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A robot with the power of Revitalizing Blessing. It is also a loyal servant of chaos.

Biography[]


Gustav is born from an ancient civilization. Her body is a combination of futuristic mechanical core technologies and dark magic. As a loyal and stubborn person, Gustav does not make her own decisions often... After Gustav was built, she was given the mission to support Lord Bozel. Although she was destroyed and awoken numerous times, Gustav has never stopped trying to find Bozel. She tried her best to help him complete various tasks and she was Bozel's most loyal servant.

"Nice to meet you. I'm Necromancer Gustav and I'm here to answer your summon. So... Do you know where Lord Bozel is?"


Since ancient times, Gustav has always been one of Bozel's best servants. As a robot who masters necromancy, she has a complete self-analysis system and a unique revitalization ability. As long as her mechanical core is complete, Gustav can wake up again by sensing and absorbing the chaotic energy even if her body is severely damaged.

"Please don't insult Lord Bozel. He's the one who woke me up from the eternal dream when I was damaged. He also gave me the self-repair ability. So, he's my savior no matter what happens."


In Gustav and Bozel's past, there is an unusual memory... It happened in Elysium. She met Licorice, who was Bozel during that time. At first, Gustav did not want to admit that Licorice was her Lord Bozel. After learning more and more about Licorice, Gustav recognized Licorice's power and became one of Licorice's best allies. Gustav also helped Ares and the others to complete the relocation of the Ark Project.


When Gustav woke up, she already considered herself as the offering for completing Lord Bozel's plan. Even if she was severely damaged and fell into sleep, she would still help Lord Bozel to execute his ultimate plan. At the end of the memory, Gustav sacrificed herself to ensure that the Ark Project could be completed. However, she believes that she will wake up in the near future. When that happens, she will be able to meet Lord Bozel again.

"To human beings, death is the end. However, death is the same thing as sleep to me. Lord Bozel is the one who woke me up. In humans' eyes, he's like the person who gave me a new life."


After coming to the new world, Gustav lost her memory and consciousness. She also gave up on her old form and she started looking for Bozel again...After struggling through countless obstacles, what kind of choices are waiting for her to make?

"Lord Bozel...Licorice...This doesn't fit the program! There must be something wrong!"

Max Stats

Class HP ATK INT DEF MDEF SKILL Range Mobility Heart Bond Lv. 4 Heart Bond Lv. 7
Demon Ring of the Dead 4316 263 591 268 364 130 2 3 Walk Damage taken decreases by 10% when attacked by units with "Debuff" and after entering a battle Damage increases by 10% when the unit's HP is 100%
Mage Wizard 3826 263 563 249 364 99 2 3 Walk Decreases the chance of receiving a Crit hit by 10% when the unit's HP is higher than 80% When forced into battle, damage dealt increases by 10%

Talent


Demon Ring of Time
After using skills, INT and MDEF are increased by 10% (can be stacked 2 times and cannot be dispelled).
After being attacked by an enemy and taking damage, the attacker has a 100% chance of obtaining "Increases the cooldown of 1 random skill by 1 at the end of the action"(can be stacked, lasts for 1 turn). Allies within 2 blocks have a 100% chance to reduce the cooldown of this skill by 1 after using a damaging skill and after entering a battle.
After using skills, INT and MDEF are increased by 8% (can be stacked 2 times and cannot be dispelled).
After being attacked by an enemy and taking damage, the attacker has a 80% chance of obtaining "Increases the cooldown of 1 random skill by 1 at the end of the action"(can be stacked, lasts for 1 turn). Allies within 2 blocks have a 80% chance to reduce the cooldown of this skill by 1 after using a damaging skill and after entering a battle.
After using skills, INT and MDEF are increased by 6% (can be stacked 2 times and cannot be dispelled).
After being attacked by an enemy and taking damage, the attacker has a 65% chance of obtaining "Increases the cooldown of 1 random skill by 1 at the end of the action"(can be stacked, lasts for 1 turn). Allies within 2 blocks have a 65% chance to reduce the cooldown of this skill by 1 after using a damaging skill and after entering a battle.
After using skills, INT and MDEF are increased by 4% (can be stacked 2 times and cannot be dispelled).
After being attacked by an enemy and taking damage, the attacker has a 50% chance of obtaining "Increases the cooldown of 1 random skill by 1 at the end of the action"(can be stacked, lasts for 1 turn). Allies within 2 blocks have a 50% chance to reduce the cooldown of this skill by 1 after using a damaging skill and after entering a battle.

Casting

Zero-Time Force
INT +5%. When casting a skill targeting self, the skill's cooldown is increased by 1. After use, can move an additional 2 blocks and can attack again. (This [Cooldown Trigger] effect can only be triggered again after 1 turn.)

Bonds

Bond Intimacy
Level
Requirements Bonus
Legion Bond - Glory   Legion Bond - Glory 5 All Solder Stats +10%
Hero's Bond - Light   Hero's Bond - Light 10 Win 1x in the Arena All Hero's Stats +10%
Legion's Bond - Honor   Legion's Bond - Honor 15 Complete Time Rift (Elite) 3-1 Soldier ATK/MDEF +15%
Hero's Bond - Toughness   Hero's Bond - Toughness 23 Complete Gate of Fate 3 with Licorice Licorice Hero HP/DEF/MDEF +15%
Hero's Bond - Strength   Hero's Bond - Strength 25 Complete Gate of Fate 5 with Bozel Bozel Hero ATK/INT/SKILL +15%

Soldier Bonuses[]

Stat HP ATK DEF MDEF
Bonus +15% +35% +15% +35%

Class Upgrades

Starting
Skill
:
Reset

Magic Realm Core
Thunder Storm

General

Arcana Device

Archmage
Endure
Freeze Strike
Lightning Strike

Ring of the Dead
Summon Undead

Wizard
Mass Resist
Wizard
Wizard
Sorceress
Sorceress
Black Hole
Time Ring Attack
Skeleton Knight
Skeleton Knight
Dark Elf Sniper
Dark Elf Sniper

Skills

Skill Cost Type CD Range Span Description
Disillusionment to Time 3 MDamage 5 Rounds 3 Blocks 4 Blocks
[Passive] increases Unit Range by 2 when your Skills are cooling down.
[Magic Damage]: Attacks multiple enemies within range, dealing 0.4x AoE damage. Applies 2 random debuffs and "increases the cooldown of all skills by 1" (lasts for 1 turn and cannot be dispelled). After using this skill, you gain [Shield of Time]: Reduces Damage taken by 10% and renders all enemies unable to trigger Cooldown Reduction effects for the "Resonance Clock" (lasts 2 turns and cannot be dispelled).
Black Hole 2 MDamage 5 Rounds 3 Blocks 4 Blocks
[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Summon Undead 2 Assist 4 Rounds 3 Blocks Single
Summon 1 unit of Necromancers.
Thunder Storm 2 MDamage 3 Rounds 3 Blocks 3 Blocks
[Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns.
Time Ring Attack 2 MDamage 2 Rounds 2 Blocks Single
[Magic Damage] attacks a single enemy, dealing 1.6x Damage and restores HP equal to 20% of damage dealt after battle. If the total cooldown of the target's current skills is greater than or equal to 3, you attack first and the damage dealt is increased by 20%. Additionally, renders the target unable to receive healing for 1 turn before battle.
Endure 1 Passive - - -
[Passive] When entering battle, DEF increases by 7%.
Freeze Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Lightning Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
Reset 1 Assist 1 Round 2 Blocks Single
[Assist] Active skill. Decrease all skill cooldowns of the target ally unit for 1 turn. Restores HP equal to (5x caster's INT.

Skill Cost Type CD Range Span Description
Disillusionment to Time 3 MDamage 5 Rounds 3 Blocks 4 Blocks
[Passive] increases Unit Range by 2 when your Skills are cooling down.
[Magic Damage]: Attacks multiple enemies within range, dealing 0.4x AoE damage. Applies 2 random debuffs and "increases the cooldown of all skills by 1" (lasts for 1 turn and cannot be dispelled). After using this skill, you gain [Shield of Time]: Reduces Damage taken by 10% and renders all enemies unable to trigger Cooldown Reduction effects for the "Resonance Clock" (lasts 2 turns and cannot be dispelled).
Time Ring Attack 2 MDamage 2 Rounds 2 Blocks Single
[Magic Damage] attacks a single enemy, dealing 1.6x Damage and restores HP equal to 20% of damage dealt after battle. If the total cooldown of the target's current skills is greater than or equal to 3, you attack first and the damage dealt is increased by 20%. Additionally, renders the target unable to receive healing for 1 turn before battle.
Reset 1 Assist 1 Round 2 Blocks Single
[Assist] Active skill. Decrease all skill cooldowns of the target ally unit for 1 turn. Restores HP equal to (5x caster's INT.

Skill Cost Type CD Range Span Description
Black Hole 2 MDamage 5 Rounds 3 Blocks 4 Blocks
[MDamage] Attacks multiple enemies within range, dealing 0.36x AoE damage. Deals 2 random debuffs to each unit.
Mass Resist 2 Assist 2 Rounds 3 Blocks 3 Blocks
[Assist] Active skill. Increases the MDEF of multiple units within range by 30%. Immune to stun, buff block, and Mobility reduction effects. Lasts 2 turns.
Summon Undead 2 Assist 4 Rounds 3 Blocks Single
Summon 1 unit of Necromancers.
Thunder Storm 2 MDamage 3 Rounds 3 Blocks 3 Blocks
[Magic Damage] Attacks multiple enemy units within range, dealing 0.3x AoE damage. Deals additional damage to Cavalry. Reduces the enemy's DEF by 20% for 2 turns.
Time Ring Attack 2 MDamage 2 Rounds 2 Blocks Single
[Magic Damage] attacks a single enemy, dealing 1.6x Damage and restores HP equal to 20% of damage dealt after battle. If the total cooldown of the target's current skills is greater than or equal to 3, you attack first and the damage dealt is increased by 20%. Additionally, renders the target unable to receive healing for 1 turn before battle.

Skill Cost Type CD Range Span Description
Endure 1 Passive - - -
[Passive] When entering battle, DEF increases by 7%.
Freeze Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Lancers.
Lightning Strike 1 MDamage 1 Round 2 Blocks Single
[MDamage] Attacks a single enemy, dealing 1.5x damage, with a bonus when battling against Cavalry.
Reset 1 Assist 1 Round 2 Blocks Single
[Assist] Active skill. Decrease all skill cooldowns of the target ally unit for 1 turn. Restores HP equal to (5x caster's INT.

Soldiers

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Conjurer
Conjurer 3 Mage 40 37 20 24 2 3 Walk
Physical damage dealt by normal attacks is treated as magic damage. If no damage is dealt by the end of this unit's turn, soldiers recover 10-30% of their HP, and in the next battle, soldier ATK increases by 7-20% and damage taken is reduced by 9-25%.
Crystal Warlock
Crystal Warlock 3 Mage 43 37 22 19 2 3 Walk
Normal attacks deal magic damage. After taking action, restore 10-30% soldier HP. When forced into battle by a physical attack, unit reflects 10-30% of damage taken.
Dark Elf Sniper
Dark Elf Sniper 3 Archer 31 40 17 26 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK & DEF +15-45%.
Ghost of the Fog
Ghost of the Fog 3 Demon 40 37 22 24 2 5 Fly
Normal attacks deal magic damage. When actively attacking, ATK +10-30%. When forced into battle, physical damage taken -5-15%. After battle if Soldier HP is 0% then restore 15-45% soldier HP.
Heavy Centurion
Heavy Centurion 3 Lancer 48 37 23 17 1 3 Walk
When forced into battle, ATK and DEF +10-30%.
Hellfire Archer
Hellfire Archer 3 Demon 34 40 20 19 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. After battle, deal fixed damage equal to 5-15% of target's Max HP.
Poison Bat Mage
Poison Bat Mage 3 Mage 37 40 18 23 2 5 Fly
Normal attacks deal magic damage. When attacking and entering battle, soldier ATK +10-40%. Before battle, have a 30-100% chance to inflict 1 random debuff.
Siege Ballista
Siege Ballista 3 Archer 34 41 19 21 2 3 Walk
Unit normal attack range +1. ATK +10-20%. If before attacking the unit did not move, ATK is further increased by 6-15%. If moving over 3 blocks, damage dealt in battle -50-30%.
Skeleton Knight
Skeleton Knight 3 Demon 43 40 22 19 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-45% soldier HP. When forced into battle by a non-Demon, non-Holy unit, DEF +10-30%.
Sorceress
Sorceress 3 Mage 34 40 17 28 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK and MDEF +15-45%.
Wizard
Wizard 3 Mage 34 37 19 23 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK and MDEF +10-30%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Dark Elf
Dark Elf 2 Archer 24 31 13 20 2 3 Walk
When attacking units with 100% HP, after entering battle, ATK +10-20%.
Elite Infantry
Elite Infantry 2 Infantry 34 31 18 14 1 3 Walk
When attacking and entering battle, damage taken -10-20%.
Elite Lancer
Elite Lancer 2 Lancer 37 29 20 12 1 3 Walk
When forced into battle, damage dealt +10-20%.
Skeleton Warrior
Skeleton Warrior 2 Demon 34 31 17 14 1 3 Walk
Resurrection: After initiating battle, if Soldier HP is 0%, restore 15-30% soldier HP.
Thaumaturge
Thaumaturge 2 Mage 26 29 14 18 2 3 Walk
Normal attacks deal magic damage. When attacking and entering battle, ATK +10-20%.
Witch
Witch 2 Mage 26 31 13 22 2 5 Fly
Normal attacks deal magic damage. When soldier HP is 100%, ATK +10-20%.

Soldier Tier Class HP ATK DEF MDEF Range Mobility Skill
Warlock
Warlock 1 Mage 22 24 12 15 2 3 Walk
Basic Mage. Normal attacks deal magic damage.

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