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A young girl with great magical potential and surprising creativity.

Biography[]


The most multi-talented sorceress under Master Jessica's instruction was born into an ordinary family of tailors. As a disobedient child, her family would often scare her by telling her she would be taken away by mages. But, driven by her optimistic nature and endless curiosity, Noemi unintentionally ended up becoming the disciple of a mage. Later, she even joined the Descendants of Light and became a member of Ares' team, The Vigilantes, to oppose the darkness.

"Why did I become a mage? When I was little, my parents would scare me by saying bad children get taken away by mages. Later, guess what happened? Ha-ha-ha!"


The opportunity for Noemi to join the Legion of Glory came when the Empire invaded. In the village where Noemi lived, all the strong and able men were recruited into the army, and so her family's tailoring business declined. Noemi was then recruited into the army due to her knowledge of combat magic. But few people know that, in fact, this was not an accident. The reason Noemi joined the Legion of Glory was because she wanted to meet somebody, the outstanding Commander of the Female Knight Corps, Rozalia.

"Although I feel a little embarrassed giving you this answer, I still want to tell you... The person I respect most is Miss Rozalia!"


The Commander of the Knight Corps of the Legion of Glory, Rozalia has rescued Noemi many times from the brink of danger. After joining the Legion of Glory, she taught her many fighting skills and looked after her as if she were family. Noemi silently swore to herself never to let Rozalia down. So, when Rozalia announced the formation of The Vigilantes, she enthusiastically answered Rozalia's call, and thereupon met Ares and the others.


Noemi may not be the strongest fighter in The Vigilantes, but her optimism and enthusiasm, as well as her sincere and friendly attitude bring joy to the people around her. Despite being a talented mage, she has a poor memory which has often landed her in troublesome situations. But this hasn't affected Noemi's vision for peace.

"If you want to do something, just do it. If you wait until you've thought clearly about something before acting, it might already be too late!"


While searching for Rozalia after being summoned to this land, a whole new world has opened up for Noemi...

"I firmly believe that as long as you don't give up, you will succeed! So... Let's work hard to achieve our goals together!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Mage Spellweaver 3503 316 517 272 344 125 2 3 Walk When forced into battle through an attack from a debuffed enemy, damage taken is decreased by 10% When forced into battle through a magic attack, damage dealt is increased by 10%
Mage Wizard 3340 262 547 252 393 96 2 3 Walk AoE damage taken is reduced by 10% When forced into battle through a physical attack, damage dealt is increased by 10%

Talent


Magic Tailor
When Noemi has less than 3 debuffs, INT is increased by 15%.
After taking action for the first time and when this hero dies, applies [Magic Garments] to all friendly units: When unit HP is below 80%, the next instance of damage you take is reduced by 50%. (This effect cannot be dispelled.)
When Noemi has less than 3 debuffs, INT is increased by 11%.
After taking action for the first time and when this hero dies, applies [Magic Garments] to all friendly units: When unit HP is below 80%, the next instance of damage you take is reduced by 40%. (This effect cannot be dispelled.)
When Noemi has less than 3 debuffs, INT is increased by 8%.
After taking action for the first time and when this hero dies, applies [Magic Garments] to all friendly units: When unit HP is below 80%, the next instance of damage you take is reduced by 30%. (This effect cannot be dispelled.)
When Noemi has less than 3 debuffs, INT is increased by 5%.
After taking action for the first time and when this hero dies, applies [Magic Garments] to all friendly units: When unit HP is below 80%, the next instance of damage you take is reduced by 20%. (This effect cannot be dispelled.)

Casting

Weaving Energy
INT +5%. Each time this unit actively deals damage while in the Strategist's Garb state, Strategist's Garb's cooldown is reduced by 2.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Spellweaver Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Jessica Jessica Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Young Jessica Young Jessica Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +40% +15% +25%

Class Upgrades

Starting
Skill
:
Fireball

Mage
MDEF Intimidate

Archmage

Magic Tailor

Summoner
Cleanse
Freeze Strike
Summon Arachnid

Wizard
Accelerated Aid

Spellweaver
Magic Stitch
Wizard
Wizard
Sorceress
Sorceress
Pillar of Flame
Ice Lance
Elf Master
Elf Master
Bishop
Bishop

Skills

Skill Cost Type CD Range Span Description
Strategist's Garb 3 Assist 5 Rounds Self Single
[Assist] Active skill. The next 2 times you initiate combat, unit damage taken is reduced by 20% and damage dealt is increased by 20%. While this state is active, unit range is increased by 2. After taking action, restores HP equal to INT x1.5 and dispels 1 debuff. (All effects of this skill cannot be dispelled.)
Cleanse 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Ice Lance 2 MDamage 1 Round 2 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Super effective against [Lancers]. After battle, affects blocks hit with the special [Frozen Realm] effect for 2 rounds: When enemy units move to this location, their Mobility is reduced by 2 after taking action. Lasts 1 turn.
MDEF Intimidate 2 Passive - - -
[Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
Pillar of Flame 2 MDamage 1 Round 2 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Super effective against [Infantry]. After battle, applies the special effect [Ember] to the block hit and blocks in a 1-block radius for 2 rounds: When enemy units move to this block, they take 15% of Max HP as fixed damage after taking action.
Summon Arachnid 2 Summon 5 Rounds 3 Blocks Single
[Summon] Summons 1 Spider Demon Elf.
Accelerated Aid 1 Passive - - -
[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
Fireball 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Freeze Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Magic Stitch 1 Passive - - -
[Passive] After taking action, applies [Magic Mark] to 1 random enemy unit within the [Danger Zone]: Damage taken from Noemi is increased by 5%. Lasts 3 turns. Can stack up to 3 times. When initiating battle against enemies possessing a [Magic Mark], Noemi restores HP equal to 20% of damage dealt after battle and dispels 1 [Magic Mark] effect.

Skill Cost Type CD Range Span Description
Strategist's Garb 3 Assist 5 Rounds Self Single
[Assist] Active skill. The next 2 times you initiate combat, unit damage taken is reduced by 20% and damage dealt is increased by 20%. While this state is active, unit range is increased by 2. After taking action, restores HP equal to INT x1.5 and dispels 1 debuff. (All effects of this skill cannot be dispelled.)
Pillar of Flame 2 MDamage 1 Round 2 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Super effective against [Infantry]. After battle, applies the special effect [Ember] to the block hit and blocks in a 1-block radius for 2 rounds: When enemy units move to this block, they take 15% of Max HP as fixed damage after taking action.
Ice Lance 2 MDamage 1 Round 2 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Super effective against [Lancers]. After battle, affects blocks hit with the special [Frozen Realm] effect for 2 rounds: When enemy units move to this location, their Mobility is reduced by 2 after taking action. Lasts 1 turn.
Summon Arachnid 2 Summon 5 Rounds 3 Blocks Single
[Summon] Summons 1 Spider Demon Elf.
Magic Stitch 1 Passive - - -
[Passive] After taking action, applies [Magic Mark] to 1 random enemy unit within the [Danger Zone]: Damage taken from Noemi is increased by 5%. Lasts 3 turns. Can stack up to 3 times. When initiating battle against enemies possessing a [Magic Mark], Noemi restores HP equal to 20% of damage dealt after battle and dispels 1 [Magic Mark] effect.

Skill Cost Type CD Range Span Description
Cleanse 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Ice Lance 2 MDamage 1 Round 2 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Super effective against [Lancers]. After battle, affects blocks hit with the special [Frozen Realm] effect for 2 rounds: When enemy units move to this location, their Mobility is reduced by 2 after taking action. Lasts 1 turn.
MDEF Intimidate 2 Passive - - -
[Passive] After taking action, decreases MDEF of all enemies within 3 blocks by 20%. Lasts 1 turn.
Pillar of Flame 2 MDamage 1 Round 2 Blocks Single
[Magic Damage] Attacks a single enemy, dealing 1.5x damage. Super effective against [Infantry]. After battle, applies the special effect [Ember] to the block hit and blocks in a 1-block radius for 2 rounds: When enemy units move to this block, they take 15% of Max HP as fixed damage after taking action.
Summon Arachnid 2 Summon 5 Rounds 3 Blocks Single
[Summon] Summons 1 Spider Demon Elf.

Skill Cost Type CD Range Span Description
Accelerated Aid 1 Passive - - -
[Passive] After taking action, increases the Mobility of 1 adjacent friendly unit by 1 and grants immunity to Mobility reduction effects and Curse of Wounding (healing taken is converted into damage). Lasts 1 turn.
Fireball 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Freeze Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Magic Stitch 1 Passive - - -
[Passive] After taking action, applies [Magic Mark] to 1 random enemy unit within the [Danger Zone]: Damage taken from Noemi is increased by 5%. Lasts 3 turns. Can stack up to 3 times. When initiating battle against enemies possessing a [Magic Mark], Noemi restores HP equal to 20% of damage dealt after battle and dispels 1 [Magic Mark] effect.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bishop
Bishop 3 Holy 34 31 19 28 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%.
Dwarf Adventurer
Dwarf Adventurer 3 Archer 34 37 17 20 2 3 Walk
Hero skill targeting all become linear. Unit damage dealt +5-15%.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Fairy Spirit Prophet
Fairy Spirit Prophet 3 Mage 37 41 17 22 2 5 Fly
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%.
Firebrand Sniper
Firebrand Sniper 3 Archer 34 40 19 23 2 3 Walk
When attacking and entering battle, ATK +10-30% and after battle deal fixed damage equal to 5-15% of target's Max HP.
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
Spider Demon Elf
Spider Demon Elf 3 Demon 43 37 22 22 2 5 Walk
Normal attacks deal magic damage. Before attacking and entering battle, 30-75% chance to inflict "Movement -2" and "MDEF -20%". Lasts 1 turn.
Wizard
Wizard 3 Mage 34 37 19 23 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ballista
Ballista 2 Archer 24 29 13 16 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%.
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Elite Lancer
Elite Lancer 2 Lancer 37 29 20 12 1 3 Walk
When forced into battle, damage dealt +10-20%.
Inquisitor
Inquisitor 2 Holy 26 24 14 22 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-10%.
Thaumaturge
Thaumaturge 2 Mage 26 29 14 18 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Warlock
Warlock 1 Mage 22 24 12 15 2 3 Walk
Basic Mage. Normal attacks deal magic damage.