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The backbone of the army who supports the troops with their superior mechanical skills.

Biography[]


The adopted daughter of General Gunther who was the leader of the Principality of Gallia, Isara inherited the technical talents of her biological father, Professor Theimer, who was a masterful technician and inventor of various machines.
As a member of Squad 7 in the Gallian Militia, Isara piloted the Edelweiss, a tank invented by Professor Theimer. To Isara, it was a memento from her two fathers. Aside from this, Isara often used her own inventions to support the squad.

"I joined the team as a tank pilot and mechanic. I'm responsible for driving and maintaining the Edelweiss tank. I hope to learn from you."


After losing both parents at a young age, Isara was adopted by her father's friend General Gunther and raised in the town of Bruhl. When the East Europan Imperial Alliance invaded the Principality of Gallia, Isara lost her home. While evacuating Bruhl to escape from Imperial forces, Isara fought her first battle driving a tank alongside her brother. It was as a tank pilot and mechanic that she was recruited into the 7th Squad of the Gallian Militia.


Isara is a quiet girl. To realize her brother Welkin's dream of flying, in the midst of a heated battle, she made an airplane according to the designs her father left behind. And in that battle, she gradually became more connected with her companions.

"To be honest... my brother is a bit of a weirdo. But he's kind and gentle too."


As a Darcsen, a race with a dishonorable history, Isara wasn't accepted by some members of Squad 7 at first. But thanks to Isara's unwavering efforts and the unique plans she provided, the rest of the squad gradually warmed up to her.
However, just as Isara was about to become friends with them, she was killed in an enemy attack...

"As long as we don't give up, we will understand each other some day."


At Selvaria's request, Isara's soul was captured by Lucretia, and so she was able to reunite with her friend Alicia in El Sallia.
But being in another world and faced with enemy plots, how is Isara supposed to help Alicia to fulfill her mission?

"All I can do now is be prepared."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Cavalry Elite Tank Soldier 4537 523 226 288 265 131 1 5 Terrain Master When unit has 100% HP, damage taken decreases by 10% When unit's HP is at 100%, increases damage dealt by 10%
Archer Engineer Elite 3727 496 249 258 298 201 2 3 Walk AoE damage taken decreases by 10% Healing effects +10%

Talent


Marching in Line
When Unit HP is equal to or above 80%, physical damage taken decreases by 30%.
When you're attacked by a straight-line AoE skill, allies behind take 80% reduced damage.
When Unit HP is equal to or above 80%, physical damage taken decreases by 25%.
When you're attacked by a straight-line AoE skill, allies behind take 65% reduced damage.
When Unit HP is equal to or above 80%, physical damage taken decreases by 20%.
When you're attacked by a straight-line AoE skill, allies behind take 50% reduced damage.
When Unit HP is equal to or above 80%, physical damage taken decreases by 15%.
When you're attacked by a straight-line AoE skill, allies behind take 40% reduced damage.
When Unit HP is equal to or above 80%, physical damage taken decreases by 10%.
When you're attacked by a straight-line AoE skill, allies behind take 30% reduced damage.

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Complete Time Rift 3-6 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier HP/DEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Change Class to Engineer Elite Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Change Class to Elite Tank Soldier Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +40% +15% +30% +10%

Class Upgrades

Starting
Skill
:
Frontline Rescue

New Militia
Snare

Engineer

Tank Soldier
ATK Break
Ram

Engineer Elite
Mass Protect

Elite Tank Soldier
DEF Command
Demon Hunter
Demon Hunter
Guardian Cavalry
Guardian Cavalry
Heavy Artillery Long Shot
Lance Phalanx
Dark Elf Sniper
Dark Elf Sniper
Griffin Knight
Griffin Knight

Skills

Skill Cost Type CD Range Span Description
Fire Suppression 3 PDamage 3 Rounds 4 Blocks 3 Blocks
[Physical Damage] Attacks all enemies in range, dealing 0.4x AoE damage. Super effective against Infantry. Also reduces enemy's Mobility by 2 and renders them unable to Guard for 2 turns. After using the skill, this unit can move 3 additional blocks.
DEF Command 2 Passive - - -
[Command] All allies within 2 blocks gain +10% DEF.
Heavy Artillery Long Shot 2 PDamage 3 Rounds 3 Blocks 3 Blocks
[Physical Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and reduces their DEF by 20%. Lasts 2 turns.
Lance Phalanx 2 Active 2 Rounds Self Single
[Passive] Takes physical attacks instead of nearby friendly units.
[Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
Mass Protect 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Snare 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)
ATK Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Frontline Rescue 1 Heal None 2 Blocks Single
[Healing] Activate to restore HP to a single unit by an amount equal to 3x the caster's ATK, dispel a debuff, and grant it the following effect: "after taking action, restore HP equal to 1.5x the caster's ATK". Lasts 2 turns.
Ram 1 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.

Skill Cost Type CD Range Span Description
Fire Suppression 3 PDamage 3 Rounds 4 Blocks 3 Blocks
[Physical Damage] Attacks all enemies in range, dealing 0.4x AoE damage. Super effective against Infantry. Also reduces enemy's Mobility by 2 and renders them unable to Guard for 2 turns. After using the skill, this unit can move 3 additional blocks.
Heavy Artillery Long Shot 2 PDamage 3 Rounds 3 Blocks 3 Blocks
[Physical Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and reduces their DEF by 20%. Lasts 2 turns.
Frontline Rescue 1 Heal None 2 Blocks Single
[Healing] Activate to restore HP to a single unit by an amount equal to 3x the caster's ATK, dispel a debuff, and grant it the following effect: "after taking action, restore HP equal to 1.5x the caster's ATK". Lasts 2 turns.

Skill Cost Type CD Range Span Description
DEF Command 2 Passive - - -
[Command] All allies within 2 blocks gain +10% DEF.
Heavy Artillery Long Shot 2 PDamage 3 Rounds 3 Blocks 3 Blocks
[Physical Damage] Attacks multiple enemies within range, dealing 0.33x AoE damage and reduces their DEF by 20%. Lasts 2 turns.
Lance Phalanx 2 Active 2 Rounds Self Single
[Passive] Takes physical attacks instead of nearby friendly units.
[Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns.
Mass Protect 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the DEF of multiple units within range by 20%. Immune to DEF & MDEF reduction effects and unable to receive healing debuffs. Lasts 2 turns.
Snare 2 PDamage 2 Rounds 2 Blocks Single
[Physical Damage] Attacks an enemy unit, dealing 1.4x damage. Extra effective against [Fliers]. After battle, reduces the enemy's Mobility by 1 and renders them unable to Guard for 1 turn. (Cannot be dispelled.)

Skill Cost Type CD Range Span Description
ATK Break 1 Passive - - -
[Passive] Before battle, 50% chance to reduce enemy's ATK & INT by 20%. Lasts 1 turn.
Frontline Rescue 1 Heal None 2 Blocks Single
[Healing] Activate to restore HP to a single unit by an amount equal to 3x the caster's ATK, dispel a debuff, and grant it the following effect: "after taking action, restore HP equal to 1.5x the caster's ATK". Lasts 2 turns.
Ram 1 PDamage 2 Rounds 1 Block Single
[Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Demon Hunter
Demon Hunter 3 Archer 36 37 20 20 2 5 Ride
Before attacking and entering battle, 30-75% chance to inflict "Movement -2 and cannot guard" and "DEF -20%". Lasts 1 turn.
Dragoon
Dragoon 3 Cavalry 43 43 22 19 1 5 Ride
When attacking and entering battle, ATK and DEF +10-30%.
Dwarf Adventurer
Dwarf Adventurer 3 Archer 34 37 17 20 2 3 Walk
Hero skill targeting all become linear. Unit damage dealt +5-15%.
Golden Knight
Golden Knight 3 Cavalry 43 43 22 22 1 5 Ride
When soldier HP is 100%, all damage taken -8-20%. When the Hero's class is [Cavalry], soldier ATK and DEF +8-30%.
Griffin Knight
Griffin Knight 3 Flier 40 45 20 23 1 5 Fly
When soldier HP > 80%, ATK and DEF +10-30%.
Guardian Cavalry
Guardian Cavalry 3 Cavalry 43 40 23 17 1 5 Ride
When attacking and entering battle, damage taken -15-45%.
Mechanical Dragon Knight
Mechanical Dragon Knight 3 Flier 43 45 24 18 1 5 Fly
ATK/DEF +12-25%. When melee attacked, physical damage taken -12-25%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Elite Cavalry
Elite Cavalry 2 Cavalry 31 34 17 13 1 5 Ride
When attacking and entering battle, damage taken -10-20%.
Griffin Rider
Griffin Rider 2 Flier 31 35 16 18 1 5 Fly
When Soldier HP > 80%, damage taken -10-20%.
Sharpshooter
Sharpshooter 2 Archer 28 29 16 16 2 5 Ride
When attacking, 20-30% chance to inflict DEF -20%. Lasts 1 turn.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Archer
Archer 1 Archer 22 26 12 15 2 3 Walk
Basic Archer.

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