A robot with the power of Revitalizing Blessing. It is also a loyal servant of chaos.
Biography[]
Gustav is born from an ancient civilization. Her body is a combination of futuristic mechanical core technologies and dark magic. As a loyal and stubborn person, Gustav does not make her own decisions often... After Gustav was built, she was given the mission to support Lord Bozel. Although she was destroyed and awoken numerous times, Gustav has never stopped trying to find Bozel. She tried her best to help him complete various tasks and she was Bozel's most loyal servant.
"Nice to meet you. I'm Necromancer Gustav and I'm here to answer your summon. So... Do you know where Lord Bozel is?"
Since ancient times, Gustav has always been one of Bozel's best servants. As a robot who masters necromancy, she has a complete self-analysis system and a unique revitalization ability. As long as her mechanical core is complete, Gustav can wake up again by sensing and absorbing the chaotic energy even if her body is severely damaged.
"Please don't insult Lord Bozel. He's the one who woke me up from the eternal dream when I was damaged. He also gave me the self-repair ability. So, he's my savior no matter what happens."
In Gustav and Bozel's past, there is an unusual memory... It happened in Elysium. She met Licorice, who was Bozel during that time. At first, Gustav did not want to admit that Licorice was her Lord Bozel. After learning more and more about Licorice, Gustav recognized Licorice's power and became one of Licorice's best allies. Gustav also helped Ares and the others to complete the relocation of the Ark Project.
When Gustav woke up, she already considered herself as the offering for completing Lord Bozel's plan. Even if she was severely damaged and fell into sleep, she would still help Lord Bozel to execute his ultimate plan. At the end of the memory, Gustav sacrificed herself to ensure that the Ark Project could be completed. However, she believes that she will wake up in the near future. When that happens, she will be able to meet Lord Bozel again.
"To human beings, death is the end. However, death is the same thing as sleep to me. Lord Bozel is the one who woke me up. In humans' eyes, he's like the person who gave me a new life."
After coming to the new world, Gustav lost her memory and consciousness. She also gave up on her old form and she started looking for Bozel again...After struggling through countless obstacles, what kind of choices are waiting for her to make?
"Lord Bozel...Licorice...This doesn't fit the program! There must be something wrong!"
Max Stats
Class | ![]() |
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Ring of the Dead | 4316 | 263 | 591 | 268 | 364 | 130 | 2 | 3 ![]() |
Damage taken decreases by 10% when attacked by units with "Debuff" and after entering a battle | Damage increases by 10% when the unit's HP is 100% |
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Wizard | 3826 | 263 | 563 | 249 | 364 | 99 | 2 | 3 ![]() |
Decreases the chance of receiving a Crit hit by 10% when the unit's HP is higher than 80% | When forced into battle, damage dealt increases by 10% |
Talent
Casting
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INT +5%. When casting a skill targeting self, the skill's cooldown is increased by 1. After use, can move an additional 2 blocks and can attack again. (This [Cooldown Trigger] effect can only be triggered again after 1 turn.) |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Complete Time Rift (Elite) 3-1 | Soldier ATK/MDEF +15% | |
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23 | Complete Gate of Fate 3 with Licorice | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 with Bozel | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +15% | +35% | +15% | +35% |
Class Upgrades
Skill: |
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Reset | ![]() Magic Realm Core |
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Thunder Storm | |||||||
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Endure | ![]() |
Freeze Strike | ![]() |
Lightning Strike | |||
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![]() Ring of the Dead |
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Summon Undead | ![]() Wizard |
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Mass Resist | |||
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Wizard | ![]() |
Sorceress | |||||
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Black Hole | ![]() |
Time Ring Attack | |||||
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Skeleton Knight | ![]() |
Dark Elf Sniper |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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Disillusionment to Time | 3 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Passive] increases Unit Range by 2 when your Skills are cooling down.
[Magic Damage]: Attacks multiple enemies within range, dealing 0.4x AoE damage. Applies 2 random debuffs and "increases the cooldown of all skills by 1" (lasts for 1 turn and cannot be dispelled). After using this skill, you gain [Shield of Time]: Reduces Damage taken by 10% and renders all enemies unable to trigger Cooldown Reduction effects for the "Resonance Clock" (lasts 2 turns and cannot be dispelled). |
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Black Hole | 2 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Summon Undead | 2 | Assist | 4 Rounds | 3 Blocks | Single | Summon 1 unit of Necromancers.
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Thunder Storm | 2 | MDamage | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns.
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Time Ring Attack | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [Magic Damage] attacks a single enemy, dealing 1.6x Damage and restores HP equal to 20% of damage dealt after battle. If the total cooldown of the target's current skills is greater than or equal to 3, you attack first and the damage dealt is increased by 20%. Additionally, renders the target unable to receive healing for 1 turn before battle.
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Endure | 1 | Passive | - | - | - | [Passive] When entering battle, DEF increases by 7%.
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Freeze Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
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Lightning Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
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Reset | 1 | Assist | 1 Round | 2 Blocks | Single | [Assist] Active skill. Decrease all skill cooldowns of the target ally unit for 1 turn. Restores HP equal to (5x caster's INT.
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Skill | Cost | Type | ![]() |
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Description | |
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Disillusionment to Time | 3 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [Passive] increases Unit Range by 2 when your Skills are cooling down.
[Magic Damage]: Attacks multiple enemies within range, dealing 0.4x AoE damage. Applies 2 random debuffs and "increases the cooldown of all skills by 1" (lasts for 1 turn and cannot be dispelled). After using this skill, you gain [Shield of Time]: Reduces Damage taken by 10% and renders all enemies unable to trigger Cooldown Reduction effects for the "Resonance Clock" (lasts 2 turns and cannot be dispelled). |
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Time Ring Attack | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [Magic Damage] attacks a single enemy, dealing 1.6x Damage and restores HP equal to 20% of damage dealt after battle. If the total cooldown of the target's current skills is greater than or equal to 3, you attack first and the damage dealt is increased by 20%. Additionally, renders the target unable to receive healing for 1 turn before battle.
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Reset | 1 | Assist | 1 Round | 2 Blocks | Single | [Assist] Active skill. Decrease all skill cooldowns of the target ally unit for 1 turn. Restores HP equal to (5x caster's INT.
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Skill | Cost | Type | ![]() |
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Description | |
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Black Hole | 2 | MDamage | 5 Rounds | 3 Blocks | 4 Blocks | [MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
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Mass Resist | 2 | Assist | 2 Rounds | 3 Blocks | 3 Blocks | [Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
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Summon Undead | 2 | Assist | 4 Rounds | 3 Blocks | Single | Summon 1 unit of Necromancers.
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Thunder Storm | 2 | MDamage | 3 Rounds | 3 Blocks | 3 Blocks | [Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns.
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Time Ring Attack | 2 | MDamage | 2 Rounds | 2 Blocks | Single | [Magic Damage] attacks a single enemy, dealing 1.6x Damage and restores HP equal to 20% of damage dealt after battle. If the total cooldown of the target's current skills is greater than or equal to 3, you attack first and the damage dealt is increased by 20%. Additionally, renders the target unable to receive healing for 1 turn before battle.
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Skill | Cost | Type | ![]() |
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Description | |
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Endure | 1 | Passive | - | - | - | [Passive] When entering battle, DEF increases by 7%.
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Freeze Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
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Lightning Strike | 1 | MDamage | 1 Round | 2 Blocks | Single | [MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
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Reset | 1 | Assist | 1 Round | 2 Blocks | Single | [Assist] Active skill. Decrease all skill cooldowns of the target ally unit for 1 turn. Restores HP equal to (5x caster's INT.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Conjurer | 3 | ![]() |
40 | 37 | 20 | 24 | 2 | 3 ![]() |
Physical damage dealt by normal attacks is treated as magic damage. If no damage is dealt by the end of this unit's turn, soldiers recover 10-30% of their HP, and in the next battle, soldier ATK increases by 7-20% and damage taken is reduced by 9-25%. |
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Crystal Warlock | 3 | ![]() |
43 | 37 | 22 | 19 | 2 | 3 ![]() |
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken. |
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Dark Elf Sniper | 3 | ![]() |
31 | 40 | 17 | 26 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%. |
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Ghost of the Fog | 3 | ![]() |
40 | 37 | 22 | 24 | 2 | 5 ![]() |
Normal attacks deal magic damage. When actively attacking, ATK +10-30%. When forced into battle, physical damage taken -5-15%. After battle if Soldier HP is 0% then restore 15-45% soldier HP. |
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Heavy Centurion | 3 | ![]() |
48 | 37 | 23 | 17 | 1 | 3 ![]() |
When forced into battle, ATK and DEF +10-30%. |
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Hellfire Archer | 3 | ![]() |
34 | 40 | 20 | 19 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. After battle, deal fixed damage equal to 5-15% of target's Max HP. |
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Poison Bat Mage | 3 | ![]() |
37 | 40 | 18 | 23 | 2 | 5 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-40%. Before battle, have a 30-100% chance to inflict 1 random debuff. |
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Siege Ballista | 3 | ![]() |
34 | 41 | 19 | 21 | 2 | 3 ![]() |
Unit normal attack range +1. ATK +10-20%. If before attacking the unit did not move, ATK is further increased by 6-15%. If moving over 3 blocks, damage dealt in battle -50-30%. |
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Skeleton Knight | 3 | ![]() |
43 | 40 | 22 | 19 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When forced into battle by a non-Demon, non-Holy unit, DEF +10-30%. |
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Sorceress | 3 | ![]() |
34 | 40 | 17 | 28 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%. |
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Wizard | 3 | ![]() |
34 | 37 | 19 | 23 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Dark Elf | 2 | ![]() |
24 | 31 | 13 | 20 | 2 | 3 ![]() |
When attacking units with 100% HP, after entering battle, ATK +10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Lancer | 2 | ![]() |
37 | 29 | 20 | 12 | 1 | 3 ![]() |
When forced into battle, damage dealt +10-20%. |
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Skeleton Warrior | 2 | ![]() |
34 | 31 | 17 | 14 | 1 | 3 ![]() |
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP. |
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Thaumaturge | 2 | ![]() |
26 | 29 | 14 | 18 | 2 | 3 ![]() |
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%. |
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Witch | 2 | ![]() |
26 | 31 | 13 | 22 | 2 | 5 ![]() |
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Warlock | 1 | ![]() |
22 | 24 | 12 | 15 | 2 | 3 ![]() |
Basic Mage. Normal attacks deal magic damage. |