The backbone of the army who supports the troops with their superior mechanical skills.
Biography[]
The adopted daughter of General Gunther who was the leader of the Principality of Gallia, Isara inherited the technical talents of her biological father, Professor Theimer, who was a masterful technician and inventor of various machines.
As a member of Squad 7 in the Gallian Militia, Isara piloted the Edelweiss, a tank invented by Professor Theimer. To Isara, it was a memento from her two fathers. Aside from this, Isara often used her own inventions to support the squad.
"I joined the team as a tank pilot and mechanic. I'm responsible for driving and maintaining the Edelweiss tank. I hope to learn from you."
After losing both parents at a young age, Isara was adopted by her father's friend General Gunther and raised in the town of Bruhl. When the East Europan Imperial Alliance invaded the Principality of Gallia, Isara lost her home. While evacuating Bruhl to escape from Imperial forces, Isara fought her first battle driving a tank alongside her brother. It was as a tank pilot and mechanic that she was recruited into the 7th Squad of the Gallian Militia.
Isara is a quiet girl. To realize her brother Welkin's dream of flying, in the midst of a heated battle, she made an airplane according to the designs her father left behind. And in that battle, she gradually became more connected with her companions.
"To be honest... my brother is a bit of a weirdo. But he's kind and gentle too."
As a Darcsen, a race with a dishonorable history, Isara wasn't accepted by some members of Squad 7 at first. But thanks to Isara's unwavering efforts and the unique plans she provided, the rest of the squad gradually warmed up to her.
However, just as Isara was about to become friends with them, she was killed in an enemy attack...
"As long as we don't give up, we will understand each other some day."
At Selvaria's request, Isara's soul was captured by Lucretia, and so she was able to reunite with her friend Alicia in El Sallia.
But being in another world and faced with enemy plots, how is Isara supposed to help Alicia to fulfill her mission?
"All I can do now is be prepared."
Max Stats
Class | ![]() |
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Elite Tank Soldier | 4537 | 523 | 226 | 288 | 265 | 131 | 1 | 5 ![]() |
When unit has 100% HP, damage taken decreases by 10% | When unit's HP is at 100%, increases damage dealt by 10% |
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Engineer Elite | 3727 | 496 | 249 | 258 | 298 | 201 | 2 | 3 ![]() |
AoE damage taken decreases by 10% | Healing effects +10% |
Talent
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Complete Time Rift 3-6 | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier HP/DEF +15% | |
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23 | Change Class to Engineer Elite | Hero HP/DEF/MDEF +15% | |
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25 | Change Class to Elite Tank Soldier | Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +40% | +15% | +30% | +10% |
Class Upgrades
Skill: |
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Frontline Rescue | ![]() New Militia |
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Snare | |||||||
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![]() Engineer |
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ATK Break | ![]() |
Ram | |||||
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![]() Engineer Elite |
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Mass Protect | ![]() Elite Tank Soldier |
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DEF Command | |||
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Demon Hunter | ![]() |
Guardian Cavalry | |||||
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Heavy Artillery Long Shot | ![]() |
Lance Phalanx | |||||
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Dark Elf Sniper | ![]() |
Griffin Knight |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Fire Suppression | 3 | PDamage | 3 Rounds | 4 Blocks | 3 Blocks | [Physical Damage] Attacks all enemies in range, dealing 0.4x AoE damage. Super effective against Infantry. Also reduces enemy's Mobility by 2 and renders them unable to Guard for 2 turns. After using the skill, this unit can move 3 additional blocks.
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DEF Command | 2 | Passive | - | - | - | [Command] All allies within 2 blocks gain +10% DEF.
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Heavy Artillery Long Shot | 2 | PDamage | 3 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and reduces their DEF by 20%. Lasts 2 turns.
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Lance Phalanx | 2 | Active | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of nearby friendly units.
[Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
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Mass Protect | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
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Snare | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
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ATK Break | 1 | Passive | - | - | - | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
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Frontline Rescue | 1 | Heal | None | 2 Blocks | Single | [Healing] Activate to restore HP to a single unit by an amount equal to 3x the caster's ATK, dispel a debuff, and grant it the following effect: "after taking action, restore HP equal to 1.5x the caster's ATK". Lasts 2 turns.
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Ram | 1 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
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Skill | Cost | Type | ![]() |
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Description | |
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Fire Suppression | 3 | PDamage | 3 Rounds | 4 Blocks | 3 Blocks | [Physical Damage] Attacks all enemies in range, dealing 0.4x AoE damage. Super effective against Infantry. Also reduces enemy's Mobility by 2 and renders them unable to Guard for 2 turns. After using the skill, this unit can move 3 additional blocks.
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Heavy Artillery Long Shot | 2 | PDamage | 3 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and reduces their DEF by 20%. Lasts 2 turns.
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Frontline Rescue | 1 | Heal | None | 2 Blocks | Single | [Healing] Activate to restore HP to a single unit by an amount equal to 3x the caster's ATK, dispel a debuff, and grant it the following effect: "after taking action, restore HP equal to 1.5x the caster's ATK". Lasts 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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DEF Command | 2 | Passive | - | - | - | [Command] All allies within 2 blocks gain +10% DEF.
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Heavy Artillery Long Shot | 2 | PDamage | 3 Rounds | 3 Blocks | 3 Blocks | [Physical Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and reduces their DEF by 20%. Lasts 2 turns.
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Lance Phalanx | 2 | Active | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of nearby friendly units.
[Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
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Mass Protect | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
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Snare | 2 | PDamage | 2 Rounds | 2 Blocks | Single | [Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
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Skill | Cost | Type | ![]() |
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Description | |
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ATK Break | 1 | Passive | - | - | - | [Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
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Frontline Rescue | 1 | Heal | None | 2 Blocks | Single | [Healing] Activate to restore HP to a single unit by an amount equal to 3x the caster's ATK, dispel a debuff, and grant it the following effect: "after taking action, restore HP equal to 1.5x the caster's ATK". Lasts 2 turns.
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Ram | 1 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
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Demon Hunter | 3 | ![]() |
36 | 37 | 20 | 20 | 2 | 5 ![]() |
Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn. |
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Dragoon | 3 | ![]() |
43 | 43 | 22 | 19 | 1 | 5 ![]() |
When attacking and entering battle, ATK and DEF +10-30%. |
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Dwarf Adventurer | 3 | ![]() |
34 | 37 | 17 | 20 | 2 | 3 ![]() |
Hero skill targeting all become linear. Unit damage dealt +5-15%. |
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Golden Knight | 3 | ![]() |
43 | 43 | 22 | 22 | 1 | 5 ![]() |
When soldier HP is 100%, all damage taken -8-20%. When the Hero's class is [Cavalry], soldier ATK and DEF +8-30%. |
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Griffin Knight | 3 | ![]() |
40 | 45 | 20 | 23 | 1 | 5 ![]() |
When soldier HP > 80%, ATK and DEF +10-30%. |
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Guardian Cavalry | 3 | ![]() |
43 | 40 | 23 | 17 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -15-45%. |
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Mechanical Dragon Knight | 3 | ![]() |
43 | 45 | 24 | 18 | 1 | 5 ![]() |
ATK/DEF +12-25%. When melee attacked, physical damage taken -12-25%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Dark Elf | 2 | ![]() |
24 | 31 | 13 | 20 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Griffin Rider | 2 | ![]() |
31 | 35 | 16 | 18 | 1 | 5 ![]() |
When Soldier HP > 80%, damage taken -10-20%. |
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Sharpshooter | 2 | ![]() |
28 | 29 | 16 | 16 | 2 | 5 ![]() |
When attacking, 20-30% chance to inflict DEF -20%. Lasts 1 turn. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Archer | 1 | ![]() |
22 | 26 | 12 | 15 | 2 | 3 ![]() |
Basic Archer. |