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The foreteller of doom, and a witness and executor of death.

Biography[]


Julian was once the prince of Kalxath, but the war between his kingdom and the Gresden Empire caused him to lose everything.
Julian, who lacked real-world experience and was largely influenced by his father, attributed everything to fate, which led to the tragedy of him being manipulated by Chaos. He fell completely into Chaos' trap and succumbed to madness, living for the visions of the future that his master gave him. Witnessing and spurring on the misfortune and death of others became his passion.

"If Kalxath had not fallen to the Empire... No! Ha-ha-ha-ha, there are no ifs in the toying machinations of fate!"


When Julian was just a boy, Kalxath was conquered by the Gresden Empire. Julian witnessed Hilda, who was fighting for revenge, kill his father and take everything from him.
The King of Kalxath attributed his death to Hilda's quest for vengeance guided by the hand of fate, which deeply affected the young Julian. From then on, Julian considered it his own mission to kill Hilda and avenge his father. This obsession with vengeance attracted the attention of Lord Chaos...


Julian kept doggedly honing his combat skills and challenged Hilda again and again. However, his repeated failure to defeat Hilda only made Julian even more frustrated and obsessive. The growing hatred in his heart strengthened his bond with Chaos. His consciousness was frequently taken over by the dark god, and he began to have visions of impending doom...

"Is it revenge for the sake of fate, or am I fated to get revenge? It doesn't matter. Hilda and I are simply two unfortunate actors in this tragicomedy of fate."


Even though Julian did not want to believe what he foresaw, the repeated visions of a future of doom struck fear into his heart. And the vision of Hilda dying in battle against Demons seriously deviated with what Julian had identified as his own fate. Thus he decided to do everything he could to take fate into his own hands.
However, despite all of Julian's efforts, Hilda's death played out exactly as fate had determined it. Julian lost the will that drove him, the obsession to kill Hilda with his own two hands, and instead succumbed to madness, worshiping only the power of fate...


Although it's true that fate cannot be resisted, Julian's madness stems not from his worshiping of Chaos, but from the shame he feels for challenging fate as a fool's errand. In his eyes, the struggle of all mortals in the face of their doom is a ridiculous farce. He who can foresee the end of all things plays the role of executor and witness to this death and misfortune. And in the eyes of the world, Julian is death and misfortune itself...

"Foreseeing, causing, and witnessing death are the only things that give my life meaning now, for fate has already taken everything from me."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Assassin High Master 4238 562 249 307 253 308 2 3 Walk When in the [Danger Zone], 10% less likely to receive critical damage Unit gains 10% increased critical chance when at 100% of HP
Archer Sniper Hunter 3910 562 249 276 309 234 2 3 Walk When attacking and entering battle, unit takes 10% decreased damage AoE damage dealt increases by 10%

Talent


Blood Hunt
Increases crit chance by 30%.
Damage dealt is increased by 40% when battling against unit with less than 90% HP, and recover HP equal to 30% of damage dealt in this battle after the battle.
For every 1 enemy unit on the battlefield with HP below 100%, gains +3 Mobility (up to 6).
Increases crit chance by 20%.
Damage dealt is increased by 30% when battling against unit with less than 90% HP, and recover HP equal to 25% of damage dealt in this battle after the battle.
For every 1 enemy unit on the battlefield with HP below 100%, gains +2 Mobility (up to 4).
Increases crit chance by 15%.
Damage dealt is increased by 20% when battling against unit with less than 90% HP, and recover HP equal to 20% of damage dealt in this battle after the battle.
For every 1 enemy unit on the battlefield with HP below 100%, gains +2 Mobility (up to 4).
Increases crit chance by 10%.
Damage dealt is increased by 15% when battling against unit with less than 90% HP, and recover HP equal to 15% of damage dealt in this battle after the battle.
For every 1 enemy unit on the battlefield with HP below 100%, gains +1 Mobility (up to 3).

Casting

Death's Chase
ATK +5%. Before initiating battle, if any enemy unit on the battlefield has less than 100% HP, deals 1 instance of fixed damage to the target equal to 2x ATK.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Complete Time Rift 3-6 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to Sniping Hunter Soldier HP/ATK +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Hilda Hilda Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Emperor Lovina Emperor Lovina Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +30% +40% +15% +15%

Class Upgrades

Starting
Skill
:
Shadow Raid

Bandit
Plunder

Raider

Sniper
Snare
Smoke

High Master
Skill Command

Sniper Hunter
Thousand Arrows
Bandit
Bandit
Dark Elf Sniper
Dark Elf Sniper
Death From Above
Tricky Path
Hellfire Archer
Hellfire Archer
Catapult
Catapult

Skills

Skill Cost Type CD Range Span Description
Death From Above 2 PDamage 5 Rounds 3 Blocks 4 Blocks
[Physical Damage] Crit chance increases by 20%. Attacks multiple enemies within range, dealing 0.3x AoE damage and inflicts 2 random debuffs. Deals 50% additional damage if the enemy unit has less than 100% HP.
Plunder 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
Shadow Raid 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
Skill Command 2 Passive - - -
[Command] Increases SKILL of all allies within 3 blocks by 20%.
Snare 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
Thousand Arrows 2 PDamage 2 Rounds 3 Blocks 3 Blocks
[Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.
Smoke 1 Passive - - -
[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
Tricky Path 1 Passive - - -
[Passive] Upon entering battle, if the enemy unit's HP is below 100%, damage taken decreases by 15%, and you can move an additional 3 blocks after battle. [Cooldown Trigger] Move again effect can only be triggered again after 1 turn.

Skill Cost Type CD Range Span Description
Death From Above 2 PDamage 5 Rounds 3 Blocks 4 Blocks
[Physical Damage] Crit chance increases by 20%. Attacks multiple enemies within range, dealing 0.3x AoE damage and inflicts 2 random debuffs. Deals 50% additional damage if the enemy unit has less than 100% HP.
Tricky Path 1 Passive - - -
[Passive] Upon entering battle, if the enemy unit's HP is below 100%, damage taken decreases by 15%, and you can move an additional 3 blocks after battle. [Cooldown Trigger] Move again effect can only be triggered again after 1 turn.

Skill Cost Type CD Range Span Description
Death From Above 2 PDamage 5 Rounds 3 Blocks 4 Blocks
[Physical Damage] Crit chance increases by 20%. Attacks multiple enemies within range, dealing 0.3x AoE damage and inflicts 2 random debuffs. Deals 50% additional damage if the enemy unit has less than 100% HP.
Plunder 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Ignores Guard effects and attacks the enemy directly, dealing 1.1x damage. After battle, steals up to 3 buffs from the enemy.
Shadow Raid 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Direct assault, ignoring enemy guard skills to deal 1.3x damage.
Skill Command 2 Passive - - -
[Command] Increases SKILL of all allies within 3 blocks by 20%.
Snare 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
Thousand Arrows 2 PDamage 2 Rounds 3 Blocks 3 Blocks
[Physical Damage] Deals 0.3x AoE damage to all enemies in range. Deals additional damage to Fliers. Dispels 1 buff. After attacking, gain the chance to move another 3 blocks.

Skill Cost Type CD Range Span Description
Smoke 1 Passive - - -
[Passive] After attacking, 30% chance to lower all damage taken by 30%. This effect lasts for 1 turn.
Tricky Path 1 Passive - - -
[Passive] Upon entering battle, if the enemy unit's HP is below 100%, damage taken decreases by 15%, and you can move an additional 3 blocks after battle. [Cooldown Trigger] Move again effect can only be triggered again after 1 turn.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ark Assassin
Ark Assassin 3 Assassin 38 43 23 18 2 3 Walk
ATK +5-15%, Critical hit rate +10-30%. When battling enemies with less than 100% HP, critical damage dealt +7-20%.
Bandit
Bandit 3 Assassin 40 40 20 20 2 3 Walk
Critical hit rate +10-30%. ATK +5-15%.
Catapult
Catapult 3 Archer 31 37 17 20 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -30-10% and 7-20% chance to inflict 1 debuff.
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Duskwing Blade
Duskwing Blade 3 Assassin 38 43 20 20 2 3 Walk
ATK increases by 5-15%. Crit increases by 10-30%. After taking action, if in the Danger Zone, Soldier ATK and Crit Damage increase by 7-20% for 1 turn.
Earth Elf Knight
Earth Elf Knight 3 Assassin 36 43 20 20 2 5 Walk
Critical hit rate +10-30%. After scoring a critical hit, inflict 1 random debuff and steal 1 buff.
Firebrand Sniper
Firebrand Sniper 3 Archer 34 40 19 23 2 3 Walk
When attacking and entering battle, ATK +10-30% and after battle deal fixed damage equal to 5-15% of target's Max HP.
Hellfire Archer
Hellfire Archer 3 Demon 34 40 20 19 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. After battle, deal fixed damage equal to 5-15% of target's Max HP.
Shinobi
Shinobi 3 Assassin 36 43 20 20 2 3 Walk
Critical hit rate +10-30%. After scoring a critical hit, deal fixed damage equal to 7-20% of target's Max HP.
The Faceless
The Faceless 3 Assassin 36 43 20 22 2 3 Walk
Soldier ATK and Critical Hit Rate +5-15%. Before entering battle, cause the enemy to have a +5-15% chance to be critically hit.
Undead Knight
Undead Knight 3 Demon 40 40 22 20 1 5 Ride
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When attacking non-Demon, non-Holy units, ATK +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Ambusher
Ambusher 2 Assassin 31 31 16 16 2 3 Walk
Critical hit rate +20-30%.
Ballista
Ballista 2 Archer 24 29 13 16 2 3 Walk
Unit normal attack range +1. When attacking and entering battle, unit damage dealt -40-20%.
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Skeleton Archer
Skeleton Archer 2 Demon 26 31 16 14 2 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Thief
Thief 1 Assassin 26 26 13 13 2 3 Walk
Basic Assassin.