Langrisser Wiki

A young girl who will become a great archmage one day.

Biography[]


Originally an aristocrat from the capital, Lacrussia, the invasion of the Empires forces her to flee, protecting the civilians together with Pierre and meeting Dieharte along the way.
Learning magic from her parents at an early age, she shows irreplaceable power on her adventures with the Liberation Army.

"Oh! You came in the right time. Can I use you to try some new magic?"


Simple hearted, cheerful, witty, she courageously protects civilians during times of war, but is the first to make complaints when encountering unexpected difficulties.

"Hey! No more!"


With an amazing talent for magic, plus her own efforts, the petite Liffany quickly becomes the strongest mage in the Liberation army.
After reuniting with her parents after the battle for the capital of the Kingdom of Light, she once again sets off on a journey to keel the demons with the goal of completely eradicating evil.


After the war, Liffany settles down back in Lacrussia. Later, she opens a magic laboratory to study the systematization and simplification of magic. Eventually, she leaves an astonishing number of works. Later historians of magic call her the founder of modern magic.


Liffany has taken a strong interest in the new era. After all, her era of magic is long gone, and new forms of magic have been created by generation after generation of new mages.

"Mechanical magic, space-time magic, and some have even studied dark magic... this era is so interesting, I can't miss out!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Mage Hermit 3300 282 475 242 350 97 2 3 Walk When forced into battle through an attack from a debuffed enemy, damage taken is decreased by 10% When battling a debuffed unit, damage is increased by 10%
Mage Wizard 3155 256 505 242 372 83 2 3 Walk When Unit HP is at 100%, damage taken is decreased by 10% When Unit HP is at 100%, damage dealt is increased by 10%

Talent


Magic Creation
After taking action, casts Magic Bomb on 2 enemy within 3 blocks: After taking action, takes fixed damage equal to the caster's INT x4.
After taking action, casts Magic Bomb on 2 enemy within 3 blocks: After taking action, takes fixed damage equal to the caster's INT x3.5.
After taking action, casts Magic Bomb on 1 enemy within 3 blocks: After taking action, takes fixed damage equal to the caster's INT x3.
After taking action, casts Magic Bomb on 1 enemy within 3 blocks: After taking action, takes fixed damage equal to the caster's INT x2.5.
After taking action, casts Magic Bomb on 1 enemy within 3 blocks: After taking action, takes fixed damage equal to the caster's INT x2.

Casting

Arcane Vortex
INT +5%. [Magic Vortex] also applies to the target: [Command] Other allied units within 2 blocks receive Hero Mobility -1 for 2 turns.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Complete Time Rift 3-6 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Pierre Pierre Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Dieharte Dieharte Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +10% +40% +10% +35%

Class Upgrades

Starting
Skill
:
Wind Blade

Mage
MDEF Support

Summoner

Archmage

Sniper
Lightning Strike
Tornado
Aim

Hermit
Resist

Wizard
ATK Support (L)
Dark Elf Sniper
Dark Elf Sniper
Wizard
Wizard
Summon Bomb
Acid Burns
Guardian Infantry
Guardian Infantry
Elf Master
Elf Master

Skills

Skill Cost Type CD Range Span Description
Magic Vortex 3 MDamage 5 Rounds 3 Blocks 1 Block
[Magic Damage] Directly deals 0.1x AoE damage to a single enemy and, taking the target as the center of the attack, teleports all enemies in a 3-block radius to the target's side. Reduces the target's Mobility by 3 and afflicts them with [Ultimate Bomb]: When this status ends, deals 4x Liffany's INT as fixed damage to self and friendly units within 2 blocks. Lasts 2 turns. ([Ultimate Bomb] Cannot be dispelled. Bypasses fixed damage immunity.)
Acid Burns 2 MDamage 3 Rounds 3 Blocks 3 Blocks
[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns.
ATK Support (L) 2 Passive - - -
[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Summon Bomb 2 Summon 5 Rounds 3 Blocks Single
[Summon] Summons 1 Magic Bomb. (The bomb inherits 2x the summoner's INT attribute at the moment of summoning.)
Tornado 2 MDamage 3 Rounds 3 Blocks 3 Blocks
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns.
Aim 1 Assist 2 Rounds Self Single
[Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
Lightning Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
MDEF Support 1 Passive - - -
[Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.
Resist 1 Assist 1 Round 3 Blocks Single
[Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns.
Wind Blade 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.

Skill Cost Type CD Range Span Description
Magic Vortex 3 MDamage 5 Rounds 3 Blocks 1 Block
[Magic Damage] Directly deals 0.1x AoE damage to a single enemy and, taking the target as the center of the attack, teleports all enemies in a 3-block radius to the target's side. Reduces the target's Mobility by 3 and afflicts them with [Ultimate Bomb]: When this status ends, deals 4x Liffany's INT as fixed damage to self and friendly units within 2 blocks. Lasts 2 turns. ([Ultimate Bomb] Cannot be dispelled. Bypasses fixed damage immunity.)
Summon Bomb 2 Summon 5 Rounds 3 Blocks Single
[Summon] Summons 1 Magic Bomb. (The bomb inherits 2x the summoner's INT attribute at the moment of summoning.)

Skill Cost Type CD Range Span Description
Acid Burns 2 MDamage 3 Rounds 3 Blocks 3 Blocks
[MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns.
ATK Support (L) 2 Passive - - -
[Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
Summon Bomb 2 Summon 5 Rounds 3 Blocks Single
[Summon] Summons 1 Magic Bomb. (The bomb inherits 2x the summoner's INT attribute at the moment of summoning.)
Tornado 2 MDamage 3 Rounds 3 Blocks 3 Blocks
[Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns.

Skill Cost Type CD Range Span Description
Aim 1 Assist 2 Rounds Self Single
[Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
Lightning Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
MDEF Support 1 Passive - - -
[Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.
Resist 1 Assist 1 Round 3 Blocks Single
[Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns.
Wind Blade 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Conjurer
Conjurer 3 Mage 40 37 20 24 2 3 Walk
Physical damage dealt by normal attacks is treated as magic damage. If no damage is dealt by the end of this unit's turn, soldiers recover 10-30% of their HP, and in the next battle, soldier ATK increases by 7-20% and damage taken is reduced by 9-25%.
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Deck Gunner
Deck Gunner 3 Archer 40 45 22 20 2 3 Walk
ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF.
Dwarf Adventurer
Dwarf Adventurer 3 Archer 34 37 17 20 2 3 Walk
Hero skill targeting all become linear. Unit damage dealt +5-15%.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Fairy Spirit Prophet
Fairy Spirit Prophet 3 Mage 37 41 17 22 2 5 Fly
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%.
Guardian Infantry
Guardian Infantry 3 Infantry 53 37 23 19 1 3 Walk
When soldier HP > 80%, DEF +15-45%.
Siege Ballista
Siege Ballista 3 Archer 34 41 19 21 2 3 Walk
Unit normal attack range +1. ATK +10-20%. If before attacking the unit did not move, ATK is further increased by 6-15%. If moving over 3 blocks, damage dealt in battle -50-30%.
Sky Archer
Sky Archer 3 Archer 36 40 17 23 2 3 Fly
Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%.
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
Wizard
Wizard 3 Mage 34 37 19 23 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ballista
Ballista 2 Archer 24 29 13 16 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%.
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Elite Lancer
Elite Lancer 2 Lancer 37 29 20 12 1 3 Walk
When forced into battle, damage dealt +10-20%.
Thaumaturge
Thaumaturge 2 Mage 26 29 14 18 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Warlock
Warlock 1 Mage 22 24 12 15 2 3 Walk
Basic Mage. Normal attacks deal magic damage.

Liffany is a refugee from Larcuss who first appears along with Pierre in Scenario 4, being harried by forces of General Geier. She is a friend of Pierre and joins the party at the end of the scenario.

Class Changes[]

Langrisser III[]

Stage 1 Stage 2 Stage 3 Secret
First Sorcerer Mage Archmage Hermit [1]
Level 10 Hunter Archer Sniper
Level 30 Shaman Summoner Zauberer Wizard [2]

Gallery[]

  1. Requires Magic Symbol
  2. Requires Book of Black