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A follower of the Goddess and a captivating author of novels.

Biography[]


The eldest daughter of the famous Salrath family, she is also the most loyal Priestess of Lushiris. She takes the responsibility of guarding the Legion of Glory as her most solemn duty. At the same time, she runs the Library of Salrath founded by her ancestors. She is an indispensable ally of the Light of Genesis and has a tranquil presence, but also has an emotional side that can explode at any moment. The hammer in her hand is a lethal weapon any enemy should be frightened of.

"In addition to being the eldest daughter of Salrath, the church librarian, and a best-selling writer, I am also a devout follower of the Goddess of Light, but few people notice that I'm actually a member of the clergy."


Born an aristocrat, although her family declined with the collapse of the nation, she has always lived a life of luxury. Although her family has lost its former glory, Mariel has not forgotten the responsibilities her ancestors entrusted to her, and she still quietly supports the Legion of Glory. A trustworthy advisor, she not only helps the Descendants of Light to protect Lushiris, but also provides a large number of them with financial aid.

"Master Jessica is my closest friend in the world, so even when it comes to you, Commander... I won't share her!"


In spite of her heavy burden, Mariel refuses to give up her dream. In her spare time, she writes romantic novels anonymously. In doing this, Mariel, who had lived under harsh rules all her life, showed her sensitive side for the first time. Because her work has been praised by so many readers, she now has the courage and confidence to continue writing.


At the same time, Mariel also slowly found a way to express her true feelings. She likes to record interesting things she encounters in her life, and she often carries a notebook with her to jot down her inspirations and experiences. She dreams of one day writing an amazing masterpiece, and has continuously been working hard toward this goal.

"My books explore the subtle emotions buried in the bottom of my heart, so that happy people will be happier, while those in pain... will only become sadder."


Mariel, upon arriving in this new world, still carries on her dreams of the past. In this new world, she has cast off the shackles of her family and become more unscrupulous, running a library in El Sallia to pursue the path of artistic creativity, without any restrictions...

"I love the land of El Sallia, and if I have the chance, I will create a masterpiece about all the heroes here. As for the theme... What do you think would be best?"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Holy Anchoress 4404 547 290 351 339 138 1 3 Walk Damage taken decreased by 10% after entering battle, when attacked by enemies whose HP percentage is higher than yours Healing is increased by 10%
Holy Arbiter 4083 576 290 325 339 138 1 3 Walk When initiating battle, unit's damage taken is reduced by 10% When unit is at 100% HP, damage is increased by 10%

Talent


Crown of Righteousness
When initiating battle with HP above 50%, damage taken decreases by 30% and ATK increases by 20%. At the start of each battle, gain [Commandment]: Healing increased by 50%. All damage taken reduced by 25%, and damage dealt reduced by 50%. After actively attacking, lose the [Commandment] effect and can act again.
When initiating battle with HP above 50%, damage taken decreases by 20% and ATK increases by 16%. At the start of each battle, gain [Commandment]: Healing increased by 50%. All damage taken reduced by 25%, and damage dealt reduced by 50%. After actively attacking, lose the [Commandment] effect and can act again.
When initiating battle with HP above 50%, damage taken decreases by 15% and ATK increases by 13%. At the start of each battle, gain [Commandment]: Healing increased by 50%. All damage taken reduced by 25%, and damage dealt reduced by 50%. After actively attacking, lose the [Commandment] effect and can act again.
When initiating battle with HP above 50%, damage taken decreases by 10% and ATK increases by 10%. At the start of each battle, gain [Commandment]: Healing increased by 50%. All damage taken reduced by 25%, and damage dealt reduced by 50%. After actively attacking, lose the [Commandment] effect and can act again.

Casting

Augury of Fury
ATK +5%. If Holy Damnation Direct Hit kills the enemy, after taking action, gains [Holy Damnation]. Otherwise, the enemy is rendered unable to take action for 1 turn.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Blessed Monk Soldier HP/ATK +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Light of Genesis Light of Genesis Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Rozalia Rozalia Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +25% +40% +15% +20%

Class Upgrades

Starting
Skill
:
Savage Attack

Hierophant
Boost

Saint

Devotee

Diviner
Mass Attack
ATK Command
Salvation

Arbiter
Consecration

Anchoress
Enduring Faith
Heavy Infantry
Heavy Infantry
Exorcist
Exorcist
ATK Support (L)
God King's Aegis
Vanguard Lancer
Vanguard Lancer
Amazon Champion
Amazon Champion

Skills

Skill Cost Type CD Range Span Description
Holy Damnation Direct Hit 3 PDamage 7 turns 1 Block Single
[Passive] If you don't have the Commandment effect, unit Mobility is increased by 3. If you have the Commandment effect, after taking action, restores HP to 2 other friendly units with the lowest HP for an amount equal to Mariel's ATK 1.5x.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 3 buffs from the enemy. Inflicts a [Displacement] effect: Pushes the target back 3 blocks. When an attack is Guarded, damage is increased by an additional 15% and after taking action you gain [Holy Damnation]: Damage dealt increased by 20%. Ignores Guard when attacking. After using skills to deal damage, all skill cooldowns are reduced by 3 turns. Lasts 1 turn. ([Holy Damnation] cannot be dispelled and ignores immunity.)
ATK Command 2 Passive - - -
[Command] All allies within 2 blocks gain +10% ATK and INT.
ATK Support (L) 2 Passive - - -
[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
God King's Aegis 2 Assist 3 Rounds 2 Blocks 3 Blocks
[Assist] Active skill. Restores HP equal to 2.5x caster's ATK to multiple units within the span. Dispels 1 debuff and grants 2 random immunity effects. Lasts 2 turns. After losing the [Commandment] effect, skill becomes [God King's Wrath]: [Physical Damage] Attacks a single enemy, dealing 1.4x damage and inflicts a [Displacement] effect: Pushes the target back 2 blocks. Restores HP equal to 50% of damage after battle and can move another 2 blocks.
Mass Attack 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Savage Attack 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn.
Boost 1 Passive - - -
[Passive] When entering battle, unit's ATK increases by 7%.
Consecration 1 Passive - - -
[Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP).
Enduring Faith 1 Assist 3 Rounds Self Single
[Assist] Dispels up to 2 debuffs from you and heals this unit for 30% of its HP. Allows you to move an additional 2 blocks and act again.
Salvation 1 Heal None 1 Block Single
[Heal] Active skill. Recovers a single unit's HP. The amount healed is equal to 3.5x the caster's ATK. And dispels 2 debuffs.

Skill Cost Type CD Range Span Description
Holy Damnation Direct Hit 3 PDamage 7 turns 1 Block Single
[Passive] If you don't have the Commandment effect, unit Mobility is increased by 3. If you have the Commandment effect, after taking action, restores HP to 2 other friendly units with the lowest HP for an amount equal to Mariel's ATK 1.5x.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 3 buffs from the enemy. Inflicts a [Displacement] effect: Pushes the target back 3 blocks. When an attack is Guarded, damage is increased by an additional 15% and after taking action you gain [Holy Damnation]: Damage dealt increased by 20%. Ignores Guard when attacking. After using skills to deal damage, all skill cooldowns are reduced by 3 turns. Lasts 1 turn. ([Holy Damnation] cannot be dispelled and ignores immunity.)
God King's Aegis 2 Assist 3 Rounds 2 Blocks 3 Blocks
[Assist] Active skill. Restores HP equal to 2.5x caster's ATK to multiple units within the span. Dispels 1 debuff and grants 2 random immunity effects. Lasts 2 turns. After losing the [Commandment] effect, skill becomes [God King's Wrath]: [Physical Damage] Attacks a single enemy, dealing 1.4x damage and inflicts a [Displacement] effect: Pushes the target back 2 blocks. Restores HP equal to 50% of damage after battle and can move another 2 blocks.
Enduring Faith 1 Assist 3 Rounds Self Single
[Assist] Dispels up to 2 debuffs from you and heals this unit for 30% of its HP. Allows you to move an additional 2 blocks and act again.

Skill Cost Type CD Range Span Description
ATK Command 2 Passive - - -
[Command] All allies within 2 blocks gain +10% ATK and INT.
ATK Support (L) 2 Passive - - -
[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
God King's Aegis 2 Assist 3 Rounds 2 Blocks 3 Blocks
[Assist] Active skill. Restores HP equal to 2.5x caster's ATK to multiple units within the span. Dispels 1 debuff and grants 2 random immunity effects. Lasts 2 turns. After losing the [Commandment] effect, skill becomes [God King's Wrath]: [Physical Damage] Attacks a single enemy, dealing 1.4x damage and inflicts a [Displacement] effect: Pushes the target back 2 blocks. Restores HP equal to 50% of damage after battle and can move another 2 blocks.
Mass Attack 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Savage Attack 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.2x damage. When this unit is on defensive terrain, casts "Stun" on enemies before battle begins. Lasts 1 turn.

Skill Cost Type CD Range Span Description
Boost 1 Passive - - -
[Passive] When entering battle, unit's ATK increases by 7%.
Consecration 1 Passive - - -
[Passive] After battle, 40% chance to restore HP of all other friendly units (15% of their Max HP).
Enduring Faith 1 Assist 3 Rounds Self Single
[Assist] Dispels up to 2 debuffs from you and heals this unit for 30% of its HP. Allows you to move an additional 2 blocks and act again.
Salvation 1 Heal None 1 Block Single
[Heal] Active skill. Recovers a single unit's HP. The amount healed is equal to 3.5x the caster's ATK. And dispels 2 debuffs.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Amazon Champion
Amazon Champion 3 Lancer 40 43 22 20 1 3 Walk
When attacking and entering battle, ATK +10-30% and have a 30-75% chance to reduce the target's DEF by 20%. Lasts 1 turn.
Exorcist
Exorcist 3 Holy 40 37 22 20 1 3 Walk
When battling against demons, ATK +10-30%. Otherwise, DEF +10-30%.
Heavy Infantry
Heavy Infantry 3 Infantry 43 40 23 19 1 3 Walk
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%.
Highland Warrior
Highland Warrior 3 Infantry 43 40 22 20 1 3 Walk
ATK increased and Damage Taken decreased by 5-15%.
Holy Guard Mage
Holy Guard Mage 3 Holy 48 37 24 24 1 3 Walk
Normal attacks deal magic damage. When forced into battle, DEF and MDEF +10-30%, and if the hero is Holy class, ATK +10-30%.
Redeemer
Redeemer 3 Holy 48 34 22 22 1 3 Walk
When forced into battle, damage taken -7-20%. If this unit has no debuffs, then can ignore one instance of fatal damage, restoring 20% HP afterwards. Soldier Max HP then decreases by 50-20%.
Vanguard Lancer
Vanguard Lancer 3 Lancer 43 40 23 17 1 3 Walk
When soldier HP < 70%, ATK +15-45%.
Zealot
Zealot 3 Holy 36 40 20 20 1 3 Walk
When soldier HP > 80%, for every buff on the unit, soldier ATK/DEF/MDEF +5-15%, up to 15-45%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Amazon
Amazon 2 Lancer 31 34 17 16 1 3 Walk
When attacking and entering battle, ATK +10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Elite Lancer
Elite Lancer 2 Lancer 37 29 20 12 1 3 Walk
When forced into battle, damage dealt +10-20%.
Inquisitor
Inquisitor 2 Holy 26 24 14 22 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-10%.
Monk
Monk 2 Holy 31 29 17 16 1 3 Walk
When battling against Demons, ATK +20-30%.
Thaumaturge
Thaumaturge 2 Mage 26 29 14 18 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Infantry
Infantry 1 Infantry 28 26 15 12 1 3 Walk
Basic Infantry.

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