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A small and cute maid with pigtails, a reliable little puck in battle.

Biography[]


A cute blond girl with pigtails, her Gothic outfit is proof of her status as a maid. Despite her petite figure, she is a master of Russian army combat techniques. The contrast between her strength and physique has earned her the nickname "Wicked Lil' Servant."

"Nice to meet you! My name is Marie Rose! So, Commander, what are your orders?"


Despite her childlike and adorable appearance, and her innocent and lively side, she is actually very reliable. As the personal maid of Helena, the leader of DOATEC, she is often dispatched to monitor and protect important targets due to her outstanding abilities.


Despite coming to her target with a mission to carry out, Marie unconsciously came to regard her as a true friend. However, the chaotic situation left Marie no time to relax. Even though she gave her all to protect her friend, she was still captured by the evil organization...


Marie broke into the evil organization MIST's laboratory. Whether as a maid or a friend, she made the decision, all the same. The laboratory was fraught with danger, and Marie herself was in peril, but with the help of her companions who came to her rescue, the evil plan was successfully thwarted, and her friend was safely rescued.

"I understand, leave it to me!"


Marie, after arriving in another world, was initially a little nervous about everything she saw before her, but soon calmed down. After all, as Lady Helena's maid, how could she be shaken?
The petite and resilient rose is ready to face any challenge.

"Honestly... even the smallest rose has thorns."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Infantry Wicked Lil' Servant 4552 590 267 343 276 175 1 3 Walk When initiating battle, unit's damage taken is reduced by 10%. When forced into battle, damage dealt is increased by 10%.

Talent


Systema
ATK and DEF increases by 25%.
After using a skill to attack, applies a [Displacement] effect on the enemy: Pushes the target 3 blocks. If there are other units or unpassable terrain in the path, applies another [Displacement] again: Bounce back with the remaining pushback blocks. For each unit affected by [Displacement], gains 1 stack of [Dance Step Preparation], which is removed at the start of the next turn.
After taking action, consumes 1 stack of [Dance Step Preparation]. Any buffs on the caster will not lose their turn count, and this unit can move an additional 3 blocks and attack again. (If Act Again has already been triggered this turn, the number of [Dance Step Preparation] stacks consumed doubles for each trigger, up to 5 times per turn.)
ATK and DEF increases by 20%.
After using a skill to attack, applies a [Displacement] effect on the enemy: Pushes the target 3 blocks. If there are other units or unpassable terrain in the path, applies another [Displacement] again: Bounce back with the remaining pushback blocks. For each unit affected by [Displacement], gains 1 stack of [Dance Step Preparation], which is removed at the start of the next turn.
After taking action, consumes 1 stack of [Dance Step Preparation]. Any buffs on the caster will not lose their turn count, and this unit can move an additional 3 blocks and attack again. (If Act Again has already been triggered this turn, the number of [Dance Step Preparation] stacks consumed doubles for each trigger, up to 5 times per turn.)
ATK and DEF increases by 15%.
After using a skill to attack, applies a [Displacement] effect on the enemy: Pushes the target 3 blocks. If there are other units or unpassable terrain in the path, applies another [Displacement] again: Bounce back with the remaining pushback blocks. For each unit affected by [Displacement], gains 1 stack of [Dance Step Preparation], which is removed at the start of the next turn.
After taking action, consumes 1 stack of [Dance Step Preparation]. Any buffs on the caster will not lose their turn count, and this unit can move an additional 2 blocks and attack again. (If Act Again has already been triggered this turn, the number of [Dance Step Preparation] stacks consumed doubles for each trigger, up to 5 times per turn.)
ATK and DEF increases by 10%.
After using a skill to attack, applies a [Displacement] effect on the enemy: Pushes the target 3 blocks. If there are other units or unpassable terrain in the path, applies another [Displacement] again: Bounce back with the remaining pushback blocks. For each unit affected by [Displacement], gains 1 stack of [Dance Step Preparation], which is removed at the start of the next turn.
After taking action, consumes 1 stack of [Dance Step Preparation]. Any buffs on the caster will not lose their turn count, and this unit can move an additional 2 blocks and attack again. (If Act Again has already been triggered this turn, the number of [Dance Step Preparation] stacks consumed doubles for each trigger, up to 5 times per turn.)

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier HP/ATK +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Win 1x in the Arena Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Change Class to Wicked Lil' Servant Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +30% +40% +20% +10%

Class Upgrades

Starting
Skills
:
Crush

Apprentice Servant
Roar
Stupid, Stupid, Stupid
Unflinching
Wild Rose Hips

Rose Attendant
Maid
Maid
ATK Intimidate
Lesser Imp
Lesser Imp

Wicked Lil' Servant
Moonlit Grace
Masked Maid
Masked Maid
Sunburst Rose
Gargoyle
Gargoyle

Skills

Skill Cost Type CD Range Span Description
Gungnir 3 PDamage 5 Rounds 1 Block Single
[Passive] When inflicting a [Displacement] effect, if there are other units or unpassable terrain in the displacement path, deals fixed damage once equal to 1x the caster's ATK.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. If triggered Act Again talent effects this turn, attacks before the enemy in this battle. For each Act Again talent effect triggered this turn, damage dealt in this battle increases by 15% (up to a maximum of 30%). After battle, all skill cooldowns are reduced by 1 turn (up to a maximum reduction of 2 turns).
Moonlit Grace 2 PDamage 3 Rounds Self 1-ring
[Physical Damage] Deals 0.12x AoE damage 3 times to all enemies in a 1-ring range. After attacking, if the enemy's position has not changed, dispels 1 buff (prioritizes dispelling "Immune to Displacement") and applies "passive skill silence" for 2 turns.
Sunburst Rose 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. If the caster has [Dance Step Preparation], the enemy cannot counterattack in this battle. After battle, the enemy cannot take action next turn.
Stupid, Stupid, Stupid 1 Active 3 Rounds Self Single
[Passive] When the caster fail to apply [Displacement] on an enemy for the first time each turn, can choose to teleport to any position within a straight line of 3 blocks after taking action. This teleportation is considered a [Displacement] effect.
[Active] Active skill. Recovers 30% of Max HP. If there are enemies within 4 blocks, gains 1 stack of [Dance Step Preparation].
Wild Rose Hips 1 PDamage 3 Rounds 4 Blocks Straight
[Physical Damage] Attacks all enemies in a straight line, dealing 0.1x AoE damage. When attacking, teleports to the furthest block of the skill range. When hitting an enemy, gains 1 stack of [Dance Step Preparation].

Skill Cost Type CD Range Span Description
Gungnir 3 PDamage 5 Rounds 1 Block Single
[Passive] When inflicting a [Displacement] effect, if there are other units or unpassable terrain in the displacement path, deals fixed damage once equal to 1x the caster's ATK.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. If triggered Act Again talent effects this turn, attacks before the enemy in this battle. For each Act Again talent effect triggered this turn, damage dealt in this battle increases by 15% (up to a maximum of 30%). After battle, all skill cooldowns are reduced by 1 turn (up to a maximum reduction of 2 turns).
Sunburst Rose 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. If the caster has [Dance Step Preparation], the enemy cannot counterattack in this battle. After battle, the enemy cannot take action next turn.
Moonlit Grace 2 PDamage 3 Rounds Self 1-ring
[Physical Damage] Deals 0.12x AoE damage 3 times to all enemies in a 1-ring range. After attacking, if the enemy's position has not changed, dispels 1 buff (prioritizes dispelling "Immune to Displacement") and applies "passive skill silence" for 2 turns.
Stupid, Stupid, Stupid 1 Active 3 Rounds Self Single
[Passive] When the caster fail to apply [Displacement] on an enemy for the first time each turn, can choose to teleport to any position within a straight line of 3 blocks after taking action. This teleportation is considered a [Displacement] effect.
[Active] Active skill. Recovers 30% of Max HP. If there are enemies within 4 blocks, gains 1 stack of [Dance Step Preparation].
Wild Rose Hips 1 PDamage 3 Rounds 4 Blocks Straight
[Physical Damage] Attacks all enemies in a straight line, dealing 0.1x AoE damage. When attacking, teleports to the furthest block of the skill range. When hitting an enemy, gains 1 stack of [Dance Step Preparation].

Skill Cost Type CD Range Span Description
Moonlit Grace 2 PDamage 3 Rounds Self 1-ring
[Physical Damage] Deals 0.12x AoE damage 3 times to all enemies in a 1-ring range. After attacking, if the enemy's position has not changed, dispels 1 buff (prioritizes dispelling "Immune to Displacement") and applies "passive skill silence" for 2 turns.
Sunburst Rose 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. If the caster has [Dance Step Preparation], the enemy cannot counterattack in this battle. After battle, the enemy cannot take action next turn.

Skill Cost Type CD Range Span Description
Stupid, Stupid, Stupid 1 Active 3 Rounds Self Single
[Passive] When the caster fail to apply [Displacement] on an enemy for the first time each turn, can choose to teleport to any position within a straight line of 3 blocks after taking action. This teleportation is considered a [Displacement] effect.
[Active] Active skill. Recovers 30% of Max HP. If there are enemies within 4 blocks, gains 1 stack of [Dance Step Preparation].
Wild Rose Hips 1 PDamage 3 Rounds 4 Blocks Straight
[Physical Damage] Attacks all enemies in a straight line, dealing 0.1x AoE damage. When attacking, teleports to the furthest block of the skill range. When hitting an enemy, gains 1 stack of [Dance Step Preparation].

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Fang Guard
Fang Guard 3 Infantry 40 43 22 20 1 5 Walk
Soldier HP and ATK +10-30%. When entering battle with a melee attack, reflect 7-20% of damage taken, and after battle, restore HP equal to the amount of damage reflected.
Jungle Chain Dancer
Jungle Chain Dancer 3 Infantry 46 43 23 20 1 3 Terrain Master
When entering battle, Soldier ATK and DEF increase by 10-25%. When fighting on [Forest], [Mountain], or [Grassland] terrain, ATK increases by an extra 20%, and soldiers recover 10-30% of HP before battle.
Sand Sea Mercenary
Sand Sea Mercenary 3 Infantry 45 43 22 20 1 3 Walk
When entering battle, soldier ATK/DEF/MDEF +7-20%. After taking action, restore 7-20% of soldier HP. When there are no allies within 1 block, all of the above effects are doubled.
Steel Wing Warrior
Steel Wing Warrior 3 Flier 43 45 22 22 1 5 Fly
When attacking, soldier ATK +10-30%. When ranged attacked, soldier DEF and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Lesser Imp
Lesser Imp 2 Flier 34 35 17 17 1 5 Fly
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Maid
Maid 2 Infantry 28 31 18 18 1 3 Walk
When soldier HP > 80%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Infantry
Infantry 1 Infantry 28 26 15 12 1 3 Walk
Basic Infantry.

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