damage] Deals 0.36x AoE damage to enemies within 2 blocks, affected enemies cannot receive "Act Again" effects for 2 turns, and applies [High Tide] special terrain effect to blocks hit for 2 turns: When this unit and enemies are on [High Tide] terrain, the current terrain is regarded as Water.
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Skill | Cost | Type | ![]() |
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Description | |
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Crush | 1 | Passive | - | - | - | [Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
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Tidal Mastery | 1 | Active | 4 Rounds | Self | Single | [Active] Active skill. Gains the effect: "When passing through Water, Depths, Swamp, and terrain with an allied [High Tide] effect, gain a chance to mitigate 2 blocks of Mobility Reduction" for 2 turns. Can move an additional 2 blocks and attack again. (After using this skill, cannot cast [Wavecall] after taking action, and any buffs on the caster do not lose their turn count.)
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Amazon Champion | 3 | ![]() |
40 | 43 | 22 | 20 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-30% and have a 30-75% chance to reduce the target's DEF by 20%. Lasts 1 turn. |
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Glacial Elemental | 3 | ![]() |
43 | 40 | 22 | 24 | 2 | 3 ![]() |
Normal attacks deal magic damage. After actively attacking in battle, have a 12-50% chance to inflict one debuff. When in water, ATK +12-40% and the unit recieves no melee penalties. |
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Guardian Infantry | 3 | ![]() |
53 | 37 | 23 | 19 | 1 | 3 ![]() |
When soldier HP > 80%, DEF +15-45%. |
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Island Ambassador | 3 | ![]() |
43 | 43 | 23 | 22 | 2 | 4 ![]() |
ATK, DEF, and MDEF +5-15%. When actively attacking an enemy in Water, ignore 3-10% enemy DEF. When in Water, the above effects are doubled, and this unit does not suffer melee range penalties. |
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Phalanx | 3 | ![]() |
48 | 37 | 26 | 16 | 1 | 3 ![]() |
Physical Damage Taken -10-30%. |
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Royal Protector | 3 | ![]() |
43 | 40 | 22 | 23 | 1 | 3 ![]() |
When attacked, soldiers gain +1 range, ATK is increased and magic damage taken is decreased by 10-30%. |
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Tide Caller | 3 | ![]() |
45 | 43 | 23 | 20 | 1 | 3 ![]() |
Can trigger the following Aquatic Soldier Technology Effects: [Preemptive Strike], [Air-sea Advantage], [Aquatic Training], and [Water Elf Warding]. Soldier DEF increases by 7-20%. After battle, has a 30-100% chance to treat the terrain the enemy is on as Water for 1 turn. |
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Tide Master | 3 | ![]() |
43 | 40 | 23 | 19 | 1 | 3 ![]() |
When in water, ATK and DEF +10-30%. |
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Touch of the Netherworld | 3 | ![]() |
43 | 40 | 23 | 24 | 2 | 3 ![]() |
Physical damage dealt by normal attacks is treated as magic damage. Soldier ATK and MDEF increase by 10-25%. When in Water, this unit's attacks are not affected by melee damage reduction, and enemy soldiers within 2 blocks have their ATK and MDEF reduced by 5-15%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Amazon | 2 | ![]() |
31 | 34 | 17 | 16 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Lancer | 2 | ![]() |
37 | 29 | 20 | 12 | 1 | 3 ![]() |
When forced into battle, damage dealt +10-20%. |
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Merman Lord | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When in water, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Infantry | 1 | ![]() |
28 | 26 | 15 | 12 | 1 | 3 ![]() |
Basic Infantry. |