A young ninja maiden imbued with fortitude, who stands in quiet reflection, bearing the responsibilities bestowed by destiny.
Biography[]
Kasumi is the 18th Chief of the Mugen Tenshin and a valiant kunoichi. She chose to abandon her position as chief and leave the village to avenge for her brother, which led to her being seen as a renegade ninja and even being hunted by her half-sister.
"Being named a renegade ninja... is a disgrace I cannot live down. But, I will never regret it."
Despite encountering countless hardships, Kasumi never gave up on her goal and ultimately succeeded in defeating her brother's murderer. However, she was captured by DOATEC afterward and had her DNA extracted to create powerful clones.
After a grueling battle, Kasumi escaped from captivity, but countless challenges still awaited her. Kasumi did not give up because of the hardships she faced and fought until the end. She revived her brother and witnessed the evil DOATEC being reduced to ashes. However, after all this, as a renegade ninja, she could no longer return to her clan with her family and had to set off alone.
Kasumi does not like to fight. Although she wishes to live in seclusion, the complexities of the world will never leave her be. DOATEC may have been destroyed, but the clones left behind are missing, and DOATEC's former mastermind Donovan is also secretly brewing a new conspiracy. The world remains in turmoil, and Kasumi will not stop her battle until true peace has been achieved.
"An enemy of this caliber cannot defeat me."
Even in a brand new world, Kasumi will unwaveringly walk her own path. No matter how many hardships she encounters on the road she chooses, she will never back down.
"In the name of the Mugen Tenshin!"
Max Stats
Class | ![]() |
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Deathbringer Deity | 4201 | 560 | 244 | 315 | 280 | 252 | 1 | 3 ![]() |
When forced into battle, physical damage taken is reduced by 10%. | When initiating battle, damage dealt is increased by 10%. |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier HP/ATK +15% | |
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23 | Win 1x in the Arena | Hero HP/DEF/MDEF +15% | |
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25 | Change Class to Deathbringer Deity | Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +25% | +35% | +20% | +20% |
Class Upgrades
Skills: |
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Plunder | ![]() Mist Phantom Blade |
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Sly Stride | ![]() |
Divine Path | |||||
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Sneak Attack | ![]() |
Shadow Raid | |||||
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![]() Vengeful Renegade Ninja |
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Kunoichi | ||||||
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Riposte | |||||||
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Elf | |||||||
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![]() Deathbringer Deity |
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Heavenly Palm | ||||||
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Mist Dancer | |||||||
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Ninjutsu | |||||||
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Elf Master |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Sakura Flurry | 3 | PDamage | 4 Rounds | 1 Block | Single | [Passive] When battling enemies with [Stagger], damage taken is reduced by 30%, and ATK is increased by 30%.
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. If the enemy is afflicted with [Stagger], this skill attacks 2 times in this battle. After battle, if there are enemies within 3 blocks, this unit can act again. Otherwise, this skill's cooldown is reduced by 3 turns. ([Trigger Cooldown] Both effects share one trigger cooldown and can be triggered again after 2 turns.) |
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Heavenly Palm | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage and increasing their damage taken by 20% for 1 turn. If the target is afflicted with [Stagger], reduces the target's DEF by 30% after battle for 2 turns.
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Divine Path | 1 | Active | 3 Rounds | 3 Blocks | Single | [Active] Uses in a straight line on an empty block or a unit, applies the [Displacement] effect: Pulls this unit to the target's side. Can move 2 additional blocks and attack again after use. (This displacement effect ignores immunity. When displacing, the caster's movement type is regarded as "Flying." After using this skill, any buffs on the caster do not lose their turn count.)
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Skill | Cost | Type | ![]() |
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Description | |
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Sakura Flurry | 3 | PDamage | 4 Rounds | 1 Block | Single | [Passive] When battling enemies with [Stagger], damage taken is reduced by 30%, and ATK is increased by 30%.
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. If the enemy is afflicted with [Stagger], this skill attacks 2 times in this battle. After battle, if there are enemies within 3 blocks, this unit can act again. Otherwise, this skill's cooldown is reduced by 3 turns. ([Trigger Cooldown] Both effects share one trigger cooldown and can be triggered again after 2 turns.) |
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Heavenly Palm | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage and increasing their damage taken by 20% for 1 turn. If the target is afflicted with [Stagger], reduces the target's DEF by 30% after battle for 2 turns.
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Divine Path | 1 | Active | 3 Rounds | 3 Blocks | Single | [Active] Uses in a straight line on an empty block or a unit, applies the [Displacement] effect: Pulls this unit to the target's side. Can move 2 additional blocks and attack again after use. (This displacement effect ignores immunity. When displacing, the caster's movement type is regarded as "Flying." After using this skill, any buffs on the caster do not lose their turn count.)
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Skill | Cost | Type | ![]() |
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Description | |
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Heavenly Palm | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.4x damage and increasing their damage taken by 20% for 1 turn. If the target is afflicted with [Stagger], reduces the target's DEF by 30% after battle for 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Divine Path | 1 | Active | 3 Rounds | 3 Blocks | Single | [Active] Uses in a straight line on an empty block or a unit, applies the [Displacement] effect: Pulls this unit to the target's side. Can move 2 additional blocks and attack again after use. (This displacement effect ignores immunity. When displacing, the caster's movement type is regarded as "Flying." After using this skill, any buffs on the caster do not lose their turn count.)
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Ark Assassin | 3 | ![]() |
38 | 43 | 23 | 18 | 2 | 3 ![]() |
ATK +5-15%, Critical hit rate +10-30%. When battling enemies with less than 100% HP, critical damage dealt +7-20%. |
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Deck Gunner | 3 | ![]() |
40 | 45 | 22 | 20 | 2 | 3 ![]() |
ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF. |
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Duskwing Blade | 3 | ![]() |
38 | 43 | 20 | 20 | 2 | 3 ![]() |
ATK increases by 5-15%. Crit increases by 10-30%. After taking action, if in the Danger Zone, Soldier ATK and Crit Damage increase by 7-20% for 1 turn. |
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Samurai | 3 | ![]() |
40 | 40 | 22 | 22 | 2 | 3 ![]() |
Unit does not receive melee range penalties. When melee attacking, ATK +7-20%. When ranged attacking, critical hit rate +7-20% |
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Wild Expedition | 3 | ![]() |
40 | 43 | 20 | 22 | 2 | 3 ![]() |
ATK +10-30%. When in Grassland or Water, unit is deemed to be on defensive terrain with 7-20% increased DEF. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Elf | 2 | ![]() |
26 | 31 | 14 | 18 | 2 | 3 ![]() |
When in forest or mountain terrain, ATK +10-20%. |
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Kunoichi | 2 | ![]() |
31 | 29 | 17 | 20 | 2 | 3 ![]() |
Critical hit rate +20-30%. After scoring a critical hit, inflict 1 random debuff. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Thief | 1 | ![]() |
26 | 26 | 13 | 13 | 2 | 3 ![]() |
Basic Assassin. |