Ares' little sister. An innocent girl with the mark of Bozel.
Biography[]
Exiled Empress of the Gresden Empire, lost younger sister of Descendant of Light Ares, and the real commander of the Demon army... A dark little lolita who embodies contradiction and conflict - Licorice.
In leading the Demons, she has a kind and innocent heart. She believes that light and darkness both have a reason to exist. But what few people know is that Licorice's youthful body carries another consciousness... as well as the destiny to become Bozel.
"My name is Licorice. Of course... you can also call me Bozel!"
Thanks to the presence of her brother and mother, Licorice enjoyed a beautiful and happy childhood, but when the artillery shells incinerated her home, an accident... forced her to leave her family. The Demon Legion discovered the Mark of Bozel on her body and took away this wandering Empress.
"Sometimes I wonder, if I hadn't been taken away by the Army of Darkness back then... Would my life now be totally different?"
After that, Licorice never had the chance to see her beloved brother and mother again. She spent her days under the watchful eye of the Army of Darkness, often being assaulted by her Bozel consciousness. Although it seemed to outsiders like she was just talking to herself... Licorice knew that this was the voice of the Demons from the darkness.
Due to her special identity as Bozel, the Army of Darkness kept Licorice under close surveillance to ensure that she did not escape. But she did not resent the Legion for this. On the contrary... Licorice would consider their position and do her best to avoid causing unnecessary trouble for anyone.
"Actually, my wish is to transform all the roadside ruins into places where people can rest and recuperate! Let's work together to achieve this goal!"
After coming to a new land, the hopeful and optimistic Licorice will start a brand new story and adventure together with Bozel in Velzeria...
"Master Bozel... feels like family to me. That's why I choose to stay in Velzeria!"
Max Stats
Class | ![]() |
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Fated Martyr | 3606 | 267 | 480 | 254 | 400 | 117 | 2 | 3 ![]() |
When attacked by a unit with a higher HP percentage than yours, damage received in battle is reduced by 10% | When attacked with a magical attack and entering battle, damage dealt is increased by 10% |
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Princess of Darkness | 3920 | 267 | 509 | 263 | 400 | 117 | 2 | 3 ![]() |
When initiating battle, unit's damage taken is reduced by 10% | When entering battle from taking a physical attack, damage is increased by 10% |
Talent
Casting
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INT +5%. When using a skill on an allied unit, also applies "takes 15% reduced damage" and [Immune] to the allied unit in the middle of the target span for 2 turns. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier DEF/MDEF +15% | |
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23 | Complete Gate of Fate 4 with Ares | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Bozel | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +15% | +20% | +30% | +35% |
Class Upgrades
Skill: |
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Fireball | ![]() Apostle |
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Mass Heal | |||||||
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![]() Demon Oracle |
![]() Dark Saint |
![]() Spiritbinder |
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Demonic Advent | ![]() |
Retribution | ![]() |
Mass Resist | |||
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![]() Princess of Darkness |
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Force of Darkness | ![]() Fated Martyr |
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Holy Shield | |||
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Wizard | ![]() |
Bishop | |||||
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Dark Dragon Breath | ![]() |
Mass Protect | |||||
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Leviathan | ![]() |
Vampire Bat |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Dark Despair | 3 | MDamage | 5 Rounds | Self | 5 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within a 5-block radius and applies 1 random debuff. Restores HP of multiple friendly units within range equal to caster's INT x3 and dispels 1 debuff.
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Dark Dragon Breath | 2 | MDamage | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect.
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Demonic Advent | 2 | Transform | 5 Rounds | Self | Self | [Transform] Active skill. All of your healing increase effects are replaced with damage increase effects and you enter the [Demonic Advent] status: In this form, [Breath of Life] becomes [Breath of Darkness]. When enemy units move to affected blocks, they are afflicted with 1 random debuff after taking action and take fixed damage once. This damage is equal to Licorice's INT x1.2. Can act again after using the skill. (Cannot move.) Using this skill in the [Demonic Advent] status cancels [Demonic Advent]. Can act again after using the skill. (Cannot move.) (Demonic Advent cannot be dispelled and cannot be immunized against.)
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Force of Darkness | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all friendly Dark Reincarnation units within range and grants the effect: When using skills, gain a damage increase effect according to skill cooldown. For every 1 turn of cooldown, damage is increased by 3% (up to 20%). Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
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Mass Heal | 2 | Heal | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
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Mass Protect | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Retribution | 2 | MDamage | 3 Rounds | Self | 2 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.
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Fireball | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
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Holy Shield | 1 | Passive | - | - | - | [Passive] When entering battle, MDEF increases by 10%.
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Skill | Cost | Type | ![]() |
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Description | |
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Dark Despair | 3 | MDamage | 5 Rounds | Self | 5 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within a 5-block radius and applies 1 random debuff. Restores HP of multiple friendly units within range equal to caster's INT x3 and dispels 1 debuff.
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Demonic Advent | 2 | Transform | 5 Rounds | Self | Self | [Transform] Active skill. All of your healing increase effects are replaced with damage increase effects and you enter the [Demonic Advent] status: In this form, [Breath of Life] becomes [Breath of Darkness]. When enemy units move to affected blocks, they are afflicted with 1 random debuff after taking action and take fixed damage once. This damage is equal to Licorice's INT x1.2. Can act again after using the skill. (Cannot move.) Using this skill in the [Demonic Advent] status cancels [Demonic Advent]. Can act again after using the skill. (Cannot move.) (Demonic Advent cannot be dispelled and cannot be immunized against.)
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Force of Darkness | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all friendly Dark Reincarnation units within range and grants the effect: When using skills, gain a damage increase effect according to skill cooldown. For every 1 turn of cooldown, damage is increased by 3% (up to 20%). Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
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Skill | Cost | Type | ![]() |
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Description | |
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Dark Dragon Breath | 2 | MDamage | 5 Rounds | 5 Blocks | Straight | [Magic Damage] Attacks all enemies within 3 straight lines, dealing 0.36x AoE damage. Extra effective against [Holy] units. Also inflicts 1 random debuff effect.
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Demonic Advent | 2 | Transform | 5 Rounds | Self | Self | [Transform] Active skill. All of your healing increase effects are replaced with damage increase effects and you enter the [Demonic Advent] status: In this form, [Breath of Life] becomes [Breath of Darkness]. When enemy units move to affected blocks, they are afflicted with 1 random debuff after taking action and take fixed damage once. This damage is equal to Licorice's INT x1.2. Can act again after using the skill. (Cannot move.) Using this skill in the [Demonic Advent] status cancels [Demonic Advent]. Can act again after using the skill. (Cannot move.) (Demonic Advent cannot be dispelled and cannot be immunized against.)
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Force of Darkness | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all friendly Dark Reincarnation units within range and grants the effect: When using skills, gain a damage increase effect according to skill cooldown. For every 1 turn of cooldown, damage is increased by 3% (up to 20%). Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
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Mass Heal | 2 | Heal | 1 Round | 3 Blocks | 3 Blocks | [Heal] Active skill. Restores HP of multiple units within range (3x caster's INT). Dispels 1 debuff.
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Mass Protect | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Retribution | 2 | MDamage | 3 Rounds | Self | 2 Blocks | [Magic Damage] Deals 0.3x AoE damage to all enemies within 2 blocks and dispels 2 buffs.
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Skill | Cost | Type | ![]() |
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Description | |
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Fireball | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
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Holy Shield | 1 | Passive | - | - | - | [Passive] When entering battle, MDEF increases by 10%.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Bishop | 3 | ![]() |
34 | 31 | 19 | 28 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%. |
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Crystal Warlock | 3 | ![]() |
43 | 37 | 22 | 19 | 2 | 3 ![]() |
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken. |
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Glacial Elemental | 3 | ![]() |
43 | 40 | 22 | 24 | 2 | 3 ![]() |
Normal attacks deal magic damage. After actively attacking in battle, have a 12-50% chance to inflict one debuff. When in water, ATK +12-40% and the unit recieves no melee penalties. |
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Leviathan | 3 | ![]() |
43 | 40 | 23 | 19 | 2 | 3 ![]() |
When in water and attacking units with HP > 50%, after entering battle ATK +15-40%. |
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Molten Sorcerer | 3 | ![]() |
43 | 40 | 17 | 22 | 2 | 3 ![]() |
Normal attacks deal magic damage. ATK +10-30%. Before actively attacking and entering combat, loses 10% HP and deal [fixed damage] equal to 50-150% of HP lost to the enemy unit. |
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Ocean Priest | 3 | ![]() |
43 | 37 | 23 | 26 | 2 | 3 ![]() |
Normal attacks deal magic damage. When in water, ATK and MDEF +12-40%, healing recieved +10-30%, and this unit does not suffer melee range penalties. |
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Sorceress | 3 | ![]() |
34 | 40 | 17 | 28 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%. |
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Tidal Elf | 3 | ![]() |
43 | 37 | 23 | 22 | 1 | 3 ![]() |
Normal attacks deal magic damage. When in water, soldier physical damage taken -15-45% and ATK +7-20%. |
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Vampire Bat | 3 | ![]() |
43 | 45 | 22 | 22 | 1 | 5 ![]() |
After attacking and entering battle, restore HP equal to 15-45% of damage dealt. |
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Wizard | 3 | ![]() |
34 | 37 | 19 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Ballista | 2 | ![]() |
24 | 29 | 13 | 16 | 2 | 3 ![]() |
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%. |
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Inquisitor | 2 | ![]() |
26 | 24 | 14 | 22 | 1 | 3 ![]() |
Normal attacks deal magic damage. Hero's healing effects +5-10%. |
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Lesser Imp | 2 | ![]() |
34 | 35 | 17 | 17 | 1 | 5 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Lobster | 2 | ![]() |
34 | 29 | 20 | 12 | 1 | 3 ![]() |
When attacking units with 100% HP, after entering battle ATK +10-20%. |
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Skeleton Archer | 2 | ![]() |
26 | 31 | 16 | 14 | 2 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Warlock | 1 | ![]() |
22 | 24 | 12 | 15 | 2 | 3 ![]() |
Basic Mage. Normal attacks deal magic damage. |