A resolute female warrior with an indomitable spirit.
Biography[]
This soldier acts decisively, and never gives up, displaying unreserved loyalty to the king of Baldea.
She fights for King Illzach, and later restores the homeland along with Prince Ledin.
"Although I haven't read many books, I firmly believe that some lines can't be crossed!"
Serving as cavalry near the head guard, Narm is undoubtedly one of the most formidable fighters of Baldea. Her sense of responsibility and loyalty is above average.
Narm always consciously or unconsciously pays attention to her old enemy Lance, with almost the same tenacity, courage, and fearlessness. The two are attracted to each other.
When Lance chooses to sacrifice himself and stall their pursuers, Narm finally confesses to him, he rebuffs her telling her to wait, giving her a necklace of importance to him.
"I beg you! Be sure to come back alive!"
Lance goes missing after the war, having lost his memory. A chance encounter brings the two back together and they married.
Narm and Lance establish the prosperous Kingdom of Kalxath. Cherie is a descendant of this bloodline.
Being summoned into the present world, she is at a loss. Even now she's fighting for the people she trusts.
"What? Did I also become a hero in the stories? What do the legends say about me?"
Now coupled with her comrade Lance, Ranger General Narm forges ahead in the battle for new territory. Narm has become a guide for her people who lost their homeland, and will give everything to the glory of the newly-founded Kalxath.
"Onward! In the name of Kalxath, we fight for tomorrow!"
Max Stats
Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
Pegasus Master | 4042 | 488 | 270 | 294 | 371 | 163 | 1 | 5 ![]() |
When attacked with a ranged attack, physical damage taken is reduced by 10% | When forced into battle through a melee attack, damage dealt increases by 10% |
![]() |
Ranger | 3336 | 488 | 244 | 242 | 341 | 208 | 2 | 3 ![]() |
When forced into battle through an attack from a debuffed unit, damage taken is reduced by 10% | When HP is above 80%, Crit Damage is increased by 10% |
![]() |
Ranger General | 4370 | 543 | 222 | 290 | 341 | 139 | 2 | 5 ![]() |
When attacked with a ranged attack, damage taken is reduced by 10% | When forced into battle through a ranged attack, damage dealt is increased by 10% |
Talent
SP Talent
![]() Arrow of Light |
|
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
---|---|---|---|---|
![]() |
5 | All Solder Stats +10% | ||
![]() |
10 | Win 1x in the Arena | All Hero's Stats +10% | |
![]() |
15 | Change Class to Ranger | Soldier ATK/DEF +15% | |
![]() |
23 | Complete Gate of Fate 3 with Lance | ![]() |
Hero HP/DEF/MDEF +15% |
![]() |
25 | Complete Gate of Fate 5 with Ledin | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|
Bonus | +10% | +40% | +35% | +10% |
Class Upgrades
Skill: |
![]() |
Roundabout | ![]() Archer |
![]() ![]() Ranger General |
![]() |
Cripple | ||
![]() |
Aim | ![]() |
Skybreaker Shot | |||||
![]() |
Elven Cavalry Archer | |||||||
![]() |
![]() |
![]() |
||||||
![]() General |
![]() Sniper |
![]() Pegasus Lord |
||||||
![]() |
ATK Support | ![]() |
Snipe | ![]() |
MDEF Command | |||
![]() |
![]() |
|||||||
![]() Ranger |
![]() |
Deadly | ![]() Pegasus Master |
![]() |
Last Stand | |||
![]() |
Elf Master | ![]() |
Holy Pegasus | |||||
![]() |
Deadeye | ![]() |
Sprint | |||||
![]() |
Demon Hunter | ![]() |
Heavy Cavalry |
Skills
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Sunpiercing Arrow | 3 | PDamage | 4 Rounds | 2 Blocks | Single | [Passive] Damage is increased by 10%. After battle, gains the chance to move another 2 blocks.
[Physical Damage] Attacks a single enemy, dealing 1.6x damage, with a bonus against [Flier] units. Before entering battle, ignores Guard If the target has 2 or less Mobility. Silences the enemy's active and passive skills after battle. Lasts 2 turns. Cannot be dispelled. |
![]() |
Deadeye | 2 | PDamage | 5 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.3x battle damage. Extra effective against [Fliers]. Before battle, damage dealt increases by 30%. After battle, prevents enemy from receiving any buffs. Lasts 2 turns. (This effect cannot be dispelled.)
|
![]() |
MDEF Command | 2 | Passive | - | - | - | [Command] MDEF of all friendly units within 2 blocks increases by 15%.
|
![]() |
Skybreaker Shot | 2 | PDamage | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x battle damage. Super effective against Fliers. Ignores Guard if the target is a Flier. After battle, renders the enemy unable to act again for 1 turn. (This effect cannot be dispelled.)
|
![]() |
Snipe | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
|
![]() |
Sprint | 2 | Assist | 3 Rounds | Self | 3 Blocks | [Assist] Active skill. Increases the Mobility of all friendly units within range by 1. Increases ATK & INT by 20%. Grants immunity to Mobility reduction and effects that silence passive skills. Lasts 2 turns.
|
![]() |
Aim | 1 | Assist | 2 Rounds | Self | Single | [Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
|
![]() |
ATK Support | 1 | Passive | - | - | - | [Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn.
|
![]() |
Cripple | 1 | Passive | - | - | - | [Passive] When this unit is at 100% HP, reduces the target's Mobility by 2 before initiating battle and renders them unable to Guard for 1 turn.
|
![]() |
Deadly | 1 | Passive | - | - | - | [Passive] When initiating, ATK increases by 12%.
|
![]() |
Last Stand | 1 | Passive | - | - | - | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
|
![]() |
Roundabout | 1 | Passive | - | - | - | [Passive] When initiating battle, damage dealt is increased by 10%. Can move another 2 blocks after battle. [Cooldown Trigger] This move again effect can only trigger again after 1 turn.
|
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Sunpiercing Arrow | 3 | PDamage | 4 Rounds | 2 Blocks | Single | [Passive] Damage is increased by 10%. After battle, gains the chance to move another 2 blocks.
[Physical Damage] Attacks a single enemy, dealing 1.6x damage, with a bonus against [Flier] units. Before entering battle, ignores Guard If the target has 2 or less Mobility. Silences the enemy's active and passive skills after battle. Lasts 2 turns. Cannot be dispelled. |
![]() |
Skybreaker Shot | 2 | PDamage | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x battle damage. Super effective against Fliers. Ignores Guard if the target is a Flier. After battle, renders the enemy unable to act again for 1 turn. (This effect cannot be dispelled.)
|
![]() |
Deadeye | 2 | PDamage | 5 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.3x battle damage. Extra effective against [Fliers]. Before battle, damage dealt increases by 30%. After battle, prevents enemy from receiving any buffs. Lasts 2 turns. (This effect cannot be dispelled.)
|
![]() |
Cripple | 1 | Passive | - | - | - | [Passive] When this unit is at 100% HP, reduces the target's Mobility by 2 before initiating battle and renders them unable to Guard for 1 turn.
|
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Deadeye | 2 | PDamage | 5 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy unit, dealing 1.3x battle damage. Extra effective against [Fliers]. Before battle, damage dealt increases by 30%. After battle, prevents enemy from receiving any buffs. Lasts 2 turns. (This effect cannot be dispelled.)
|
![]() |
MDEF Command | 2 | Passive | - | - | - | [Command] MDEF of all friendly units within 2 blocks increases by 15%.
|
![]() |
Skybreaker Shot | 2 | PDamage | 3 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x battle damage. Super effective against Fliers. Ignores Guard if the target is a Flier. After battle, renders the enemy unable to act again for 1 turn. (This effect cannot be dispelled.)
|
![]() |
Snipe | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
|
![]() |
Sprint | 2 | Assist | 3 Rounds | Self | 3 Blocks | [Assist] Active skill. Increases the Mobility of all friendly units within range by 1. Increases ATK & INT by 20%. Grants immunity to Mobility reduction and effects that silence passive skills. Lasts 2 turns.
|
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Aim | 1 | Assist | 2 Rounds | Self | Single | [Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
|
![]() |
ATK Support | 1 | Passive | - | - | - | [Passive] After taking action, ATK & INT of 1 nearby friendly unit increase by 15%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 1 turn.
|
![]() |
Cripple | 1 | Passive | - | - | - | [Passive] When this unit is at 100% HP, reduces the target's Mobility by 2 before initiating battle and renders them unable to Guard for 1 turn.
|
![]() |
Deadly | 1 | Passive | - | - | - | [Passive] When initiating, ATK increases by 12%.
|
![]() |
Last Stand | 1 | Passive | - | - | - | [Passive] When Unit HP is lower than 50%, when entering battle, DEF & MDEF increase by 10%.
|
![]() |
Roundabout | 1 | Passive | - | - | - | [Passive] When initiating battle, damage dealt is increased by 10%. Can move another 2 blocks after battle. [Cooldown Trigger] This move again effect can only trigger again after 1 turn.
|
Soldiers
Soldier | Tier | Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Skill | |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Angel | 3 | ![]() |
43 | 43 | 22 | 26 | 1 | 5 ![]() |
Magic Damage Taken -15-45%. When soldier HP > 50%, ATK and DEF +7-20%. |
![]() |
Bolt Ranger | 3 | ![]() |
40 | 37 | 22 | 19 | 2 | 5 ![]() |
When forced into battle with HP > 50%, have a 30-100% chance to reduce damage taken by 50%. |
![]() |
Demon Hunter | 3 | ![]() |
36 | 37 | 20 | 20 | 2 | 5 ![]() |
Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn. |
![]() |
Elf Master | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-30%. |
![]() |
Elven Cavalry Archer | 3 | ![]() |
36 | 40 | 20 | 23 | 2 | 5 ![]() |
ATK +7-20%. When battling on Forest, Grassland, or Mountain terrain, ATK is further increased by 5-15%, magic damage taken -10-30%, and the unit does not receive melee range penalties. |
![]() |
Heavy Cavalry | 3 | ![]() |
40 | 43 | 22 | 17 | 1 | 5 ![]() |
ATK +7-20%. |
![]() |
Holy Pegasus | 3 | ![]() |
40 | 43 | 23 | 23 | 1 | 5 ![]() |
When attacking and entering battle with soldier HP > 50%, 30-100% chance to reduce damage taken by 50%. |
![]() |
Sky Archer | 3 | ![]() |
36 | 40 | 17 | 23 | 2 | 3 ![]() |
Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%. |
Soldier | Tier | Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Skill | |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Ballista | 2 | ![]() |
24 | 29 | 13 | 16 | 2 | 3 ![]() |
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%. |
![]() |
Elf | 2 | ![]() |
26 | 31 | 14 | 18 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-20%. |
![]() |
Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
![]() |
Elite Lancer | 2 | ![]() |
37 | 29 | 20 | 12 | 1 | 3 ![]() |
When forced into battle, damage dealt +10-20%. |
![]() |
Paladin | 2 | ![]() |
31 | 31 | 17 | 20 | 1 | 5 ![]() |
When battling against [Demons], ATK and DEF +20-30%. |
![]() |
Pegasus Rider | 2 | ![]() |
31 | 34 | 18 | 18 | 1 | 5 ![]() |
When ranged attacked, damage taken -20-30%. |
Soldier | Tier | Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Skill | |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Archer | 1 | ![]() |
22 | 26 | 12 | 15 | 2 | 3 ![]() |
Basic Archer. |
"My duty is to protect the prince..."
Biography[]
Narm is a skilled knight and captain of the Baldea Royal Guard. She is known for both her bravery and mastery of the sword. Narm is a Descendant of Light and deeply loyal to the royal family. She has vowed to protect Prince Ledin with her life.
Story[]
The events of Langrisser I begin when the Dalsis Empire launches a siege on Baldea Castle. During the commotion, Narm meets with Ledin to take him partway to Salrath. Though the Prince manages to gather reinforcements from Duke Hawking, King Illzach loses his life while defending the castle. Narm, badly injured from the siege, meets with Ledin in Salrath and informs him of Baldea's loss. Guided by her duty as a knight, she stays by Ledin's side on their journey to liberate Baldea from the Dalsis.
Beginning Stats[]
Langrisser I & II[]
HP | MP | MOV | ATK | DEF | MAG | MGR | AGL | DEX |
170 | 18 | 7 | 110 | 85 | 63 | 29 | 58 | 59 |
Area of Command | |||
2 | |||
ATK | DEF | MAG | MGR |
30% | 30% | 30% | 30% |
Class Tree[]
I | II | III | IV | V | ||||
Fighter | → | Hawk Lord | → | Dragon Knight | → | Dragon Lord | ||
↘ | ↘ | ↘ | ||||||
Lord | → | Highlander | → | Knight Master | ||||
↘ | ↘ | |||||||
High Lord | → | Ranger | → | High Master | ||||
↘ | ||||||||
General |