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A mysterious royal maid capable of almost anything.

Biography[]


As a descendant of an ancient civilization, Maiya has always stood out among the people. Although she may seem warm and bubbly on the surface, deep down she is calm and calculating. She is adept at using her identity as an ethnic minority to obtain intelligence. In fact, there's just about nothing Maiya can't do with great competence.

"You know, everything I have done up till now... is for you, Lord Ares."


Acknowledged among the community for her natural gifts, Maiya received a very early higher education. Thus, at a very young age, she became the most trusted maid of His Highness Autokrato IV. While in the service of the Emperor, Maiya learns much about this solitary man who is deeply concerned for the survival of his country... She develops great admiration and respect for this father-like figure.


Thus, Maiya has always firmly believed that with the Emperor's ingenuity, the Empire would prosper and flourish once again. But at the same time, the ambitions of the Sorceress and of Alhazard are expanding throughout the Empire, and the seeds of conspiracy begin to sprout. Although Maiya notices the signs of evil around her, as the enemy becomes more and more vicious in their attacks, Autokrato IV can't keep himself away from danger... and eventually dies while trying to escape.


Through this assassination, the one good thing in Maiya's life is taken from her, but this doesn't stop Maiya from carrying on, as she is determined to fulfill the Emperor's dying request to find his son...
In the end, through her unremitting efforts, Maiya finally manages to find His Highness Ares, and thereupon decides to hide her true identity and become Ares's personal maid.

"You want to know where Maiya comes from...? That's a good question. But don't you think it would be more interesting to find out gradually, over time?"


After coming to a new continent, Maiya begins her new business, the Personal Affairs Bureau...

"You know, everything I do... is for you, Lord Ares. As for why... wouldn't you rather guess?"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Holy Martyr 3443 314 514 262 389 104 2 3 Walk When Unit HP is at 100%, damage taken is decreased by 10% When Unit HP is less than 70%, increases damage dealt by 10%
Mage Royal Maid 3279 263 544 242 389 104 2 3 Walk When forced into battle through an attack from a debuffed enemy, damage taken is decreased by 10% When forced into battle, damage dealt is increased by 10%

Talent


Super Maid
When an enemy unit is within 3 blocks, INT increases by 15%.
Before actively dealing damage to enemies, gain a 100% chance to dispel 1 of the enemy's buffs and increase the damage they take by 20%. Lasts 1 turn. After taking action, dispels 1 debuff from an ally within 3 blocks.
When an enemy unit is within 3 blocks, INT increases by 11%.
Before actively dealing damage to enemies, gain an 80% chance to dispel 1 of the enemy's buffs and increase the damage they take by 15%. Lasts 1 turn. After taking action, dispels 1 debuff from an ally within 3 blocks.
When an enemy unit is within 2 blocks, INT increases by 8%.
Before actively dealing damage to enemies, gain a 60% chance to dispel 1 of the enemy's buffs and increase the damage they take by 10%. Lasts 1 turn. After taking action, dispels 1 debuff from an ally within 2 blocks.
When an enemy unit is within 2 blocks, INT increases by 5%.
Before actively dealing damage to enemies, gain a 50% chance to dispel 1 of the enemy's buffs and increase the damage they take by 5%. Lasts 1 turn. After taking action, dispels 1 debuff from an ally within 2 blocks.

Casting

Overtime Hours
INT +10%. [Ultra Purge] can be used on enemies or allies within 3 blocks, increasing the number of dispels by 1 for either side.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier HP/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Narm Narm Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Ares Ares Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +40% +15% +20% +25%

Class Upgrades

Starting
Skill
:
Freeze Strike

Mage
MDEF Break

Saint
Elf
Elf

Housekeeper
Witch
Witch

Ninja
Kunoichi
Kunoichi
Cleanse
Decay
Sneak
Monk
Monk
Maid
Maid
Ambusher
Ambusher

Martyr
Holy Shield

Royal Maid
Ultimate Training Regimen
Elf Master
Elf Master
Wizard
Wizard
Holy Missile
Ice Dragon Breath
Exorcist
Exorcist
Masked Maid
Masked Maid

Skills

Skill Cost Type CD Range Span Description
Ultra Purge 3 MDamage 5 Rounds Self 5 Blocks
[Magic Damage] Deals 0.3x AoE damage to all enemies within a 5-block radius and dispels 1 buff effect. If an effect is dispelled, afflicts the enemy with 1 powerful debuff. If a Demon is among the targets, dispelling and debuffing will continue until there are no buff effects remaining on this target.
At the same time, reduces all Cooldown Triggers of all friendly units in range by 1 turn and dispels 1 debuff effect. If an effect is dispelled, additionally afflicts the target with 1 powerful buff. If a Holy unit is among the targets, dispelling and buffing will continue until there are no debuff effects remaining on this target.
Cleanse 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Decay 2 MDamage 3 Rounds 3 Blocks 3 Blocks
[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns.
Holy Missile 2 MDamage 3 Rounds 6 Blocks Straight
[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff.
Ice Dragon Breath 2 MDamage 5 Rounds 5 Blocks Straight
[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns.
Freeze Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Holy Shield 1 Passive - - -
[Passive] When entering battle, MDEF increases by 10%.
MDEF Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
Sneak 1 Passive - - -
[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
Ultimate Training Regimen 1 Passive - - -
[Passive] When equipped with melee soldiers, soldier range increases by 1. When using Maid-type soldiers, gain immunity to fixed damage.

Skill Cost Type CD Range Span Description
Ultra Purge 3 MDamage 5 Rounds Self 5 Blocks
[Magic Damage] Deals 0.3x AoE damage to all enemies within a 5-block radius and dispels 1 buff effect. If an effect is dispelled, afflicts the enemy with 1 powerful debuff. If a Demon is among the targets, dispelling and debuffing will continue until there are no buff effects remaining on this target.
At the same time, reduces all Cooldown Triggers of all friendly units in range by 1 turn and dispels 1 debuff effect. If an effect is dispelled, additionally afflicts the target with 1 powerful buff. If a Holy unit is among the targets, dispelling and buffing will continue until there are no debuff effects remaining on this target.
Ultimate Training Regimen 1 Passive - - -
[Passive] When equipped with melee soldiers, soldier range increases by 1. When using Maid-type soldiers, gain immunity to fixed damage.

Skill Cost Type CD Range Span Description
Cleanse 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Decay 2 MDamage 3 Rounds 3 Blocks 3 Blocks
[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Prevents enemy from receiving buffs. Lasts 2 turns.
Holy Missile 2 MDamage 3 Rounds 6 Blocks Straight
[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Super effective against Demons. Also dispels 1 buff.
Ice Dragon Breath 2 MDamage 5 Rounds 5 Blocks Straight
[Magic Damage] Attacks all enemies in 3 straight lines, dealing 0.36x AoE damage. Super effective against [Lancers]. Also reduces the enemy's Mobility by 1 block for 2 turns.

Skill Cost Type CD Range Span Description
Freeze Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Holy Shield 1 Passive - - -
[Passive] When entering battle, MDEF increases by 10%.
MDEF Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's MDEF by 25%. Lasts 1 turn.
Sneak 1 Passive - - -
[Passive] When initiating battle, Crit increased by 10%. Damage taken decreased by 20%
Ultimate Training Regimen 1 Passive - - -
[Passive] When equipped with melee soldiers, soldier range increases by 1. When using Maid-type soldiers, gain immunity to fixed damage.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Dark Alchemist
Dark Alchemist 3 Mage 40 40 20 19 2 3 Fly
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When soldier HP > 80%, soldier range +1 and ATK +10-30%.
Dwarf Adventurer
Dwarf Adventurer 3 Archer 34 37 17 20 2 3 Walk
Hero skill targeting all become linear. Unit damage dealt +5-15%.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Exorcist
Exorcist 3 Holy 40 37 22 20 1 3 Walk
When battling against demons, ATK +10-30%. Otherwise, DEF +10-30%.
Fighting Monk
Fighting Monk 3 Holy 40 40 19 23 2 3 Walk
When attacked, the unit will not receive melee range penalties. Hero's healing effects +5-15%. Soldier DEF +8-25%. When hero is Holy class, soldier ATK +10-30%.
Masked Maid
Masked Maid 3 Infantry 36 40 23 23 1 3 Walk
Before entering battle, unit loses 10-5% of current HP, and gain ATK/DEF/MDEF +15-45%.
Samurai
Samurai 3 Assassin 40 40 22 22 2 3 Walk
Unit does not receive melee range penalties. When melee attacking, ATK +7-20%. When ranged attacking, critical hit rate +7-20%
Siege Ballista
Siege Ballista 3 Archer 34 41 19 21 2 3 Walk
Unit normal attack range +1. ATK +10-20%. If before attacking the unit did not move, ATK is further increased by 6-15%. If moving over 3 blocks, damage dealt in battle -50-30%.
Wizard
Wizard 3 Mage 34 37 19 23 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%.
Zealot
Zealot 3 Holy 36 40 20 20 1 3 Walk
When soldier HP > 80%, for every buff on the unit, soldier ATK/DEF/MDEF +5-15%, up to 15-45%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ambusher
Ambusher 2 Assassin 31 31 16 16 2 3 Walk
Critical hit rate +20-30%.
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Kunoichi
Kunoichi 2 Assassin 31 29 17 20 2 3 Walk
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff.
Maid
Maid 2 Infantry 28 31 18 18 1 3 Walk
When soldier HP > 80%, ATK +10-20%.
Monk
Monk 2 Holy 31 29 17 16 1 3 Walk
When battling against Demons, ATK +20-30%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Warlock
Warlock 1 Mage 22 24 12 15 2 3 Walk
Basic Mage. Normal attacks deal magic damage.

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