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The manifestation of Tolivar's will, the one true dragon that protects all beings.

Biography[]


To guard the future of Tolivar - this is the original intent of Tolivar himself, and the reason for the existence of the True Dragon Isolde.
As the only incarnation of the original will in this world, Isolde is committed to fighting and running for the survival of all beings in Tolivar, even at the cost of... everything she has.

"I have seen your dreams, stranger human. You come for the future of Tolivar, and Isolde shall respond accordingly."


From the beginning, Isolde accompanied Tolivar's existence in the guise of a traveler. But when disaster struck and war erupted, facing a Tolivar plunged into despair... Isolde had to make her final choice - to use all her True Dragon power to preserve the last hope of Tolivar.

"May the fire of calamity, quenched by that golden rain, never reignite... even if just for a brief few hundred years."


Deprived of all her power, Isolde fell into a deep slumber, giving chaos a chance to stir...
Under the temptation of chaos, to regain the power to protect Tolivar, to clear the obstacles to the future, Isolde took the first step of her plan - forming an alliance with chaos.

"The will inherent to Tolivar itself shall guide us to our destined path."


Even if it means defying the origin, even if it incurs the displeasure of old friends, only Isolde knows that her will remains unshaken. Her choice is but to wield the power of chaos against the Apostles, to weaken the threats hindering Tolivar's Sustenance.
As the plan progresses, Isolde underestimates the combined force of chaos and the Apostles. However, with the resurgence of the will of the warriors at her side, the power of the True Dragon is finally awakened...


The Apostles are defeated, the will of chaos retreats into dormancy, and Isolde once again acts in accordance with the original will. Yet, this time, Isolde comprehends from the will of all beings that the True Dragon is not only the embodiment of the Will of Tolivar but also the source and guardian of the will of all creatures. Together with the beings of Tolivar, she will fight against the shackles of fate, protecting the future of Tolivar.

"The will of Tolivar finally breaks through the shackles of destiny."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Infantry Blade of Salvation 4764 588 256 348 285 176 1 3 Terrain Master When this unit has 5 or more buffs, damage taken during battle is reduced by 10% When drawn into battle by a melee attack, damage dealt increases by 10%
Dragon True Dragon of Deliverance 4431 588 256 321 285 196 1 4 Terrain Master When unit has less than 70% of HP, damage taken in battle decreases by 10% When actively attacking a unit with a higher HP percentage, damage dealt increases by 10% after entering battle

Talent


Will of the True Dragon
Increases ATK and DEF by 25%. Doubles when fighting against Dragons.
After taking action, can choose to gain a type of "Will" ([Cooldown Trigger] This effect can only trigger again after 2 turns.):
[Solitary Journey]: Ignores Guard when attacking.
[Resistance]: Increases skill damage by 25%.
[Sustenance]: Reduces skill cooldowns by 1 turn.
When possessing all 3 types of "Will," damage dealt increases by 25%, and can Act Again after attacking.
(These effects ignore immunity and cannot be dispelled. The Act Again effect can only trigger once per turn.)
Increases ATK and DEF by 20%. Doubles when fighting against Dragons.
After taking action, can choose to gain a type of "Will" ([Cooldown Trigger] This effect can only trigger again after 2 turns.):
[Solitary Journey]: Ignores Guard when attacking.
[Resistance]: Increases skill damage by 25%.
[Sustenance]: Reduces skill cooldowns by 1 turn.
When possessing all 3 types of "Will," damage dealt increases by 20%, and can Act Again after attacking.
(These effects ignore immunity and cannot be dispelled. The Act Again effect can only trigger once per turn.)
Increases ATK and DEF by 15%. Doubles when fighting against Dragons.
After taking action, can choose to gain a type of "Will" ([Cooldown Trigger] This effect can only trigger again after 2 turns.):
[Solitary Journey]: Ignores Guard when attacking.
[Resistance]: Increases skill damage by 25%.
[Sustenance]: Reduces skill cooldowns by 1 turn.
When possessing all 3 types of "Will," damage dealt increases by 15%, and can Act Again after attacking.
(These effects ignore immunity and cannot be dispelled. The Act Again effect can only trigger once per turn.)
Increases ATK and DEF by 10%. Doubles when fighting against Dragons.
After taking action, can choose to gain a type of "Will" ([Cooldown Trigger] This effect can only trigger again after 2 turns.):
[Solitary Journey]: Ignores Guard when attacking.
[Resistance]: Increases skill damage by 25%.
[Sustenance]: Reduces skill cooldowns by 1 turn.
When possessing all 3 types of "Will," damage dealt increases by 10%, and can Act Again after attacking.
(These effects ignore immunity and cannot be dispelled. The Act Again effect can only trigger once per turn.)

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Reach Lv. 30 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Change Class to True Dragon of Deliverance Soldier HP/ATK +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Jayce Jayce Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Precia Precia Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +25% +40% +20% +15%

Class Upgrades

Starting
Skill
:
Raging Thunder

Primordial Dragon
Primordial Soul

Phantom Goldbreath Dragon

Lone Traveler's Blade
Dragon's Breath
Air Slash

True Dragon of Deliverance
Crush

Blade of Salvation
DEF Break
Griffin Knight
Griffin Knight
Guardian Infantry
Guardian Infantry
Awakened Will
ATK Command
Dragoon
Dragoon
Holy Pegasus
Holy Pegasus

Skills

Skill Cost Type CD Range Span Description
Will of the World Warden 3 PDamage 5 Rounds 1 Block Single
[Passive] When triggering talent effect (obtaining "Will" or Act Again), significantly increases the offensive and defensive stats of all "Mythical Realm" allied units, while increasing the damage they deal with melee attacks by 15% and reducing their reflect damage taken by 30%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.)
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. When possessing 2 or more types of "Will," the enemy will be unable to attack in this battle. After battle, deals 0.3x AoE damage to the target and enemies up to 3 blocks behind them in 3 straight lines. Upon eliminating an enemy, gains 1 random "Will" not already possessed.
ATK Command 2 Passive - - -
[Command] All allies within 2 blocks gain +10% ATK and INT.
Awakened Will 2 Active - - -
[Active] Can choose to cast 1 type of skill awakened through "Will." The cooldown of this skill inherits the cooldown of the skill selected:
[Solitary Journey]: Dragon Soul Blade: [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Damage dealt is regarded as magic damage. When leading melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage reduction.) After attacking, can move another 3 blocks.
[Resistance]: Realm of the Nightmare Dragon: [Physical Damage] Deals 0.36x AoE damage to all enemies within 2 blocks, and applies the "unable to receive buffs" and "unable to trigger effects that resist fatal damage" effects for 2 turns. (The "unable to trigger effects that resist fatal damage" effect is only effective in PvP modes.)
[Sustenance]: Draconic Rejuvenescence: [Assist] Restores the HP of multiple units in range by 30% and applies [Regenerate] and "damage taken reduced by 15%" for 2 turns.
Dragon's Breath 2 PDamage 5 Rounds Self 2 Blocks
[Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns.
Raging Thunder 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.
Crush 1 Passive - - -
[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
DEF Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Primordial Soul 1 Assist 4 Rounds Self Single
[Assist] Grants [Eternal]: Immune to all debuffs. Can block damage equal to 25% of the unit's Max HP. When removed, grants a [Reinforcement] effect for 2 turns. Cannot be dispelled. Can move an additional 4 blocks and attack again after use. After using this skill, any buffs on the caster do not lose their turn count.)

Skill Cost Type CD Range Span Description
Will of the World Warden 3 PDamage 5 Rounds 1 Block Single
[Passive] When triggering talent effect (obtaining "Will" or Act Again), significantly increases the offensive and defensive stats of all "Mythical Realm" allied units, while increasing the damage they deal with melee attacks by 15% and reducing their reflect damage taken by 30%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.)
[Physical Damage] Attacks a single enemy, dealing 1.6x damage. When possessing 2 or more types of "Will," the enemy will be unable to attack in this battle. After battle, deals 0.3x AoE damage to the target and enemies up to 3 blocks behind them in 3 straight lines. Upon eliminating an enemy, gains 1 random "Will" not already possessed.
Awakened Will 2 Active - - -
[Active] Can choose to cast 1 type of skill awakened through "Will." The cooldown of this skill inherits the cooldown of the skill selected:
[Solitary Journey]: Dragon Soul Blade: [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Damage dealt is regarded as magic damage. When leading melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage reduction.) After attacking, can move another 3 blocks.
[Resistance]: Realm of the Nightmare Dragon: [Physical Damage] Deals 0.36x AoE damage to all enemies within 2 blocks, and applies the "unable to receive buffs" and "unable to trigger effects that resist fatal damage" effects for 2 turns. (The "unable to trigger effects that resist fatal damage" effect is only effective in PvP modes.)
[Sustenance]: Draconic Rejuvenescence: [Assist] Restores the HP of multiple units in range by 30% and applies [Regenerate] and "damage taken reduced by 15%" for 2 turns.
Primordial Soul 1 Assist 4 Rounds Self Single
[Assist] Grants [Eternal]: Immune to all debuffs. Can block damage equal to 25% of the unit's Max HP. When removed, grants a [Reinforcement] effect for 2 turns. Cannot be dispelled. Can move an additional 4 blocks and attack again after use. After using this skill, any buffs on the caster do not lose their turn count.)

Skill Cost Type CD Range Span Description
ATK Command 2 Passive - - -
[Command] All allies within 2 blocks gain +10% ATK and INT.
Awakened Will 2 Active - - -
[Active] Can choose to cast 1 type of skill awakened through "Will." The cooldown of this skill inherits the cooldown of the skill selected:
[Solitary Journey]: Dragon Soul Blade: [Physical Damage] Attacks a single enemy, dealing 1.4x damage. Damage dealt is regarded as magic damage. When leading melee soldiers, the soldiers will attack too. (This skill is not affected by melee damage reduction.) After attacking, can move another 3 blocks.
[Resistance]: Realm of the Nightmare Dragon: [Physical Damage] Deals 0.36x AoE damage to all enemies within 2 blocks, and applies the "unable to receive buffs" and "unable to trigger effects that resist fatal damage" effects for 2 turns. (The "unable to trigger effects that resist fatal damage" effect is only effective in PvP modes.)
[Sustenance]: Draconic Rejuvenescence: [Assist] Restores the HP of multiple units in range by 30% and applies [Regenerate] and "damage taken reduced by 15%" for 2 turns.
Dragon's Breath 2 PDamage 5 Rounds Self 2 Blocks
[Physical Damage] Deals 0.36x AoE damage and inflicts random debuffs on all enemies within 2 blocks. Grants [Windride]: If you start the battle with more than 50% HP, damage taken is reduced by 15%. Lasts 2 turns.
Raging Thunder 2 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.5x damage. Grants [Windride] before battle: When HP is above 50%, damage taken from melee attacks decreases by 15%. Lasts 2 turns.

Skill Cost Type CD Range Span Description
Crush 1 Passive - - -
[Passive] When HP percentage is higher than the enemy's, ATK increases by 12% when entering battle.
DEF Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's DEF by 20%. Lasts 1 turn.
Primordial Soul 1 Assist 4 Rounds Self Single
[Assist] Grants [Eternal]: Immune to all debuffs. Can block damage equal to 25% of the unit's Max HP. When removed, grants a [Reinforcement] effect for 2 turns. Cannot be dispelled. Can move an additional 4 blocks and attack again after use. After using this skill, any buffs on the caster do not lose their turn count.)

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Dragon Trooper
Dragon Trooper 3 Flier 43 43 23 22 1 5 Fly
For every block moved before attacking, soldier ATK +2-6%, up to 10-30%, and damage taken -2-6%, up to 10-30%. After being attacked and taking damage, unit movement +2. Lasts 1 turn.
Dragoon
Dragoon 3 Cavalry 43 43 22 19 1 5 Ride
When attacking and entering battle, ATK and DEF +10-30%.
Giant Lizard Rider
Giant Lizard Rider 3 Cavalry 43 43 24 19 1 5 Terrain Master
Soldier ATK and DEF +10-25%. When attacking and entering battle, if there are no other enemies within 1 block of the target, then gain a further ATK +8-20%.
Griffin Knight
Griffin Knight 3 Flier 40 45 20 23 1 5 Fly
When soldier HP > 80%, ATK and DEF +10-30%.
Guardian Infantry
Guardian Infantry 3 Infantry 53 37 23 19 1 3 Walk
When soldier HP > 80%, DEF +15-45%.
Holy Pegasus
Holy Pegasus 3 Flier 40 43 23 23 1 5 Fly
When attacking and entering battle with soldier HP > 50%, 30-100% chance to reduce damage taken by 50%.
Starprisma Pegasus
Starprisma Pegasus 3 Flier 45 43 22 22 1 5 Fly
ATK, DEF, and MDEF +12-25%. When moving 3 or more blocks before battle, damage dealt +5-15%.
Steel Wing Warrior
Steel Wing Warrior 3 Flier 43 45 22 22 1 5 Fly
When attacking, soldier ATK +10-30%. When ranged attacked, soldier DEF and MDEF +10-30%.
Steelmane Werewolf
Steelmane Werewolf 3 Demon 48 40 23 19 1 5 Walk
After battle and after taking action, soldier restores 7-20% HP. When soldier HP >70%, ATK +14-40% when attacking and DEF +14-40% when attacked.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Griffin Rider
Griffin Rider 2 Flier 31 35 16 18 1 5 Fly
When Soldier HP > 80%, damage taken -10-20%.
Pegasus Rider
Pegasus Rider 2 Flier 31 34 18 18 1 5 Fly
When ranged attacked, damage taken -20-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Hawk Rider
Hawk Rider 1 Flier 26 29 13 15 1 5 Fly
Basic Flier.

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