Note: This list may contain minor spoilers! Discretion while reading is advised.
The following is a list of spells found in Langrisser I & II.
New spells can be unlocked through a commander's class tree. For more information, see Langrisser I & II Gameplay.
Attack Spells[]
The following is offensive magic used to inflict damage upon enemy units. Certain spells have increased potency on specific types of units, such as aquatic or flying units.
Spell Name | Range | Area | MP Used | Description | Bonus Effects | Learned By | Notes |
---|---|---|---|---|---|---|---|
Ghost Arrow | 4 | 1 | 2 | Fires an enchanted arrow | - | Shaman, Sister,
Warlock, Unicorn Knight |
|
Flameburst | 3 | 1 | 25 | A powerful magical blow. | - | Ranger, Sage,
Zauberer |
Available at level 30 |
Meteor | 4 | Special | 60 | Calls down a meteor. | - | Arch Mage, Dark Princess,
Vampire Lord |
Available at level 30 |
Fireball | 4 | 1 | 3 | Launches a ball of fire. | Increased potency on undead, slimes, and ghosts. | Cerberus, Dragon Knight,
Lich, Sorcerer |
|
Spearstorm | 3 | 2 | 12 | Impales enemies with a hail of blazing javelins. | Increased potency on undead, slimes, and ghosts. | Dragon Master, Mage,
Phoenix, Succubus |
Available at level 12 |
Crimson Tide | Special | Directional | 25 | Incinerates all in its path. | Increased potency on undead, slimes, and ghosts. | Arch Mage, Dragon Lord,
Great Dragon |
Available at level 20 |
Lightning | 5 | 1 | 4 | Calls down a lightning strike. | Increased potency on marines and aquatic demons. | Necromancer | |
Thunderstorm | 0 | 5 | 12 | An unrelenting barrage of lightning strikes. | Increased potency on marines and aquatic demons. | Emperor, Summoner | Available at level 12 |
Energy Bolt | Special | Directional | 20 | Unleashes lightning in a forward trajectory. | Increased potency on marines and aquatic demons. | Arch Mage, High Master,
Succubus |
Available at level 20 |
Wind Saber | 6 | 1 | 5 | Slices the air with vacuum blades. | Increased potency on sky knights and flying demons. | Hawk Lord, Lich, Ranger,
Sorcerer |
|
Cyclone | 1 | 4 | 15 | Engulfs everything in a vengeful tornado. | Increased potency on sky knights and flying demons. | Mage | Available at level 10 |
Tempest | 4 | 3 | 23 | Summons a terrifying storm. | Increased potency on sky knights and flying demons. | High Master, Vampire Lord,
Zauberer |
Available at level 20 |
Frostbite | 3 | 2 | 6 | Storms enemies with a freezing blast. | Increased potency on aquatic demons. | Scylla, Sorcerer | |
Blizzard | 0 | 5 | 15 | Pelts enemies with a hail of ice. | Increased potency on aquatic demons. | Kraken, Mage, Serpent,
Serpent Master |
Available at level 12 |
Cold Snap | Special | Directional | 25 | Calls upon a miniature ice age in a forward line. | Increased potency on aquatic demons. | Jormungand, Zauberer | Available at level 20 |
Stone Grave | 4 | 2 | 12 | Impales enemies with stalagmites. | Has no effect on sky knights,
flying demons, ghosts, or dragons. |
Lich, Necromancer | Available at level 12 |
Earthquake | 0 | Special | 30 | Brings an earthquake. | Has no effect on sky knights,
flying demons, ghosts, or dragons. |
Arch Mage, Jormungand | Available at level 25 |
Retribution | 0 | 4 | 5 | Forces the undead to move on to the next world. | Only affects undead and vampires. | Sister | |
Holy Blaze | Special | Directional | 15 | Smites the land with a heavenly power. | Increased potency on ghosts, demons, and undead. | Cleric | Available at level 10 |
Divine Monument | 4 | 3 | 25 | A divine pillar of light descends from the heavens. | Increased potency on ghosts, demons, and undead. | Agent, Saint | Available at level 16 |
Support Spells[]
The following is support magic used to restore HP, temporarily increase a player unit’s stats, or temporarily decrease an enemy’s stats.
Spell Name | Range | Area | MP Used | Description | Turn Duration | Learned By | Notes |
---|---|---|---|---|---|---|---|
Heal 1 | 3 | 1 | 4 | Replenishes an ally's HP by 40%. | - | Cleric, Dragon Lord, Lord, Phoenix, Scylla,
Shaman, Sister, Unicorn Knight, Warlock |
Available at level 3 |
Heal 2 | 4 | 1 | 12 | Replenishes an ally's HP by 70%. | - | High Master, King, Priest | Available at level 10 |
Heal 3 | 5 | 1 | 20 | Replenishes an ally's HP by 100%. | - | High Priest | Available at level 20 |
Grand Heal 1 | 3 | 3 | 8 | Heals allies' HP by 30%. | - | Cleric, Phoenix | Available at level 5 |
Grand Heal 2 | 4 | 3 | 16 | Heals allies' HP by 45%. | - | Priest, King | Available at level 10 |
Grand Heal 3 | 5 | 3 | 24 | Heals allies' HP by 60%. | - | High Priest | Available at level 20 |
Cleansing Wind | 3 | 3 | 24 | Heals allies' HP by 20% at the beginning of your phase. | 3 | High Priest, Princess, Succubus | Available at level 15 |
Sharpen 1 | 3 | 2 | 4 | Raises allies' ATK by 25. | 2 | Assassin, Captain, Hawk Lord, High Lord, Shaman,
Silver Knight, Swordsman, Warlock, Werewolf |
|
Sharpen 2 | 3 | 2 | 8 | Raises allies' ATK by 50. | 2 | Cerberus, Dragon Master, Hero, Knight Master,
Ranger, Saint, Serpent Knight |
Available at level 10 |
Sharpen 3 | 3 | 3 | 12 | Raises allies' ATK by 80. | 2 | Dino Master, King, Minotaur, Sage,
Serpent Master, Wizard |
Available at level 20 |
Aegis 1 | 3 | 2 | 4 | Raises allies' DEF by 20. | 2 | High Lord, Highlander, Paladin, Serpent,
Serpent Knight, Sister, Unicorn Knight, Werewolf |
|
Aegis 2 | 4 | 2 | 8 | Raises allies' DEF by 40. | 2 | Cleric, Dragon Master, General, Knight Master,
Living Armor, Minotaur, Serpent Lord |
Available at level 10 |
Aegis 3 | 4 | 3 | 12 | Raises allies' DEF by 60. | 2 | High Priest, King, Royal Guard,
Stone Golem, Wizard |
Available at level 20 |
Precision | 3 | 2 | 5 | Raises allies' DEX by 10. | 2 | Assassin, Dullahan,
Saint, Swordsmaster |
|
Accelerate | 4 | 2 | 5 | Raises allies' MOV by 2. | 2 | Dullahan, Hero | |
Decay | 5 | 1 | 12 | Lowers an enemy's MGR by 80. | 2 | Summoner, Vampire Lord | |
Suppress | 4 | 1 | 25 | Renders an enemy's Command Abilities ineffective. | 2 | Dark Master, Emperor,
King, Queen |
|
Dull | 4 | 2 | 10 | Lowers enemies' ATK by 35. | 2 | Sage | |
Shatter | 5 | 2 | 6 | Lowers enemies' DEF by 35. | 2 | Captain, Dullahan,
Necromancer, Serpent Lord |
Special Magic[]
The following is magic with a variety of unique effects and uses.
Spell Name | Range | Area | MP Used | Description | Turn Duration | Learned By |
---|---|---|---|---|---|---|
Lullaby | 4 | 1 | 7 | Lulls an enemy to sleep. | 2 | Enemy Only |
Charm | 4 | 1 | 10 | Temporarily converts an enemy. | 2 | Princess, Queen, Succubus |
Stone | 2 | 1 | 22 | For Basilisk. | - | Enemy Only |
Silence | 4 | 1 | 5 | Seals an enemy's magic. | 2 | Assassin, Living Armor, Mage |
Confuse | 4 | 1 | 7 | Confuses an enemy. | 2 | Wizard |
Cripple | 4 | 1 | 5 | Lowers an enemy's MOV. | 2 | Assassin, Kraken, Summoner |
Bind | 4 | 1 | 10 | Paralyzes an enemy. | 2 | High Master, Queen |
Void | 1 | 4 | 2 | Nullifies negative effects from enemies. | - | Enemy Only |
Cadence | 4 | 1 | 15 | Enables an ally to take action again. | - | Agent, Princess |
Teleport | 4 | 1 | 20 | Sends all allies besides yourself to another location. | - | Agent, Dark Master, Dark Princess, Princess |
HP Drain | 4 | 1 | 10 | Steals an enemy's HP. | - | Dark Master, Ranger |
MP Drain | 4 | 1 | 10 | Steals an enemy's MP. | - | Agent, Dark Princess |
Summon Magic[]
The following is magic used to call upon a summon unit that will assist the player in battle.
Spell Name | Range | Area | MP Used | Description | Requirements | Learned By | Unit Type | Stats | Spells |
---|---|---|---|---|---|---|---|---|---|
Fenrir | 2 | 1 | 20 | Summons Fenrir. | Cannot summon unless Gleipnir is equipped. | Demon Wolf's Howl (Item) | Land Demon | HP: 190, MP: 60, ATK: 180, DEF: 100, MAG: 90, MGR: 120, AGI/DEX: 70, MOV: 6 | Cyclone, Blizzard |
Valkyrie | 2 | 1 | 10 | Summons a Valkyrie | - | Priest | Sky Knight | HP: 160, MP: 50, ATK: 120, DEF: 90, MAG: 55, MGR: 120, AGI/DEX: 90, MOV: 7 | Accelerate, Cripple |
Freyja | 2 | 1 | 20 | Summons Freyja. | - | Sage | Sky Knight | HP: 120, MP: 80, ATK: 90, DEF: 70, MAG: 130, MGR: 150, AGI/DEX: 70, MOV: 7 | Grand Heal 2, Sharpen 2 |
Demon Lord | 2 | 1 | 30 | Summons a Demon Lord. | - | Infernal Grimoire (Item) | Demon | HP: 190, MP: 75, ATK: 170, DEF: 110, MAG: ??, MGR: ??, AGI/DEX: ??, MOV: 5 | Meteor,
Grand Heal 2 |
Iron Golem | 2 | 1 | 10 | Summons an Iron Golem. | - | Hero, Summoner | Spearman | HP: 190, MP: 0, ATK: 140, DEF: 170, MAG: 0, MGR: 20, AGI/DEX: 70, MOV: 5 | - |
Salamander | 2 | 1 | 10 | Summons a Salamander. | - | Necromancer | Dragon | HP: 160, MP: 60, ATK: 130, DEF: 90, MAG: ??, MGR: ??, AGI/DEX: ??, MOV: 5 | Fireball, Crimson Tide |
White Dragon | 2 | 1 | 20 | Summons a White Dragon. | - | Zauberer | Dragon | HP: 200, MP: 80, ATK: 150, DEF: 120, MAG: ??, MGR: ??, AGI/DEX: ??, MOV: 7 | Frostbite, Blizzard |
Sleipnir | 2 | 1 | 20 | Summons Sleipnir. | Cannot use unless Odin's Shield is equipped. | Heavenly Bridle (Item) | Cavalry | HP: 180, MP: 0, ATK: 160, DEF: 140, MAG: ??, MGR: ??, AGI/DEX: ??, MOV: 7 | - |
Bröther | 2 | 1 | 20 | Summons Bröther. | Cannot use unless Dumbbell is equipped. | Protein (Item) | Infantry | HP: 200, MP: 50, ATK: 100, DEF: 100, MAG: 100, MGR: 100, AGI/DEX: 80, MOV: 5 | Flameburst, Decay |