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An unyielding fighter with an extraterrestrial bloodline.

Biography[]


A brave warrior, taciturn but kind. A remarkable leader who sets examples with his extraordinary combat skills and commanding ability.
He raised Langrisser in the Battle of Yeless and destroyed Bozel's plan to revive Chaos and Gizarof's ambition to rule the world.

"This power was given to me by everyone!"


He lost his parents in the flood and was adopted by Rachel and Ricky's father. When his village was destroyed by Gizarof and Rachel was abducted, he embarked on a journey of rebellion.
Landius met the mysterious swordsman McLaine and the two princesses of the Kingdom of Caconsis during his exile. He joined Caconsis' effort to defend the Union Army's invasion.


On his adventure, he was tricked by Faelart, who turned out to be the Dark Prince Bozel. However, his faith did not falter. Surprisingly, he brandished Langrisser, the sword only usable by Descendants of Light, upholding his righteousness.

"Because I have lost many things...I need to protect the things that are more precious than life itself."


When the war ended, he was known abroad as the brave protector of the Union and the Kingdom.
He rescued the imprisoned General Lanford in a battle with Rainforce and led his troops to defend against the demons. This battle revealed his true identity - the descendant of the Crimzonians, the People of the Red Moon.


Landius, after being summoned, displayed superhuman combat abilities and fought valiantly with everyone on the front line. He also seems to have a natural affinity with Matthew of the Swordsmith Legion.

"Langrisser, Alhazard...their power, is too much."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Lancer Grand Marshal 5344 534 247 341 211 118 1 3 Walk When Unit HP is less than 70%, reduces damage taken by 10% after entering battle When Unit HP is less than 70%, increases damage dealt by 10% after entering battle
Cavalry Royal Knight 5032 563 247 295 265 132 1 5 Ride When forced into battle, physical damage taken is reduced by 10% When initiating battle, increases damage dealt by 10%

Talent


United Will
After taking action, if there is an ally within 3 blocks, ATK increases by 20% and 15% of ATK is added to DEF & MDEF. Lasts 1 turn.
When hit by a ranged attack, reduces damage taken by 20% and launches a counterattack within 2 blocks.
After taking action, if there is an ally within 2 blocks, ATK increases by 16% and 11% of ATK is added to DEF & MDEF. Lasts 1 turn.
When hit by a ranged attack, reduces damage taken by 16% and launches a counterattack within 2 blocks.
After taking action, if there is an ally within 2 blocks, ATK increases by 13% and 8% of ATK is added to DEF & MDEF. Lasts 1 turn.
When hit by a ranged attack, reduces damage taken by 13% and launches a counterattack within 2 blocks.
After taking action, if there is an ally within 1 block, ATK increases by 10% and 5% of ATK is added to DEF & MDEF. Lasts 1 turn.
When hit by a ranged attack, reduces damage taken by 10% and launches a counterattack within 2 blocks.

Casting

Power of Unity
Immune to passive silence. For every 1 other allied unit within 3 blocks, DEF increases by 3% (up to 12%).

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Royal Knight Soldier ATK/DEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Win 1x in the Arena Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 4 for Rachel Rachel Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +35% +35% +10%

Class Upgrades

Starting
Skill
:
Rout

Knight
Move Again

General

Highlander

Swordsman
Lance Phalanx
Counterattack
Sun Slash

Grand Marshal
Iron Helmet

Royal Knight
Resplendent Legend
Vanguard Lancer
Vanguard Lancer
Guardian Cavalry
Guardian Cavalry
Unflinching
Tranquility
Guardian Infantry
Guardian Infantry
Templar Knight
Templar Knight

Skills

Skill Cost Type CD Range Span Description
Peace of Mind 3 Active 3 Rounds Self Single
[Passive] Take all attacks for friendly units you are next to and cannot be displaced.
[Command] All friendly units within 2 blocks take 15% less ranged damage, have 30% less chance of being critically hit, and healing effects on them are increased by 15%.
[Active] Guard range increased to 2 blocks and Command range increased to 3 blocks. All enemy units within a 2-block radius cannot benefit from Move Again effects. Lasts 3 turns.
Iron Helmet 2 Passive - - -
[Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle.
Lance Phalanx 2 Active 2 Rounds Self Single
[Passive] Takes physical attacks instead of nearby friendly units.
[Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
Resplendent Legend 2 Fusion Power 3 Rounds Self All
[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Yeless Legends" allies in range and grants them the following effect: Damage increases by 15% when not battling units over which you have a class advantage. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Rout 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
Sun Slash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Tranquility 2 Active 2 Rounds Self Single
[Passive] Bears all attacks for allied units within 1 block.
[Command] Friendly units within 2 blocks are 30% less likely to be critically hit and also take 15% less ranged damage.
[Active] Guard range increases to 2 blocks and Command range increases to 3 blocks. Lasts 2 turns.
Counterattack 1 Passive - - -
[Passive] Takes physical damage for adjacent allies. When attacked, increases ATK by 12%.
Move Again 1 Passive - - -
[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
Unflinching 1 Passive - - -
[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.

Skill Cost Type CD Range Span Description
Peace of Mind 3 Active 3 Rounds Self Single
[Passive] Take all attacks for friendly units you are next to and cannot be displaced.
[Command] All friendly units within 2 blocks take 15% less ranged damage, have 30% less chance of being critically hit, and healing effects on them are increased by 15%.
[Active] Guard range increased to 2 blocks and Command range increased to 3 blocks. All enemy units within a 2-block radius cannot benefit from Move Again effects. Lasts 3 turns.
Tranquility 2 Active 2 Rounds Self Single
[Passive] Bears all attacks for allied units within 1 block.
[Command] Friendly units within 2 blocks are 30% less likely to be critically hit and also take 15% less ranged damage.
[Active] Guard range increases to 2 blocks and Command range increases to 3 blocks. Lasts 2 turns.
Resplendent Legend 2 Fusion Power 3 Rounds Self All
[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Yeless Legends" allies in range and grants them the following effect: Damage increases by 15% when not battling units over which you have a class advantage. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)

Skill Cost Type CD Range Span Description
Iron Helmet 2 Passive - - -
[Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle.
Lance Phalanx 2 Active 2 Rounds Self Single
[Passive] Takes physical attacks instead of nearby friendly units.
[Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
Resplendent Legend 2 Fusion Power 3 Rounds Self All
[Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Yeless Legends" allies in range and grants them the following effect: Damage increases by 15% when not battling units over which you have a class advantage. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
Rout 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
Sun Slash 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing damage equal to 1.5x. After battle, restores HP (30% damage).
Tranquility 2 Active 2 Rounds Self Single
[Passive] Bears all attacks for allied units within 1 block.
[Command] Friendly units within 2 blocks are 30% less likely to be critically hit and also take 15% less ranged damage.
[Active] Guard range increases to 2 blocks and Command range increases to 3 blocks. Lasts 2 turns.

Skill Cost Type CD Range Span Description
Counterattack 1 Passive - - -
[Passive] Takes physical damage for adjacent allies. When attacked, increases ATK by 12%.
Move Again 1 Passive - - -
[Passive] When attacking, damage increases by 10%. If remaining Mobility is not zero, can move again after attacking.
Unflinching 1 Passive - - -
[Passive] Grants 20% HP upon taking damage that would otherwise have been fatal. Can be triggered once per battle.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Aegis Garde
Aegis Garde 3 Lancer 45 40 22 20 1 3 Walk
Ranged damage taken -5-15%. When not on defensive terrain, soldier ATK and DEF +7-20%.
Dark Guard
Dark Guard 3 Infantry 53 37 23 19 1 3 Walk
After attacking in battle, deal fixed damage to the target equal to 5-15% of their Max HP, and restore 10-30% soldier HP.
Elven Spear Thrower
Elven Spear Thrower 3 Lancer 45 43 24 20 1 3 Walk
Soldier ATK +10-30%. When ranged attacked, may counterattack while also gaining physical damage taken -7-20%.
Golden Knight
Golden Knight 3 Cavalry 43 43 22 22 1 5 Ride
When soldier HP is 100%, all damage taken -8-20%. When the Hero's class is [Cavalry], soldier ATK and DEF +8-30%.
Guardian Cavalry
Guardian Cavalry 3 Cavalry 43 40 23 17 1 5 Ride
When attacking and entering battle, damage taken -15-45%.
Guardian Infantry
Guardian Infantry 3 Infantry 53 37 23 19 1 3 Walk
When soldier HP > 80%, DEF +15-45%.
Heavy Centurion
Heavy Centurion 3 Lancer 48 37 23 17 1 3 Walk
When forced into battle, ATK and DEF +10-30%.
Royal Cavalry
Royal Cavalry 3 Cavalry 43 43 23 17 1 5 Ride
When soldier HP > 80%, physical damage taken -15-45%.
Templar Knight
Templar Knight 3 Cavalry 40 40 22 26 1 5 Ride
MDEF +15-45%. When battling against Demons, ATK and DEF +15-45%
Tide Caller
Tide Caller 3 Lancer 45 43 23 20 1 3 Water
Can trigger the following Aquatic Soldier Technology Effects: [Preemptive Strike], [Air-sea Advantage], [Aquatic Training], and [Water Elf Warding]. Soldier DEF increases by 7-20%. After battle, has a 30-100% chance to treat the terrain the enemy is on as Water for 1 turn.
Treant Guard
Treant Guard 3 Lancer 43 43 23 17 1 3 Walk
Healing received by soldiers increased by 10-30%. When soldier HP is 100%, ATK/DEF/MDEF +15-45%.
Vanguard Lancer
Vanguard Lancer 3 Lancer 43 40 23 17 1 3 Walk
When soldier HP < 70%, ATK +15-45%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Amazon
Amazon 2 Lancer 31 34 17 16 1 3 Walk
When attacking and entering battle, ATK +10-20%.
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Elite Lancer
Elite Lancer 2 Lancer 37 29 20 12 1 3 Walk
When forced into battle, damage dealt +10-20%.
Maid
Maid 2 Infantry 28 31 18 18 1 3 Walk
When soldier HP > 80%, ATK +10-20%.
Paladin
Paladin 2 Cavalry 31 31 17 20 1 5 Ride
When battling against [Demons], ATK and DEF +20-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Cavalry
Cavalry 1 Cavalry 26 28 14 11 1 5 Ride
Basic Cavalry.

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