The Scarlet Goddess, a sexy marshal who yearns for victory.
Biography[]
Marshal of the Gresden Empire and eldest daughter of the renowned Justicia family, she is also the sister of Imperial Chancellor Florentia. She says terrible, cruel things with a smile on her face, and regards life and death with an ruthless sense of indifference. She is like a goddess without mercy.
There are many terrible rumors about this sexy and powerful marshal. In the eyes of the enemy, Hilda is an insane nightmare.
"Ha-ha-ha. How does a grown-up like you still sympathize with the fallen on the battlefield? Hmm... That's a cute idea."
Hilda was once a kind and genteel girl of nobility. But after witnessing the murder of her parents by enemy soldiers, she began to resent her frailty and powerlessness. After that, Hilda chose to abandon her soft heart and resolved to enroll in the Imperial Army Academy.
Ever since, Hilda has viewed her life through the lens of pursuing absolute victory and exacting total revenge.
"This stopped pocket watch is like a symbol... of the moment that the childish and naive Hilda died along with her parents."
In the Imperial Army Academy, Hilda demonstrated astonishing combat skills and tactical talents. Through bloodshed and glory in many ruthless battles, Hilda earned her Imperial Marshal badge.
Standing victorious and drenched in blood, Hilda would look down at her fallen enemies and crack a mask-like smile that became ever colder and more terrible.
By this point, word of the title Scarlet Nemesis had spread as widely across the continent as Hilda's victory banner.
"The marks of victory on my weapon are the medals of honor that I have earned in war. They will eventually become my epitaph."
Hilda's all-consuming obsession with revenge makes it difficult for her to forgive her sister for cooperating with the enemy in order to accomplish Elysium Project. In her mind, this is, without a doubt, a kind of treachery.
However, whether it was due to the duty she carried for the Justicia family or her sense of honor as an imperial soldier, in the end she chose to stand by her sister's side and help her accomplish this great plan to resist fate.
But at night when she dreams, Hilda still finds herself trapped in the nightmare of her parents' deaths, unable to escape...
Summoned to a new continent, Hilda discovers that her former enemies have long been swept away in the dust of history, and so she now searches for a new sense of responsibility and purpose.
And how will the tension and misunderstandings between Hilda and her sister be resolved...
"Is Florentia still stuck in her annoying ways of fighting and her naive ideas? Ha-ha-ha, don't you think the idea of working with such a foolish chancellor is rather disconcerting?"
Max Stats
Class | ![]() |
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Grand Marshal | 5372 | 548 | 247 | 357 | 207 | 106 | 1 | 3 ![]() |
When initiating battle, unit's damage taken is reduced by 10% | Damage dealt increases by 10% when forced into battle |
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Royal Knight | 5057 | 577 | 247 | 311 | 260 | 118 | 1 | 5 ![]() |
When Unit HP is above 80%, 10% less likely to receive critical damage | When attacking, increases damage dealt by 10% |
Talent
Casting
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ATK +10%. When carrying exclusive equipment, the [Noble Spear] and [Mounted Charge] effects cannot be dispelled. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Reach Lv. 30 | All Hero's Stats +10% | |
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15 | Change Class to Royal Knight | Soldier ATK/DEF +15% | |
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23 | Complete Gate of Fate 4 with Werner Dime | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Florentia | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +20% | +30% | +40% | +10% |
Class Upgrades
Skill: |
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Rout | ![]() Knight |
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Ram | |||||||
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![]() Highlander |
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Lance Phalanx | ![]() |
War Goddess | ![]() |
Broken Blade | |||
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![]() Grand Marshal |
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Heavy Shield | ![]() Royal Knight |
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Light of Rebirth | |||
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Phalanx | ![]() |
Guardian Cavalry | |||||
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Broken Arrow | ![]() |
Dominating Formation | |||||
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Stone Colossus | ![]() |
Templar Knight |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Crimson Command | 3 | Active | - | - | - | [Passive] Takes all attacks for adjacent friendly units and is immune to effects that reduce Mobility.
[Command] All friendly units within 2 blocks cannot be displaced, and they take 35% less fixed damage. [Active] Select 1 type of skill to cast: Order: Noble Spear: [Active] Guard span increases to 2 blocks. Command range increases to 3 blocks and hero's class type becomes [Lancers]. Before being forced into battle, the enemy's damage taken is increased by 10% for every block moved before entering battle (up to 50%). Lasts 3 turns. Order: Mounted Charge: [Active] Guard span increases to 2 blocks. Command range increases to 3 blocks, and hero's class type becomes [Cavalry]. Battle damage dealt to Infantry increases by an additional 20%. Lasts 3 turns. After using any of these skills, the Crimson Command cooldown becomes 3 turns. |
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Dominating Formation | 2 | PDamage | 2 Rounds | 2 Blocks | Straight | [Passive] Takes all attacks for adjacent friendly units.
[Physical Damage] Attack all enemies in 5 straight lines, dealing 0.1x AoE damage, increasing your Guard range to 2 blocks, and reducing your chance to be critically hit by 20%. Lasts 2 turns. Also affects all blocks hit with the special [Sinkhole] effect for 2 rounds: When enemy units move to this terrain, they cannot receive Act Again or Move Again effects. |
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Heavy Shield | 2 | Passive | - | - | - | [Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
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Lance Phalanx | 2 | Active | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of nearby friendly units.
[Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
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Light of Rebirth | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active Skill. Significantly increases the offensive and defensive stats of all friendly "Langrisser Reincarnation" units in range and increases their single-target skill damage by 12% and counterattack damage by 12%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.)
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Rout | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
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Broken Arrow | 1 | Passive | - | - | - | [Passive] When forced into battle through a ranged physical attack, ATK increases by 15%, damage taken is reduced by 10%, and can counterattack ranged physical attacks if the attacker is within 3 blocks.
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Ram | 1 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
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War Goddess | 1 | Passive | - | - | - | [Passive] When entering battle through a melee attack, ATK increases by 15%. Before battle, disables enemy weapon skills (excluding Max HP effects). When the target is not a player hero, effect changes to a 25% ATK and INT reduction effect. Lasts 1 turn.
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Skill | Cost | Type | ![]() |
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Description | |
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Crimson Command | 3 | Active | - | - | - | [Passive] Takes all attacks for adjacent friendly units and is immune to effects that reduce Mobility.
[Command] All friendly units within 2 blocks cannot be displaced, and they take 35% less fixed damage. [Active] Select 1 type of skill to cast: Order: Noble Spear: [Active] Guard span increases to 2 blocks. Command range increases to 3 blocks and hero's class type becomes [Lancers]. Before being forced into battle, the enemy's damage taken is increased by 10% for every block moved before entering battle (up to 50%). Lasts 3 turns. Order: Mounted Charge: [Active] Guard span increases to 2 blocks. Command range increases to 3 blocks, and hero's class type becomes [Cavalry]. Battle damage dealt to Infantry increases by an additional 20%. Lasts 3 turns. After using any of these skills, the Crimson Command cooldown becomes 3 turns. |
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Dominating Formation | 2 | PDamage | 2 Rounds | 2 Blocks | Straight | [Passive] Takes all attacks for adjacent friendly units.
[Physical Damage] Attack all enemies in 5 straight lines, dealing 0.1x AoE damage, increasing your Guard range to 2 blocks, and reducing your chance to be critically hit by 20%. Lasts 2 turns. Also affects all blocks hit with the special [Sinkhole] effect for 2 rounds: When enemy units move to this terrain, they cannot receive Act Again or Move Again effects. |
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Light of Rebirth | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active Skill. Significantly increases the offensive and defensive stats of all friendly "Langrisser Reincarnation" units in range and increases their single-target skill damage by 12% and counterattack damage by 12%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.)
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War Goddess | 1 | Passive | - | - | - | [Passive] When entering battle through a melee attack, ATK increases by 15%. Before battle, disables enemy weapon skills (excluding Max HP effects). When the target is not a player hero, effect changes to a 25% ATK and INT reduction effect. Lasts 1 turn.
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Broken Arrow | 1 | Passive | - | - | - | [Passive] When forced into battle through a ranged physical attack, ATK increases by 15%, damage taken is reduced by 10%, and can counterattack ranged physical attacks if the attacker is within 3 blocks.
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Skill | Cost | Type | ![]() |
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Description | |
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Dominating Formation | 2 | PDamage | 2 Rounds | 2 Blocks | Straight | [Passive] Takes all attacks for adjacent friendly units.
[Physical Damage] Attack all enemies in 5 straight lines, dealing 0.1x AoE damage, increasing your Guard range to 2 blocks, and reducing your chance to be critically hit by 20%. Lasts 2 turns. Also affects all blocks hit with the special [Sinkhole] effect for 2 rounds: When enemy units move to this terrain, they cannot receive Act Again or Move Again effects. |
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Heavy Shield | 2 | Passive | - | - | - | [Passive] When attacked with a melee attack, 25% chance to decrease damage taken by 50%.
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Lance Phalanx | 2 | Active | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of nearby friendly units.
[Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
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Light of Rebirth | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active Skill. Significantly increases the offensive and defensive stats of all friendly "Langrisser Reincarnation" units in range and increases their single-target skill damage by 12% and counterattack damage by 12%. Lasts 4 turns. (This effect cannot stack with other Fusion Power skills.)
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Rout | 2 | PDamage | 3 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks and renders them unable to take action in the next round.
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Skill | Cost | Type | ![]() |
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Description | |
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Broken Arrow | 1 | Passive | - | - | - | [Passive] When forced into battle through a ranged physical attack, ATK increases by 15%, damage taken is reduced by 10%, and can counterattack ranged physical attacks if the attacker is within 3 blocks.
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Ram | 1 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.2x damage. Inflicts a [Displacement] effect: Pushes the target back 2 blocks, reducing their Mobility by 2, and renders them unable to Guard. Lasts 1 turn.
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War Goddess | 1 | Passive | - | - | - | [Passive] When entering battle through a melee attack, ATK increases by 15%. Before battle, disables enemy weapon skills (excluding Max HP effects). When the target is not a player hero, effect changes to a 25% ATK and INT reduction effect. Lasts 1 turn.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Aegis Garde | 3 | ![]() |
45 | 40 | 22 | 20 | 1 | 3 ![]() |
Ranged damage taken -5-15%. When not on defensive terrain, soldier ATK and DEF +7-20%. |
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Crystal Molder | 3 | ![]() |
48 | 34 | 22 | 22 | 1 | 3 ![]() |
After taking action, restore 10-30% soldier HP. When forced into battle by a magic attack, unit reflects 10-30% of damage taken. |
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Guardian Cavalry | 3 | ![]() |
43 | 40 | 23 | 17 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -15-45%. |
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Hoplite | 3 | ![]() |
43 | 43 | 23 | 17 | 1 | 3 ![]() |
Soldier ATK and DEF +7-20%. When attacking, soldier damage dealt +7-20% and disable all class effects. |
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Phalanx | 3 | ![]() |
48 | 37 | 26 | 16 | 1 | 3 ![]() |
Physical Damage Taken -10-30%. |
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Royal Cavalry | 3 | ![]() |
43 | 43 | 23 | 17 | 1 | 5 ![]() |
When soldier HP > 80%, physical damage taken -15-45%. |
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Stone Colossus | 3 | ![]() |
48 | 34 | 28 | 16 | 1 | 3 ![]() |
When soldier HP < 70%, Damage Taken -10-30%. |
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Templar Knight | 3 | ![]() |
40 | 40 | 22 | 26 | 1 | 5 ![]() |
MDEF +15-45%. When battling against Demons, ATK and DEF +15-45% |
Soldier | Tier | Class | ![]() |
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Skill | |
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Amazon | 2 | ![]() |
31 | 34 | 17 | 16 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-20%. |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Lancer | 2 | ![]() |
37 | 29 | 20 | 12 | 1 | 3 ![]() |
When forced into battle, damage dealt +10-20%. |
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Paladin | 2 | ![]() |
31 | 31 | 17 | 20 | 1 | 5 ![]() |
When battling against [Demons], ATK and DEF +20-30%. |
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Rock Golem | 2 | ![]() |
37 | 26 | 22 | 12 | 1 | 3 ![]() |
When soldier HP < 70%, DEF +10-20%. |
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Warrior | 2 | ![]() |
31 | 34 | 17 | 14 | 1 | 3 ![]() |
When attacking and entering battle, critical hit rate +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Cavalry | 1 | ![]() |
26 | 28 | 14 | 11 | 1 | 5 ![]() |
Basic Cavalry. |