A near-perfect strategic genius of notable calm and persistence.
Biography[]
She is the daughter of a gifted military strategist. She is no less intelligent and wise than her father Baron Torrand.
Although she is a military officer, Luna hides a vulnerable side. However, on the battlefront, no opponent can afford to take her lightly.
As a military officer, she makes an unprecedented contribution to the rebuilding of Larcuss, and rescues Dieharte and his forces from danger many times.
"It's only my duty."
She is characterized by a careful and rigorous mind, almost perfect coolness and firmness, and gifted insight in battle.
Always cool and rational, she seemingly never shows emotions, nor talks about anything outside of war.
Reserved in speech and manner, in private, many people regard her as too serious and unsentimental.
Luna learns all sorts of strategies and tactics from her father starting from childhood.
As she relies on various strategies to lead her counterattacks with the Liberation Army, the Imperial Army suffers greatly, so that even the wise general Emerick is willing to concede that he is outmatched.
After the war, Luna does not return to her father, Torrand, but chooses to keep serving as a military counselor for the royal family of Elthlead. In order to protect the newly formed Kingdom, she even quells a border rebellion in person.
After that, she writes a book about her life, battle experiences and tactics for future generations.
Entering battle without hesitation, she leads people to fight the demons as if she had never left the battlefield.
"I don't think there's anything particularly special about that..."
Max Stats
Class | ![]() |
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Bow Master | 4056 | 483 | 295 | 264 | 366 | 189 | 2 | 5 ![]() |
When Unit HP is below 70%, damage taken is decreased by 10% after entering battle | When forced into battle through a ranged attack, damage dealt increases by 10% |
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Pegasus Master | 4683 | 483 | 325 | 331 | 400 | 146 | 1 | 5 ![]() |
When attacking, unit's damage taken is decreased by 10% | When forced into battle through a melee attack, damage dealt increases by 10% |
Talent
Casting
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MDEF +5%. When possessing a Fusion Power effect, damage increases by 15%. After using skills to deal damage, skill cooldown -2. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/MDEF +15% | |
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23 | Complete Gate of Fate 4 with Lewin | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 6 with Dieharte | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +10% | +40% | +10% | +40% |
Class Upgrades
Skill: |
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Raging Thunder | ![]() Pegasus Knight |
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Wind Spiral | |||||||
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![]() Bow Knight |
![]() Pegasus Lord |
![]() Unicorn Knight |
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Move Again | ![]() |
Wind Pressure | ![]() |
Mass Resist | |||
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![]() Bow Master |
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Snipe | ![]() Pegasus Master |
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Queen's Ascension | |||
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Demon Hunter | ![]() |
Griffin Knight | |||||
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DEF Command | ![]() |
Gale | |||||
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Elf Master | ![]() |
Heavy Cavalry |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Wind God Realm | 3 | Assist | 5 Rounds | Self | Single | [Assist] Active skill. Upon use, gain [Advanced Wind Spiral]: "Your ATK is substituted with MDEF x1.5 (cannot be dispelled)" for 6 turns. Also gain [Wind God Realm]: "When other non-flying allies pass through terrain within 2-blocks of itself, gain a chance to mitigate 2 blocks of Mobility Reduction" for 2 turns. After using, you can move an extra 3 blocks and attack again.
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DEF Command | 2 | Passive | - | - | - | [Command] All allies within 2 blocks gain +10% DEF.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Queen's Ascension | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Princess Alliance allies within range. Grants the buff: After dealing damage to an enemy, it's possible to deal extra fixed damage (15% of Enemy's Remaining HP). Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
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Raging Thunder | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
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Snipe | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
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Wind Spiral | 2 | Assist | 3 Rounds | Self | Single | [Assist] Replaces ATK with 1.5x MDEF. Lasts 4 turns. Allows you to move an additional 3 blocks and act again.
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Gale | 1 | Passive | - | - | - | [Passive] After taking action, 20% chance to act again.
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Move Again | 1 | Passive | - | - | - | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
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Wind Pressure | 1 | Passive | - | - | - | [Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target.
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Skill | Cost | Type | ![]() |
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Description | |
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Wind God Realm | 3 | Assist | 5 Rounds | Self | Single | [Assist] Active skill. Upon use, gain [Advanced Wind Spiral]: "Your ATK is substituted with MDEF x1.5 (cannot be dispelled)" for 6 turns. Also gain [Wind God Realm]: "When other non-flying allies pass through terrain within 2-blocks of itself, gain a chance to mitigate 2 blocks of Mobility Reduction" for 2 turns. After using, you can move an extra 3 blocks and attack again.
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Queen's Ascension | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Princess Alliance allies within range. Grants the buff: After dealing damage to an enemy, it's possible to deal extra fixed damage (15% of Enemy's Remaining HP). Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
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Wind Spiral | 2 | Assist | 3 Rounds | Self | Single | [Assist] Replaces ATK with 1.5x MDEF. Lasts 4 turns. Allows you to move an additional 3 blocks and act again.
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Skill | Cost | Type | ![]() |
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Description | |
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DEF Command | 2 | Passive | - | - | - | [Command] All allies within 2 blocks gain +10% DEF.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Queen's Ascension | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Princess Alliance allies within range. Grants the buff: After dealing damage to an enemy, it's possible to deal extra fixed damage (15% of Enemy's Remaining HP). Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
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Raging Thunder | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
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Snipe | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
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Wind Spiral | 2 | Assist | 3 Rounds | Self | Single | [Assist] Replaces ATK with 1.5x MDEF. Lasts 4 turns. Allows you to move an additional 3 blocks and act again.
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Skill | Cost | Type | ![]() |
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Description | |
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Gale | 1 | Passive | - | - | - | [Passive] After taking action, 20% chance to act again.
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Move Again | 1 | Passive | - | - | - | [Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
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Wind Pressure | 1 | Passive | - | - | - | [Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Bolt Ranger | 3 | ![]() |
40 | 37 | 22 | 19 | 2 | 5 ![]() |
When forced into battle with HP > 50%, have a 30-100% chance to reduce damage taken by 50%. |
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Demon Hunter | 3 | ![]() |
36 | 37 | 20 | 20 | 2 | 5 ![]() |
Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn. |
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Elf Master | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-30%. |
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Elven Cavalry Archer | 3 | ![]() |
36 | 40 | 20 | 23 | 2 | 5 ![]() |
ATK +7-20%. When battling on Forest, Grassland, or Mountain terrain, ATK is further increased by 5-15%, magic damage taken -10-30%, and the unit does not receive melee range penalties. |
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Griffin Knight | 3 | ![]() |
40 | 45 | 20 | 23 | 1 | 5 ![]() |
When soldier HP > 80%, ATK and DEF +10-30%. |
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Heavensguard | 3 | ![]() |
36 | 43 | 22 | 22 | 1 | 5 ![]() |
For every block moved before attacking, soldier ATK +5-15%, up to 15-45%. |
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Heavy Cavalry | 3 | ![]() |
40 | 43 | 22 | 17 | 1 | 5 ![]() |
ATK +7-20%. |
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Holy Pegasus | 3 | ![]() |
40 | 43 | 23 | 23 | 1 | 5 ![]() |
When attacking and entering battle with soldier HP > 50%, 30-100% chance to reduce damage taken by 50%. |
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Mechanical Dragon Knight | 3 | ![]() |
43 | 45 | 24 | 18 | 1 | 5 ![]() |
ATK/DEF +12-25%. When melee attacked, physical damage taken -12-25%. |
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Starprisma Pegasus | 3 | ![]() |
45 | 43 | 22 | 22 | 1 | 5 ![]() |
ATK, DEF, and MDEF +12-25%. When moving 3 or more blocks before battle, damage dealt +5-15%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elf | 2 | ![]() |
26 | 31 | 14 | 18 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-20%. |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Griffin Rider | 2 | ![]() |
31 | 35 | 16 | 18 | 1 | 5 ![]() |
When Soldier HP > 80%, damage taken -10-20%. |
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Paladin | 2 | ![]() |
31 | 31 | 17 | 20 | 1 | 5 ![]() |
When battling against [Demons], ATK and DEF +20-30%. |
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Pegasus Rider | 2 | ![]() |
31 | 34 | 18 | 18 | 1 | 5 ![]() |
When ranged attacked, damage taken -20-30%. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Hawk Rider | 1 | ![]() |
26 | 29 | 13 | 15 | 1 | 5 ![]() |
Basic Flier. |
Luna is the daughter of Torrand. She first appears at the end of Scenario 4, where she asks Dieharte and his friends to help her father fend off General Emerick. She leads the party on a shortcut to save Torrand in Scenario 5, and joins the party during the battle.
Class Changes[]
Langrisser III[]
Stage 1 | Stage 2 | Stage 3 | Secret | |
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First | Pegasus Knight | Dragon Knight | Dragon Lord | Dragon Master[1] |
Level 10 | Unicorn Knight | Grand Knight | Grand Lord | Grand Master[2] |
Level 30 | Archer Knight | Bow Knight | Bow Lord | |
Level 50 | Fighter | Gladiator | Swordsman |