A fluffy monster who can transform into other creatures.
Biography[]
The Holy Beast of Light with a peculiar appearance. Chosen by Lushiris as the guardian of the Western Lushiris Gate.
A magic beast of unknown origin who knows the human language and has the ability to transform into various Demon Tribe creatures. Usually appears as a winged plush animal.
"Catnip doesn't work on me! Stand back a little! Did you hear me? Ahhh!"
When the Kingdom of Barral attacks the West Gate, he is rescued by Dieharte's troops, and joins the liberation army along with the other three guardians of the Lushiris Gate.
Jugler's character is gentle and steady, in contrast to his ability to transform himself into all kinds of demons.
Plus, his fluffy appearance is loved by the girls in the adventurer's team. He is often embarrassed and confused by requests for hugs.
After joining the liberation army, Jugler becomes a reliable hand with the help of his transformation ability. Having changed form so many times, he occasionally forgets his original form.
"No... I don't really like people riding on me. Please respect my feelings!"
After the war, Jugler continues to protect the Lushiris Gate, while also guarding travelers in Elthlead's forests.
Despite the mystery, the legend of a benevolent and brave white sacred beast appearing in the nick of time to save you gradually becomes a favorite bedtime tale of children in the Elthlead Kingdom.
Jugler, having been summoned to this era, has inexplicably started living as an old man, but it's useless! The furry guy is too cute!
"... I just want to be a mascot without any further ado. Ahhhh... Don't pull on my fur!"
Max Stats
Class | ![]() |
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Bahamut | 5442 | 412 | 327 | 282 | 371 | 124 | 1 | 3 ![]() |
When unit has 100% HP, damage taken decreases by 10% | When attacked, damage dealt by soldiers increases by 20% |
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Behemoth | 5805 | 503 | 271 | 293 | 325 | 109 | 1 | 5 ![]() |
When attacking, unit's damage taken is decreased by 10% | When Unit HP is below 70%, damage dealt is increased by 10% |
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Hydra | 5442 | 412 | 247 | 317 | 285 | 124 | 1 | 3 ![]() |
When Unit HP is above 80%, unit is 10% less likely to be critically hit | When forced into battle through a melee attack, damage dealt is increased by 10% |
Talent
Casting
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HP +5%. After taking action, if all active skills are on cooldown, triggers the HP restoration talent effect and all skill cooldowns decrease by 1. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Change Class to Bahamut | Soldier HP/DEF +15% | |
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23 | Complete Gate of Fate 4 with Sophia | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Liffany | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +40% | +15% | +35% | +10% |
Class Upgrades
Skill: |
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Sacred Beast Aegis | ![]() Sacred Beast |
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DEF Intimidate | |||||||
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![]() Cerberus |
![]() Scylla |
![]() Tiamat |
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First Aid | ![]() |
Triton | ![]() |
Battle Cry | |||
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![]() Behemoth |
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Mark of the Sacred Beast | ![]() Hydra |
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Precaution | ![]() Bahamut |
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Great Dragon Barrier |
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Bone Dino | ![]() |
Lobster Behemoth | ![]() |
Vampire Bat | |||
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Beast Shock | ![]() |
Master of Ice | ![]() |
MDEF Command | |||
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Skeleton Knight | ![]() |
Orc Berserker | ![]() |
Stone Colossus |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Sacred Beast Hymn | 3 | PDamage | 8 Rounds | Self | Single | [Physical Damage] Teleports to the skill's casting point and directly grants [Triton]'s active effect, [Great Dragon Barrier]'s active effect, and [Beast Shock]'s enemy immobilization and Guard effects, then casts [Master of Ice] once.
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DEF Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
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Great Dragon Barrier | 2 | Active | 4 Rounds | Self | Single | [Passive] Takes magic damage for adjacent friendly units. [Active] Guard span increases by 2 blocks. Grants Great Dragon Barrier: Converts 1.4x MDEF into ATK and renders all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns.
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Mark of the Sacred Beast | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Origins of Light" units in range and grants them the following effect: When initiating battle, and your unit's HP percentage is higher than the enemy's, increases damage dealt by 15%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
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Master of Ice | 2 | PDamage | 5 Rounds | Self | 4 Blocks | [Physical Damage] Deals 0.25x AoE damage to all enemy units within 4 blocks adjacent to you and treats the terrain they are on as [Water]. Lasts 2 turns. At the end of the turn, gain [Tidal Surge]: The terrain you are on will be regarded as Water. Lasts 2 turns.
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MDEF Command | 2 | Passive | - | - | - | [Command] MDEF of all friendly units within 2 blocks increases by 15%.
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Triton | 2 | Active | 2 Rounds | Self | Single | [Passive] Takes all physical attacks for adjacent friendly units. When in Water, ATK is equal to 1.4x DEF.
[Active] Guard span increases by 2 blocks. Grants the [Tidal Surge] effect: The terrain you are on will be regarded as Water. Lasts 2 turns. |
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Battle Cry | 1 | Passive | - | - | - | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
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First Aid | 1 | Heal | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP.
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Precaution | 1 | Passive | - | - | - | [Passive] When initiating battle, DEF increases by 12%.
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Sacred Beast Aegis | 1 | Passive | - | - | - | [Passive] Takes all damage for adjacent friendly units. When attacked, there is a 30% chance to dispel 1 buff effect from the enemy before battle.
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Skill | Cost | Type | ![]() |
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Description | |
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Sacred Beast Hymn | 3 | PDamage | 8 Rounds | Self | Single | [Physical Damage] Teleports to the skill's casting point and directly grants [Triton]'s active effect, [Great Dragon Barrier]'s active effect, and [Beast Shock]'s enemy immobilization and Guard effects, then casts [Master of Ice] once.
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Great Dragon Barrier | 2 | Active | 4 Rounds | Self | Single | [Passive] Takes magic damage for adjacent friendly units. [Active] Guard span increases by 2 blocks. Grants Great Dragon Barrier: Converts 1.4x MDEF into ATK and renders all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns.
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Master of Ice | 2 | PDamage | 5 Rounds | Self | 4 Blocks | [Physical Damage] Deals 0.25x AoE damage to all enemy units within 4 blocks adjacent to you and treats the terrain they are on as [Water]. Lasts 2 turns. At the end of the turn, gain [Tidal Surge]: The terrain you are on will be regarded as Water. Lasts 2 turns.
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Mark of the Sacred Beast | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Origins of Light" units in range and grants them the following effect: When initiating battle, and your unit's HP percentage is higher than the enemy's, increases damage dealt by 15%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
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Sacred Beast Aegis | 1 | Passive | - | - | - | [Passive] Takes all damage for adjacent friendly units. When attacked, there is a 30% chance to dispel 1 buff effect from the enemy before battle.
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Skill | Cost | Type | ![]() |
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Description | |
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DEF Intimidate | 2 | Passive | - | - | - | [Passive] After taking action, decreases DEF of all enemies within 2 blocks by 15%. Lasts 1 turn.
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Great Dragon Barrier | 2 | Active | 4 Rounds | Self | Single | [Passive] Takes magic damage for adjacent friendly units. [Active] Guard span increases by 2 blocks. Grants Great Dragon Barrier: Converts 1.4x MDEF into ATK and renders all friendly units within 2 blocks immune to fixed damage. Lasts 2 turns.
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Mark of the Sacred Beast | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Significantly increases the offensive and defensive stats of all "Origins of Light" units in range and grants them the following effect: When initiating battle, and your unit's HP percentage is higher than the enemy's, increases damage dealt by 15%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills)
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Master of Ice | 2 | PDamage | 5 Rounds | Self | 4 Blocks | [Physical Damage] Deals 0.25x AoE damage to all enemy units within 4 blocks adjacent to you and treats the terrain they are on as [Water]. Lasts 2 turns. At the end of the turn, gain [Tidal Surge]: The terrain you are on will be regarded as Water. Lasts 2 turns.
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MDEF Command | 2 | Passive | - | - | - | [Command] MDEF of all friendly units within 2 blocks increases by 15%.
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Triton | 2 | Active | 2 Rounds | Self | Single | [Passive] Takes all physical attacks for adjacent friendly units. When in Water, ATK is equal to 1.4x DEF.
[Active] Guard span increases by 2 blocks. Grants the [Tidal Surge] effect: The terrain you are on will be regarded as Water. Lasts 2 turns. |
Skill | Cost | Type | ![]() |
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Description | |
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Battle Cry | 1 | Passive | - | - | - | [Passive] Before initiating battle, dispels 1 buff from the enemy and decreases their ATK & DEF by 10%. Lasts 1 turn.
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First Aid | 1 | Heal | 3 Rounds | Self | Single | [Heal] Active skill. Heals 100% of your unit's HP.
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Precaution | 1 | Passive | - | - | - | [Passive] When initiating battle, DEF increases by 12%.
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Sacred Beast Aegis | 1 | Passive | - | - | - | [Passive] Takes all damage for adjacent friendly units. When attacked, there is a 30% chance to dispel 1 buff effect from the enemy before battle.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Berserker | 3 | ![]() |
40 | 43 | 22 | 19 | 1 | 3 ![]() |
Critical hit rate +10-30%. ATK +5-15%. |
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Bone Dino | 3 | ![]() |
36 | 45 | 20 | 19 | 1 | 5 ![]() |
When soldier HP > 80%, ATK +15-45%. |
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Cyclops | 3 | ![]() |
48 | 43 | 20 | 19 | 1 | 3 ![]() |
When attacking enemies with lower HP%, ATK and DEF are increased by 10-30%. |
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Gargoyle | 3 | ![]() |
43 | 45 | 22 | 22 | 1 | 5 ![]() |
When soldier HP > 50%, ATK +10-30%. When soldier HP < 50%, DEF +10-30%. |
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Glacial Elemental | 3 | ![]() |
43 | 40 | 22 | 24 | 2 | 3 ![]() |
Normal attacks deal magic damage. After actively attacking in battle, have a 12-50% chance to inflict one debuff. When in water, ATK +12-40% and the unit recieves no melee penalties. |
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Hell Hound | 3 | ![]() |
40 | 45 | 20 | 19 | 1 | 5 ![]() |
After attacking, inflicts enemies within 2 blocks with "Damage Taken" +10-20%. Lasts 2 turns. |
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Lizardman | 3 | ![]() |
40 | 43 | 22 | 19 | 1 | 3 ![]() |
When in water, ATK +15-45%. |
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Lobster Behemoth | 3 | ![]() |
43 | 37 | 26 | 16 | 1 | 3 ![]() |
When in water, damage taken -15-50%. |
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Ocean Priest | 3 | ![]() |
43 | 37 | 23 | 26 | 2 | 3 ![]() |
Normal attacks deal magic damage. When in water, ATK and MDEF +12-40%, healing recieved +10-30%, and this unit does not suffer melee range penalties. |
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Orc Berserker | 3 | ![]() |
43 | 40 | 22 | 17 | 1 | 3 ![]() |
When soldier HP > 80%, ATK +15-45%. |
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Skeleton Knight | 3 | ![]() |
43 | 40 | 22 | 19 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When forced into battle by a non-Demon, non-Holy unit, DEF +10-30%. |
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Steelmane Werewolf | 3 | ![]() |
48 | 40 | 23 | 19 | 1 | 5 ![]() |
After battle and after taking action, soldier restores 7-20% HP. When soldier HP >70%, ATK +14-40% when attacking and DEF +14-40% when attacked. |
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Stone Colossus | 3 | ![]() |
48 | 34 | 28 | 16 | 1 | 3 ![]() |
When soldier HP < 70%, Damage Taken -10-30%. |
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Tide Caller | 3 | ![]() |
45 | 43 | 23 | 20 | 1 | 3 ![]() |
Can trigger the following Aquatic Soldier Technology Effects: [Preemptive Strike], [Air-sea Advantage], [Aquatic Training], and [Water Elf Warding]. Soldier DEF increases by 7-20%. After battle, has a 30-100% chance to treat the terrain the enemy is on as Water for 1 turn. |
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Touch of the Netherworld | 3 | ![]() |
43 | 40 | 23 | 24 | 2 | 3 ![]() |
Physical damage dealt by normal attacks is treated as magic damage. Soldier ATK and MDEF increase by 10-25%. When in Water, this unit's attacks are not affected by melee damage reduction, and enemy soldiers within 2 blocks have their ATK and MDEF reduced by 5-15%. |
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Undead Knight | 3 | ![]() |
40 | 40 | 22 | 20 | 1 | 5 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When attacking non-Demon, non-Holy units, ATK +10-30%. |
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Vampire Bat | 3 | ![]() |
43 | 45 | 22 | 22 | 1 | 5 ![]() |
After attacking and entering battle, restore HP equal to 15-45% of damage dealt. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Horned Dino | 2 | ![]() |
28 | 35 | 16 | 14 | 1 | 5 ![]() |
When soldier HP is 100%, ATK +10-20%. |
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Lesser Imp | 2 | ![]() |
34 | 35 | 17 | 17 | 1 | 5 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Lobster | 2 | ![]() |
34 | 29 | 20 | 12 | 1 | 3 ![]() |
When attacking units with 100% HP, after entering battle ATK +10-20%. |
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Orc | 2 | ![]() |
34 | 31 | 17 | 13 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-20%. |
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Rock Golem | 2 | ![]() |
37 | 26 | 22 | 12 | 1 | 3 ![]() |
When soldier HP < 70%, DEF +10-20%. |
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Skeleton Warrior | 2 | ![]() |
34 | 31 | 17 | 14 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Wolf | 1 | ![]() |
22 | 29 | 14 | 11 | 1 | 5 ![]() |
Basic Cavalry. |