A shield of glory wielded by the defenders of justice.
Biography[]
The ark is a source of hope for the Elysians, but the loss of their leader caused them to become increasingly desperate in their fight on Gelpais. Elma witnessed all of this.
She is the Bishop of Lushiris on the Ark of Elysium, and a most pious devotee of the Goddess... She is eager to use her power to rescue the suffering and to safeguard Elysium and her friends.
"The cloud of war that hangs over the land has pushed everything to the edge of the abyss... The only way we can make a change is by uniting as one!"
Since arriving on the continent of Gelpais, the Flame of the Goddess has all but disappeared from within Elma, afflicting her with constant doubt... Elma has thus decided to use a new power to lead the Church of Lushiris... The sword and the shield, which represents the will to explore and the determination to protect.
As Bishop, Elma's duty is to look after the children on the ark while also acting in the best interests of Ares. She guides the Goddess' followers on the right path.
She hopes that Elysium can develop peacefully so that their descendants need not suffer from war. But her vision differs from that of Ares, and the two have grown apart as a result...
Elma is puzzled by the cruel decisions of Ares in his leadership of the ark... She feels that although the ark needs energy, it should not be obtained by stealing it from the natives.
When Elma questions him, Ares is reluctant to explain much about his decision or let her interfere. Although Elma is in vehement disagreement with Ares, she does not let this get in the way of her duty to protect him, even going so far as disobeying orders in critical moments to do so.
"Perhaps I never really understood Ares... The man I thought I knew would never have become a bigoted aggressor whose actions fly in the face of justice!"
Unable to stop his decisions, Elma decides to focus on helping those who suffered as a result of Elysium's warmongering. In the process of this, she gradually comes to understand the simple way in which the natives live their lives, and their spirituality... She believes that the innocent natives should not be victims of Elysium's destructive ambitions, that the ark has long since strayed from its original intended course, and that this will eventually end in its own destruction.
"In our efforts to escape the floods, we sacrificed so much... Yet even the survivors are now disappearing one by one..."
With the change in leadership on the ark, Elma has come to realize that she no longer identifies with its mission. Unable to accept its cruel way of doing things, she decides to leave. Now that she has taken up her sword and shield once again, what sort of path will she make for herself?
"I'm glad that, after leaving the ark, I came across a group of people who share my vision..."
Max Stats
Class | ![]() |
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Holy Guardian Apostle | 5068 | 260 | 567 | 320 | 348 | 94 | 1 | 3 ![]() |
When initiating battle, unit's damage taken decreases by 10% | When attacked with a melee attack and entering battle, damage dealt increases by 10% |
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Light Shield Guard | 5068 | 260 | 567 | 348 | 311 | 141 | 1 | 3 ![]() |
When unit is above 80% HP, chance of taking a critical attack decreases by 10% | When attacked with a ranged attack and entering battle, damage dealt increases by 10% |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Complete Time Rift 3-6 | All Hero's Stats +10% | |
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15 | Change Class to Guardian Apostle | Soldier HP/ATK +15% | |
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23 | Complete Gate of Fate 4 with Emperor Lovina | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Saintess of the Ark | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +30% | +30% | +25% | +15% |
Class Upgrades
Skill: |
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Discipline | ![]() Defender |
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Mirror Guard | |||||||
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![]() Defender (T2) |
![]() Light Shield Envoy |
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Light Flow | ![]() |
MDEF Support | |||||
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![]() Holy Guardian Apostle |
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Retribution | ![]() Light Shield Guard |
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Strengthen | |||
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Exorcist | ![]() |
Guardian Infantry | |||||
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Mass Resist | ![]() |
Holy Shield Bash | |||||
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Templar Knight | ![]() |
Phalanx |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Devotee's Glow | 3 | Active | 3 Rounds | Self | All | [Passive] Take all attacks for adjacent allies. Immune to displacement, heal reversal, and Curse of Wounding.
[Command] All allied units within 2 blocks have a 20% reduced chance of receiving crit damage, and Holy allies' DEF is increased by an extra 10% . [Active] Guard range increases to 2 blocks, Command range increases to 3 blocks, and 15% of INT is added to DEF & MDEF. The unit can counterattack against ranged attacks within 2 blocks, and the unit and all other Holy allies on the battlefield greatly increase the offensive and defensive stats. Lasts 4 turns. |
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Discipline | 2 | MDamage | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
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Holy Shield Bash | 2 | MDamage | 3 Rounds | 2 Blocks | Single | [Magic Damage] Deals 1.5x damage to a single enemy, and increases damage by 15% for each ally that dies on the battlefield, up to a maximum of 45%. When equipped with melee soldiers, the soldiers will attack too. Upon eliminating a target, this skill's cooldown is reduced by 2 turns. (This skill is not affected by melee damage reduction.)
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Mirror Guard | 2 | Active | 2 Rounds | Self | Single | [Passive] Take all attacks for adjacent allied.
[Active] Guard range increases by 2 blocks, and 15% of INT is added to DEF & MDEF, and can counterattack ranged attacks within 2 blocks. Lasts 2 turns. |
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Retribution | 2 | MDamage | 3 Rounds | Self | 2 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.
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Light Flow | 1 | Active | 2 Rounds | Self | Single | [Active] Dispels 2 debuffs and gains 2 stacks of [Mirror Light] and 2 random immunity effects for 2 turns.
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MDEF Support | 1 | Passive | - | - | - | [Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.
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Strengthen | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Devotee's Glow | 3 | Active | 3 Rounds | Self | All | [Passive] Take all attacks for adjacent allies. Immune to displacement, heal reversal, and Curse of Wounding.
[Command] All allied units within 2 blocks have a 20% reduced chance of receiving crit damage, and Holy allies' DEF is increased by an extra 10% . [Active] Guard range increases to 2 blocks, Command range increases to 3 blocks, and 15% of INT is added to DEF & MDEF. The unit can counterattack against ranged attacks within 2 blocks, and the unit and all other Holy allies on the battlefield greatly increase the offensive and defensive stats. Lasts 4 turns. |
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Mirror Guard | 2 | Active | 2 Rounds | Self | Single | [Passive] Take all attacks for adjacent allied.
[Active] Guard range increases by 2 blocks, and 15% of INT is added to DEF & MDEF, and can counterattack ranged attacks within 2 blocks. Lasts 2 turns. |
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Holy Shield Bash | 2 | MDamage | 3 Rounds | 2 Blocks | Single | [Magic Damage] Deals 1.5x damage to a single enemy, and increases damage by 15% for each ally that dies on the battlefield, up to a maximum of 45%. When equipped with melee soldiers, the soldiers will attack too. Upon eliminating a target, this skill's cooldown is reduced by 2 turns. (This skill is not affected by melee damage reduction.)
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Light Flow | 1 | Active | 2 Rounds | Self | Single | [Active] Dispels 2 debuffs and gains 2 stacks of [Mirror Light] and 2 random immunity effects for 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Discipline | 2 | MDamage | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks an enemy unit, dealing 1.5x damage. After battle, restores HP equal to 20% of damage dealt. If you have melee soldiers, they will also attack. (This skill is not affected by melee damage reduction.)
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Holy Shield Bash | 2 | MDamage | 3 Rounds | 2 Blocks | Single | [Magic Damage] Deals 1.5x damage to a single enemy, and increases damage by 15% for each ally that dies on the battlefield, up to a maximum of 45%. When equipped with melee soldiers, the soldiers will attack too. Upon eliminating a target, this skill's cooldown is reduced by 2 turns. (This skill is not affected by melee damage reduction.)
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Mirror Guard | 2 | Active | 2 Rounds | Self | Single | [Passive] Take all attacks for adjacent allied.
[Active] Guard range increases by 2 blocks, and 15% of INT is added to DEF & MDEF, and can counterattack ranged attacks within 2 blocks. Lasts 2 turns. |
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Retribution | 2 | MDamage | 3 Rounds | Self | 2 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.
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Skill | Cost | Type | ![]() |
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Description | |
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Light Flow | 1 | Active | 2 Rounds | Self | Single | [Active] Dispels 2 debuffs and gains 2 stacks of [Mirror Light] and 2 random immunity effects for 2 turns.
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MDEF Support | 1 | Passive | - | - | - | [Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.
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Strengthen | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit ATK & INT increase by 20%. Grants immunity to ATK & INT reduction, and effects that silence active skills. Lasts 2 turns.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Exorcist | 3 | ![]() |
40 | 37 | 22 | 20 | 1 | 3 ![]() |
When battling against demons, ATK +10-30%. Otherwise, DEF +10-30%. |
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Fang Guard | 3 | ![]() |
40 | 43 | 22 | 20 | 1 | 5 ![]() |
Soldier HP and ATK +10-30%. When entering battle with a melee attack, reflect 7-20% of damage taken, and after battle, restore HP equal to the amount of damage reflected. |
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Fighting Monk | 3 | ![]() |
40 | 40 | 19 | 23 | 2 | 3 ![]() |
When attacked, the unit will not receive melee range penalties. Hero's healing effects +5-15%. Soldier DEF +8-25%. When hero is Holy class, soldier ATK +10-30%. |
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Guardian Infantry | 3 | ![]() |
53 | 37 | 23 | 19 | 1 | 3 ![]() |
When soldier HP > 80%, DEF +15-45%. |
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Holy Guard Mage | 3 | ![]() |
48 | 37 | 24 | 24 | 1 | 3 ![]() |
Normal attacks deal magic damage. When forced into battle, DEF and MDEF +10-30%, and if the hero is Holy class, ATK +10-30%. |
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Phalanx | 3 | ![]() |
48 | 37 | 26 | 16 | 1 | 3 ![]() |
Physical Damage Taken -10-30%. |
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Royal Protector | 3 | ![]() |
43 | 40 | 22 | 23 | 1 | 3 ![]() |
When attacked, soldiers gain +1 range, ATK is increased and magic damage taken is decreased by 10-30%. |
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State Guard | 3 | ![]() |
43 | 43 | 22 | 22 | 1 | 3 ![]() |
Soldier ATK +10-30%. When attacking and entering battle, soldiers ignore 5-15% of the target's DEF. Before being forced into battle, for every block moved by the enemy, soldiers deal +2-6% damage (up to +10-30%) |
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Templar Knight | 3 | ![]() |
40 | 40 | 22 | 26 | 1 | 5 ![]() |
MDEF +15-45%. When battling against Demons, ATK and DEF +15-45% |
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Tide Caller | 3 | ![]() |
45 | 43 | 23 | 20 | 1 | 3 ![]() |
Can trigger the following Aquatic Soldier Technology Effects: [Preemptive Strike], [Air-sea Advantage], [Aquatic Training], and [Water Elf Warding]. Soldier DEF increases by 7-20%. After battle, has a 30-100% chance to treat the terrain the enemy is on as Water for 1 turn. |
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Treant Guard | 3 | ![]() |
43 | 43 | 23 | 17 | 1 | 3 ![]() |
Healing received by soldiers increased by 10-30%. When soldier HP is 100%, ATK/DEF/MDEF +15-45%. |
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Zealot | 3 | ![]() |
36 | 40 | 20 | 20 | 1 | 3 ![]() |
When soldier HP > 80%, for every buff on the unit, soldier ATK/DEF/MDEF +5-15%, up to 15-45%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Lancer | 2 | ![]() |
37 | 29 | 20 | 12 | 1 | 3 ![]() |
When forced into battle, damage dealt +10-20%. |
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Monk | 2 | ![]() |
31 | 29 | 17 | 16 | 1 | 3 ![]() |
When battling against Demons, ATK +20-30%. |
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Paladin | 2 | ![]() |
31 | 31 | 17 | 20 | 1 | 5 ![]() |
When battling against [Demons], ATK and DEF +20-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Infantry | 1 | ![]() |
28 | 26 | 15 | 12 | 1 | 3 ![]() |
Basic Infantry. |