An introverted boy who will become a great leader in the future.
Biography[]
He's the son of the Larcuss viscount Raymond, and Dieharte's cousin and fellow warrior-in-arms.
Immediately upon hearing that the Riguler Empire has invaded, he helps his father to organize a liberation army, in order to recapture the occupied territory the kingdom of Larcuss.
"Protecting Langrisser is the supreme glory and eternal duty of our noble family."
Not all fighters need to storm the enemy. Some are born to become leaders.
Influenced by his father, Lewin grows up to become a calm, reserved, and righteous warrior. Compared to his peers, he seems rather mature and quite reliable.
"No, the credit should go to everyone."
For the national army to gain the power to defeat the Alhazard, Lewin's father, Raymond, gives up his own soul to cast the Langrisser.
The grieving Lewin does not utter a murmur of complaint, and together with the people, hoists up the Langrisser, symbolizing hope, and lifting the shroud of darkness from the land.
After the war, Lewin succeeds the throne of Elthlead, running the country with diligence and benevolence, turning Elthlead into the most prosperous country on the continent.
Later, Lewin's family accepts the duty to protect Langrisser. His bloodline is also the dawn of legend It becomes the most important branch of the Descendants of Light... of course, that would come later.
Having been summoned into this world, Lewin feels bad that Elthlead had withered away and that Langrisser has been shattered. But this sentiment doesn't last long, because recasting the Langrisser is the reason Lewin doesn't have much to say.
"Even if Langrisser dies in this era... my father in heaven will definitely be proud."
After restoring the glory of Larcuss and building the Kingdom of Elthlead, Lewin faces a new challenge that is completely different. He decided to put down the sword and become a king who can lead everyone. In the end, a Divine King who is praised by countless successors was born.
"When there is conflict, I shall end the conflict. When there is pain, I shall end the pain!"
Max Stats
Class | ![]() |
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Lord of Origin | 4862 | 529 | 233 | 332 | 228 | 172 | 1 | 3 ![]() |
When forced into battle, magic damage taken is reduced by 10% | When forced into battle through a melee attack, damage dealt increases by 10% |
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Sword Master | 4028 | 504 | 237 | 295 | 255 | 137 | 1 | 3 ![]() |
When your units have more than 5 buffs, damage taken during battle is decreased by 10% | When your units have more than 5 buffs, damage dealt during battle is increased by 10% |
Talent
SP Talent
![]() Ancestor of Light |
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Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/MDEF +15% | |
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23 | Complete Gate of Fate 3 for Kirikaze | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 6 for Luna | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +20% | +30% | +15% | +25% |
Class Upgrades
Skill: |
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Roar | ![]() Fighter |
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Holy Edict | ||
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Detect | ![]() |
Judgment of Light | |||||
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Sand Sea Mercenary | |||||||
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![]() General |
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Protect | ![]() |
Battle Cry | ![]() |
Blast | |||
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DEF Command | ||||||
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Heavy Infantry | |||||||
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Sun Slash | |||||||
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Phalanx |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Soul Fury | 3 | PDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Passive] Immune to "Curse of Wounding" and "Heal Reversal".
[Physical Damage] Attacks multiple enemies in the span, dealing 0.36x AoE damage. Super effective against Demons. Imbues all blocks hit with the special [Hallowed Ground] effect for 2 rounds: "When enemy units move to this location, 1 buff will be dispelled from them and they will take Fixed damage equal to the caster's ATK x1 once." |
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DEF Command | 2 | Passive | - | - | - | [Command] All allies within 2 blocks gain +10% DEF.
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Judgment of Light | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Super effective against Demons. Before battle, dispels 5 enemy buffs and reduces their damage dealt by 20%. Lasts 2 turns. Cannot be dispelled. After battle, restores HP equal to 2x the attacker's ATK to all friendly units within a 2-block range.
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Sun Slash | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
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Battle Cry | 1 | Passive | - | - | - | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
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Blast | 1 | Passive | - | - | - | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
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Detect | 1 | Passive | - | - | - | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
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Holy Edict | 1 | Active | - | - | - | [Passive] When there is an enemy with [Conquest] or an ally with [Retreat] on the battlefield, this unit gains +2 Mobility.
[Active] Choose 1 skill to use: [Scripture - Conquest]: Use to apply [Conquest] to 1 enemy: Allies of the caster within 2 blocks gain 10% increased ATK and INT for 3 turns. When a friendly unit attacks an enemy with [Conquest], 1 buff is dispelled from the enemy before battle. If the target is killed, restores 30% HP after battle. [Scripture - Retreat]: Use to apply [Retreat] to 1 other friendly unit: Unable to perform normal attacks or use skills. Before being forced into battle, restores HP equal to 3x the caster's ATK. Lasts 1 turn. ([Conquest] and [Retreat] cannot be dispelled and ignore immunity. After using any of this skills, the cooldown of [Holy Edict] becomes 3 turns.) |
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Protect | 1 | Passive | - | - | - | [Passive] Physical damage taken decreased by 5%. When nearby friendly units are under physical attack, takes damage in their place.
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Skill | Cost | Type | ![]() |
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Description | |
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Soul Fury | 3 | PDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Passive] Immune to "Curse of Wounding" and "Heal Reversal".
[Physical Damage] Attacks multiple enemies in the span, dealing 0.36x AoE damage. Super effective against Demons. Imbues all blocks hit with the special [Hallowed Ground] effect for 2 rounds: "When enemy units move to this location, 1 buff will be dispelled from them and they will take Fixed damage equal to the caster's ATK x1 once." |
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Judgment of Light | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Super effective against Demons. Before battle, dispels 5 enemy buffs and reduces their damage dealt by 20%. Lasts 2 turns. Cannot be dispelled. After battle, restores HP equal to 2x the attacker's ATK to all friendly units within a 2-block range.
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Holy Edict | 1 | Active | - | - | - | [Passive] When there is an enemy with [Conquest] or an ally with [Retreat] on the battlefield, this unit gains +2 Mobility.
[Active] Choose 1 skill to use: [Scripture - Conquest]: Use to apply [Conquest] to 1 enemy: Allies of the caster within 2 blocks gain 10% increased ATK and INT for 3 turns. When a friendly unit attacks an enemy with [Conquest], 1 buff is dispelled from the enemy before battle. If the target is killed, restores 30% HP after battle. [Scripture - Retreat]: Use to apply [Retreat] to 1 other friendly unit: Unable to perform normal attacks or use skills. Before being forced into battle, restores HP equal to 3x the caster's ATK. Lasts 1 turn. ([Conquest] and [Retreat] cannot be dispelled and ignore immunity. After using any of this skills, the cooldown of [Holy Edict] becomes 3 turns.) |
Skill | Cost | Type | ![]() |
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Description | |
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DEF Command | 2 | Passive | - | - | - | [Command] All allies within 2 blocks gain +10% DEF.
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Judgment of Light | 2 | PDamage | 5 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.8x damage. Super effective against Demons. Before battle, dispels 5 enemy buffs and reduces their damage dealt by 20%. Lasts 2 turns. Cannot be dispelled. After battle, restores HP equal to 2x the attacker's ATK to all friendly units within a 2-block range.
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Roar | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.3x damage. Before battle, dispels 2 enemy buffs. In addition, decreases their ATK & INT by 20%. Lasts 1 turn.
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Sun Slash | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
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Skill | Cost | Type | ![]() |
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Description | |
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Battle Cry | 1 | Passive | - | - | - | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
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Blast | 1 | Passive | - | - | - | [Passive] When attacking, if Unit HP is above 80%, damage taken is reduced by 30% during battle.
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Detect | 1 | Passive | - | - | - | [Passive] Crit chance is increased by 10%. When dealing damage, 50% chance to disable enemy's passive skills. Lasts 2 turns. 100% chance to trigger when landing a critical hit.
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Holy Edict | 1 | Active | - | - | - | [Passive] When there is an enemy with [Conquest] or an ally with [Retreat] on the battlefield, this unit gains +2 Mobility.
[Active] Choose 1 skill to use: [Scripture - Conquest]: Use to apply [Conquest] to 1 enemy: Allies of the caster within 2 blocks gain 10% increased ATK and INT for 3 turns. When a friendly unit attacks an enemy with [Conquest], 1 buff is dispelled from the enemy before battle. If the target is killed, restores 30% HP after battle. [Scripture - Retreat]: Use to apply [Retreat] to 1 other friendly unit: Unable to perform normal attacks or use skills. Before being forced into battle, restores HP equal to 3x the caster's ATK. Lasts 1 turn. ([Conquest] and [Retreat] cannot be dispelled and ignore immunity. After using any of this skills, the cooldown of [Holy Edict] becomes 3 turns.) |
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Protect | 1 | Passive | - | - | - | [Passive] Physical damage taken decreased by 5%. When nearby friendly units are under physical attack, takes damage in their place.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Amazon Champion | 3 | ![]() |
40 | 43 | 22 | 20 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-30% and have a 30-75% chance to reduce the target's DEF by 20%. Lasts 1 turn. |
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Barbarian Warrior | 3 | ![]() |
48 | 43 | 20 | 19 | 1 | 3 ![]() |
When attacking enemies with equal or lower HP%, soldier ATK +15-45%. When attacking enemies with higher HP%, soldier ATK and DEF +10-30% |
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Cavalier of Flame | 3 | ![]() |
43 | 45 | 23 | 19 | 1 | 5 ![]() |
Soldier ATK +10-30%. When Soldier HP is higher than 80%, reduce the ATK & DEF of all enemy soldiers within 2 blocks by 5-15%. |
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Giant Lizard Rider | 3 | ![]() |
43 | 43 | 24 | 19 | 1 | 5 ![]() |
Soldier ATK and DEF +10-25%. When attacking and entering battle, if there are no other enemies within 1 block of the target, then gain a further ATK +8-20%. |
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Heavy Infantry | 3 | ![]() |
43 | 40 | 23 | 19 | 1 | 3 ![]() |
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%. |
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Masked Maid | 3 | ![]() |
36 | 40 | 23 | 23 | 1 | 3 ![]() |
Before entering battle, unit loses 10-5% of current HP, and gain ATK/DEF/MDEF +15-45%. |
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Phalanx | 3 | ![]() |
48 | 37 | 26 | 16 | 1 | 3 ![]() |
Physical Damage Taken -10-30%. |
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Sand Sea Mercenary | 3 | ![]() |
45 | 43 | 22 | 20 | 1 | 3 ![]() |
When entering battle, soldier ATK/DEF/MDEF +7-20%. After taking action, restore 7-20% of soldier HP. When there are no allies within 1 block, all of the above effects are doubled. |
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State Guard | 3 | ![]() |
43 | 43 | 22 | 22 | 1 | 3 ![]() |
Soldier ATK +10-30%. When attacking and entering battle, soldiers ignore 5-15% of the target's DEF. Before being forced into battle, for every block moved by the enemy, soldiers deal +2-6% damage (up to +10-30%) |
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Tidal Elf | 3 | ![]() |
43 | 37 | 23 | 22 | 1 | 3 ![]() |
Normal attacks deal magic damage. When in water, soldier physical damage taken -15-45% and ATK +7-20%. |
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Tide Caller | 3 | ![]() |
45 | 43 | 23 | 20 | 1 | 3 ![]() |
Can trigger the following Aquatic Soldier Technology Effects: [Preemptive Strike], [Air-sea Advantage], [Aquatic Training], and [Water Elf Warding]. Soldier DEF increases by 7-20%. After battle, has a 30-100% chance to treat the terrain the enemy is on as Water for 1 turn. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Amazon | 2 | ![]() |
31 | 34 | 17 | 16 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-20%. |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Lancer | 2 | ![]() |
37 | 29 | 20 | 12 | 1 | 3 ![]() |
When forced into battle, damage dealt +10-20%. |
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Maid | 2 | ![]() |
28 | 31 | 18 | 18 | 1 | 3 ![]() |
When soldier HP > 80%, ATK +10-20%. |
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Paladin | 2 | ![]() |
31 | 31 | 17 | 20 | 1 | 5 ![]() |
When battling against [Demons], ATK and DEF +20-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Infantry | 1 | ![]() |
28 | 26 | 15 | 12 | 1 | 3 ![]() |
Basic Infantry. |
Lewin is the son of Raymond, one of the feudal lords of Larcuss Kingdom. He looks like a child but has the steel nerves of an adult. His battle experience comes from fighting with Dieharte. He succeeds Elthlead Kingdom, which he helps to revive.
Class Changes[]
Langrisser III[]
Stage 1 | Stage 2 | Stage 3 | Secret | |
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First | Fighter | Gladiator | Swordsman | King |
Level 10 | Hunter | Archer | Sniper | |
Level 30 | Lord | High Lord | General | Marshal |
Level 50 | Knight | Silver Knight | Highlander |
House of Baldea-Klaus[]
Gallery[]
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Lewin
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Lewin 1st Skin