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The inheritor of the Arts of Magic Guide. With her silver and red armor, she becomes a glowing blade.

Biography[]


In the Legion of Glory, she is a short girl who controls the silver red Magic Power Armor.
On the battlefield, she drives the mysterious Magic Power Armor and passes through the battlefield freely. She is the vanguard who acts like a sharp blade that can tear up the enemy's front line. Michelle is determined and decisive during battles, however, she is a cowardly girl who does not know how to interact with strangers.

"Hey... Hello! I'm Michelle! Umm, please stay behind me. This time... I'll try my best to protect you!"


Michelle gradually becomes an essential member of the Legion of Glory due to her incredible performance on the battlefield. However, not many people know that the strong warrior of the Legion of Glory is actually from the enemy empire. She is the only daughter of Gresden Empire's Magic Guide Scientist Family.
Michelle fully inherited her talent in Magic Science from her genius father. After a ton of studying and application, her achievement in the Magic Power Armor field has reached a very high level.
She once thought that she could spend her whole life exploring the future of the Magic Guide under her father's guidance. However, war and the consequences brought by the war changed Michelle's life completely.


An accusation that came from nowhere destroyed the family that devoted itself to the empire. The former researchers and scholars were arrested and executed one after another... Michelle was the only one who escaped. Arcana Armor Model VIII was the one thing her father left to her and she had to try her best to avoid the empire's deathstalkers.
When she had nowhere to go, Rozalia of the Legion of Glory tried to recruit her. To survive and get closer to the empire's truth, Michelle defeated the fear in her mind and joined the enemy force. The resolution in her mind was complex.

"If possible, I wish I didn't point my lance at a former ally and hurt anyone... However, that's impossible, right?"


When Michelle first joined the Legion of Glory, she could not accept the reality that she had to fight her former allies. However, after she learned that all her family was killed by the empire, the sorrow pushed her to the battlefield.
She believed that someone set her family up. After the deaths of all insiders and collapse of her family, she is the only one left with the ability and intention to prove that her father is innocent and figure out the truth of the case.
For that reason, she has to fulfill her duty. Although she is trembling in fear, she has to tightly hold the lance in hand and keep fighting with the armor her father gave her. She needs to uncover the truth of the tragedy that happened to her family.


When Michelle was summoned to El Sallia, she moved away from the battlefield that would make her anxious. She now has more time to spend on the academic research she loves. However, the truth that cannot be ignored is approaching her quietly for some reason...

"I'm not used to responding to your kindness yet. I blush too often and it must be strange to you, right? Eh? No? Ugh...I...! Ahh!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Lancer Magic Armor General - Alt 4885 583 226 357 242 172 1 3 Walk Decreases AoE Damage received by 10% Damage increases by 10% when the unit's HP is lower than 50%
Infantry Vindicator 3948 583 249 319 277 154 1 3 Walk When attacked and entering battle, magic damage taken is decreased by 10% Damage increases by 10% after entering a battle and when actively attacking units whose HP percentage is higher than yours

Talent


Magic Armor
Increases ATK and DEF by 20% if you have 1 or more Buffs. Applies 1 stack of [Searing Flame] after dealing damage to the enemy: Increases AoE Damage taken by 4% (Can be stacked. Lasts 3 turns. Cannot be dispelled). At 3 stacks of [Searing Flame], deals [Fixed Damage] to allies within 1-ring range, equal to 30% of their remaining HP respectively and lost all [Searing Flame].
Increases ATK and DEF by 15% if you have 1 or more Buffs. Applies 1 stack of [Searing Flame] after dealing damage to the enemy: Increases AoE Damage taken by 4% (Can be stacked. Lasts 3 turns. Cannot be dispelled). At 3 stacks of [Searing Flame], deals [Fixed Damage] to allies within 1-ring range, equal to 30% of their remaining HP respectively and lost all [Searing Flame].
Increases ATK and DEF by 12% if you have 2 or more Buffs. Applies 1 stack of [Searing Flame] after dealing damage to the enemy: Increases AoE Damage taken by 4% (Can be stacked. Lasts 3 turns. Cannot be dispelled). At 3 stacks of [Searing Flame], deals [Fixed Damage] to allies within 1-ring range, equal to 30% of their remaining HP respectively and lost all [Searing Flame].
Increases ATK and DEF by 10% if you have 3 or more Buffs. Applies 1 stack of [Searing Flame] after dealing damage to the enemy: Increases AoE Damage taken by 4% (Can be stacked. Lasts 3 turns. Cannot be dispelled). At 3 stacks of [Searing Flame], deals [Fixed Damage] to allies within 1-ring range, equal to 30% of their remaining HP respectively and lost all [Searing Flame].

Casting

Blazing Armor
ATK and DEF +5%. When a skill hits 3 or more enemies, applies 1 stack of [Searing Flame] and clears the remaining cooldown time of [Magic Armor Substitute].

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Complete Time Rift 3-6 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Magic Armor Warrior Custom Soldier HP/DEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Noemi Noemi Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Rozalia Rozalia Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +25% +20% +40% +15%

Class Upgrades

Starting
Skill
:
Magic Armor Substitute

Arcana Warrior
Armor Pierce

Warrior

Magic Armor General

Gladiator
Reinforcement
Tenacity
Block

Magic Armor General - Alt
Scorching Lance

Vindicator
Roar
Phalanx
Phalanx
Heavy Infantry
Heavy Infantry
Iron Helmet
Chrono Stab
Stone Colossus
Stone Colossus
Guardian Cavalry
Guardian Cavalry

Skills

Skill Cost Type CD Range Span Description
Flame Attack 3 PDamage 5 Rounds 3 Blocks Straight
[Passive] Decreases damage taken by 15% when fighting an enemy with [Searing Flame].
[Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE Damage and dispels 2 Buffs. If 3 or more enemies are hit, the Crit will increase by 60% and applies 1 stack of [Searing Flame]. Additionally, the cooldown of this skill is reduced by 3.
Iron Helmet 2 Passive - - -
[Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle.
Roar 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Scorching Lance 2 PDamage 1 Round 6 Blocks Straight
[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.27x AoE Damage. If 3 or more enemies are hit, the cooldown of this skill will be reduced by 1.
Block 1 Passive - - -
[Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%.
Magic Armor Substitute 1 Active 3 Rounds 2 Blocks Single
[Active] place a substitute of yourself at the target location for 2 turns. Can move an additional 2 blocks and attack again after use. The Substitute will use the skill at the same time when using linear AoE skills. The attacked enemy will receive Damage once only. (Only one substitute can exist at the same time. After using this skill, any buffs you have do not lose their turn count.)
Reinforcement 1 Passive - - -
[Passive] After taking action, restores 20% Unit HP.
Tenacity 1 Passive - - -
[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.

Skill Cost Type CD Range Span Description
Flame Attack 3 PDamage 5 Rounds 3 Blocks Straight
[Passive] Decreases damage taken by 15% when fighting an enemy with [Searing Flame].
[Physical Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE Damage and dispels 2 Buffs. If 3 or more enemies are hit, the Crit will increase by 60% and applies 1 stack of [Searing Flame]. Additionally, the cooldown of this skill is reduced by 3.
Scorching Lance 2 PDamage 1 Round 6 Blocks Straight
[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.27x AoE Damage. If 3 or more enemies are hit, the cooldown of this skill will be reduced by 1.
Magic Armor Substitute 1 Active 3 Rounds 2 Blocks Single
[Active] place a substitute of yourself at the target location for 2 turns. Can move an additional 2 blocks and attack again after use. The Substitute will use the skill at the same time when using linear AoE skills. The attacked enemy will receive Damage once only. (Only one substitute can exist at the same time. After using this skill, any buffs you have do not lose their turn count.)

Skill Cost Type CD Range Span Description
Iron Helmet 2 Passive - - -
[Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle.
Roar 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Scorching Lance 2 PDamage 1 Round 6 Blocks Straight
[Physical Damage] Attacks all enemies in 1 straight line, dealing 0.27x AoE Damage. If 3 or more enemies are hit, the cooldown of this skill will be reduced by 1.

Skill Cost Type CD Range Span Description
Block 1 Passive - - -
[Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%.
Magic Armor Substitute 1 Active 3 Rounds 2 Blocks Single
[Active] place a substitute of yourself at the target location for 2 turns. Can move an additional 2 blocks and attack again after use. The Substitute will use the skill at the same time when using linear AoE skills. The attacked enemy will receive Damage once only. (Only one substitute can exist at the same time. After using this skill, any buffs you have do not lose their turn count.)
Reinforcement 1 Passive - - -
[Passive] After taking action, restores 20% Unit HP.
Tenacity 1 Passive - - -
[Passive] When attacked, DEF increases by 5%. Lasts 1 turn. Can be stacked.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Aegis Garde
Aegis Garde 3 Lancer 45 40 22 20 1 3 Walk
Ranged damage taken -5-15%. When not on defensive terrain, soldier ATK and DEF +7-20%.
Guardian Cavalry
Guardian Cavalry 3 Cavalry 43 40 23 17 1 5 Ride
When attacking and entering battle, damage taken -15-45%.
Heavy Infantry
Heavy Infantry 3 Infantry 43 40 23 19 1 3 Walk
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%.
Lava Titan
Lava Titan 3 Lancer 53 34 26 19 1 3 Walk
After taking action, inflict [Burn] on 1 enemy within 2 blocks: After taking action, take fixed damage equal to 10-30% of max HP.
Masked Maid
Masked Maid 3 Infantry 36 40 23 23 1 3 Walk
Before entering battle, unit loses 10-5% of current HP, and gain ATK/DEF/MDEF +15-45%.
Phalanx
Phalanx 3 Lancer 48 37 26 16 1 3 Walk
Physical Damage Taken -10-30%.
Royal Protector
Royal Protector 3 Infantry 43 40 22 23 1 3 Walk
When attacked, soldiers gain +1 range, ATK is increased and magic damage taken is decreased by 10-30%.
State Guard
State Guard 3 Lancer 43 43 22 22 1 3 Walk
Soldier ATK +10-30%. When attacking and entering battle, soldiers ignore 5-15% of the target's DEF. Before being forced into battle, for every block moved by the enemy, soldiers deal +2-6% damage (up to +10-30%)
Stone Colossus
Stone Colossus 3 Lancer 48 34 28 16 1 3 Walk
When soldier HP < 70%, Damage Taken -10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Amazon
Amazon 2 Lancer 31 34 17 16 1 3 Walk
When attacking and entering battle, ATK +10-20%.
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Elite Lancer
Elite Lancer 2 Lancer 37 29 20 12 1 3 Walk
When forced into battle, damage dealt +10-20%.
Maid
Maid 2 Infantry 28 31 18 18 1 3 Walk
When soldier HP > 80%, ATK +10-20%.
Paladin
Paladin 2 Cavalry 31 31 17 20 1 5 Ride
When battling against [Demons], ATK and DEF +20-30%.
Rock Golem
Rock Golem 2 Lancer 37 26 22 12 1 3 Walk
When soldier HP < 70%, DEF +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Lancer
Lancer 1 Lancer 31 24 17 10 1 3 Walk
Basic Lancer.

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