The foreteller of doom, and a witness and executor of death.
Biography[]
Julian was once the prince of Kalxath, but the war between his kingdom and the Gresden Empire caused him to lose everything.
Julian, who lacked real-world experience and was largely influenced by his father, attributed everything to fate, which led to the tragedy of him being manipulated by Chaos. He fell completely into Chaos' trap and succumbed to madness, living for the visions of the future that his master gave him. Witnessing and spurring on the misfortune and death of others became his passion.
"If Kalxath had not fallen to the Empire... No! Ha-ha-ha-ha, there are no ifs in the toying machinations of fate!"
When Julian was just a boy, Kalxath was conquered by the Gresden Empire. Julian witnessed Hilda, who was fighting for revenge, kill his father and take everything from him.
The King of Kalxath attributed his death to Hilda's quest for vengeance guided by the hand of fate, which deeply affected the young Julian. From then on, Julian considered it his own mission to kill Hilda and avenge his father. This obsession with vengeance attracted the attention of Lord Chaos...
Julian kept doggedly honing his combat skills and challenged Hilda again and again. However, his repeated failure to defeat Hilda only made Julian even more frustrated and obsessive. The growing hatred in his heart strengthened his bond with Chaos. His consciousness was frequently taken over by the dark god, and he began to have visions of impending doom...
"Is it revenge for the sake of fate, or am I fated to get revenge? It doesn't matter. Hilda and I are simply two unfortunate actors in this tragicomedy of fate."
Even though Julian did not want to believe what he foresaw, the repeated visions of a future of doom struck fear into his heart. And the vision of Hilda dying in battle against Demons seriously deviated with what Julian had identified as his own fate. Thus he decided to do everything he could to take fate into his own hands.
However, despite all of Julian's efforts, Hilda's death played out exactly as fate had determined it. Julian lost the will that drove him, the obsession to kill Hilda with his own two hands, and instead succumbed to madness, worshiping only the power of fate...
Although it's true that fate cannot be resisted, Julian's madness stems not from his worshiping of Chaos, but from the shame he feels for challenging fate as a fool's errand. In his eyes, the struggle of all mortals in the face of their doom is a ridiculous farce. He who can foresee the end of all things plays the role of executor and witness to this death and misfortune. And in the eyes of the world, Julian is death and misfortune itself...
"Foreseeing, causing, and witnessing death are the only things that give my life meaning now, for fate has already taken everything from me."
Max Stats
Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() | |
---|---|---|---|---|---|---|---|---|---|---|---|
![]() |
High Master | 4238 | 562 | 249 | 307 | 253 | 308 | 2 | 3 ![]() |
When in the [Danger Zone], 10% less likely to receive critical damage | Unit gains 10% increased critical chance when at 100% of HP |
![]() |
Sniper Hunter | 3910 | 562 | 249 | 276 | 309 | 234 | 2 | 3 ![]() |
When attacking and entering battle, unit takes 10% decreased damage | AoE damage dealt increases by 10% |
Talent
Casting
![]() |
ATK +5%. Before initiating battle, if any enemy unit on the battlefield has less than 100% HP, deals 1 instance of fixed damage to the target equal to 2x ATK. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
---|---|---|---|---|
![]() |
5 | All Solder Stats +10% | ||
![]() |
10 | Complete Time Rift 3-6 | All Hero's Stats +10% | |
![]() |
15 | Change Class to Sniping Hunter | Soldier HP/ATK +15% | |
![]() |
23 | Complete Gate of Fate 4 with Hilda | ![]() |
Hero HP/DEF/MDEF +15% |
![]() |
25 | Complete Gate of Fate 5 with Emperor Lovina | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|
Bonus | +30% | +40% | +15% | +15% |
Class Upgrades
Skill: |
![]() |
Shadow Raid | ![]() Bandit |
|||||
![]() |
Plunder | |||||||
![]() |
![]() |
|||||||
![]() Raider |
![]() Sniper |
|||||||
![]() |
Snare | ![]() |
Smoke | |||||
![]() |
![]() |
|||||||
![]() High Master |
![]() |
Skill Command | ![]() Sniper Hunter |
![]() |
Thousand Arrows | |||
![]() |
Bandit | ![]() |
Dark Elf Sniper | |||||
![]() |
Death From Above | ![]() |
Tricky Path | |||||
![]() |
Hellfire Archer | ![]() |
Catapult |
Skills
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Death From Above | 2 | PDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Physical Damage] Crit chance increases by 20%. Attacks multiple enemies within range, dealing 0.3x AoE damage and inflicts 2 random debuffs. Deals 50% additional damage if the enemy unit has less than 100% HP.
|
![]() |
Plunder | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
|
![]() |
Shadow Raid | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
|
![]() |
Skill Command | 2 | Passive | - | - | - | [Command] Increases SKILL of all allies within 3 blocks by 20%.
|
![]() |
Snare | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
|
![]() |
Thousand Arrows | 2 | PDamage | 2 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.
|
![]() |
Smoke | 1 | Passive | - | - | - | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
|
![]() |
Tricky Path | 1 | Passive | - | - | - | [Passive] Upon entering battle, if the enemy unit's HP is below 100%, damage taken decreases by 15%, and you can move an additional 3 blocks after battle. [Cooldown Trigger] Move again effect can only be triggered again after 1 turn.
|
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Death From Above | 2 | PDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Physical Damage] Crit chance increases by 20%. Attacks multiple enemies within range, dealing 0.3x AoE damage and inflicts 2 random debuffs. Deals 50% additional damage if the enemy unit has less than 100% HP.
|
![]() |
Tricky Path | 1 | Passive | - | - | - | [Passive] Upon entering battle, if the enemy unit's HP is below 100%, damage taken decreases by 15%, and you can move an additional 3 blocks after battle. [Cooldown Trigger] Move again effect can only be triggered again after 1 turn.
|
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Death From Above | 2 | PDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Physical Damage] Crit chance increases by 20%. Attacks multiple enemies within range, dealing 0.3x AoE damage and inflicts 2 random debuffs. Deals 50% additional damage if the enemy unit has less than 100% HP.
|
![]() |
Plunder | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
|
![]() |
Shadow Raid | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
|
![]() |
Skill Command | 2 | Passive | - | - | - | [Command] Increases SKILL of all allies within 3 blocks by 20%.
|
![]() |
Snare | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
|
![]() |
Thousand Arrows | 2 | PDamage | 2 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.
|
Skill | Cost | Type | ![]() |
![]() |
![]() |
Description | |
---|---|---|---|---|---|---|---|
![]() |
Smoke | 1 | Passive | - | - | - | [Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
|
![]() |
Tricky Path | 1 | Passive | - | - | - | [Passive] Upon entering battle, if the enemy unit's HP is below 100%, damage taken decreases by 15%, and you can move an additional 3 blocks after battle. [Cooldown Trigger] Move again effect can only be triggered again after 1 turn.
|
Soldiers
Soldier | Tier | Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Skill | |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Ark Assassin | 3 | ![]() |
38 | 43 | 23 | 18 | 2 | 3 ![]() |
ATK +5-15%, Critical hit rate +10-30%. When battling enemies with less than 100% HP, critical damage dealt +7-20%. |
![]() |
Bandit | 3 | ![]() |
40 | 40 | 20 | 20 | 2 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
![]() |
Catapult | 3 | ![]() |
31 | 37 | 17 | 20 | 2 | 3 ![]() |
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -30-10% and 7-20% chance to inflict 1 debuff. |
![]() |
Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
![]() |
Duskwing Blade | 3 | ![]() |
38 | 43 | 20 | 20 | 2 | 3 ![]() |
ATK increases by 5-15%. Crit increases by 10-30%. After taking action, if in the Danger Zone, Soldier ATK and Crit Damage increase by 7-20% for 1 turn. |
![]() |
Earth Elf Knight | 3 | ![]() |
36 | 43 | 20 | 20 | 2 | 5 ![]() |
Critical hit rate +10-30%. After scoring a critical hit, inflict 1 random debuff and steal 1 buff. |
![]() |
Firebrand Sniper | 3 | ![]() |
34 | 40 | 19 | 23 | 2 | 3 ![]() |
When attacking and entering battle, ATK +10-30% and after battle deal fixed damage equal to 5-15% of target's Max HP. |
![]() |
Hellfire Archer | 3 | ![]() |
34 | 40 | 20 | 19 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. After battle, deal fixed damage equal to 5-15% of target's Max HP. |
![]() |
Shinobi | 3 | ![]() |
36 | 43 | 20 | 20 | 2 | 3 ![]() |
Critical hit rate +10-30%. After scoring a critical hit, deal fixed damage equal to 7-20% of target's Max HP. |
![]() |
The Faceless | 3 | ![]() |
36 | 43 | 20 | 22 | 2 | 3 ![]() |
Soldier ATK and Critical Hit Rate +5-15%. Before entering battle, cause the enemy to have a +5-15% chance to be critically hit. |
![]() |
Undead Knight | 3 | ![]() |
40 | 40 | 22 | 20 | 1 | 5 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When attacking non-Demon, non-Holy units, ATK +10-30%. |
Soldier | Tier | Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Skill | |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Ambusher | 2 | ![]() |
31 | 31 | 16 | 16 | 2 | 3 ![]() |
Critical hit rate +20-30%. |
![]() |
Ballista | 2 | ![]() |
24 | 29 | 13 | 16 | 2 | 3 ![]() |
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%. |
![]() |
Dark Elf | 2 | ![]() |
24 | 31 | 13 | 20 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
![]() |
Skeleton Archer | 2 | ![]() |
26 | 31 | 16 | 14 | 2 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP. |
Soldier | Tier | Class | ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Skill | |
---|---|---|---|---|---|---|---|---|---|---|
![]() |
Thief | 1 | ![]() |
26 | 26 | 13 | 13 | 2 | 3 ![]() |
Basic Assassin. |