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The mastermind behind the throne, who holds the real power in the Gresden Empire.

Biography[]


Once heir to the Pope of the Imperial Church, she later became the Archbishop's Agent. A talented magician, she was the most trusted figure in the empire, but through manipulation, she was also the real ruler of the Gresden Empire. She was notable for her stubborn desire for Langrisser and Alhazard and her ruthless political machinations, which earned her the nickname Imperial Sorceress.

"That's right, I am the Agent of the Archbishop of the Imperial Church, Lady Lucretia."


Lucretia had no memories of her past until she accidentally discovered the truth of her existence while reading the Pope's notebooks. The Pope, she discovered, had lost his beloved daughter in an accident, so to ensure the continuity of his family line, he used techniques from an ancient magical tome to create Lucretia, an android with her own consciousness and will.

"Lucretia is the Pope's finest creation. You think so too, don't you?"


But Lucretia's happy life didn't last long. Soon, the Pope was murdered in a struggle for political power. But the Pope's political opponents' scheme didn't end with the Pope's death. Soon, their gaze turned to the Pope's heir, Lucretia. Witnessing these things also made Lucretia aware that humanity is the most despicable of life forms, and so she realized that the world of humans had to be destroyed and replaced with a perfect world of artificial beings. Thus, her "Light and Dark Destruction Plan" came into being.

"Come and create an ideal world with me. That perfect world is calling you - do you hear it?"


But destroying humanity turned out to be harder than she imagined. According to legend, Langrisser and Alhazard together had the power to destroy the world, so finding them became Lucretia's primary goal. As she formulated her plan in secret, she also found a puppet she could easily control. Through her schemes, Lucretia gained control of the whole empire, but at the critical moment, her schemes failed her. Even as she held Alhazard, she was cut down by Ares and his allies, born with the blood of the Descendants of Light. Ultimately, her plan to control both Alhazard and Langrisser came to nothing.


Through the trickery of her android body, Lucretia managed to survive and boarded the Ark created by Florentia, traveling with the Legion of Glory to an entirely new continent. In her later journeys, Lucretia continued her old quest to seek Langrisser and Alhazard...

"Maybe you can take Ferdinand's place... and become my most trusted companion."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Holy Grand Bishop 3648 316 568 247 401 96 2 3 Walk When unit has 100% HP, damage taken decreases by 10% When unit HP is below 80%, damage dealt is increased by 10%
Mage Hermit 3811 290 568 247 368 111 2 3 Walk When initiating battle, unit's damage taken is reduced by 10% When forced into battle, damage dealt is increased by 10%

Talent


Golem Sorceress
The higher Unit HP is, the more damage Lucretia's unit deals. Damage increases by up to 30%.
At the start of each battle, Lucretia summons an [Arcane Golem] nearby. If any of her summoned [Arcane Golems] are within 3 blocks, when taking fatal damage, Lucretia won't die and will be restored to 20% HP. Can be triggered 1 time only each battle.
The higher Unit HP is, the more damage Lucretia's unit deals. Damage increases by up to 26%.
At the start of each battle, Lucretia summons an [Arcane Golem] nearby. If any of her summoned [Arcane Golems] are within 3 blocks, when taking fatal damage, Lucretia won't die and will be restored to 15% HP. Can be triggered 1 time only each battle.
The higher Unit HP is, the more damage Lucretia's unit deals. Damage increases by up to 22%.
At the start of each battle, Lucretia summons an [Arcane Golem] nearby. If any of her summoned [Arcane Golems] are within 3 blocks, when taking fatal damage, Lucretia won't die and will be restored to 10% HP. Can be triggered 1 time only each battle.
The higher Unit HP is, the more damage Lucretia's unit deals. Damage increases by up to 18%.
At the start of each battle, Lucretia summons an [Arcane Golem] nearby. If any of her summoned [Arcane Golems] are within 3 blocks, when taking fatal damage, Lucretia won't die and will be restored to 5% HP. Can be triggered 1 time only each battle.
Arcane Golem Skills
Arcane Mark: [Passive] Arcane Golem summoner's unit range is increased by 2.
Magic Pulse: [Assist] Reduces the cooldown of all of the target's skills by 1 turn. Shift Position: [Active] Swaps positions with the Arcane Golem summoner and acts again.

Casting

Golem Awakening
INT +10%. [Arcane Golem]'s [Shift Position] can be used on other allied units.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Licorice Licorice Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Autokrato IV Autokrato IV Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +10% +40% +10% +40%

Class Upgrades

Starting
Skill
:
Dark Reaper

Mage
Freeze Strike

Bishop

Summoner

Archmage
Cleanse
Psychic Corruption
Shadow Coordination

Grand Bishop
Mass Attack

Hermit
Chaotic Missile
Bishop
Bishop
Wizard
Wizard
Heaven's Sanction
Black Hole
Dark Elf Sniper
Dark Elf Sniper
Catapult
Catapult

Skills

Skill Cost Type CD Range Span Description
Impure Shockwave 3 MDamage 3 Rounds 2 Blocks Single
[Passive] After taking action, restores 20% HP to self and the Golem.
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Extra effective against Holy units, reducing the enemy's ATK and INT by 30%, DEF by 30%, MDEF by 30%, and SKILL by 30% before battle. Lasts for 2 turns. Cannot be dispelled.
Black Hole 2 MDamage 5 Rounds 3 Blocks 4 Blocks
[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Chaotic Missile 2 MDamage 3 Rounds 6 Blocks Straight
[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against Holy units, applying 1 random debuff.
Cleanse 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Dark Reaper 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Heaven's Sanction 2 MDamage 5 Rounds Self 5 Blocks
[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
Mass Attack 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Psychic Corruption 2 MDamage 3 Rounds All 4 Blocks
[Magic Damage] Deals 0.3x AoE damage to all enemies within 4 blocks from itself or its summons, and renders them unable to receive healing or buffs for 2 turns.
Freeze Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Shadow Coordination 1 Passive - - -
[Passive] After dealing damage through an active attack, applies [Shadow Mark] to the enemy. [Shadow Mark]: When an Arcane Golem fights against an enemy affected by [Shadow Mark], it ignores Guard, increases damage dealt by 30%, and reduces damage taken by 50%.

Skill Cost Type CD Range Span Description
Impure Shockwave 3 MDamage 3 Rounds 2 Blocks Single
[Passive] After taking action, restores 20% HP to self and the Golem.
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. Extra effective against Holy units, reducing the enemy's ATK and INT by 30%, DEF by 30%, MDEF by 30%, and SKILL by 30% before battle. Lasts for 2 turns. Cannot be dispelled.
Psychic Corruption 2 MDamage 3 Rounds All 4 Blocks
[Magic Damage] Deals 0.3x AoE damage to all enemies within 4 blocks from itself or its summons, and renders them unable to receive healing or buffs for 2 turns.
Chaotic Missile 2 MDamage 3 Rounds 6 Blocks Straight
[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against Holy units, applying 1 random debuff.
Shadow Coordination 1 Passive - - -
[Passive] After dealing damage through an active attack, applies [Shadow Mark] to the enemy. [Shadow Mark]: When an Arcane Golem fights against an enemy affected by [Shadow Mark], it ignores Guard, increases damage dealt by 30%, and reduces damage taken by 50%.

Skill Cost Type CD Range Span Description
Black Hole 2 MDamage 5 Rounds 3 Blocks 4 Blocks
[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Chaotic Missile 2 MDamage 3 Rounds 6 Blocks Straight
[Magic Damage] Attacks all enemies in 1 straight line, dealing 0.33x AoE damage. Extra effective against Holy units, applying 1 random debuff.
Cleanse 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Dark Reaper 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
Heaven's Sanction 2 MDamage 5 Rounds Self 5 Blocks
[Magic Damage] Increases Crit chance by 50%. Deals 0.35x AoE damage to all enemies within 5 blocks. Deals additional damage to Demons.
Mass Attack 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Psychic Corruption 2 MDamage 3 Rounds All 4 Blocks
[Magic Damage] Deals 0.3x AoE damage to all enemies within 4 blocks from itself or its summons, and renders them unable to receive healing or buffs for 2 turns.

Skill Cost Type CD Range Span Description
Freeze Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Shadow Coordination 1 Passive - - -
[Passive] After dealing damage through an active attack, applies [Shadow Mark] to the enemy. [Shadow Mark]: When an Arcane Golem fights against an enemy affected by [Shadow Mark], it ignores Guard, increases damage dealt by 30%, and reduces damage taken by 50%.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bishop
Bishop 3 Holy 34 31 19 28 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%.
Catapult
Catapult 3 Archer 31 37 17 20 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -30-10% and 7-20% chance to inflict 1 debuff.
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Firebrand Sniper
Firebrand Sniper 3 Archer 34 40 19 23 2 3 Walk
When attacking and entering battle, ATK +10-30% and after battle deal fixed damage equal to 5-15% of target's Max HP.
Hellfire Archer
Hellfire Archer 3 Demon 34 40 20 19 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. After battle, deal fixed damage equal to 5-15% of target's Max HP.
Molten Sorcerer
Molten Sorcerer 3 Mage 43 40 17 22 2 3 Walk
Normal attacks deal magic damage. ATK +10-30%. Before actively attacking and entering combat, loses 10% HP and deal [fixed damage] equal to 50-150% of HP lost to the enemy unit.
Radiant Preacher
Radiant Preacher 3 Holy 38 40 22 22 2 3 Walk
Physical damage dealt by normal attacks is treated as magic damage. Soldier ATK increases by 10-30%. For each 1 block between the target and this unit, ATK is further increased by 2-5%. Before battle, soldiers recover 2-5% of their Max HP (up to 6-15%).
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
Tidal Elf
Tidal Elf 3 Aquatic 43 37 23 22 1 3 Fly
Normal attacks deal magic damage. When in water, soldier physical damage taken -15-45% and ATK +7-20%.
Wizard
Wizard 3 Mage 34 37 19 23 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ballista
Ballista 2 Archer 24 29 13 16 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%.
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Inquisitor
Inquisitor 2 Holy 26 24 14 22 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-10%.
Merman Lord
Merman Lord 2 Aquatic 34 31 18 14 1 3 Water
When in water, ATK +10-20%.
Thaumaturge
Thaumaturge 2 Mage 26 29 14 18 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Warlock
Warlock 1 Mage 22 24 12 15 2 3 Walk
Basic Mage. Normal attacks deal magic damage.

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