Description[]
The elemental spirit of the Nolan mountains and glaciers.
Very resistant to cold. It even survived the harshest ice age.
Skill[]
Lv 10 | Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 50% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 40%, and the unit's attacks are not affected by melee damage penalty. |
Lv 9 | Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 45% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 36%, and the unit's attacks are not affected by melee damage penalty. |
Lv 8 | Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 40% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 32%, and the unit's attacks are not affected by melee damage penalty. |
Lv 7 | Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 35% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 28%, and the unit's attacks are not affected by melee damage penalty. |
Lv 6 | Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 30% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 24%, and the unit's attacks are not affected by melee damage penalty. |
Lv 5 | Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 25% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 20%, and the unit's attacks are not affected by melee damage penalty. |
Lv 4 | Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 22% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 18%, and the unit's attacks are not affected by melee damage penalty. |
Lv 3 | Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 19% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 16%, and the unit's attacks are not affected by melee damage penalty. |
Lv 2 | Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 15% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 14%, and the unit's attacks are not affected by melee damage penalty. |
Lv 1 | Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 12% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 12%, and the unit's attacks are not affected by melee damage penalty. |