Leader of the Dovalu Village vigilantes and son of the village chief.
Biography[]
The 17-year-old captain of the town guards who grew up with Matthew and Almeda, playing the role of a responsible big brother. Because the assault of the Holy Army of the Hyborea Empire upon Dovalu Village and afraid of his father's fate, as the guard captain he launches a counterattack as soon as he is able.
Yearning to become a hero, he doesn't know where to study the intricacies of battle-tactics, however he has a strange intuition of the plans of Velzeria.
"Don't worry too much. I don't get those grand ideals, but I'll be with you even if it means I have to go to hell and back!"
The shabby appearance of this frank and cheeky boy conceals considerable strength.
As he's a bit older than Matthew and Almeda, he's always acted as their big brother.
"Ah, those two! I can't relax if they're not with me."
"This is my first time out of the village! There's nothing special about the outside world!"
With this idea in mind, he faces challenges with confidence. Even demon forces can't scare him off.
After undertaking a long journey and learning that even his hometown has been consumed by the flames of war, he is secretly determined to seek vengeance on the Dark Prince.
He feels his strength slowly but surely building up, but there is still a long way to go before he can reach the greatness of those heroes from the legends. Maybe a masters in heroic deeds is required?
"I must seek revenge. If you even give up your hometown, what's the point of being the pride of your father?"
As the adventure goes further, his hopes and wishes start taking shape.
He does not carry Langrisser, nor Alhazard, but for Grenier his companions always come first.
"I want to win the war and bring those two back safely! It's that simple."
The hot-headed young man will finally embark on a journey of self-discovery. With the help of his unexpected companions, Grenier, who had broken through his physical and mental boundaries, managed to escape danger!
Protecting what is dear to his heart is Grenier's only creed!
"I will always protect my companions, whoever they may be!"
Max Stats
Class | ![]() |
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Bow Master | 4106 | 495 | 250 | 287 | 308 | 157 | 2 | 5 ![]() |
When forced into battle, physical damage taken is decreased by 10% | When forced into battle through a ranged attack, damage dealt increases by 10% |
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Grand Marshal | 4993 | 495 | 227 | 376 | 220 | 90 | 1 | 3 ![]() |
When forced into battle, magic damage taken is decreased by 10% | When forced into battle through a melee attack, damage dealt is increased by 10% |
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Wind Riding General | 4902 | 502 | 250 | 360 | 304 | 180 | 2 | 5 ![]() |
When unit HP is below 70%, damage taken in battle decreases by 10% | When unit HP is below 70%, damage increases by 10% |
Talent
SP Talent
![]() Fortitude of the Brave |
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Casting
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[Tenacity] duration +1, while maximum stacks +1. After using [My Time To Shine!], additionally applies [My Turf] to blocks occupied by "Legion of Glory" allies at the end of turn. |
Bonds
Bond | Intimacy Level |
Requirements | Bonus | |
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5 | All Solder Stats +10% | ||
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10 | Win 1x in the Arena | All Hero's Stats +10% | |
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15 | Change Class to Grand Marshal | Soldier ATK/DEF +15% | |
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23 | Complete Gate of Fate 3 for Hein | ![]() |
Hero HP/DEF/MDEF +15% |
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25 | Complete Gate of Fate 5 for Ledin | ![]() |
Hero ATK/INT/SKILL +15% |
Soldier Bonuses[]
Stat | ![]() |
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Bonus | +20% | +30% | +35% | +10% |
Class Upgrades
![]() Lord |
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Skill: |
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Guard | ![]() High Lord |
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Ballista Support | ||
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Power Stab | ![]() |
Come at me! | |||||
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Siege Ballista | |||||||
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![]() Highlander |
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Assault | ![]() |
Lance Phalanx | ![]() |
Precaution | |||
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![]() Grand Marshal |
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Dream of Light | ![]() Bow Master |
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Preemptive Counterattack | |||
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Phalanx | ![]() |
Bolt Ranger | |||||
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Block | ![]() |
Iron Helmet | |||||
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Heavy Infantry | ![]() |
Heavy Centurion |
Skills
Skill | Cost | Type | ![]() |
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Description | |
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My Time To Shine! | 3 | Active | 3 Rounds | Self | Single | [Passive] Takes all attacks for adjacent friendly units.
[Active] Guard Span increases to 2 blocks. Gains the [Power Stab] effect, and SKILL increases by 30%. Lasts for 3 turns. Also gains 2 stacks of Tenacity. After taking action, applies [My Turf] to the destination block. [My Turf]: When friendly units move, all passable terrain is regarded as "Ramparts". They are unaffected by terrain mobility penalties, and are healed for 20% of their HP after taking action. Lasts 2 turns. |
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Dream of Light | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Legion of Glory allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
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Iron Helmet | 2 | Passive | - | - | - | [Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle.
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Lance Phalanx | 2 | Active | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of nearby friendly units.
[Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
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Power Stab | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the [Power Stab] effect: Replaces ATK with DEF x1.6. Lasts 2 turns.
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Ballista Support | 1 | Passive | - | - | - | [Passive] After taking action, if there is an allied unit within 1 block, this unit gains [Preemptive Counterattack] and increased counterattack range corresponding to the number of allies within 1 adjacent block. Lasts 1 turn.
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Block | 1 | Passive | - | - | - | [Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%.
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Guard | 1 | Active | 2 Rounds | Self | Single | [Active] Active skill. When a friendly unit within 2 blocks is under physical attack, enters the battle instead of them. Lasts 2 turns.
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Precaution | 1 | Passive | - | - | - | [Passive] When initiating battle, DEF increases by 12%.
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Preemptive Counterattack | 1 | Passive | - | - | - | [Passive] When you're attacked, there is a 10% chance you'll be able to attack first. This probability will increase by 1% for every 10 points of SKILL possessed.
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Skill | Cost | Type | ![]() |
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Description | |
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My Time To Shine! | 3 | Active | 3 Rounds | Self | Single | [Passive] Takes all attacks for adjacent friendly units.
[Active] Guard Span increases to 2 blocks. Gains the [Power Stab] effect, and SKILL increases by 30%. Lasts for 3 turns. Also gains 2 stacks of Tenacity. After taking action, applies [My Turf] to the destination block. [My Turf]: When friendly units move, all passable terrain is regarded as "Ramparts". They are unaffected by terrain mobility penalties, and are healed for 20% of their HP after taking action. Lasts 2 turns. |
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Dream of Light | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Legion of Glory allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
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Preemptive Counterattack | 1 | Passive | - | - | - | [Passive] When you're attacked, there is a 10% chance you'll be able to attack first. This probability will increase by 1% for every 10 points of SKILL possessed.
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Ballista Support | 1 | Passive | - | - | - | [Passive] After taking action, if there is an allied unit within 1 block, this unit gains [Preemptive Counterattack] and increased counterattack range corresponding to the number of allies within 1 adjacent block. Lasts 1 turn.
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Skill | Cost | Type | ![]() |
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Description | |
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Dream of Light | 2 | Fusion Power | 3 Rounds | Self | All | [Fusion Power] Active skill. Offensive and defensive stats increase significantly for all Legion of Glory allies within range. Lasts 4 turns. (Cannot be stacked with other Fusion Powers).
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Iron Helmet | 2 | Passive | - | - | - | [Passive] When attacked with a ranged attack, 25% chance to reduce damage taken by 50% when entering battle.
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Lance Phalanx | 2 | Active | 2 Rounds | Self | Single | [Passive] Takes physical attacks instead of nearby friendly units.
[Active] Guard range increases to 2 blocks, DEF increases by 20%. When attacked with a melee attack, always triggers [Barb] Fixed Damage after battle. Lasts 2 turns. |
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Power Stab | 2 | PDamage | 2 Rounds | 1 Block | Single | [Physical Damage] Attacks a single enemy, dealing 1.5x damage. Before battle, grants the [Power Stab] effect: Replaces ATK with DEF x1.6. Lasts 2 turns.
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Skill | Cost | Type | ![]() |
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Description | |
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Ballista Support | 1 | Passive | - | - | - | [Passive] After taking action, if there is an allied unit within 1 block, this unit gains [Preemptive Counterattack] and increased counterattack range corresponding to the number of allies within 1 adjacent block. Lasts 1 turn.
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Block | 1 | Passive | - | - | - | [Passive] When attacked with a melee attack, 30% chance to decrease unit's physical damage taken by 30%.
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Guard | 1 | Active | 2 Rounds | Self | Single | [Active] Active skill. When a friendly unit within 2 blocks is under physical attack, enters the battle instead of them. Lasts 2 turns.
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Precaution | 1 | Passive | - | - | - | [Passive] When initiating battle, DEF increases by 12%.
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Preemptive Counterattack | 1 | Passive | - | - | - | [Passive] When you're attacked, there is a 10% chance you'll be able to attack first. This probability will increase by 1% for every 10 points of SKILL possessed.
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Soldiers
Soldier | Tier | Class | ![]() |
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Skill | |
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Amazon Champion | 3 | ![]() |
40 | 43 | 22 | 20 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-30% and have a 30-75% chance to reduce the target's DEF by 20%. Lasts 1 turn. |
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Bolt Ranger | 3 | ![]() |
40 | 37 | 22 | 19 | 2 | 5 ![]() |
When forced into battle with HP > 50%, have a 30-100% chance to reduce damage taken by 50%. |
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Crystal Molder | 3 | ![]() |
48 | 34 | 22 | 22 | 1 | 3 ![]() |
After taking action, restore 10-30% soldier HP. When forced into battle by a magic attack, unit reflects 10-30% of damage taken. |
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Cyclops | 3 | ![]() |
48 | 43 | 20 | 19 | 1 | 3 ![]() |
When attacking enemies with lower HP%, ATK and DEF are increased by 10-30%. |
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Elven Cavalry Archer | 3 | ![]() |
36 | 40 | 20 | 23 | 2 | 5 ![]() |
ATK +7-20%. When battling on Forest, Grassland, or Mountain terrain, ATK is further increased by 5-15%, magic damage taken -10-30%, and the unit does not receive melee range penalties. |
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Heavy Centurion | 3 | ![]() |
48 | 37 | 23 | 17 | 1 | 3 ![]() |
When forced into battle, ATK and DEF +10-30%. |
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Heavy Infantry | 3 | ![]() |
43 | 40 | 23 | 19 | 1 | 3 ![]() |
When attacking and entering battle, soldier ATK +10-30%. When forced into battle, soldier DEF +10-30%. |
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Phalanx | 3 | ![]() |
48 | 37 | 26 | 16 | 1 | 3 ![]() |
Physical Damage Taken -10-30%. |
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Siege Ballista | 3 | ![]() |
34 | 41 | 19 | 21 | 2 | 3 ![]() |
Unit normal attack range +1. ATK +10-20%. If before attacking the unit did not move, ATK is further increased by 6-15%. If moving over 3 blocks, damage dealt in battle -50-30%. |
Soldier | Tier | Class | ![]() |
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Skill | |
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Amazon | 2 | ![]() |
31 | 34 | 17 | 16 | 1 | 3 ![]() |
When attacking and entering battle, ATK +10-20%. |
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Elite Cavalry | 2 | ![]() |
31 | 34 | 17 | 13 | 1 | 5 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Infantry | 2 | ![]() |
34 | 31 | 18 | 14 | 1 | 3 ![]() |
When attacking and entering battle, damage taken -10-20%. |
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Elite Lancer | 2 | ![]() |
37 | 29 | 20 | 12 | 1 | 3 ![]() |
When forced into battle, damage dealt +10-20%. |
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Griffin Rider | 2 | ![]() |
31 | 35 | 16 | 18 | 1 | 5 ![]() |
When Soldier HP > 80%, damage taken -10-20%. |
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Sharpshooter | 2 | ![]() |
28 | 29 | 16 | 16 | 2 | 5 ![]() |
When attacking, 20-30% chance to inflict DEF -20%. Lasts 1 turn. |
Gallery[]
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Grenier
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Grenier SP
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Chef de Cuisine Grenier
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Grenier 2nd Skin