The mastermind behind the throne, who holds the real power in the Gresden Empire.
Biography[]
Once heir to the Pope of the Imperial Church, she later became the Archbishop's Agent. A talented magician, she was the most trusted figure in the empire, but through manipulation, she was also the real ruler of the Gresden Empire. She was notable for her stubborn desire for Langrisser and Alhazard and her ruthless political machinations, which earned her the nickname Imperial Sorceress.
"That's right, I am the Agent of the Archbishop of the Imperial Church, Lady Lucretia."
Lucretia had no memories of her past until she accidentally discovered the truth of her existence while reading the Pope's notebooks. The Pope, she discovered, had lost his beloved daughter in an accident, so to ensure the continuity of his family line, he used techniques from an ancient magical tome to create Lucretia, an android with her own consciousness and will.
"Lucretia is the Pope's finest creation. You think so too, don't you?"
But Lucretia's happy life didn't last long. Soon, the Pope was murdered in a struggle for political power. But the Pope's political opponents' scheme didn't end with the Pope's death. Soon, their gaze turned to the Pope's heir, Lucretia. Witnessing these things also made Lucretia aware that humanity is the most despicable of life forms, and so she realized that the world of humans had to be destroyed and replaced with a perfect world of artificial beings. Thus, her "Light and Dark Destruction Plan" came into being.
"Come and create an ideal world with me. That perfect world is calling you - do you hear it?"
But destroying humanity turned out to be harder than she imagined. According to legend, Langrisser and Alhazard together had the power to destroy the world, so finding them became Lucretia's primary goal. As she formulated her plan in secret, she also found a puppet she could easily control. Through her schemes, Lucretia gained control of the whole empire, but at the critical moment, her schemes failed her. Even as she held Alhazard, she was cut down by Ares and his allies, born with the blood of the Descendants of Light. Ultimately, her plan to control both Alhazard and Langrisser came to nothing.
Through the trickery of her android body, Lucretia managed to survive and boarded the Ark created by Florentia, traveling with the Legion of Glory to an entirely new continent. In her later journeys, Lucretia continued her old quest to seek Langrisser and Alhazard...
"Maybe you can take Ferdinand's place... and become my most trusted companion."
Max Stats
Class | ![]() |
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Grand Bishop | 3648 | 316 | 568 | 247 | 401 | 96 | 2 | 3 ![]() |
When unit has 100% HP, damage taken decreases by 10% | When unit HP is below 80%, damage dealt is increased by 10% |
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Hermit | 3811 | 290 | 568 | 247 | 368 | 111 | 2 | 3 ![]() |
When initiating battle, unit's damage taken is reduced by 10% | When forced into battle, damage dealt is increased by 10% |
Talent
Casting
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INT +10%. [Arcane Golem]'s [Shift Position] can be used on other allied units. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/MDEF +15% | |
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23 | Complete Gate of Fate 4 with Licorice | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Autokrato IV | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +10% | +40% | +10% | +40% |
Class Upgrades
Skill: |
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Dark Reaper | ![]() Mage |
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Freeze Strike | |||||||
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![]() Bishop |
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Cleanse | ![]() |
Psychic Corruption | ![]() |
Shadow Coordination | |||
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![]() Grand Bishop |
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Mass Attack | ![]() Hermit |
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Chaotic Missile | |||
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Bishop | ![]() |
Wizard | |||||
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Heaven's Sanction | ![]() |
Black Hole | |||||
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Dark Elf Sniper | ![]() |
Catapult |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Impure Shockwave | 3 | MDamage | 3 Rounds | 2 Blocks | Single | [Passive] After taking action, restores 20% HP to self and the Golem.
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Extra effective against Holy units, reducing the enemy's ATK and INT by 30%, DEF by 30%, MDEF by 30%, and SKILL by 30% before battle. Lasts for 2 turns. Cannot be dispelled. |
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Black Hole | 2 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
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Chaotic Missile | 2 | MDamage | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against Holy units, applying 1 random debuff.
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Cleanse | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
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Dark Reaper | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
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Heaven's Sanction | 2 | MDamage | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
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Mass Attack | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
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Psychic Corruption | 2 | MDamage | 3 Rounds | All | 4 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within 4 blocks from itself or its summons, and renders them unable to receive healing or buffs for 2 turns.
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Freeze Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
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Shadow Coordination | 1 | Passive | - | - | - | [Passive] After dealing damage through an active attack, applies [Shadow Mark] to the enemy. [Shadow Mark]: When an Arcane Golem fights against an enemy affected by [Shadow Mark], it ignores Guard, increases damage dealt by 30%, and reduces damage taken by 50%.
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Skill | Cost | Type | ![]() |
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Description | |
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Impure Shockwave | 3 | MDamage | 3 Rounds | 2 Blocks | Single | [Passive] After taking action, restores 20% HP to self and the Golem.
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Extra effective against Holy units, reducing the enemy's ATK and INT by 30%, DEF by 30%, MDEF by 30%, and SKILL by 30% before battle. Lasts for 2 turns. Cannot be dispelled. |
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Psychic Corruption | 2 | MDamage | 3 Rounds | All | 4 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within 4 blocks from itself or its summons, and renders them unable to receive healing or buffs for 2 turns.
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Chaotic Missile | 2 | MDamage | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against Holy units, applying 1 random debuff.
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Shadow Coordination | 1 | Passive | - | - | - | [Passive] After dealing damage through an active attack, applies [Shadow Mark] to the enemy. [Shadow Mark]: When an Arcane Golem fights against an enemy affected by [Shadow Mark], it ignores Guard, increases damage dealt by 30%, and reduces damage taken by 50%.
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Skill | Cost | Type | ![]() |
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Description | |
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Black Hole | 2 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
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Chaotic Missile | 2 | MDamage | 3 Rounds | 6 Blocks | Straight | [Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against Holy units, applying 1 random debuff.
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Cleanse | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
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Dark Reaper | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
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Heaven's Sanction | 2 | MDamage | 5 Rounds | Self | 5 Blocks | [Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
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Mass Attack | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
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Psychic Corruption | 2 | MDamage | 3 Rounds | All | 4 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within 4 blocks from itself or its summons, and renders them unable to receive healing or buffs for 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Freeze Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
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Shadow Coordination | 1 | Passive | - | - | - | [Passive] After dealing damage through an active attack, applies [Shadow Mark] to the enemy. [Shadow Mark]: When an Arcane Golem fights against an enemy affected by [Shadow Mark], it ignores Guard, increases damage dealt by 30%, and reduces damage taken by 50%.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Bishop | 3 | ![]() |
34 | 31 | 19 | 28 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%. |
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Catapult | 3 | ![]() |
31 | 37 | 17 | 20 | 2 | 3 ![]() |
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -30-10% and 7-20% chance to inflict 1 debuff. |
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Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
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Firebrand Sniper | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When attacking and entering battle, ATK +10-30% and after battle deal fixed damage equal to 5-15% of target's Max HP. |
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Hellfire Archer | 3 | ![]() |
34 | 40 | 20 | 19 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. After battle, deal fixed damage equal to 5-15% of target's Max HP. |
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Molten Sorcerer | 3 | ![]() |
43 | 40 | 17 | 22 | 2 | 3 ![]() |
Normal attacks deal magic damage. ATK +10-30%. Before actively attacking and entering combat, loses 10% HP and deal [fixed damage] equal to 50-150% of HP lost to the enemy unit. |
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Radiant Preacher | 3 | ![]() |
38 | 40 | 22 | 22 | 2 | 3 ![]() |
Physical damage dealt by normal attacks is treated as magic damage. Soldier ATK increases by 10-30%. For each 1 block between the target and this unit, ATK is further increased by 2-5%. Before battle, soldiers recover 2-5% of their Max HP (up to 6-15%). |
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Sorceress | 3 | ![]() |
34 | 40 | 17 | 28 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%. |
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Tidal Elf | 3 | ![]() |
43 | 37 | 23 | 22 | 1 | 3 ![]() |
Normal attacks deal magic damage. When in water, soldier physical damage taken -15-45% and ATK +7-20%. |
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Wizard | 3 | ![]() |
34 | 37 | 19 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Ballista | 2 | ![]() |
24 | 29 | 13 | 16 | 2 | 3 ![]() |
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%. |
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Dark Elf | 2 | ![]() |
24 | 31 | 13 | 20 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Inquisitor | 2 | ![]() |
26 | 24 | 14 | 22 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-10%. |
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Merman Lord | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When in water, ATK +10-20%. |
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Thaumaturge | 2 | ![]() |
26 | 29 | 14 | 18 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Warlock | 1 | ![]() |
22 | 24 | 12 | 15 | 2 | 3 ![]() |
Basic Mage. Normal attacks deal magic damage. |