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Description[]

The elemental spirit of the Nolan mountains and glaciers.
Very resistant to cold. It even survived the harshest ice age.

Skill[]

Lv 10 Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 50% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 40%, and the unit's attacks are not affected by melee damage penalty.
Lv 9 Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 45% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 36%, and the unit's attacks are not affected by melee damage penalty.
Lv 8 Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 40% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 32%, and the unit's attacks are not affected by melee damage penalty.
Lv 7 Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 35% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 28%, and the unit's attacks are not affected by melee damage penalty.
Lv 6 Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 30% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 24%, and the unit's attacks are not affected by melee damage penalty.
Lv 5 Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 25% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 20%, and the unit's attacks are not affected by melee damage penalty.
Lv 4 Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 22% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 18%, and the unit's attacks are not affected by melee damage penalty.
Lv 3 Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 19% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 16%, and the unit's attacks are not affected by melee damage penalty.
Lv 2 Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 15% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 14%, and the unit's attacks are not affected by melee damage penalty.
Lv 1 Physical damage dealt by normal attacks is treated as magic damage. When attacking and entering battle, there is a 12% chance of applying a strong debuff to the target after battle. While in water, ATK increases by 12%, and the unit's attacks are not affected by melee damage penalty.

Heroes[]

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