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A young ninja maiden imbued with fortitude, who stands in quiet reflection, bearing the responsibilities bestowed by destiny.

Biography[]


Kasumi is the 18th Chief of the Mugen Tenshin and a valiant kunoichi. She chose to abandon her position as chief and leave the village to avenge for her brother, which led to her being seen as a renegade ninja and even being hunted by her half-sister.

"Being named a renegade ninja... is a disgrace I cannot live down. But, I will never regret it."


Despite encountering countless hardships, Kasumi never gave up on her goal and ultimately succeeded in defeating her brother's murderer. However, she was captured by DOATEC afterward and had her DNA extracted to create powerful clones.


After a grueling battle, Kasumi escaped from captivity, but countless challenges still awaited her. Kasumi did not give up because of the hardships she faced and fought until the end. She revived her brother and witnessed the evil DOATEC being reduced to ashes. However, after all this, as a renegade ninja, she could no longer return to her clan with her family and had to set off alone.


Kasumi does not like to fight. Although she wishes to live in seclusion, the complexities of the world will never leave her be. DOATEC may have been destroyed, but the clones left behind are missing, and DOATEC's former mastermind Donovan is also secretly brewing a new conspiracy. The world remains in turmoil, and Kasumi will not stop her battle until true peace has been achieved.

"An enemy of this caliber cannot defeat me."


Even in a brand new world, Kasumi will unwaveringly walk her own path. No matter how many hardships she encounters on the road she chooses, she will never back down.

"In the name of the Mugen Tenshin!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Assassin Deathbringer Deity 4201 560 244 315 280 252 1 3 Walk When forced into battle, physical damage taken is reduced by 10%. When initiating battle, damage dealt is increased by 10%.

Talent


Mugen Tenshin
ATK and DEF increases by 25%. This unit's attacks are not affected by melee damage reduction.
After dealing damage, applies [Stagger] to the enemy: Cannot Guard and cannot attack before the enemy. Lasts 2 turns. (Cannot be dispelled.)
When initiating battle, if the enemy is afflicted with [Stagger], they cannot counterattack. After battle, applies [Stun] on the enemy for 1 turn.
ATK and DEF increases by 20%. This unit's attacks are not affected by melee damage reduction.
After dealing damage, applies [Stagger] to the enemy: Cannot Guard and cannot attack before the enemy. Lasts 2 turns. (Cannot be dispelled.)
When initiating battle, if the enemy is afflicted with [Stagger], they cannot counterattack. After battle, applies [Stun] on the enemy for 1 turn.
ATK and DEF increases by 15%. This unit's attacks are not affected by melee damage reduction.
After dealing damage, applies [Stagger] to the enemy: Cannot Guard and cannot attack before the enemy. Lasts 2 turns. (Cannot be dispelled.)
When initiating battle, if the enemy is afflicted with [Stagger], they cannot counterattack. After battle, applies [Stun] on the enemy for 1 turn.
ATK and DEF increases by 10%. This unit's attacks are not affected by melee damage reduction.
After dealing damage, applies [Stagger] to the enemy: Cannot Guard and cannot attack before the enemy. Lasts 2 turns. (Cannot be dispelled.)
When initiating battle, if the enemy is afflicted with [Stagger], they cannot counterattack. After battle, applies [Stun] on the enemy for 1 turn.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier HP/ATK +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Win 1x in the Arena Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Change Class to Deathbringer Deity Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +25% +35% +20% +20%

Class Upgrades

Starting
Skills
:
Plunder

Mist Phantom Blade
Sly Stride
Divine Path
Sneak Attack
Shadow Raid

Vengeful Renegade Ninja
Kunoichi
Kunoichi
Riposte
Elf
Elf

Deathbringer Deity
Heavenly Palm
Mist Dancer
Mist Dancer
Ninjutsu
Elf Master
Elf Master

Skills

Skill Cost Type CD Range Span Description
Sakura Flurry 3 PDamage 4 Rounds 1 Block Single
[Passive] When battling enemies with [Stagger], damage taken is reduced by 30%, and ATK is increased by 30%.
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. If the enemy is afflicted with [Stagger], this skill attacks 2 times in this battle. After battle, if there are enemies within 3 blocks, this unit can act again. Otherwise, this skill's cooldown is reduced by 3 turns. ([Trigger Cooldown] Both effects share one trigger cooldown and can be triggered again after 2 turns.)
Heavenly Palm 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage and increasing their damage taken by 20% for 1 turn. If the target is afflicted with [Stagger], reduces the target's DEF by 30% after battle for 2 turns.
Divine Path 1 Active 3 Rounds 3 Blocks Single
[Active] Uses in a straight line on an empty block or a unit, applies the [Displacement] effect: Pulls this unit to the target's side. Can move 2 additional blocks and attack again after use. (This displacement effect ignores immunity. When displacing, the caster's movement type is regarded as "Flying." After using this skill, any buffs on the caster do not lose their turn count.)

Skill Cost Type CD Range Span Description
Sakura Flurry 3 PDamage 4 Rounds 1 Block Single
[Passive] When battling enemies with [Stagger], damage taken is reduced by 30%, and ATK is increased by 30%.
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. If the enemy is afflicted with [Stagger], this skill attacks 2 times in this battle. After battle, if there are enemies within 3 blocks, this unit can act again. Otherwise, this skill's cooldown is reduced by 3 turns. ([Trigger Cooldown] Both effects share one trigger cooldown and can be triggered again after 2 turns.)
Heavenly Palm 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage and increasing their damage taken by 20% for 1 turn. If the target is afflicted with [Stagger], reduces the target's DEF by 30% after battle for 2 turns.
Divine Path 1 Active 3 Rounds 3 Blocks Single
[Active] Uses in a straight line on an empty block or a unit, applies the [Displacement] effect: Pulls this unit to the target's side. Can move 2 additional blocks and attack again after use. (This displacement effect ignores immunity. When displacing, the caster's movement type is regarded as "Flying." After using this skill, any buffs on the caster do not lose their turn count.)

Skill Cost Type CD Range Span Description
Heavenly Palm 2 PDamage 3 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.4x damage and increasing their damage taken by 20% for 1 turn. If the target is afflicted with [Stagger], reduces the target's DEF by 30% after battle for 2 turns.

Skill Cost Type CD Range Span Description
Divine Path 1 Active 3 Rounds 3 Blocks Single
[Active] Uses in a straight line on an empty block or a unit, applies the [Displacement] effect: Pulls this unit to the target's side. Can move 2 additional blocks and attack again after use. (This displacement effect ignores immunity. When displacing, the caster's movement type is regarded as "Flying." After using this skill, any buffs on the caster do not lose their turn count.)

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ark Assassin
Ark Assassin 3 Assassin 38 43 23 18 2 3 Walk
ATK +5-15%, Critical hit rate +10-30%. When battling enemies with less than 100% HP, critical damage dealt +7-20%.
Deck Gunner
Deck Gunner 3 Archer 40 45 22 20 2 3 Walk
ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF.
Duskwing Blade
Duskwing Blade 3 Assassin 38 43 20 20 2 3 Walk
ATK increases by 5-15%. Crit increases by 10-30%. After taking action, if in the Danger Zone, Soldier ATK and Crit Damage increase by 7-20% for 1 turn.
Samurai
Samurai 3 Assassin 40 40 22 22 2 3 Walk
Unit does not receive melee range penalties. When melee attacking, ATK +7-20%. When ranged attacking, critical hit rate +7-20%
Wild Expedition
Wild Expedition 3 Archer 40 43 20 22 2 3 Walk
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Kunoichi
Kunoichi 2 Assassin 31 29 17 20 2 3 Walk
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Thief
Thief 1 Assassin 26 26 13 13 2 3 Walk
Basic Assassin.

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