An immortal king who can control life and death and a cruel ruler.
Biography[]
In Ranchi, which lies deep in a noxious forest in the darkest corner of Gelpais, a pale young man on a throne of pure gold looks down over all that he has. His name is Leo Beck XXVII, and he is the supreme ruler and slave master of the land of Ranchi.
"I am the one true king of the Golden Throne, the symbol of Ranchi's eternality. You must be honored to serve me, so please show a befitting smile."
The ancestor of Leo Beck chose to strike a deal with Chaos when he was on the cusp of death. In exchange for his unwillingness and despair, he obtained the Necromancy Power. It was with this forbidden art that he and the humans drove the Dark Elves underground, turning them into Night Elves.
In the centuries since, the Leo Beck family have ruled over Ranchi unchallenged.
This strange and powerful ability, in the hands of the present-day Leo Beck XXVII, seems to have the power even to trick time itself. In the decades since his succession, he has maintained the appearance of a young man. It is as if he is immortal.
No one knows the truth behind this power, but all the people of Ranchi know well the cruelty and madness of the mind that lies behind that innocent smile.
Twenty years ago, Leo Beck XXVII, after inheriting the throne, was quickly getting bored with the nobles and slaves who prostrated themselves before the golden throne. Then, one day, visitors from another spacetime arrived at his palace.
The guests left the young Ranchi monarch with three gifts - a deadly sword wound, a body that cannot decay, and the truth about the source of Gelpais' Mana.
"Broken, repaired, reborn... This power from death is a curse and a gift..."
With the arrival of the outsiders, Leo Beck finally understood that the Necromantic power that his family had relied on came from the very Mana under the land. Looking at himself, turned into a corpse slave, Leo Beck developed a twisted desire for true supreme power over the world.
As if wanting to prove himself as an unrivaled king, Leo Beck helped Elysium harvest the Mana in Gelpais while spreading his creeping shadow of death to all corners of the continent, becoming a nightmare truly feared by all.
"Too much madness will eventually turn you into a corpse slave. Too much reason will turn you into food. You must know when to press and when to retreat if you wish to enjoy a long reign like the family of Leo Beck."
However, spilling the blood of innocents and the power gained in return only pushed the tyrant deeper and deeper into the abyss of madness. When he was once again introduced to true death by these foreigners, he realized that his life had been so illusory and pathetic...
Max Stats
Class | ![]() |
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Necromantic King | 4030 | 262 | 570 | 285 | 368 | 115 | 2 | 3 ![]() |
When attacking and entering battle, unit's damage taken decreases by 10% | When battling a debuffed unit, damage increases by 10% |
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Wizard | 3570 | 262 | 542 | 265 | 368 | 88 | 2 | 3 ![]() |
When forced into battle through an attack from a debuffed unit, damage taken is reduced by 10% | When actively attacking enemies with a higher HP percentage than yours, damage dealt increases by 10% after entering battle |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Change Class to Necromantic King | Soldier ATK/MDEF +15% | |
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23 | Complete Gate of Fate 4 with Girl in the Shell | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Theon | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +15% | +35% | +20% | +30% |
Class Upgrades
Skill: |
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Fireball | ![]() Mage |
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Soul Corruption | |||||||
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![]() Necromantic Summoner |
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MDEF Command | ![]() |
Seal | |||||
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Dark Reaper | ![]() Necromantic King |
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Summon Flaming Bone Archer | |||
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Sorceress | ![]() |
Dark Elf Sniper | |||||
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Black Hole | ![]() |
Soul Contract | |||||
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Wizard | ![]() |
Hellfire Archer |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Netherflame Erosion | 3 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Passive] Before dealing damage with an AoE skill, applies [Netherflame] to the enemy: After caster or allied units that have [Contract] entering battle, the talent's fixed damage effect is guaranteed to trigger. When the target dies, Leo Beck's all stats (excluding HP) increase by 2%. Stackable up to 5 times. Cannot be dispelled. ([Netherflame] lasts 2 turns and cannot be dispelled.)
[Magic Damage] Attacks all enemies within range, dealing 0.4x AoE damage. Also converts 2 buffs into random debuffs. |
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Black Hole | 2 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
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Dark Reaper | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
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MDEF Command | 2 | Passive | - | - | - | [Command] MDEF of all friendly units within 2 blocks increases by 15%.
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Soul Contract | 2 | Assist | 5 Rounds | 2 Blocks | Single | [Passive] This skill's cooldown is reduced by 2 for each enemy death on the battlefield.
[Assist] When activated, grants the target [Contract]: Cannot be killed by a single blow. Lasts 2 turns. When [Contract] triggers for allied units, they gain [Soul Withering]: Cannot receive [Contract] again. Ignores immunity and cannot be dispelled. When this unit's [Contract] is applied to any allied unit on the battlefield, Leo Beck takes [fixed damage] equal to 10% of current HP after taking action. (Max uses: 3) |
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Summon Flaming Bone Archer | 2 | Summon | 5 Rounds | 3 Blocks | Single | [Summon] Summons a Flaming Bone Archer.
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Fireball | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
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Seal | 1 | Passive | - | - | - | [Passive] When dealing damage to enemies, 50% chance to silence enemy's active skills. Lasts 2 turns.
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Soul Corruption | 1 | MDamage | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy has the [Resist Deadly Damage] effect, this damage is increased by 30%.
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Skill | Cost | Type | ![]() |
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Description | |
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Netherflame Erosion | 3 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Passive] Before dealing damage with an AoE skill, applies [Netherflame] to the enemy: After caster or allied units that have [Contract] entering battle, the talent's fixed damage effect is guaranteed to trigger. When the target dies, Leo Beck's all stats (excluding HP) increase by 2%. Stackable up to 5 times. Cannot be dispelled. ([Netherflame] lasts 2 turns and cannot be dispelled.)
[Magic Damage] Attacks all enemies within range, dealing 0.4x AoE damage. Also converts 2 buffs into random debuffs. |
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Soul Contract | 2 | Assist | 5 Rounds | 2 Blocks | Single | [Passive] This skill's cooldown is reduced by 2 for each enemy death on the battlefield.
[Assist] When activated, grants the target [Contract]: Cannot be killed by a single blow. Lasts 2 turns. When [Contract] triggers for allied units, they gain [Soul Withering]: Cannot receive [Contract] again. Ignores immunity and cannot be dispelled. When this unit's [Contract] is applied to any allied unit on the battlefield, Leo Beck takes [fixed damage] equal to 10% of current HP after taking action. (Max uses: 3) |
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Soul Corruption | 1 | MDamage | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy has the [Resist Deadly Damage] effect, this damage is increased by 30%.
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Skill | Cost | Type | ![]() |
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Description | |
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Black Hole | 2 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
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Dark Reaper | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.3x damage. Ignores 30% of enemy MDEF. After battle, restores 50% of damage dealt as HP.
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MDEF Command | 2 | Passive | - | - | - | [Command] MDEF of all friendly units within 2 blocks increases by 15%.
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Soul Contract | 2 | Assist | 5 Rounds | 2 Blocks | Single | [Passive] This skill's cooldown is reduced by 2 for each enemy death on the battlefield.
[Assist] When activated, grants the target [Contract]: Cannot be killed by a single blow. Lasts 2 turns. When [Contract] triggers for allied units, they gain [Soul Withering]: Cannot receive [Contract] again. Ignores immunity and cannot be dispelled. When this unit's [Contract] is applied to any allied unit on the battlefield, Leo Beck takes [fixed damage] equal to 10% of current HP after taking action. (Max uses: 3) |
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Summon Flaming Bone Archer | 2 | Summon | 5 Rounds | 3 Blocks | Single | [Summon] Summons a Flaming Bone Archer.
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Skill | Cost | Type | ![]() |
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Description | |
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Fireball | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Infantry.
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Seal | 1 | Passive | - | - | - | [Passive] When dealing damage to enemies, 50% chance to silence enemy's active skills. Lasts 2 turns.
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Soul Corruption | 1 | MDamage | 1 Round | 2 Blocks | Single | [Magic Damage] Attacks a single enemy, dealing 1.5x damage. If the enemy has the [Resist Deadly Damage] effect, this damage is increased by 30%.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
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Firebrand Sniper | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When attacking and entering battle, ATK +10-30% and after battle deal fixed damage equal to 5-15% of target's Max HP. |
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Ghost of the Fog | 3 | ![]() |
40 | 37 | 22 | 24 | 2 | 5 ![]() |
Normal attacks deal magic damage. When actively attacking, ATK +10-30%. When forced into battle, physical damage taken -5-15%. After battle if Soldier HP is 0% then restore 15-45% soldier HP. |
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Hellfire Archer | 3 | ![]() |
34 | 40 | 20 | 19 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. After battle, deal fixed damage equal to 5-15% of target's Max HP. |
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Molten Sorcerer | 3 | ![]() |
43 | 40 | 17 | 22 | 2 | 3 ![]() |
Normal attacks deal magic damage. ATK +10-30%. Before actively attacking and entering combat, loses 10% HP and deal [fixed damage] equal to 50-150% of HP lost to the enemy unit. |
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Poison Bat Mage | 3 | ![]() |
37 | 40 | 18 | 23 | 2 | 5 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-40%. Before battle, have a 30-100% chance to inflict 1 random debuff. |
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Sorceress | 3 | ![]() |
34 | 40 | 17 | 28 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%. |
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Spider Demon Elf | 3 | ![]() |
43 | 37 | 22 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. Before attacking and entering battle, 30-75% chance to inflict "Movement -2" and "MDEF -20%". Lasts 1 turn. |
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Wizard | 3 | ![]() |
34 | 37 | 19 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Dark Elf | 2 | ![]() |
24 | 31 | 13 | 20 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Skeleton Archer | 2 | ![]() |
26 | 31 | 16 | 14 | 2 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP. |
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Thaumaturge | 2 | ![]() |
26 | 29 | 14 | 18 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Warlock | 1 | ![]() |
22 | 24 | 12 | 15 | 2 | 3 ![]() |
Basic Mage. Normal attacks deal magic damage. |