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An introverted boy who will become a great leader in the future.

Biography[]


He's the son of the Larcuss viscount Raymond, and Dieharte's cousin and fellow warrior-in-arms.
Immediately upon hearing that the Riguler Empire has invaded, he helps his father to organize a liberation army, in order to recapture the occupied territory the kingdom of Larcuss.

"Protecting Langrisser is the supreme glory and eternal duty of our noble family."


Not all fighters need to storm the enemy. Some are born to become leaders.
Influenced by his father, Lewin grows up to become a calm, reserved, and righteous warrior. Compared to his peers, he seems rather mature and quite reliable.

"No, the credit should go to everyone."


For the national army to gain the power to defeat the Alhazard, Lewin's father, Raymond, gives up his own soul to cast the Langrisser.
The grieving Lewin does not utter a murmur of complaint, and together with the people, hoists up the Langrisser, symbolizing hope, and lifting the shroud of darkness from the land.


After the war, Lewin succeeds the throne of Elthlead, running the country with diligence and benevolence, turning Elthlead into the most prosperous country on the continent.
Later, Lewin's family accepts the duty to protect Langrisser. His bloodline is also the dawn of legend It becomes the most important branch of the Descendants of Light... of course, that would come later.


Having been summoned into this world, Lewin feels bad that Elthlead had withered away and that Langrisser has been shattered. But this sentiment doesn't last long, because recasting the Langrisser is the reason Lewin doesn't have much to say.

"Even if Langrisser dies in this era... my father in heaven will definitely be proud."


After restoring the glory of Larcuss and building the Kingdom of Elthlead, Lewin faces a new challenge that is completely different. He decided to put down the sword and become a king who can lead everyone. In the end, a Divine King who is praised by countless successors was born.

"When there is conflict, I shall end the conflict. When there is pain, I shall end the pain!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
SP Lancer Lord of Origin 4862 529 233 332 228 172 1 3 Walk When forced into battle, magic damage taken is reduced by 10% When forced into battle through a melee attack, damage dealt increases by 10%
Infantry Sword Master 4028 504 237 295 255 137 1 3 Walk When your units have more than 5 buffs, damage taken during battle is decreased by 10% When your units have more than 5 buffs, damage dealt during battle is increased by 10%

Talent


Origins of Light
Before attacking, unit's ATK & DEF increase by 15%. Lasts 1 turn. 100% chance to restore 30% HP after battle.
Before attacking, unit's ATK & DEF increase by 12%. Lasts 1 turn. 80% chance to restore 30% HP after battle.
Before attacking, unit's ATK & DEF increase by 9%. Lasts 1 turn. 70% chance to restore 30% HP after battle.
Before attacking, unit's ATK & DEF increase by 7%. Lasts 1 turn. 60% chance to restore 30% HP after battle.
Before attacking, unit's ATK & DEF increase by 5%. Lasts 1 turn. 50% chance to restore 30% HP after battle.

SP Talent


Ancestor of Light
ATK & DEF +30%. Before being forced into battle or after initiating battle, restores 30% of the unit's HP.
ATK & DEF +25%. Before being forced into battle or after initiating battle, restores 25% of the unit's HP.
ATK & DEF +20%. Before being forced into battle or after initiating battle, restores 20% of the unit's HP.
ATK & DEF +15%. Before being forced into battle or after initiating battle, restores 15% of the unit's HP.
ATK & DEF +10%. Before being forced into battle or after initiating battle, restores 10% of the unit's HP.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 3 for Kirikaze Kirikaze Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 6 for Luna Luna Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +30% +15% +25%

Class Upgrades

Starting
Skill
:
Roar

Fighter


Lord of Origin
Holy Edict
Detect
Judgment of Light
Sand Sea Mercenary
Sand Sea Mercenary

General

Swordsman

Highlander
Protect
Battle Cry
Blast

Sword Master
DEF Command
Heavy Infantry
Heavy Infantry
Sun Slash
Phalanx
Phalanx

Skills

Skill Cost Type CD Range Span Description
Soul Fury 3 PDamage 5 Rounds 3 Blocks 4 Blocks
[Passive] Immune to "Curse of Wounding" and "Heal Reversal".
[Physical Damage] Attacks multiple enemies in the span, dealing 0.36x AoE damage. Super effective against Demons. Imbues all blocks hit with the special [Hallowed Ground] effect for 2 rounds: "When enemy units move to this location, 1 buff will be dispelled from them and they will take Fixed damage equal to the caster's ATK x1 once."
DEF Command 2 Passive - - -
[Command] All allies within 2 blocks gain +10% DEF.
Judgment of Light 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Super effective against Demons. Before battle, dispels 5 enemy buffs and reduces their damage dealt by 20%. Lasts 2 turns. Cannot be dispelled. After battle, restores HP equal to 2x the attacker's ATK to all friendly units within a 2-block range.
Roar 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Sun Slash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Battle Cry 1 Passive - - -
[Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
Blast 1 Passive - - -
[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
Detect 1 Passive - - -
[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
Holy Edict 1 Active - - -
[Passive] When there is an enemy with [Conquest] or an ally with [Retreat] on the battlefield, this unit gains +2 Mobility.
[Active] Choose 1 skill to use:
[Scripture - Conquest]: Use to apply [Conquest] to 1 enemy: Allies of the caster within 2 blocks gain 10% increased ATK and INT for 3 turns. When a friendly unit attacks an enemy with [Conquest], 1 buff is dispelled from the enemy before battle. If the target is killed, restores 30% HP after battle.
[Scripture - Retreat]: Use to apply [Retreat] to 1 other friendly unit: Unable to perform normal attacks or use skills. Before being forced into battle, restores HP equal to 3x the caster's ATK. Lasts 1 turn.
([Conquest] and [Retreat] cannot be dispelled and ignore immunity. After using any of this skills, the cooldown of [Holy Edict] becomes 3 turns.)
Protect 1 Passive - - -
[Passive] Physical damage taken decreased by 5%. When nearby friendly units are under physical attack, takes damage in their place.

Skill Cost Type CD Range Span Description
Soul Fury 3 PDamage 5 Rounds 3 Blocks 4 Blocks
[Passive] Immune to "Curse of Wounding" and "Heal Reversal".
[Physical Damage] Attacks multiple enemies in the span, dealing 0.36x AoE damage. Super effective against Demons. Imbues all blocks hit with the special [Hallowed Ground] effect for 2 rounds: "When enemy units move to this location, 1 buff will be dispelled from them and they will take Fixed damage equal to the caster's ATK x1 once."
Judgment of Light 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Super effective against Demons. Before battle, dispels 5 enemy buffs and reduces their damage dealt by 20%. Lasts 2 turns. Cannot be dispelled. After battle, restores HP equal to 2x the attacker's ATK to all friendly units within a 2-block range.
Holy Edict 1 Active - - -
[Passive] When there is an enemy with [Conquest] or an ally with [Retreat] on the battlefield, this unit gains +2 Mobility.
[Active] Choose 1 skill to use:
[Scripture - Conquest]: Use to apply [Conquest] to 1 enemy: Allies of the caster within 2 blocks gain 10% increased ATK and INT for 3 turns. When a friendly unit attacks an enemy with [Conquest], 1 buff is dispelled from the enemy before battle. If the target is killed, restores 30% HP after battle.
[Scripture - Retreat]: Use to apply [Retreat] to 1 other friendly unit: Unable to perform normal attacks or use skills. Before being forced into battle, restores HP equal to 3x the caster's ATK. Lasts 1 turn.
([Conquest] and [Retreat] cannot be dispelled and ignore immunity. After using any of this skills, the cooldown of [Holy Edict] becomes 3 turns.)

Skill Cost Type CD Range Span Description
DEF Command 2 Passive - - -
[Command] All allies within 2 blocks gain +10% DEF.
Judgment of Light 2 PDamage 5 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.8x damage. Super effective against Demons. Before battle, dispels 5 enemy buffs and reduces their damage dealt by 20%. Lasts 2 turns. Cannot be dispelled. After battle, restores HP equal to 2x the attacker's ATK to all friendly units within a 2-block range.
Roar 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
Sun Slash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).

Skill Cost Type CD Range Span Description
Battle Cry 1 Passive - - -
[Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
Blast 1 Passive - - -
[Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
Detect 1 Passive - - -
[Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
Holy Edict 1 Active - - -
[Passive] When there is an enemy with [Conquest] or an ally with [Retreat] on the battlefield, this unit gains +2 Mobility.
[Active] Choose 1 skill to use:
[Scripture - Conquest]: Use to apply [Conquest] to 1 enemy: Allies of the caster within 2 blocks gain 10% increased ATK and INT for 3 turns. When a friendly unit attacks an enemy with [Conquest], 1 buff is dispelled from the enemy before battle. If the target is killed, restores 30% HP after battle.
[Scripture - Retreat]: Use to apply [Retreat] to 1 other friendly unit: Unable to perform normal attacks or use skills. Before being forced into battle, restores HP equal to 3x the caster's ATK. Lasts 1 turn.
([Conquest] and [Retreat] cannot be dispelled and ignore immunity. After using any of this skills, the cooldown of [Holy Edict] becomes 3 turns.)
Protect 1 Passive - - -
[Passive] Physical damage taken decreased by 5%. When nearby friendly units are under physical attack, takes damage in their place.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Amazon Champion
Amazon Champion 3 Lancer 40 43 22 20 1 3 Walk
When attacking and entering battle, ATK +10-30% and have a 30-75% chance to reduce the target's DEF by 20%. Lasts 1 turn.
Barbarian Warrior
Barbarian Warrior 3 Infantry 48 43 20 19 1 3 Walk
When attacking enemies with equal or lower HP%, soldier ATK +15-45%. When attacking enemies with higher HP%, soldier ATK and DEF +10-30%
Cavalier of Flame
Cavalier of Flame 3 Cavalry 43 45 23 19 1 5 Terrain Master
Soldier ATK +10-30%. When Soldier HP is higher than 80%, reduce the ATK & DEF of all enemy soldiers within 2 blocks by 5-15%.
Giant Lizard Rider
Giant Lizard Rider 3 Cavalry 43 43 24 19 1 5 Terrain Master
Soldier ATK and DEF +10-25%. When attacking and entering battle, if there are no other enemies within 1 block of the target, then gain a further ATK +8-20%.
Heavy Infantry
Heavy Infantry 3 Infantry 43 40 23 19 1 3 Walk
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%.
Masked Maid
Masked Maid 3 Infantry 36 40 23 23 1 3 Walk
Before entering battle, unit loses 10-5% of current HP, and gain ATK/DEF/MDEF +15-45%.
Phalanx
Phalanx 3 Lancer 48 37 26 16 1 3 Walk
Physical Damage Taken -10-30%.
Sand Sea Mercenary
Sand Sea Mercenary 3 Infantry 45 43 22 20 1 3 Walk
When entering battle, soldier ATK/DEF/MDEF +7-20%. After taking action, restore 7-20% of soldier HP. When there are no allies within 1 block, all of the above effects are doubled.
State Guard
State Guard 3 Lancer 43 43 22 22 1 3 Walk
Soldier ATK +10-30%. When attacking and entering battle, soldiers ignore 5-15% of the target's DEF. Before being forced into battle, for every block moved by the enemy, soldiers deal +2-6% damage (up to +10-30%)
Tidal Elf
Tidal Elf 3 Aquatic 43 37 23 22 1 3 Fly
Normal attacks deal magic damage. When in water, soldier physical damage taken -15-45% and ATK +7-20%.
Tide Caller
Tide Caller 3 Lancer 45 43 23 20 1 3 Water
Can trigger the following Aquatic Soldier Technology Effects: [Preemptive Strike], [Air-sea Advantage], [Aquatic Training], and [Water Elf Warding]. Soldier DEF increases by 7-20%. After battle, has a 30-100% chance to treat the terrain the enemy is on as Water for 1 turn.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Amazon
Amazon 2 Lancer 31 34 17 16 1 3 Walk
When attacking and entering battle, ATK +10-20%.
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Elite Lancer
Elite Lancer 2 Lancer 37 29 20 12 1 3 Walk
When forced into battle, damage dealt +10-20%.
Maid
Maid 2 Infantry 28 31 18 18 1 3 Walk
When soldier HP > 80%, ATK +10-20%.
Paladin
Paladin 2 Cavalry 31 31 17 20 1 5 Ride
When battling against [Demons], ATK and DEF +20-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Infantry
Infantry 1 Infantry 28 26 15 12 1 3 Walk
Basic Infantry.

Lewin is the son of Raymond, one of the feudal lords of Larcuss Kingdom. He looks like a child but has the steel nerves of an adult. His battle experience comes from fighting with Dieharte. He succeeds Elthlead Kingdom, which he helps to revive.

Class Changes[]

Langrisser III[]

Stage 1 Stage 2 Stage 3 Secret
First Fighter Gladiator Swordsman King
Level 10 Hunter Archer Sniper
Level 30 Lord High Lord General Marshal
Level 50 Knight Silver Knight Highlander

House of Baldea-Klaus[]

? Baldea ? Klaus
Raymond ? Klaus Senior
Tiaris Lewin Dieharte Freya
Illzach ?
Chris Ledin ?
Elwin Leon

Gallery[]

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