A small and cute maid with pigtails, a reliable little puck in battle.
Biography[]
A cute blond girl with pigtails, her Gothic outfit is proof of her status as a maid. Despite her petite figure, she is a master of Russian army combat techniques. The contrast between her strength and physique has earned her the nickname "Wicked Lil' Servant."
"Nice to meet you! My name is Marie Rose! So, Commander, what are your orders?"
Despite her childlike and adorable appearance, and her innocent and lively side, she is actually very reliable. As the personal maid of Helena, the leader of DOATEC, she is often dispatched to monitor and protect important targets due to her outstanding abilities.
Despite coming to her target with a mission to carry out, Marie unconsciously came to regard her as a true friend. However, the chaotic situation left Marie no time to relax. Even though she gave her all to protect her friend, she was still captured by the evil organization...
Marie broke into the evil organization MIST's laboratory. Whether as a maid or a friend, she made the decision, all the same. The laboratory was fraught with danger, and Marie herself was in peril, but with the help of her companions who came to her rescue, the evil plan was successfully thwarted, and her friend was safely rescued.
"I understand, leave it to me!"
Marie, after arriving in another world, was initially a little nervous about everything she saw before her, but soon calmed down. After all, as Lady Helena's maid, how could she be shaken?
The petite and resilient rose is ready to face any challenge.
"Honestly... even the smallest rose has thorns."
Max Stats
Class | ![]() |
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Wicked Lil' Servant | 4552 | 590 | 267 | 343 | 276 | 175 | 1 | 3 ![]() |
When initiating battle, unit's damage taken is reduced by 10%. | When forced into battle, damage dealt is increased by 10%. |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier HP/ATK +15% | |
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23 | Win 1x in the Arena | Hero HP/DEF/MDEF +15% | |
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25 | Change Class to Wicked Lil' Servant | Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +30% | +40% | +20% | +10% |
Class Upgrades
Skills: |
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Crush | ![]() Apprentice Servant |
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Roar | ![]() |
Stupid, Stupid, Stupid | |||||
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Unflinching | ![]() |
Wild Rose Hips | |||||
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![]() Rose Attendant |
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Maid | ||||||
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ATK Intimidate | |||||||
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Lesser Imp | |||||||
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![]() Wicked Lil' Servant |
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Moonlit Grace | ||||||
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Masked Maid | |||||||
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Sunburst Rose | |||||||
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Gargoyle |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Gungnir | 3 | PDamage | 5 Rounds | 1 Block | Single | [Passive] When inflicting a [Displacement] effect, if there are other units or unpassable terrain in the displacement path, deals fixed damage once equal to 1x the caster's ATK.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. If triggered Act Again talent effects this turn, attacks before the enemy in this battle. For each Act Again talent effect triggered this turn, damage dealt in this battle increases by 15% (up to a maximum of 30%). After battle, all skill cooldowns are reduced by 1 turn (up to a maximum reduction of 2 turns). |
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Moonlit Grace | 2 | PDamage | 3 Rounds | Self | 1-ring | [Physical Damage] Deals 0.12x AoE damage 3 times to all enemies in a 1-ring range. After attacking, if the enemy's position has not changed, dispels 1 buff (prioritizes dispelling "Immune to Displacement") and applies "passive skill silence" for 2 turns.
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Sunburst Rose | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.6x damage. If the caster has [Dance Step Preparation], the enemy cannot counterattack in this battle. After battle, the enemy cannot take action next turn.
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Stupid, Stupid, Stupid | 1 | Active | 3 Rounds | Self | Single | [Passive] When the caster fail to apply [Displacement] on an enemy for the first time each turn, can choose to teleport to any position within a straight line of 3 blocks after taking action. This teleportation is considered a [Displacement] effect.
[Active] Active skill. Recovers 30% of Max HP. If there are enemies within 4 blocks, gains 1 stack of [Dance Step Preparation]. |
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Wild Rose Hips | 1 | PDamage | 3 Rounds | 4 Blocks | Straight | [Physical Damage] Attacks all enemies in a straight line, dealing 0.1x AoE damage. When attacking, teleports to the furthest block of the skill range. When hitting an enemy, gains 1 stack of [Dance Step Preparation].
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Skill | Cost | Type | ![]() |
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Description | |
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Gungnir | 3 | PDamage | 5 Rounds | 1 Block | Single | [Passive] When inflicting a [Displacement] effect, if there are other units or unpassable terrain in the displacement path, deals fixed damage once equal to 1x the caster's ATK.
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Before battle, dispels 5 buffs from enemies. If triggered Act Again talent effects this turn, attacks before the enemy in this battle. For each Act Again talent effect triggered this turn, damage dealt in this battle increases by 15% (up to a maximum of 30%). After battle, all skill cooldowns are reduced by 1 turn (up to a maximum reduction of 2 turns). |
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Sunburst Rose | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.6x damage. If the caster has [Dance Step Preparation], the enemy cannot counterattack in this battle. After battle, the enemy cannot take action next turn.
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Moonlit Grace | 2 | PDamage | 3 Rounds | Self | 1-ring | [Physical Damage] Deals 0.12x AoE damage 3 times to all enemies in a 1-ring range. After attacking, if the enemy's position has not changed, dispels 1 buff (prioritizes dispelling "Immune to Displacement") and applies "passive skill silence" for 2 turns.
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Stupid, Stupid, Stupid | 1 | Active | 3 Rounds | Self | Single | [Passive] When the caster fail to apply [Displacement] on an enemy for the first time each turn, can choose to teleport to any position within a straight line of 3 blocks after taking action. This teleportation is considered a [Displacement] effect.
[Active] Active skill. Recovers 30% of Max HP. If there are enemies within 4 blocks, gains 1 stack of [Dance Step Preparation]. |
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Wild Rose Hips | 1 | PDamage | 3 Rounds | 4 Blocks | Straight | [Physical Damage] Attacks all enemies in a straight line, dealing 0.1x AoE damage. When attacking, teleports to the furthest block of the skill range. When hitting an enemy, gains 1 stack of [Dance Step Preparation].
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Skill | Cost | Type | ![]() |
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Description | |
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Moonlit Grace | 2 | PDamage | 3 Rounds | Self | 1-ring | [Physical Damage] Deals 0.12x AoE damage 3 times to all enemies in a 1-ring range. After attacking, if the enemy's position has not changed, dispels 1 buff (prioritizes dispelling "Immune to Displacement") and applies "passive skill silence" for 2 turns.
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Sunburst Rose | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.6x damage. If the caster has [Dance Step Preparation], the enemy cannot counterattack in this battle. After battle, the enemy cannot take action next turn.
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Skill | Cost | Type | ![]() |
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Description | |
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Stupid, Stupid, Stupid | 1 | Active | 3 Rounds | Self | Single | [Passive] When the caster fail to apply [Displacement] on an enemy for the first time each turn, can choose to teleport to any position within a straight line of 3 blocks after taking action. This teleportation is considered a [Displacement] effect.
[Active] Active skill. Recovers 30% of Max HP. If there are enemies within 4 blocks, gains 1 stack of [Dance Step Preparation]. |
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Wild Rose Hips | 1 | PDamage | 3 Rounds | 4 Blocks | Straight | [Physical Damage] Attacks all enemies in a straight line, dealing 0.1x AoE damage. When attacking, teleports to the furthest block of the skill range. When hitting an enemy, gains 1 stack of [Dance Step Preparation].
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Fang Guard | 3 | ![]() |
40 | 43 | 22 | 20 | 1 | 5 ![]() |
Soldier HP and ATK +10-30%. When entering battle with a melee attack, reflect 7-20% of damage taken, and after battle, restore HP equal to the amount of damage reflected. |
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Jungle Chain Dancer | 3 | ![]() |
46 | 43 | 23 | 20 | 1 | 3 ![]() |
When entering battle, Soldier ATK and DEF increase by 10-25%. When fighting on [Forest], [Mountain], or [Grassland] terrain, ATK increases by an extra 20%, and soldiers recover 10-30% of HP before battle. |
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Sand Sea Mercenary | 3 | ![]() |
45 | 43 | 22 | 20 | 1 | 3 ![]() |
When entering battle, soldier ATK/DEF/MDEF +7-20%. After taking action, restore 7-20% of soldier HP. When there are no allies within 1 block, all of the above effects are doubled. |
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Steel Wing Warrior | 3 | ![]() |
43 | 45 | 22 | 22 | 1 | 5 ![]() |
When attacking, soldier ATK +10-30%. When ranged attacked, soldier DEF and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Lesser Imp | 2 | ![]() |
34 | 35 | 17 | 17 | 1 | 5 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Maid | 2 | ![]() |
28 | 31 | 18 | 18 | 1 | 3 ![]() |
When soldier HP > 80%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Infantry | 1 | ![]() |
28 | 26 | 15 | 12 | 1 | 3 ![]() |
Basic Infantry. |