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Ares' little sister. An innocent girl with the mark of Bozel.

Biography[]


Exiled Empress of the Gresden Empire, lost younger sister of Descendant of Light Ares, and the real commander of the Demon army... A dark little lolita who embodies contradiction and conflict - Licorice.
In leading the Demons, she has a kind and innocent heart. She believes that light and darkness both have a reason to exist. But what few people know is that Licorice's youthful body carries another consciousness... as well as the destiny to become Bozel.

"My name is Licorice. Of course... you can also call me Bozel!"


Thanks to the presence of her brother and mother, Licorice enjoyed a beautiful and happy childhood, but when the artillery shells incinerated her home, an accident... forced her to leave her family. The Demon Legion discovered the Mark of Bozel on her body and took away this wandering Empress.

"Sometimes I wonder, if I hadn't been taken away by the Army of Darkness back then... Would my life now be totally different?"


After that, Licorice never had the chance to see her beloved brother and mother again. She spent her days under the watchful eye of the Army of Darkness, often being assaulted by her Bozel consciousness. Although it seemed to outsiders like she was just talking to herself... Licorice knew that this was the voice of the Demons from the darkness.


Due to her special identity as Bozel, the Army of Darkness kept Licorice under close surveillance to ensure that she did not escape. But she did not resent the Legion for this. On the contrary... Licorice would consider their position and do her best to avoid causing unnecessary trouble for anyone.

"Actually, my wish is to transform all the roadside ruins into places where people can rest and recuperate! Let's work together to achieve this goal!"


After coming to a new land, the hopeful and optimistic Licorice will start a brand new story and adventure together with Bozel in Velzeria...

"Master Bozel... feels like family to me. That's why I choose to stay in Velzeria!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Holy Fated Martyr 3606 267 480 254 400 117 2 3 Fly When attacked by a unit with a higher HP percentage than yours, damage received in battle is reduced by 10% When attacked with a magical attack and entering battle, damage dealt is increased by 10%
Demon Princess of Darkness 3920 267 509 263 400 117 2 3 Fly When initiating battle, unit's damage taken is reduced by 10% When entering battle from taking a physical attack, damage is increased by 10%

Talent


Might of the Demon God
Healing increased by 20%. AoE skills grant affected blocks the [Breath of Life] effect for 2 rounds: When friendly units move to this block, 1 debuff is removed from them after taking action and they are healed. The amount healed is equal to Licorice's INT x1.
Healing increased by 16%. AoE skills grant affected blocks the [Breath of Life] effect for 1 round: When friendly units move to this block, 1 debuff is removed from them after taking action and they are healed. The amount healed is equal to Licorice's INT x1.
Healing increased by 13%. AoE skills grant affected blocks the [Breath of Life] effect for 1 round: When friendly units move to this block, 1 debuff is removed from them after taking action and they are healed. The amount healed is equal to Licorice's INT x1.
Healing increased by 10%. AoE skills grant affected blocks the [Breath of Life] effect for 1 round: When friendly units move to this block, 1 debuff is removed from them after taking action and they are healed. The amount healed is equal to Licorice's INT x1.

Casting

Demon God's Protection
INT +5%. When using a skill on an allied unit, also applies "takes 15% reduced damage" and [Immune] to the allied unit in the middle of the target span for 2 turns.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier DEF/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Ares Ares Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Bozel Bozel Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +15% +20% +30% +35%

Class Upgrades

Starting
Skill
:
Fireball

Apostle
Mass Heal

Demon Oracle

Dark Saint

Spiritbinder
Demonic Advent
Retribution
Mass Resist

Princess of Darkness
Force of Darkness

Fated Martyr
Holy Shield
Wizard
Wizard
Bishop
Bishop
Dark Dragon Breath
Mass Protect
Leviathan
Leviathan
Vampire Bat
Vampire Bat

Skills

Skill Cost Type CD Range Span Description
Dark Despair 3 MDamage 5 Rounds Self 5 Blocks
[Magic Damage] Deals 0.3x AoE damage to all enemies within a 5-block radius and applies 1 random debuff. Restores HP of multiple friendly units within range equal to caster's INT x3 and dispels 1 debuff.
Dark Dragon Breath 2 MDamage 5 Rounds 5 Blocks Straight
[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect.
Demonic Advent 2 Transform 5 Rounds Self Self
[Transform] Active skill. All of your healing increase effects are replaced with damage increase effects and you enter the [Demonic Advent] status: In this form, [Breath of Life] becomes [Breath of Darkness]. When enemy units move to affected blocks, they are afflicted with 1 random debuff after taking action and take fixed damage once. This damage is equal to Licorice's INT x1.2. Can act again after using the skill. (Cannot move.) Using this skill in the [Demonic Advent] status cancels [Demonic Advent]. Can act again after using the skill. (Cannot move.) (Demonic Advent cannot be dispelled and cannot be immunized against.)
Force of Darkness 2 Fusion Power 3 Rounds Self All
[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all friendly Dark Reincarnation units within range and grants the effect: When using skills, gain a damage increase effect according to skill cooldown. For every 1 turn of cooldown, damage is increased by 3% (up to 20%). Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Mass Heal 2 Heal 1 Round 3 Blocks 3 Blocks
[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Mass Protect 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Retribution 2 MDamage 3 Rounds Self 2 Blocks
[Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.
Fireball 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Holy Shield 1 Passive - - -
[Passive] When entering battle, MDEF increases by 10%.

Skill Cost Type CD Range Span Description
Dark Despair 3 MDamage 5 Rounds Self 5 Blocks
[Magic Damage] Deals 0.3x AoE damage to all enemies within a 5-block radius and applies 1 random debuff. Restores HP of multiple friendly units within range equal to caster's INT x3 and dispels 1 debuff.
Demonic Advent 2 Transform 5 Rounds Self Self
[Transform] Active skill. All of your healing increase effects are replaced with damage increase effects and you enter the [Demonic Advent] status: In this form, [Breath of Life] becomes [Breath of Darkness]. When enemy units move to affected blocks, they are afflicted with 1 random debuff after taking action and take fixed damage once. This damage is equal to Licorice's INT x1.2. Can act again after using the skill. (Cannot move.) Using this skill in the [Demonic Advent] status cancels [Demonic Advent]. Can act again after using the skill. (Cannot move.) (Demonic Advent cannot be dispelled and cannot be immunized against.)
Force of Darkness 2 Fusion Power 3 Rounds Self All
[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all friendly Dark Reincarnation units within range and grants the effect: When using skills, gain a damage increase effect according to skill cooldown. For every 1 turn of cooldown, damage is increased by 3% (up to 20%). Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)

Skill Cost Type CD Range Span Description
Dark Dragon Breath 2 MDamage 5 Rounds 5 Blocks Straight
[Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect.
Demonic Advent 2 Transform 5 Rounds Self Self
[Transform] Active skill. All of your healing increase effects are replaced with damage increase effects and you enter the [Demonic Advent] status: In this form, [Breath of Life] becomes [Breath of Darkness]. When enemy units move to affected blocks, they are afflicted with 1 random debuff after taking action and take fixed damage once. This damage is equal to Licorice's INT x1.2. Can act again after using the skill. (Cannot move.) Using this skill in the [Demonic Advent] status cancels [Demonic Advent]. Can act again after using the skill. (Cannot move.) (Demonic Advent cannot be dispelled and cannot be immunized against.)
Force of Darkness 2 Fusion Power 3 Rounds Self All
[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all friendly Dark Reincarnation units within range and grants the effect: When using skills, gain a damage increase effect according to skill cooldown. For every 1 turn of cooldown, damage is increased by 3% (up to 20%). Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Mass Heal 2 Heal 1 Round 3 Blocks 3 Blocks
[Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
Mass Protect 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Retribution 2 MDamage 3 Rounds Self 2 Blocks
[Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.

Skill Cost Type CD Range Span Description
Fireball 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
Holy Shield 1 Passive - - -
[Passive] When entering battle, MDEF increases by 10%.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bishop
Bishop 3 Holy 34 31 19 28 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%.
Crystal Warlock
Crystal Warlock 3 Mage 43 37 22 19 2 3 Walk
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken.
Glacial Elemental
Glacial Elemental 3 Aquatic 43 40 22 24 2 3 Water
Normal attacks deal magic damage. After actively attacking in battle, have a 12-50% chance to inflict one debuff. When in water, ATK +12-40% and the unit recieves no melee penalties.
Leviathan
Leviathan 3 Aquatic 43 40 23 19 2 3 Water
When in water and attacking units with HP > 50%, after entering battle ATK +15-40%.
Molten Sorcerer
Molten Sorcerer 3 Mage 43 40 17 22 2 3 Walk
Normal attacks deal magic damage. ATK +10-30%. Before actively attacking and entering combat, loses 10% HP and deal [fixed damage] equal to 50-150% of HP lost to the enemy unit.
Ocean Priest
Ocean Priest 3 Aquatic 43 37 23 26 2 3 Water
Normal attacks deal magic damage. When in water, ATK and MDEF +12-40%, healing recieved +10-30%, and this unit does not suffer melee range penalties.
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
Tidal Elf
Tidal Elf 3 Aquatic 43 37 23 22 1 3 Fly
Normal attacks deal magic damage. When in water, soldier physical damage taken -15-45% and ATK +7-20%.
Vampire Bat
Vampire Bat 3 Flier 43 45 22 22 1 5 Fly
After attacking and entering battle, restore HP equal to 15-45% of damage dealt.
Wizard
Wizard 3 Mage 34 37 19 23 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ballista
Ballista 2 Archer 24 29 13 16 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%.
Inquisitor
Inquisitor 2 Holy 26 24 14 22 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-10%.
Lesser Imp
Lesser Imp 2 Flier 34 35 17 17 1 5 Fly
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Lobster
Lobster 2 Aquatic 34 29 20 12 1 3 Water
When attacking units with 100% HP, after entering battle ATK +10-20%.
Skeleton Archer
Skeleton Archer 2 Demon 26 31 16 14 2 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Warlock
Warlock 1 Mage 22 24 12 15 2 3 Walk
Basic Mage. Normal attacks deal magic damage.