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A young lady brimming with spiritual power, resonating with the World Tree, and born to enact justice.

Biography[]


Taciturn but often astonishing, a frosty face yet a heart burning with faith... From the ancient weapon slumbering in Ziggurat Village, to her sister who depends on her for survival, and even the fate of the entire world, the Shrine Maiden of Justice, Ilia, relies on her innate spiritual power and intuition to fulfill the mission of protection etched deep in her soul, no matter the circumstances.

"My spiritual power and intuition rate you highly, defining you as a potential friend of justice... May I ask, would you like to walk with me?"


Lost near the Floating City, Ilia ventured alone into a mysterious research institute, driven by a flyer recruiting ancient weapon researchers - to find her lost sister Alia and uncover the secrets behind the ancient weapon research.
The Shrine Maiden's spiritual power whispered to her... Ilia's intuition once again guided her in the right direction - meanwhile, the price of doing the right thing is inscribed in the notebook of fate.


Repairing the out-of-control machines, testing prototype weapons, and confronting angry researchers... With the mysterious energy contained within the Shrine Maiden's soul, Ilia, who knew nothing about science and technology, easily passed the researchers' tests, as if it were all a matter of course. And this confirmed Ilia's suspicions - the scientific research here was closely related to her mission.

"The research on ancient weapons has touched upon forbidden secrets, and I shall fulfill my Shrine Maiden's mission to uncover the conspiracy behind this secret laboratory."


In a strange land with no one to rely on, Ilia saw this as a test of solitude. Little did she know, that in this world illuminated by glorious grace, those who hold onto justice will surely receive protection from those who share the same path.
The Shrine Maiden's investigation was hindered by a tidal wave of city patrol machines. The allies she once helped and the formidable foes she once faced became the most reliable breakwater. The foundation of this reliable defense line was both the will to protect and the precious bonds formed between companions.


Saving loved ones, guarding secrets, and thwarting conspiracies, through the twin Shrine Maidens' self-sacrificial awakening, they once again fulfilled their mission. The blackened sky threatening the Floating City dissipated, and fortunately, this time, no one truly needed to sacrifice their life for peace and justice.
Temporarily relieved of her heavy burden, Ilia now takes on the responsibility of guardianship in a different way within the Floating City - to safeguard those she loves. She believes that this time, happiness will not fail those with glorious beliefs.

"We will surely live happily here, and the flowers of peace and justice will bloom on the branches of the World Tree through our efforts."

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Holy Saintess of Divine Fortune 3814 278 578 282 342 131 2 3 Walk When unit's HP is 100%, reduces damage taken by 10%. When actively attacking a unit with a higher HP percentage, damage dealt increases by 10% after entering battle.
Mage Wizard 3648 251 578 252 365 100 2 3 Walk When unit's HP is below 70%, damage taken is reduced by 10% after entering battle. When this unit has more than 5 buffs, increases damage dealt by 10% after battle begins.

Talent


Shrine Maiden of Justice
Damage dealt increases by 30%.
After taking action, can summon an [Angel of Justice] at the current location: "After allied units within 3 blocks of the [Angel of Justice] entering battle, recover HP equal to 2x the caster's INT." If there is already a self-summoned [Angel of Justice] on the battlefield, it can be transported to the caster's current location. ([Cooldown Trigger] This effect can be triggered again after 2 turns.)
Targets within the [Angel of Justice]'s range, are all considered within the range of this unit's skills, and ranged soldiers will also attack. After taking action, if this unit is within 1-ring range of the [Angel of Justice], gains 1 stack of [Spiritual Perception]: "[Angel of Justice] Range +2, INT increased by 5%, and damage skill cooldowns reduced by 1 turn (stacks up to 5 times, cannot be dispelled).
Damage dealt increases by 25%.
After taking action, can summon an [Angel of Justice] at the current location: "After allied units within 3 blocks of the [Angel of Justice] entering battle, recover HP equal to 2x the caster's INT." If there is already a self-summoned [Angel of Justice] on the battlefield, it can be transported to the caster's current location. ([Cooldown Trigger] This effect can be triggered again after 2 turns.)
Targets within the [Angel of Justice]'s range, are all considered within the range of this unit's skills, and ranged soldiers will also attack. After taking action, if this unit is within 1-ring range of the [Angel of Justice], gains 1 stack of [Spiritual Perception]: "[Angel of Justice] Range +2, INT increased by 5%, and damage skill cooldowns reduced by 1 turn (stacks up to 5 times, cannot be dispelled).
Damage dealt increases by 20%.
After taking action, can summon an [Angel of Justice] at the current location: "After allied units within 3 blocks of the [Angel of Justice] entering battle, recover HP equal to 2x the caster's INT." If there is already a self-summoned [Angel of Justice] on the battlefield, it can be transported to the caster's current location. ([Cooldown Trigger] This effect can be triggered again after 2 turns.)
Targets within the [Angel of Justice]'s range, are all considered within the range of this unit's skills, and ranged soldiers will also attack. After taking action, if this unit is within 1-ring range of the [Angel of Justice], gains 1 stack of [Spiritual Perception]: "[Angel of Justice] Range +2, INT increased by 5%, and damage skill cooldowns reduced by 1 turn (stacks up to 4 times, cannot be dispelled).
Damage dealt increases by 15%.
After taking action, can summon an [Angel of Justice] at the current location: "After allied units within 3 blocks of the [Angel of Justice] entering battle, recover HP equal to 2x the caster's INT." If there is already a self-summoned [Angel of Justice] on the battlefield, it can be transported to the caster's current location. ([Cooldown Trigger] This effect can be triggered again after 2 turns.)
Targets within the [Angel of Justice]'s range, are all considered within the range of this unit's skills, and ranged soldiers will also attack. After taking action, if this unit is within 1-ring range of the [Angel of Justice], gains 1 stack of [Spiritual Perception]: "[Angel of Justice] Range +2, INT increased by 5%, and damage skill cooldowns reduced by 1 turn (stacks up to 3 times, cannot be dispelled).

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Complete Time Rift 3-6 All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 4 with Alia Alia Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Change Class to Saintess of Divine Destiny Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +20% +40% +15% +25%

Class Upgrades

Starting
Skill
:
Lightning Strike

Mage
Sacred Repulsion

Archmage

Mystic Shrine Maiden
Wind Blade
Eternal Axiom

Wizard
Mass Attack

Saintess of Divine Destiny
Cleanse
Sorceress
Sorceress
Bishop
Bishop
Freeze Strike
Holy Word
Elf Master
Elf Master
Wizard
Wizard

Skills

Skill Cost Type CD Range Span Description
Archangel's Radiance 3 MDamage 3 Rounds 2 Blocks Single
[Passive] Increases the DEF and MDEF of allies within 2 blocks of the [Angel of Justice] by 15%. This unit will not die when taking fatal damage, instead recovering 30% of HP and removing [Angel of Justice] and all [Spiritual Perception] stacks from the caster. (This effect can only trigger once per battle.)
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. If the enemy is successfully eliminated, gains 1 stack of [Spiritual Perception]. After using this skill and taking action, all allies within range of the [Angel of Justice] gain 2 stacks of [Luminous Blessing]: "Immune to the next 1 debuff." Stacks up to 5 times and cannot be dispelled.
Cleanse 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Holy Word 2 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Mass Attack 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Sacred Repulsion 2 MDamage 4 Rounds All 5 Blocks
[Passive] When this unit has 2 or more stacks of [Spiritual Perception], enemy units within the [Angel of Justice]'s range consume an additional 1 Mobility when moving.
[Magic Damage] Can be used on self or [Angel of Justice]. Deals 0.3x AoE damage to all enemies within 5 blocks of the target, and after battle, applies a [Teleport] effect: Teleports enemy units to a position 3 blocks away from self or the [Angel of Justice].
Eternal Axiom 1 Assist 4 Rounds 3 Blocks Single
[Assist] Active skill. Grants 1 stack of [Luminous Blessing] to a single unit: "Immune to the next 1 debuff." For every 1 stack of [Spiritual Perception] on this unit, grants an additional 1 stack, up to a maximum of 5 stacks. [Luminous Blessing] can stack up to 5 stacks. Cannot be dispelled. Can move another 2 blocks after use and attack again. (After using this skill, any buffs on the caster will not lose their turn count.)
Freeze Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Lightning Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
Wind Blade 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.

Skill Cost Type CD Range Span Description
Archangel's Radiance 3 MDamage 3 Rounds 2 Blocks Single
[Passive] Increases the DEF and MDEF of allies within 2 blocks of the [Angel of Justice] by 15%. This unit will not die when taking fatal damage, instead recovering 30% of HP and removing [Angel of Justice] and all [Spiritual Perception] stacks from the caster. (This effect can only trigger once per battle.)
[Magic Damage] Attacks a single enemy, dealing 1.6x damage. If the enemy is successfully eliminated, gains 1 stack of [Spiritual Perception]. After using this skill and taking action, all allies within range of the [Angel of Justice] gain 2 stacks of [Luminous Blessing]: "Immune to the next 1 debuff." Stacks up to 5 times and cannot be dispelled.
Sacred Repulsion 2 MDamage 4 Rounds All 5 Blocks
[Passive] When this unit has 2 or more stacks of [Spiritual Perception], enemy units within the [Angel of Justice]'s range consume an additional 1 Mobility when moving.
[Magic Damage] Can be used on self or [Angel of Justice]. Deals 0.3x AoE damage to all enemies within 5 blocks of the target, and after battle, applies a [Teleport] effect: Teleports enemy units to a position 3 blocks away from self or the [Angel of Justice].
Eternal Axiom 1 Assist 4 Rounds 3 Blocks Single
[Assist] Active skill. Grants 1 stack of [Luminous Blessing] to a single unit: "Immune to the next 1 debuff." For every 1 stack of [Spiritual Perception] on this unit, grants an additional 1 stack, up to a maximum of 5 stacks. [Luminous Blessing] can stack up to 5 stacks. Cannot be dispelled. Can move another 2 blocks after use and attack again. (After using this skill, any buffs on the caster will not lose their turn count.)

Skill Cost Type CD Range Span Description
Cleanse 2 MDamage 2 Rounds 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Demons. Dispels 2 buffs from the target after battle.
Holy Word 2 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Demons. After battle, heals friendly unit with the lowest HP (4x caster's INT).
Mass Attack 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. ATK & INT of multiple units within range increase by 20%. Grants immunity to ATK & INT reduction and effects that silence active skills. Lasts 2 turns.
Sacred Repulsion 2 MDamage 4 Rounds All 5 Blocks
[Passive] When this unit has 2 or more stacks of [Spiritual Perception], enemy units within the [Angel of Justice]'s range consume an additional 1 Mobility when moving.
[Magic Damage] Can be used on self or [Angel of Justice]. Deals 0.3x AoE damage to all enemies within 5 blocks of the target, and after battle, applies a [Teleport] effect: Teleports enemy units to a position 3 blocks away from self or the [Angel of Justice].

Skill Cost Type CD Range Span Description
Eternal Axiom 1 Assist 4 Rounds 3 Blocks Single
[Assist] Active skill. Grants 1 stack of [Luminous Blessing] to a single unit: "Immune to the next 1 debuff." For every 1 stack of [Spiritual Perception] on this unit, grants an additional 1 stack, up to a maximum of 5 stacks. [Luminous Blessing] can stack up to 5 stacks. Cannot be dispelled. Can move another 2 blocks after use and attack again. (After using this skill, any buffs on the caster will not lose their turn count.)
Freeze Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Lightning Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
Wind Blade 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage. Deals additional damage to Fliers.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Bishop
Bishop 3 Holy 34 31 19 28 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-15%. When Soldier HP > 80%, DEF +10-30%.
Conjurer
Conjurer 3 Mage 40 37 20 24 2 3 Walk
Physical damage dealt by normal attacks is treated as magic damage. If no damage is dealt by the end of this unit's turn, soldiers recover 10-30% of their HP, and in the next battle, soldier ATK increases by 7-20% and damage taken is reduced by 9-25%.
Deck Gunner
Deck Gunner 3 Archer 40 45 22 20 2 3 Walk
ATK +10-30%. When actively attacking, if either this or the target is on defensive terrain, then ignore 5-15% of the enemy's DEF.
Elf Master
Elf Master 3 Archer 34 40 19 23 2 3 Walk
When in forest or mountain terrain, ATK +10-30%.
Fairy Spirit Prophet
Fairy Spirit Prophet 3 Mage 37 41 17 22 2 5 Fly
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-30%, soldier damage dealt +5-15%, and reflect damage received -12-50%.
Radiant Preacher
Radiant Preacher 3 Holy 38 40 22 22 2 3 Walk
Physical damage dealt by normal attacks is treated as magic damage. Soldier ATK increases by 10-30%. For each 1 block between the target and this unit, ATK is further increased by 2-5%. Before battle, soldiers recover 2-5% of their Max HP (up to 6-15%).
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
Wizard
Wizard 3 Mage 34 37 19 23 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Elf
Elf 2 Archer 26 31 14 18 2 3 Walk
When in forest or mountain terrain, ATK +10-20%.
Inquisitor
Inquisitor 2 Holy 26 24 14 22 1 3 Walk
Normal attacks deal magic damage. Hero's healing effects +5-10%.
Thaumaturge
Thaumaturge 2 Mage 26 29 14 18 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Warlock
Warlock 1 Mage 22 24 12 15 2 3 Walk
Basic Mage. Normal attacks deal magic damage.

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