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A near-perfect strategic genius of notable calm and persistence.

Biography[]


She is the daughter of a gifted military strategist. She is no less intelligent and wise than her father Baron Torrand.
Although she is a military officer, Luna hides a vulnerable side. However, on the battlefront, no opponent can afford to take her lightly.
As a military officer, she makes an unprecedented contribution to the rebuilding of Larcuss, and rescues Dieharte and his forces from danger many times.

"It's only my duty."


She is characterized by a careful and rigorous mind, almost perfect coolness and firmness, and gifted insight in battle.
Always cool and rational, she seemingly never shows emotions, nor talks about anything outside of war.
Reserved in speech and manner, in private, many people regard her as too serious and unsentimental.


Luna learns all sorts of strategies and tactics from her father starting from childhood.
As she relies on various strategies to lead her counterattacks with the Liberation Army, the Imperial Army suffers greatly, so that even the wise general Emerick is willing to concede that he is outmatched.


After the war, Luna does not return to her father, Torrand, but chooses to keep serving as a military counselor for the royal family of Elthlead. In order to protect the newly formed Kingdom, she even quells a border rebellion in person.
After that, she writes a book about her life, battle experiences and tactics for future generations.


Entering battle without hesitation, she leads people to fight the demons as if she had never left the battlefield.

"I don't think there's anything particularly special about that..."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Archer Bow Master 4056 483 295 264 366 189 2 5 Ride When Unit HP is below 70%, damage taken is decreased by 10% after entering battle When forced into battle through a ranged attack, damage dealt increases by 10%
Flier Pegasus Master 4683 483 325 331 400 146 1 5 Fly When attacking, unit's damage taken is decreased by 10% When forced into battle through a melee attack, damage dealt increases by 10%

Talent


Wind Protection
MDEF increased by 20%. Friendly units within 2 blocks take 30% less MDamage.
MDEF increased by 16%. Friendly units within 2 blocks take 25% less MDamage.
MDEF increased by 13%. Friendly units within 2 blocks take 20% less MDamage.
MDEF increased by 10%. Friendly units within 2 blocks take 15% less MDamage.

Casting

Windswept Wisdom
MDEF +5%. When possessing a Fusion Power effect, damage increases by 15%. After using skills to deal damage, skill cooldown -2.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Lewin Lewin Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 6 with Dieharte Dieharte Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +10% +40% +10% +40%

Class Upgrades

Starting
Skill
:
Raging Thunder

Pegasus Knight
Wind Spiral

Bow Knight

Pegasus Lord

Unicorn Knight
Move Again
Wind Pressure
Mass Resist

Bow Master
Snipe

Pegasus Master
Queen's Ascension
Demon Hunter
Demon Hunter
Griffin Knight
Griffin Knight
DEF Command
Gale
Elf Master
Elf Master
Heavy Cavalry
Heavy Cavalry

Skills

Skill Cost Type CD Range Span Description
Wind God Realm 3 Assist 5 Rounds Self Single
[Assist] Active skill. Upon use, gain [Advanced Wind Spiral]: "Your ATK is substituted with MDEF x1.5 (cannot be dispelled)" for 6 turns. Also gain [Wind God Realm]: "When other non-flying allies pass through terrain within 2-blocks of itself, gain a chance to mitigate 2 blocks of Mobility Reduction" for 2 turns. After using, you can move an extra 3 blocks and attack again.
DEF Command 2 Passive - - -
[Command] All allies within 2 blocks gain +10% DEF.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Queen's Ascension 2 Fusion Power 3 Rounds Self All
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Princess Alliance allies within range. Grants the buff: After dealing damage to an enemy, it's possible to deal extra fixed damage (15% of Enemy's Remaining HP). Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Raging Thunder 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
Snipe 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
Wind Spiral 2 Assist 3 Rounds Self Single
[Assist] Replaces ATK with 1.5x MDEF. Lasts 4 turns. Allows you to move an additional 3 blocks and act again.
Gale 1 Passive - - -
[Passive] After taking action, 20% chance to act again.
Move Again 1 Passive - - -
[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
Wind Pressure 1 Passive - - -
[Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target.

Skill Cost Type CD Range Span Description
Wind God Realm 3 Assist 5 Rounds Self Single
[Assist] Active skill. Upon use, gain [Advanced Wind Spiral]: "Your ATK is substituted with MDEF x1.5 (cannot be dispelled)" for 6 turns. Also gain [Wind God Realm]: "When other non-flying allies pass through terrain within 2-blocks of itself, gain a chance to mitigate 2 blocks of Mobility Reduction" for 2 turns. After using, you can move an extra 3 blocks and attack again.
Queen's Ascension 2 Fusion Power 3 Rounds Self All
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Princess Alliance allies within range. Grants the buff: After dealing damage to an enemy, it's possible to deal extra fixed damage (15% of Enemy's Remaining HP). Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Wind Spiral 2 Assist 3 Rounds Self Single
[Assist] Replaces ATK with 1.5x MDEF. Lasts 4 turns. Allows you to move an additional 3 blocks and act again.

Skill Cost Type CD Range Span Description
DEF Command 2 Passive - - -
[Command] All allies within 2 blocks gain +10% DEF.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Queen's Ascension 2 Fusion Power 3 Rounds Self All
[Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Princess Alliance allies within range. Grants the buff: After dealing damage to an enemy, it's possible to deal extra fixed damage (15% of Enemy's Remaining HP). Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
Raging Thunder 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
Snipe 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage, with a bonus against [Flier] units. After battle, has a 50% chance of silencing the enemy's active skills for 1 turn. (This effect cannot be dispelled.)
Wind Spiral 2 Assist 3 Rounds Self Single
[Assist] Replaces ATK with 1.5x MDEF. Lasts 4 turns. Allows you to move an additional 3 blocks and act again.

Skill Cost Type CD Range Span Description
Gale 1 Passive - - -
[Passive] After taking action, 20% chance to act again.
Move Again 1 Passive - - -
[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
Wind Pressure 1 Passive - - -
[Passive] After this unit deals damage, deals damage to enemies within 2 blocks (0.1x Hero's ATK). 50% chance to deal random debuffs to every target.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bolt Ranger
Bolt Ranger 3 Archer 40 37 22 19 2 5 Ride
When forced into battle with HP > 50%, have a 30-100% chance to reduce damage taken by 50%.
Demon Hunter
Demon Hunter 3 Archer 36 37 20 20 2 5 Ride
Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Elven Cavalry Archer
Elven Cavalry Archer 3 Archer 36 40 20 23 2 5 Ride
ATK +7-20%. When battling on Forest, Grassland, or Mountain terrain, ATK is further increased by 5-15%, magic damage taken -10-30%, and the unit does not receive melee range penalties.
Griffin Knight
Griffin Knight 3 Flier 40 45 20 23 1 5 Fly
When soldier HP > 80%, ATK and DEF +10-30%.
Heavensguard
Heavensguard 3 Cavalry 36 43 22 22 1 5 Ride
For every block moved before attacking, soldier ATK +5-15%, up to 15-45%.
Heavy Cavalry
Heavy Cavalry 3 Cavalry 40 43 22 17 1 5 Ride
ATK +7-20%.
Holy Pegasus
Holy Pegasus 3 Flier 40 43 23 23 1 5 Fly
When attacking and entering battle with soldier HP > 50%, 30-100% chance to reduce damage taken by 50%.
Mechanical Dragon Knight
Mechanical Dragon Knight 3 Flier 43 45 24 18 1 5 Fly
ATK/DEF +12-25%. When melee attacked, physical damage taken -12-25%.
Starprisma Pegasus
Starprisma Pegasus 3 Flier 45 43 22 22 1 5 Fly
ATK, DEF, and MDEF +12-25%. When moving 3 or more blocks before battle, damage dealt +5-15%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Griffin Rider
Griffin Rider 2 Flier 31 35 16 18 1 5 Fly
When Soldier HP > 80%, damage taken -10-20%.
Paladin
Paladin 2 Cavalry 31 31 17 20 1 5 Ride
When battling against [Demons], ATK and DEF +20-30%.
Pegasus Rider
Pegasus Rider 2 Flier 31 34 18 18 1 5 Fly
When ranged attacked, damage taken -20-30%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Hawk Rider
Hawk Rider 1 Flier 26 29 13 15 1 5 Fly
Basic Flier.

Luna is the daughter of Torrand. She first appears at the end of Scenario 4, where she asks Dieharte and his friends to help her father fend off General Emerick. She leads the party on a shortcut to save Torrand in Scenario 5, and joins the party during the battle.

Class Changes[]

Langrisser III[]

Stage 1 Stage 2 Stage 3 Secret
First Pegasus Knight Dragon Knight Dragon Lord Dragon Master[1]
Level 10 Unicorn Knight Grand Knight Grand Lord Grand Master[2]
Level 30 Archer Knight Bow Knight Bow Lord
Level 50 Fighter Gladiator Swordsman

House of Torrand-Kalxath[]

Torrand ?Kalxath
Luna ?Kalxath
? ?Kalxath
Narm Lance
Cherie
Kaiser Kalxath
Clarett

Gallery[]

  1. Requires Sky Wing
  2. Requires Ancient Egg

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