A young girl who will become a great archmage one day.
Biography[]
Originally an aristocrat from the capital, Lacrussia, the invasion of the Empires forces her to flee, protecting the civilians together with Pierre and meeting Dieharte along the way.
Learning magic from her parents at an early age, she shows irreplaceable power on her adventures with the Liberation Army.
"Oh! You came in the right time. Can I use you to try some new magic?"
Simple hearted, cheerful, witty, she courageously protects civilians during times of war, but is the first to make complaints when encountering unexpected difficulties.
"Hey! No more!"
With an amazing talent for magic, plus her own efforts, the petite Liffany quickly becomes the strongest mage in the Liberation army.
After reuniting with her parents after the battle for the capital of the Kingdom of Light, she once again sets off on a journey to keel the demons with the goal of completely eradicating evil.
After the war, Liffany settles down back in Lacrussia. Later, she opens a magic laboratory to study the systematization and simplification of magic. Eventually, she leaves an astonishing number of works. Later historians of magic call her the founder of modern magic.
Liffany has taken a strong interest in the new era. After all, her era of magic is long gone, and new forms of magic have been created by generation after generation of new mages.
"Mechanical magic, space-time magic, and some have even studied dark magic... this era is so interesting, I can't miss out!"
Max Stats
Class | ![]() |
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Hermit | 3300 | 282 | 475 | 242 | 350 | 97 | 2 | 3 ![]() |
When forced into battle through an attack from a debuffed enemy, damage taken is decreased by 10% | When battling a debuffed unit, damage is increased by 10% |
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Wizard | 3155 | 256 | 505 | 242 | 372 | 83 | 2 | 3 ![]() |
When Unit HP is at 100%, damage taken is decreased by 10% | When Unit HP is at 100%, damage dealt is increased by 10% |
Talent
Casting
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INT +5%. [Magic Vortex] also applies to the target: [Command] Other allied units within 2 blocks receive Hero Mobility -1 for 2 turns. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Complete Time Rift 3-6 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/MDEF +15% | |
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23 | Complete Gate of Fate 4 with Pierre | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Dieharte | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +10% | +40% | +10% | +35% |
Class Upgrades
Skill: |
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Wind Blade | ![]() Mage |
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MDEF Support | |||||||
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![]() Summoner |
![]() Archmage |
![]() Sniper |
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Lightning Strike | ![]() |
Tornado | ![]() |
Aim | |||
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![]() Hermit |
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Resist | ![]() Wizard |
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ATK Support (L) | |||
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Dark Elf Sniper | ![]() |
Wizard | |||||
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Summon Bomb | ![]() |
Acid Burns | |||||
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Guardian Infantry | ![]() |
Elf Master |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Magic Vortex | 3 | MDamage | 5 Rounds | 3 Blocks | 1 Block | [Magic Damage] Directly deals 0.1x AoE damage to a single enemy and, taking the target as the center of the attack, teleports all enemies in a 3-block radius to the target's side. Reduces the target's Mobility by 3 and afflicts them with [Ultimate Bomb]: When this status ends, deals 4x Liffany's INT as fixed damage to self and friendly units within 2 blocks. Lasts 2 turns. ([Ultimate Bomb] Cannot be dispelled. Bypasses fixed damage immunity.)
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Acid Burns | 2 | MDamage | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns.
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ATK Support (L) | 2 | Passive | - | - | - | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
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Summon Bomb | 2 | Summon | 5 Rounds | 3 Blocks | Single | [Summon] Summons 1 Magic Bomb. (The bomb inherits 2x the summoner's INT attribute at the moment of summoning.)
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Tornado | 2 | MDamage | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns.
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Aim | 1 | Assist | 2 Rounds | Self | Single | [Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
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Lightning Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
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MDEF Support | 1 | Passive | - | - | - | [Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.
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Resist | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns.
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Wind Blade | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
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Skill | Cost | Type | ![]() |
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Description | |
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Magic Vortex | 3 | MDamage | 5 Rounds | 3 Blocks | 1 Block | [Magic Damage] Directly deals 0.1x AoE damage to a single enemy and, taking the target as the center of the attack, teleports all enemies in a 3-block radius to the target's side. Reduces the target's Mobility by 3 and afflicts them with [Ultimate Bomb]: When this status ends, deals 4x Liffany's INT as fixed damage to self and friendly units within 2 blocks. Lasts 2 turns. ([Ultimate Bomb] Cannot be dispelled. Bypasses fixed damage immunity.)
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Summon Bomb | 2 | Summon | 5 Rounds | 3 Blocks | Single | [Summon] Summons 1 Magic Bomb. (The bomb inherits 2x the summoner's INT attribute at the moment of summoning.)
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Skill | Cost | Type | ![]() |
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Description | |
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Acid Burns | 2 | MDamage | 3 Rounds | 3 Blocks | 3 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Afflicted enemies cannot be healed. Lasts 2 turns.
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ATK Support (L) | 2 | Passive | - | - | - | [Passive] After taking action, increases damage dealt by 2 friendly units within 2 blocks (not including this unit) by 15%. Immune to ATK & INT reduction and effects that silence active skills. Lasts 1 turn.
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Summon Bomb | 2 | Summon | 5 Rounds | 3 Blocks | Single | [Summon] Summons 1 Magic Bomb. (The bomb inherits 2x the summoner's INT attribute at the moment of summoning.)
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Tornado | 2 | MDamage | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemies within range, dealing 0.3x AoE damage. Deals additional damage to Fliers. In addition, reduces enemy's ATK and INT by 20%. Lasts for 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Aim | 1 | Assist | 2 Rounds | Self | Single | [Assist] Increases unit damage by 10%. Lasts 1 turn. When cast, can move an extra 2 blocks and attack.
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Lightning Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
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MDEF Support | 1 | Passive | - | - | - | [Passive] After taking action, MDEF of 1 nearby friendly unit increases by 20%. Grants immunity to stun, Mobility reduction, and buff block. Lasts 1 turn.
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Resist | 1 | Assist | 1 Round | 3 Blocks | Single | [Assist] Active skill. Unit MDEF increases by 30%. Immune to stun, unbuffable, and Mobility reduction effects. Lasts 2 turns.
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Wind Blade | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Conjurer | 3 | ![]() |
40 | 37 | 20 | 24 | 2 | 3 ![]() |
Physical damage dealt by normal attacks is treated as magic damage. If no damage is dealt by the end of this unit's turn, soldiers recover 10-30% of their HP, and in the next battle, soldier ATK increases by 7-20% and damage taken is reduced by 9-25%. |
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Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
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Deck Gunner | 3 | ![]() |
40 | 45 | 22 | 20 | 2 | 3 ![]() |
ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF. |
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Dwarf Adventurer | 3 | ![]() |
34 | 37 | 17 | 20 | 2 | 3 ![]() |
Hero skill targeting all become linear. Unit damage dealt +5-15%. |
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Elf Master | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-30%. |
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Fairy Spirit Prophet | 3 | ![]() |
37 | 41 | 17 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%. |
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Guardian Infantry | 3 | ![]() |
53 | 37 | 23 | 19 | 1 | 3 ![]() |
When soldier HP > 80%, DEF +15-45%. |
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Siege Ballista | 3 | ![]() |
34 | 41 | 19 | 21 | 2 | 3 ![]() |
Unit normal attack range +1. ATK +10-20%. If before attacking the unit did not move, ATK is further increased by 6-15%. If moving over 3 blocks, damage dealt in battle -50-30%. |
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Sky Archer | 3 | ![]() |
36 | 40 | 17 | 23 | 2 | 3 ![]() |
Unit's movement type becomes Flying. When attacking and entering battle, ATK +10-30%. |
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Sorceress | 3 | ![]() |
34 | 40 | 17 | 28 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%. |
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Wizard | 3 | ![]() |
34 | 37 | 19 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Ballista | 2 | ![]() |
24 | 29 | 13 | 16 | 2 | 3 ![]() |
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%. |
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Elf | 2 | ![]() |
26 | 31 | 14 | 18 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Lancer | 2 | ![]() |
37 | 29 | 20 | 12 | 1 | 3 ![]() |
When forced into battle, damage dealt +10-20%. |
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Thaumaturge | 2 | ![]() |
26 | 29 | 14 | 18 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Warlock | 1 | ![]() |
22 | 24 | 12 | 15 | 2 | 3 ![]() |
Basic Mage. Normal attacks deal magic damage. |
Liffany is a refugee from Larcuss who first appears along with Pierre in Scenario 4, being harried by forces of General Geier. She is a friend of Pierre and joins the party at the end of the scenario.
Class Changes[]
Langrisser III[]
Stage 1 | Stage 2 | Stage 3 | Secret | |
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First | Sorcerer | Mage | Archmage | Hermit [1] |
Level 10 | Hunter | Archer | Sniper | |
Level 30 | Shaman | Summoner | Zauberer | Wizard [2] |